Are you guys finding any value to the maps and breakdowns being posted?
If so please comment on what aspects are useful, or need improvement. We have spent a lot of time trying to get these things formatted/looking right but if there is no benefit to them, we can stop wasting our time :)
examples:
http://bp-information.blogspot.com/2014/09/let-it-burn-fleet-breakdown.html
http://bp-information.blogspot.com/2014/09/frostbite-fleet-maps.html
http://bp-information.blogspot.com/2014/09/frostbite-fleet-breakdowns.html
Thanks guys, we appreciate the feedback.
Please keep in mind the fleet maps are NOT screenshots... these have been generated by me from the data available
Tuesday, September 30, 2014
30 September Update
Summary
Processing : blueprints
Changes:
Item: Impact Cannon D30-N bucket from(1 to 0)
Item: Assault Cannon D33-P bucket from(2 to 0)
Item: Siege Cannon D35-S bucket from(2 to 0)
Item: Strike Missile D51-N bucket from(1 to 0)
Item: Assault Missile D53-M bucket from(2 to 0)
Item: Siege Missile D55-V bucket from(3 to 0)
Item: Shockwave Mortar D71-N bucket from(2 to 0)
Item: Shockwave Mortar D71-L bucket from(2 to 0)
Item: Siege Mortar D75-V bucket from(3 to 0)
Item: Firestorm Rockets D91-N bucket from(1 to 0)
Item: Siege Missile D55-Z category from(npc to blueprint) assetid from(1252 to 1345) r1 from(3000000 to 10500000) r2 from(2400000 to 8400000) r3 from(2400000 to 8400000) r4 from(4500000 to 15750000) crGroup from( to siege_missiles)
Item: Zynthonite Armor D1-C bucket from(1 to 0)
Item: Reaver Bypass Javelin dmg from(75 to 180)
New Records:
Deluge Missile I(3623)
Deluge Missile II(3624)
Deluge Missile III(3625)
Radiation Reflective Coating I(3626)
Radiation Reflective Coating II(3627)
Radiation Reflective Coating III(3628)
Processing : tacmodules
Changes:
Item: Cryo Zone movementspeed from( to 25) movementtype from( to random)
New Records:
Fuel Air Munitions(7614)
Fuel Air Munitions - Favored(7615)
Item Name: Deluge Missile I (forsaken)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 5.0
weight: 175.0
type: penetrating
Oil: 1,500,000
Energy: 1,200,000
Metal: 1,200,000
Zynthium: 2,250,000
Build Time: 1h 39m 8s (With Officer 1h 29m 13s)
Damage: 144
Wall Damage: 25%
Retrofit Group: sub_missiles
Range: 24-77
Weapon slot Type: Surface/Underwater
Retrofit Lvl:1
Type: Weapon
Accuracy: 95%
Building Damage: 25%
Submarine Item: False
**** Unknown key: chargecloakdetectp Value: 2
**** Unknown key: weaponchargetime Value: 0.75
**** Unknown key: chargecloakrecovery Value: 4
Radation Damage: 47.52
Penatrative Armor Bypass: +25%
Item Name: Deluge Missile II (forsaken)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 5.0
weight: 350.0
type: penetrating
Oil: 3,000,000
Energy: 2,400,000
Metal: 2,400,000
Zynthium: 4,500,000
Build Time: 4h 32m 3s (With Officer 4h 4m 50s)
Damage: 272
Wall Damage: 25%
Retrofit Group: sub_missiles
Range: 24-77
Weapon slot Type: Surface/Underwater
Retrofit Lvl:2
Type: Weapon
Accuracy: 95%
Building Damage: 25%
Submarine Item: False
**** Unknown key: chargecloakdetectp Value: 2
**** Unknown key: weaponchargetime Value: 0.75
**** Unknown key: chargecloakrecovery Value: 4
Radation Damage: 89.76
Penatrative Armor Bypass: +25%
Item Name: Deluge Missile III (forsaken)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 5.0
weight: 525.0
type: penetrating
Oil: 6,000,000
Energy: 4,800,000
Metal: 4,800,000
Zynthium: 9,000,000
Build Time: 18h 8m 11s (With Officer 16h 19m 21s)
Damage: 396
Wall Damage: 25%
Retrofit Group: sub_missiles
Range: 24-77
Weapon slot Type: Surface/Underwater
Retrofit Lvl:3
Type: Weapon
Accuracy: 95%
Building Damage: 25%
Submarine Item: False
**** Unknown key: chargecloakdetectp Value: 2
**** Unknown key: weaponchargetime Value: 0.75
**** Unknown key: chargecloakrecovery Value: 4
Radation Damage: 130.68
Penatrative Armor Bypass: +25%
Item Name: Radiation Reflective Coating I (draconian)
Mounts on: ship
Oil: 1,197,307
Energy: 825,184
Metal: 1,068,223
Zynthium: 1,242,113
Build Time: 16h 22m 6s (With Officer 14h 43m 53s)
Retrofit Group: resist_special
Retrofit Lvl:1
Type: Special
Radiation Defense: 8%
Evade: 11%
Total Weight: +105%
Item Name: Radiation Reflective Coating II (draconian)
Mounts on: ship
Oil: 2,394,614
Energy: 1,650,367
Metal: 2,136,446
Zynthium: 2,484,225
Build Time: 1d 8h 44m 12s (With Officer 1d 5h 27m 46s)
Retrofit Group: resist_special
Retrofit Lvl:2
Type: Special
Radiation Defense: 16%
Evade: 22%
Total Weight: +110%
Item Name: Radiation Reflective Coating III (draconian)
Mounts on: ship
Oil: 3,991,023
Energy: 2,750,612
Metal: 3,560,743
Zynthium: 4,140,375
Build Time: 2d 6h 33m 40s (With Officer 2d 1h 6m 18s)
Retrofit Group: resist_special
Retrofit Lvl:3
Type: Special
Radiation Defense: 24%
Evade: 33%
Total Weight: +115%
Item Name: Fuel Air Munitions (forsaken)
Retrofit Lvl:1
Mounts on: base
Show Aura: No
Retrofit Oil: 20,000,000
Retrofit Energy: 20,000,000
Build Time: 2d 7h 33m 20s (With Officer 2d 2h)
Affects Ships: No
Retrofit Metal: 20,000,000
Affects Turrets: Yes
Explosive Damage: 15.000001%
Retrofit Zynthium: 20,000,000
Affects Projectiles: No
Affects Buildings: No
Oil: 20,000,000
Energy: 20,000,000
Retrofit Base Time: 11d 13h 46m 40s (With Officer 10d 10h)
Metal: 20,000,000
Aura Range: 30
Zynthium: 20,000,000
Administrative Gift: Yes
**** Unknown key: blueprintlab Value: 1
Resonance Battery ignores: Yes
Power Consumed:500
**** Unknown key: AuraColor Value: ÿÿ
Item Name: Fuel Air Munitions - Favored (forsaken)
Retrofit Lvl:1
Mounts on: base
Show Aura: No
Retrofit Oil: 20,000,000
Retrofit Energy: 20,000,000
Build Time: 2d 7h 33m 20s (With Officer 2d 2h)
Affects Ships: No
Retrofit Metal: 20,000,000
Affects Turrets: Yes
Explosive Damage: 15.000001%
Retrofit Zynthium: 20,000,000
Affects Projectiles: No
Affects Buildings: No
Oil: 20,000,000
Energy: 20,000,000
Retrofit Base Time: 11d 13h 46m 40s (With Officer 10d 10h)
Metal: 20,000,000
Aura Range: 30
Zynthium: 20,000,000
Administrative Gift: Yes
**** Unknown key: blueprintlab Value: 1
Resonance Battery ignores: Yes
Power Consumed:500
**** Unknown key: AuraColor Value: ÿÿ
- New items! Deluge missles are missles for sub-mounting
- Radiation Reflective Coating Combination Evade + Radioactive defense
- Added images
Processing : blueprints
Changes:
Item: Impact Cannon D30-N bucket from(1 to 0)
Item: Assault Cannon D33-P bucket from(2 to 0)
Item: Siege Cannon D35-S bucket from(2 to 0)
Item: Strike Missile D51-N bucket from(1 to 0)
Item: Assault Missile D53-M bucket from(2 to 0)
Item: Siege Missile D55-V bucket from(3 to 0)
Item: Shockwave Mortar D71-N bucket from(2 to 0)
Item: Shockwave Mortar D71-L bucket from(2 to 0)
Item: Siege Mortar D75-V bucket from(3 to 0)
Item: Firestorm Rockets D91-N bucket from(1 to 0)
Item: Siege Missile D55-Z category from(npc to blueprint) assetid from(1252 to 1345) r1 from(3000000 to 10500000) r2 from(2400000 to 8400000) r3 from(2400000 to 8400000) r4 from(4500000 to 15750000) crGroup from( to siege_missiles)
Item: Zynthonite Armor D1-C bucket from(1 to 0)
Item: Reaver Bypass Javelin dmg from(75 to 180)
New Records:
Deluge Missile I(3623)
Deluge Missile II(3624)
Deluge Missile III(3625)
Radiation Reflective Coating I(3626)
Radiation Reflective Coating II(3627)
Radiation Reflective Coating III(3628)
Processing : tacmodules
Changes:
Item: Cryo Zone movementspeed from( to 25) movementtype from( to random)
New Records:
Fuel Air Munitions(7614)
Fuel Air Munitions - Favored(7615)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 5.0
weight: 175.0
type: penetrating
Oil: 1,500,000
Energy: 1,200,000
Metal: 1,200,000
Zynthium: 2,250,000
Build Time: 1h 39m 8s (With Officer 1h 29m 13s)
Damage: 144
Wall Damage: 25%
Retrofit Group: sub_missiles
Range: 24-77
Weapon slot Type: Surface/Underwater
Retrofit Lvl:1
Type: Weapon
Accuracy: 95%
Building Damage: 25%
Submarine Item: False
**** Unknown key: chargecloakdetectp Value: 2
**** Unknown key: weaponchargetime Value: 0.75
**** Unknown key: chargecloakrecovery Value: 4
Radation Damage: 47.52
Penatrative Armor Bypass: +25%
Item Name: Deluge Missile II (forsaken)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 5.0
weight: 350.0
type: penetrating
Oil: 3,000,000
Energy: 2,400,000
Metal: 2,400,000
Zynthium: 4,500,000
Build Time: 4h 32m 3s (With Officer 4h 4m 50s)
Damage: 272
Wall Damage: 25%
Retrofit Group: sub_missiles
Range: 24-77
Weapon slot Type: Surface/Underwater
Retrofit Lvl:2
Type: Weapon
Accuracy: 95%
Building Damage: 25%
Submarine Item: False
**** Unknown key: chargecloakdetectp Value: 2
**** Unknown key: weaponchargetime Value: 0.75
**** Unknown key: chargecloakrecovery Value: 4
Radation Damage: 89.76
Penatrative Armor Bypass: +25%
Item Name: Deluge Missile III (forsaken)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 5.0
weight: 525.0
type: penetrating
Oil: 6,000,000
Energy: 4,800,000
Metal: 4,800,000
Zynthium: 9,000,000
Build Time: 18h 8m 11s (With Officer 16h 19m 21s)
Damage: 396
Wall Damage: 25%
Retrofit Group: sub_missiles
Range: 24-77
Weapon slot Type: Surface/Underwater
Retrofit Lvl:3
Type: Weapon
Accuracy: 95%
Building Damage: 25%
Submarine Item: False
**** Unknown key: chargecloakdetectp Value: 2
**** Unknown key: weaponchargetime Value: 0.75
**** Unknown key: chargecloakrecovery Value: 4
Radation Damage: 130.68
Penatrative Armor Bypass: +25%
Item Name: Radiation Reflective Coating I (draconian)
Mounts on: ship
Oil: 1,197,307
Energy: 825,184
Metal: 1,068,223
Zynthium: 1,242,113
Build Time: 16h 22m 6s (With Officer 14h 43m 53s)
Retrofit Group: resist_special
Retrofit Lvl:1
Type: Special
Radiation Defense: 8%
Evade: 11%
Total Weight: +105%
Item Name: Radiation Reflective Coating II (draconian)
Mounts on: ship
Oil: 2,394,614
Energy: 1,650,367
Metal: 2,136,446
Zynthium: 2,484,225
Build Time: 1d 8h 44m 12s (With Officer 1d 5h 27m 46s)
Retrofit Group: resist_special
Retrofit Lvl:2
Type: Special
Radiation Defense: 16%
Evade: 22%
Total Weight: +110%
Item Name: Radiation Reflective Coating III (draconian)
Mounts on: ship
Oil: 3,991,023
Energy: 2,750,612
Metal: 3,560,743
Zynthium: 4,140,375
Build Time: 2d 6h 33m 40s (With Officer 2d 1h 6m 18s)
Retrofit Group: resist_special
Retrofit Lvl:3
Type: Special
Radiation Defense: 24%
Evade: 33%
Total Weight: +115%
Item Name: Fuel Air Munitions (forsaken)
Retrofit Lvl:1
Mounts on: base
Show Aura: No
Retrofit Oil: 20,000,000
Retrofit Energy: 20,000,000
Build Time: 2d 7h 33m 20s (With Officer 2d 2h)
Affects Ships: No
Retrofit Metal: 20,000,000
Affects Turrets: Yes
Explosive Damage: 15.000001%
Retrofit Zynthium: 20,000,000
Affects Projectiles: No
Affects Buildings: No
Oil: 20,000,000
Energy: 20,000,000
Retrofit Base Time: 11d 13h 46m 40s (With Officer 10d 10h)
Metal: 20,000,000
Aura Range: 30
Zynthium: 20,000,000
Administrative Gift: Yes
**** Unknown key: blueprintlab Value: 1
Resonance Battery ignores: Yes
Power Consumed:500
**** Unknown key: AuraColor Value: ÿÿ
Item Name: Fuel Air Munitions - Favored (forsaken)
Retrofit Lvl:1
Mounts on: base
Show Aura: No
Retrofit Oil: 20,000,000
Retrofit Energy: 20,000,000
Build Time: 2d 7h 33m 20s (With Officer 2d 2h)
Affects Ships: No
Retrofit Metal: 20,000,000
Affects Turrets: Yes
Explosive Damage: 15.000001%
Retrofit Zynthium: 20,000,000
Affects Projectiles: No
Affects Buildings: No
Oil: 20,000,000
Energy: 20,000,000
Retrofit Base Time: 11d 13h 46m 40s (With Officer 10d 10h)
Metal: 20,000,000
Aura Range: 30
Zynthium: 20,000,000
Administrative Gift: Yes
**** Unknown key: blueprintlab Value: 1
Resonance Battery ignores: Yes
Power Consumed:500
**** Unknown key: AuraColor Value: ÿÿ
Saturday, September 27, 2014
Jav and DU3 Shells
Anyone know if this is a display problem?
Weapon Type = Ballistic
Base Damage = 1620
DU3 Shells = 50% Ballistic Damage
Shown Damage = 1944
1944/1620 = 1.2, not 1.5
Correct damage should be 2430, correct?
This may have been discussed long ago on forums, but was working on output script and noticed things didn't match up, so thought I'd ask to see if anyone knows?
Underlying data in files is 1.5, so I can only assume Kix screwed up on the display piece here, but..... ????
Weapon Type = Ballistic
Base Damage = 1620
DU3 Shells = 50% Ballistic Damage
Shown Damage = 1944
1944/1620 = 1.2, not 1.5
Correct damage should be 2430, correct?
This may have been discussed long ago on forums, but was working on output script and noticed things didn't match up, so thought I'd ask to see if anyone knows?
Underlying data in files is 1.5, so I can only assume Kix screwed up on the display piece here, but..... ????
Let It Burn Fleet Breakdown
New here? Check out some of our older posts.. We do the same dump for raids too, as well as weekly updates.
FLEET MAPS ADDED! There are some glitches, we will work to fix those for future release (as well as add turret ranges etc)
Campaign target:Limited Dredge Fleet
Campaign target:Limited Dredge Fleet (breakdowns below)
Campaign 1
Building Data:
Fleet Data:
2x Reaver Hulk Disruptor Type (HP: 23,510/23,510)
4x Reaver Scout Rush Type (HP: 13,340/16,840)
2x Reaver Scout Rush Type (HP: 12,240/15,740)
1x Reaver Scout Rush Type (HP: 12,140/15,640)
Total HP : 137,000/161,500
FLEET MAPS ADDED! There are some glitches, we will work to fix those for future release (as well as add turret ranges etc)
Campaign target:Limited Dredge Fleet
- Min Lvl: 1 Max Lvl: 59
- Runthrough: 1 Duration: 2h 20m
- Reward: Uranium 1000
- Runthrough: 2 Duration: 2h 20mNPC Damage: 110%
- Reward: Uranium 3500
- Runthrough: 3 Duration: 2h 20mNPC Damage: 120%
- Reward: Uranium 5500 , Rogue Crew Irradiated Cutthroats
Campaign target:Limited Dredge Fleet (breakdowns below)
- Min Lvl: 60
- Runthrough: 1 Duration: 1h 20m
- Reward: Uranium 7500
- Runthrough: 2 Duration: 1h 20mNPC Damage: 130%
- Reward: Uranium 17500
- Runthrough: 3 Duration: 1h 20mNPC Damage: 140%
- Reward: Uranium 25000 , Rogue Crew Irradiated Cutthroats
Campaign 1
Building Data:
- 1x Reaver Dredge Center Crane
- 4x Reaver Defense Platform (HP: 10,000); Reaver Bypass Javelin
- 1x Reaver Dredge Left Crane
- 1x Reaver Dredge Right Crane
- 2x Reaver Defense Platform (HP: 10,000); Dredge Drac Rocket
- 1x Reaver Defense Platform (HP: 10,000); Dredge Napalm Missile
- 2x Reaver Defense Platform (HP: 10,000); Dredge Reaver Mortar
- Total Resources: 130,818,186 Total Building HP: 90,000
Fleet Data:
2x Reaver Hulk Disruptor Type (HP: 23,510/23,510)
- Specials: [1x Engine Upgrade 3, 1x Hardened Barrels 3, 1x Countermeasure Equipment III, 1x Unstable Core 3]
- Weapons: [1x Reaver Hulk Disruptor (0-145.5), 2x Crossbow III (30-73.5), 3x Reaver Chaingun 3 (0-70.5), 3x Siege Cannon D35-Z (0-64.5), 4x Hailstorm Anti-Mortar A (0-42), 2x Inferno Rockets (0-59)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 33.6
- Map Speed: 25
- Turn Speed: 12
- Accuracy: -40%
- Ballistic Range: 50% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Missile Defense: 5%
- Ballistic Defense: 5%
- Explosive Defense: 5%
- Nuclear Defense: 43%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 21955/19000
4x Reaver Scout Rush Type (HP: 13,340/16,840)
- Specials: [1x Unstable Core 3, 1x Sonar Pod 3, 1x Laser Targeting 3, 1x Strike System III, 1x Agility System III]
- Weapons: [3x Torrent Missile III (0-77.5), 2x Achilles Missile D55-B (0-90), 1x Inferno Rockets (0-59)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 102
- Cargo: 23,421
- Combat Speed: 55.2
- Map Speed: 40
- Turn Speed: 18
- Accuracy: -20%
- Evade: 33%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 5%
- Ballistic Defense: 5%
- Explosive Defense: 5%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 11852/4200
2x Reaver Scout Rush Type (HP: 12,240/15,740)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [2x Reaver Chaingun 3 (0-70.5), 2x Assault Disruptor D33-D (0-67.5), 2x Siege Cannon D35-Z (0-64.5), 1x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 12797/4200
1x Reaver Scout Rush Type (HP: 12,140/15,640)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [3x Reaver Chaingun 3 (0-70.5), 2x Siege Cannon D35-Z (0-64.5), 2x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 15433/4200
Total HP : 137,000/161,500
Building Data:
- 1x Reaver Dredge Center Crane
- 4x Reaver Defense Platform (HP: 10,000); Reaver Bypass Javelin
- 1x Reaver Dredge Left Crane
- 1x Reaver Dredge Right Crane
- 2x Reaver Defense Platform (HP: 10,000); Dredge Drac Rocket
- 1x Reaver Defense Platform (HP: 10,000); Dredge Napalm Missile
- 2x Reaver Defense Platform (HP: 10,000); Dredge Reaver Mortar
Total Resources: 130,818,186 Total Building HP: 90,000
Fleet Data:
2x Reaver Hulk Disruptor Type (HP: 23,510/23,510)
- Specials: [1x Engine Upgrade 3, 1x Hardened Barrels 3, 1x Countermeasure Equipment III, 1x Unstable Core 3]
- Weapons: [1x Reaver Hulk Disruptor (0-145.5), 2x Crossbow III (30-73.5), 3x Reaver Chaingun 3 (0-70.5), 3x Siege Cannon D35-Z (0-64.5), 4x Hailstorm Anti-Mortar A (0-42), 2x Inferno Rockets (0-59)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 33.6
- Map Speed: 25
- Turn Speed: 12
- Accuracy: -40%
- Ballistic Range: 50% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Missile Defense: 5%
- Ballistic Defense: 5%
- Explosive Defense: 5%
- Nuclear Defense: 43%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 21955/19000
4x Reaver Scout Rush Type (HP: 13,340/16,840)
- Specials: [1x Unstable Core 3, 1x Sonar Pod 3, 1x Laser Targeting 3, 1x Strike System III, 1x Agility System III]
- Weapons: [3x Torrent Missile III (0-77.5), 2x Achilles Missile D55-B (0-90), 1x Inferno Rockets (0-59)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 102
- Cargo: 23,421
- Combat Speed: 55.2
- Map Speed: 40
- Turn Speed: 18
- Accuracy: -20%
- Evade: 33%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 5%
- Ballistic Defense: 5%
- Explosive Defense: 5%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 11852/4200
2x Reaver Scout Rush Type (HP: 12,240/15,740)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [2x Reaver Chaingun 3 (0-70.5), 2x Assault Disruptor D33-D (0-67.5), 2x Siege Cannon D35-Z (0-64.5), 1x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 12797/4200
1x Reaver Scout Rush Type (HP: 12,140/15,640)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [3x Reaver Chaingun 3 (0-70.5), 2x Siege Cannon D35-Z (0-64.5), 2x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 15433/4200
Total HP : 137,000/161,500
Building Data:
- 1x Reaver Dredge Center Crane
- 4x Reaver Defense Platform (HP: 10,000); Reaver Bypass Javelin
- 1x Reaver Dredge Left Crane
- 1x Reaver Dredge Right Crane
- 2x Reaver Defense Platform (HP: 10,000); Dredge Drac Rocket
- 1x Reaver Defense Platform (HP: 10,000); Dredge Reaver Mortar
- 2x Reaver Defense Platform (HP: 10,000); Dredge Napalm Missile
Total Resources: 130,818,186 Total Building HP: 90,000
Fleet Data:
1x Reaver Hulk Mortar Type (HP: 22,710/22,710)
- Specials: [1x Engine Upgrade 3, 1x Hardened Barrels 3, 1x Countermeasure Equipment III, 1x Unstable Core 3]
- Weapons: [1x Reaver Hulk Disruptor (0-145.5), 2x Crossbow III (30-73.5), 3x Reaver Chaingun 3 (0-70.5), 3x Siege Cannon D35-Z (0-64.5), 4x Hailstorm Anti-Mortar A (0-42)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 30.8
- Map Speed: 25
- Turn Speed: 10
- Accuracy: -40%
- Ballistic Range: 50% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Nuclear Defense: 43%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 15814/19000
2x Reaver Scout Rush Type (HP: 12,240/15,740)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [2x Reaver Chaingun 3 (0-70.5), 2x Siege Cannon D35-Z (0-64.5), 2x Assault Disruptor D33-D (0-67.5), 1x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 12797/4200
2x Reaver Hulk Mortar Type (HP: 26,110/26,110)
- Specials: [1x Incendiary Shells, 1x Engine Upgrade 3, 1x Agility System III, 1x Heavy Plating III, 1x Unstable Core 3]
- Weapons: [1x Inferno Rockets (0-59), 3x Chaos Mortar (30-82), 3x Piranha Depth Charge III (0-18), 2x Reaver Chaingun 3 (0-47), 1x Hailstorm Anti-Mortar A (0-28)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 25.85
- Map Speed: 25
- Turn Speed: 10
- Accuracy: -40%
- Evade: 33%
- Missile Defense: 48%
- Ballistic Defense: 48%
- Explosive Defense: 48%
- Nuclear Defense: 51%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 18138/19000
3x Reaver Scout Rush Type (HP: 12,940/16,440)
- Specials: [1x Unstable Core 3, 1x Sonar Pod 3, 1x Laser Targeting 3, 1x Strike System III, 1x Agility System III]
- Weapons: [3x Torrent Missile III (0-77.5), 2x Achilles Missile D55-B (0-90)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 102
- Cargo: 23,421
- Combat Speed: 55.2
- Map Speed: 40
- Turn Speed: 18
- Accuracy: -20%
- Evade: 33%
- Missile Range: 25% (already computed in weapon range above)
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 9600/4200
Total HP : 138,230/155,730
Building Data:
- 1x Reaver Dredge Center Crane
- 4x Reaver Defense Platform (HP: 10,000); Reaver Bypass Javelin
- 1x Reaver Dredge Left Crane
- 1x Reaver Dredge Right Crane
- 2x Reaver Defense Platform (HP: 10,000); Dredge Drac Rocket
- 1x Reaver Defense Platform (HP: 10,000); Dredge Napalm Missile
- 2x Reaver Defense Platform (HP: 10,000); Dredge Reaver Mortar
- Total Resources: 130,818,186 Total Building HP: 90,000
Fleet Data:
2x Reaver Hulk Disruptor Type (HP: 23,510/23,510)
- Specials: [1x Engine Upgrade 3, 1x Hardened Barrels 3, 1x Countermeasure Equipment III, 1x Unstable Core 3]
- Weapons: [1x Reaver Hulk Disruptor (0-145.5), 2x Crossbow III (30-73.5), 3x Reaver Chaingun 3 (0-70.5), 3x Siege Cannon D35-Z (0-64.5), 4x Hailstorm Anti-Morta
- r A (0-42), 2x Inferno Rockets (0-59)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 33.6
- Map Speed: 25
- Turn Speed: 12
- Accuracy: -40%
- Ballistic Range: 50% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Missile Defense: 5%
- Ballistic Defense: 5%
- Explosive Defense: 5%
- Nuclear Defense: 43%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 21955/19000
4x Reaver Scout Rush Type (HP: 13,340/16,840)
- Specials: [1x Unstable Core 3, 1x Sonar Pod 3, 1x Laser Targeting 3, 1x Strike System III, 1x Agility System III]
- Weapons: [3x Torrent Missile III (0-77.5), 2x Achilles Missile D55-B (0-90), 1x Inferno Rockets (0-59)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 102
- Cargo: 23,421
- Combat Speed: 55.2
- Map Speed: 40
- Turn Speed: 18
- Accuracy: -20%
- Evade: 33%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 5%
- Ballistic Defense: 5%
- Explosive Defense: 5%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 11852/4200
2x Reaver Scout Rush Type (HP: 12,240/15,740)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [2x Reaver Chaingun 3 (0-70.5), 2x Assault Disruptor D33-D (0-67.5), 2x Siege Cannon D35-Z (0-64.5), 1x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 12797/4200
1x Reaver Scout Rush Type (HP: 12,140/15,640)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [3x Reaver Chaingun 3 (0-70.5), 2x Siege Cannon D35-Z (0-64.5), 2x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 15433/4200
Total HP : 137,000/161,500
Campaign 3-2
Building Data:
- 1x Reaver Dredge Center Crane
- 4x Reaver Defense Platform (HP: 10,000); Reaver Bypass Javelin
- 1x Reaver Dredge Left Crane
- 1x Reaver Dredge Right Crane
- 2x Reaver Defense Platform (HP: 10,000); Dredge Drac Rocket
- 1x Reaver Defense Platform (HP: 10,000); Dredge Reaver Mortar
- 2x Reaver Defense Platform (HP: 10,000); Dredge Napalm Missile
Total Resources: 130,818,186 Total Building HP: 90,000
Fleet Data:
1x Reaver Hulk Mortar Type (HP: 22,710/22,710)
- Specials: [1x Engine Upgrade 3, 1x Hardened Barrels 3, 1x Countermeasure Equipment III, 1x Unstable Core 3]
- Weapons: [1x Reaver Hulk Disruptor (0-145.5), 2x Crossbow III (30-73.5), 3x Reaver Chaingun 3 (0-70.5), 3x Siege Cannon D35-Z (0-64.5), 4x Hailstorm Anti-Mortar A (0-42)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 30.8
- Map Speed: 25
- Turn Speed: 10
- Accuracy: -40%
- Ballistic Range: 50% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Nuclear Defense: 43%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 15814/19000
2x Reaver Scout Rush Type (HP: 12,240/15,740)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [2x Reaver Chaingun 3 (0-70.5), 2x Siege Cannon D35-Z (0-64.5), 2x Assault Disruptor D33-D (0-67.5), 1x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 12797/4200
2x Reaver Hulk Mortar Type (HP: 26,110/26,110)
- Specials: [1x Incendiary Shells, 1x Engine Upgrade 3, 1x Agility System III, 1x Heavy Plating III, 1x Unstable Core 3]
- Weapons: [1x Inferno Rockets (0-59), 3x Chaos Mortar (30-82), 3x Piranha Depth Charge III (0-18), 2x Reaver Chaingun 3 (0-47), 1x Hailstorm Anti-Mortar A (0-28)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 25.85
- Map Speed: 25
- Turn Speed: 10
- Accuracy: -40%
- Evade: 33%
- Missile Defense: 48%
- Ballistic Defense: 48%
- Explosive Defense: 48%
- Nuclear Defense: 51%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 18138/19000
3x Reaver Scout Rush Type (HP: 12,940/16,440)
- Specials: [1x Unstable Core 3, 1x Sonar Pod 3, 1x Laser Targeting 3, 1x Strike System III, 1x Agility System III]
- Weapons: [3x Torrent Missile III (0-77.5), 2x Achilles Missile D55-B (0-90)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 102
- Cargo: 23,421
- Combat Speed: 55.2
- Map Speed: 40
- Turn Speed: 18
- Accuracy: -20%
- Evade: 33%
- Missile Range: 25% (already computed in weapon range above)
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 9600/4200
Total HP : 138,230/155,730
Building Data:
- 1x Reaver Dredge Center Crane
- 1x Reaver Dredge Left Crane
- 4x Reaver Defense Platform (HP: 10,000);Reaver Bypass Javelin
- 1x Reaver Dredge Right Crane
- 2x Reaver Defense Platform (HP: 10,000);Dredge Drac Rocket
- 1x Reaver Defense Platform (HP: 10,000);Dredge Reaver Mortar
- 2x Reaver Defense Platform (HP: 10,000);Dredge Napalm Missile
Total Resources: 130,818,186 Total Building HP: 90,000
Fleet Data:
2x Reaver Scout Rush Type (HP: 12,940/16,440)
- Specials: [1x Unstable Core 3, 1x Sonar Pod 3, 1x Laser Targeting 3, 1x Strike System III, 1x Agility System III]
- Weapons: [3x Torrent Missile III (0-77.5), 2x Achilles Missile D55-B (0-90)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 102
- Cargo: 23,421
- Combat Speed: 55.2
- Map Speed: 40
- Turn Speed: 18
- Accuracy: -20%
- Evade: 33%
- Missile Range: 25% (already computed in weapon range above)
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 9600/4200
3x Reaver Scout Rush Type (HP: 12,240/15,740)
- Specials: [1x Unstable Core 3, 1x Reaver Scout Engine, 1x Agility System III, 1x Hardened Barrels 3, 1x Auto-loader 3]
- Weapons: [2x Reaver Chaingun 3 (0-70.5), 2x Siege Cannon D35-Z (0-64.5), 2x Assault Disruptor D33-D (0-67.5), 1x Piranha Depth Charge III (0-18)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV, 2x Zynthonite Armor D4-P]
- Sonar Range: 77
- Cargo: 23,421
- Combat Speed: 73.6
- Map Speed: 50
- Turn Speed: 18
- Accuracy: -40%
- Evade: 33%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Reload: 110%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 12797/4200
2x Reaver Hulk Disruptor Type (HP: 23,510/23,510)
- Specials: [1x Engine Upgrade 3, 1x Hardened Barrels 3, 1x Countermeasure Equipment III, 1x Unstable Core 3]
- Weapons: [1x Reaver Hulk Disruptor (0-145.5), 2x Crossbow III (30-73.5), 3x Reaver Chaingun 3 (0-70.5), 3x Siege Cannon D35-Z (0-64.5), 4x Hailstorm Anti-Morta
- r A (0-42), 2x Inferno Rockets (0-59)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 33.6
- Map Speed: 25
- Turn Speed: 12
- Accuracy: -40%
- Ballistic Range: 50% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Missile Defense: 5%
- Ballistic Defense: 5%
- Explosive Defense: 5%
- Nuclear Defense: 43%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 21955/19000
1x Berserker- R5 (HP: 16,477/18,227)
- Specials: [1x Strike System III, 1x Agility System III, 1x Unstable Core 3, 1x Sonar Pod 3, 1x Laser Targeting 3]
- Weapons: [3x Torrent Missile III (0-77.5), 3x Achilles Missile D55-B (0-90)]
- Armor: [1x Compound Plate X, 4x Zynthonite Armor D4-V, 1x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-P]
- Sonar Range: 31
- Cargo: 4,813,420
- Combat Speed: 28.6
- Map Speed: 40
- Turn Speed: 14
- Accuracy: -20%
- Evade: 40%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 40%
- Explosive Defense: 30%
- Nuclear Defense: 37%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 11483/9075
1x Reaver Hulk Mortar Type (HP: 26,110/26,110)
- Specials: [1x Incendiary Shells, 1x Engine Upgrade 3, 1x Agility System III, 1x Heavy Plating III, 1x Unstable Core 3]
- Weapons: [1x Inferno Rockets (0-59), 3x Chaos Mortar (30-82), 3x Piranha Depth Charge III (0-18), 2x Reaver Chaingun 3 (0-47), 1x Hailstorm Anti-Mortar A (0-28)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-V, 2x Compound Plate IV]
- Cargo: 123,515
- Combat Speed: 25.85
- Map Speed: 25
- Turn Speed: 10
- Accuracy: -40%
- Evade: 33%
- Missile Defense: 48%
- Ballistic Defense: 48%
- Explosive Defense: 48%
- Nuclear Defense: 51%
- Penetrative Damage: -76
- Ballistic Damage: -104
- Explosive Damage: -144
- Weight: 18138/19000
1x Berserker- R5 (HP: 18,277/20,027)
- Specials: [1x Laser Targeting 3, 1x Sonar Pod 3, 1x Incendiary Shells, 1x Engine Upgrade 3, 1x Agility System III, 1x Heavy Plating III, 1x Unstable Core 3]
- Weapons: [3x Chaos Mortar (30-82), 3x Piranha Depth Charge III (0-18), 2x Reaver Chaingun 3 (0-47), 1x Hailstorm Anti-Mortar A (0-28)]
- Armor: [1x Compound Plate X, 4x Zynthonite Armor D4-V, 1x Zynthonite Armor D4-R, 1x Zynthonite Armor D4-P]
- Sonar Range: 31
- Cargo: 4,813,420
- Combat Speed: 27.5
- Map Speed: 40
- Turn Speed: 14
- Accuracy: -40%
- Evade: 40%
- Missile Defense: 67%
- Ballistic Defense: 67%
- Explosive Defense: 62%
- Nuclear Defense: 46%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 18468/9075
Total HP : 170,484/191,484
Friday, September 26, 2014
25 September Mini Update
Summary:
Processing : advlab
Changes:
Item: Laser Targeting crGroup from(pen_special to ) crGroup from(pen_special to) crGroup from(pen_special to )
Processing : blueprints
Changes:
Item: Reaver Bypass Javelin assetid from(5531 to ) dmg from(20 to 75) rng from(1
150 to 1250)
Processing : mapobjects
Changes:
Item: Dredge Fleet circlingallowed from( to 1)
Processing : component_retrofit
New Records:
Ballistic Plate Armor(10025)
Penetrative Plate Armor(10026)
Explosive Plate Armor(10027)
Compound Plate Armor(10501)
- Laser specials removed from retro..
- Reaver bypass Javelin range increased to 250 (raw value /5) and Damage is now 150 (raw value *2)
- Dredge fleets now circle? (Like raid targets.)
- Kongregate is officially an entry vector for BP, for those who want yet ANOTHER base... Kong Maurauder is indeed for those players
- new players get STARTER GOLD?? Not sure where this applies but the text is there.
Processing : advlab
Changes:
Item: Laser Targeting crGroup from(pen_special to ) crGroup from(pen_special to) crGroup from(pen_special to )
Processing : blueprints
Changes:
Item: Reaver Bypass Javelin assetid from(5531 to ) dmg from(20 to 75) rng from(1
150 to 1250)
Processing : mapobjects
Changes:
Item: Dredge Fleet circlingallowed from( to 1)
Processing : component_retrofit
New Records:
Ballistic Plate Armor(10025)
Penetrative Plate Armor(10026)
Explosive Plate Armor(10027)
Compound Plate Armor(10501)
Tuesday, September 23, 2014
23 September Update
Heres some info I've collected on the update... Tons of data again so scroll to the part you want to see
New building data
New Blueprint Data
Quick synopsis:
Item Name: Outpost Level 6 (forsaken)
Retrofit Lvl:6
Retrofit Uranium: 25,195
Oil: 54,121,608
Energy: 64,945,930
Metal: 67,652,010
Zynthium: 48,709,447
Uranium Capacity??: 8,114
Rocket Damage : -85%
HP: 32,000
Build Time: 18d 1h 50m (With Officer 16d 6h 27m)
Capacity??: 2,560,000
Officer Allowed
Repair Time(Fully Damaged): 18h
Power Produced: 59,500
Max Power: 4,585
Armor Slots : 4
Item Name: Dock Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 19,955
Oil: 29,683,027
Energy: 59,366,054
Metal: 71,239,264
Zynthium: 29,683,027
Rocket Damage : -50%
HP: 7,050
Build Time: 10d (With Officer 9d)
Capacity??: 31,756
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 4h
Water Based: Yes
Item Name: Warehouse Level 12 (forsaken)
Retrofit Lvl:12
Oil: 44,286,750
Energy: 35,429,400
Metal: 26,572,050
Zynthium: 35,429,400
Uranium Capacity??: 40,026
HP: 14,400
Build Time: 23h 28m 40s (With Officer 21h 7m 48s)
Capacity??: 44,977,152
Requirements: (?,?,?): [[115]]
Officer Allowed
Repair Time(Fully Damaged): 46m 51s
Max Power: 1,500
Armor Slots : 2
Tactical Slots : 1
Item Name: Defense Platform Level 5 (forsaken)
Retrofit Lvl:5
Retrofit Uranium: 12,548
Oil: 10,718,750
Energy: 31,727,500
Metal: 28,297,500
Zynthium: 55,737,500
HP: 14,400
Build Time: 9d 1h 30m 20s (With Officer 8d 3h 45m 18s)
Requirements: (?,?,?): [[116]]
Officer Allowed
Repair Time(Fully Damaged): 14h 30m 1s
Research Requirements: (?): [333]
Weapon Slots : 1
Special Slots: 1
Max Power: 4,000
Armor Slots : 2
Item Name: Weapons Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 21,025,477
Energy: 42,050,955
Metal: 52,563,693
Zynthium: 8,410,191
HP: 4,450
Build Time: 17d 22h 39m 51s (With Officer 16d 3h 35m 51s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Naval Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 22,880,667
Energy: 45,761,333
Metal: 57,201,666
Zynthium: 9,152,267
HP: 4,450
Build Time: 17d 22h 39m 51s (With Officer 16d 3h 35m 51s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Advanced Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 33,457,309
Energy: 66,914,618
Metal: 60,223,156
Zynthium: 33,457,309
HP: 4,450
Build Time: 21d 12h 47m 48s (With Officer 19d 9h 7m 1s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Intelligence Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 60,064,979
Energy: 72,077,975
Metal: 64,870,177
Zynthium: 65,525,432
HP: 4,450
Build Time: 25d 7h 30m (With Officer 22d 18h 45m)
Requirements: (?,?,?): [[21111][22111][23111]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Oil Rig Level 11 (forsaken)
Retrofit Lvl:11
Oil: 0
Energy: 4,053,116
Metal: 2,702,077
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 580,720
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Water Based: Yes
**** Unknown key: pr Value: 119
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Item Name: Metal Foundry Level 11 (forsaken)
Retrofit Lvl:11
Oil: 2,702,077
Energy: 0
Metal: 4,053,116
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 585,600
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
**** Unknown key: pr Value: 120
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Item Name: Wind Turbine Level 11 (forsaken)
Retrofit Lvl:11
Oil: 4,053,116
Energy: 2,702,077
Metal: 0
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 590,480
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
**** Unknown key: pr Value: 121
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Item Name: Zynthium Refinery Level 11 (forsaken)
Retrofit Lvl:11
Oil: 4,053,116
Energy: 2,702,077
Metal: 2,702,077
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 446,520
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
**** Unknown key: pr Value: 92
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Berserker Retrofit:
Berserker retrofit is a total of 245,014 uranium
Item Name: Berserker- R1 (reaver)
Item Name: Berserker- R2 (reaver)
New building data
New Blueprint Data
Quick synopsis:
- OP6! Building specs below
- Dock 11 Weight: 31,756
- 5 More land tiles!
- Uranium cost showing on MOST new buildings.. Detailed cost below:
- Level 5 Cerbs and Howie's
- Berserker Retrofit
- OP6 + related upgrades
- New LIMITED Dredge Fleets (See specs for new Reaver Bypass Javelin below)
- Gargoyle depth charge spread went to 0???
Item Name: Outpost Level 6 (forsaken)
Retrofit Lvl:6
Retrofit Uranium: 25,195
Oil: 54,121,608
Energy: 64,945,930
Metal: 67,652,010
Zynthium: 48,709,447
Uranium Capacity??: 8,114
Rocket Damage : -85%
HP: 32,000
Build Time: 18d 1h 50m (With Officer 16d 6h 27m)
Capacity??: 2,560,000
Officer Allowed
Repair Time(Fully Damaged): 18h
Power Produced: 59,500
Max Power: 4,585
Armor Slots : 4
Item Name: Dock Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 19,955
Oil: 29,683,027
Energy: 59,366,054
Metal: 71,239,264
Zynthium: 29,683,027
Rocket Damage : -50%
HP: 7,050
Build Time: 10d (With Officer 9d)
Capacity??: 31,756
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 4h
Water Based: Yes
Item Name: Warehouse Level 12 (forsaken)
Retrofit Lvl:12
Oil: 44,286,750
Energy: 35,429,400
Metal: 26,572,050
Zynthium: 35,429,400
Uranium Capacity??: 40,026
HP: 14,400
Build Time: 23h 28m 40s (With Officer 21h 7m 48s)
Capacity??: 44,977,152
Requirements: (?,?,?): [[115]]
Officer Allowed
Repair Time(Fully Damaged): 46m 51s
Max Power: 1,500
Armor Slots : 2
Tactical Slots : 1
Item Name: Defense Platform Level 5 (forsaken)
Retrofit Lvl:5
Retrofit Uranium: 12,548
Oil: 10,718,750
Energy: 31,727,500
Metal: 28,297,500
Zynthium: 55,737,500
HP: 14,400
Build Time: 9d 1h 30m 20s (With Officer 8d 3h 45m 18s)
Requirements: (?,?,?): [[116]]
Officer Allowed
Repair Time(Fully Damaged): 14h 30m 1s
Research Requirements: (?): [333]
Weapon Slots : 1
Special Slots: 1
Max Power: 4,000
Armor Slots : 2
Item Name: Weapons Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 21,025,477
Energy: 42,050,955
Metal: 52,563,693
Zynthium: 8,410,191
HP: 4,450
Build Time: 17d 22h 39m 51s (With Officer 16d 3h 35m 51s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Naval Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 22,880,667
Energy: 45,761,333
Metal: 57,201,666
Zynthium: 9,152,267
HP: 4,450
Build Time: 17d 22h 39m 51s (With Officer 16d 3h 35m 51s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Advanced Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 33,457,309
Energy: 66,914,618
Metal: 60,223,156
Zynthium: 33,457,309
HP: 4,450
Build Time: 21d 12h 47m 48s (With Officer 19d 9h 7m 1s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Intelligence Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 60,064,979
Energy: 72,077,975
Metal: 64,870,177
Zynthium: 65,525,432
HP: 4,450
Build Time: 25d 7h 30m (With Officer 22d 18h 45m)
Requirements: (?,?,?): [[21111][22111][23111]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1
Item Name: Oil Rig Level 11 (forsaken)
Retrofit Lvl:11
Oil: 0
Energy: 4,053,116
Metal: 2,702,077
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 580,720
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Water Based: Yes
**** Unknown key: pr Value: 119
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Item Name: Metal Foundry Level 11 (forsaken)
Retrofit Lvl:11
Oil: 2,702,077
Energy: 0
Metal: 4,053,116
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 585,600
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
**** Unknown key: pr Value: 120
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Item Name: Wind Turbine Level 11 (forsaken)
Retrofit Lvl:11
Oil: 4,053,116
Energy: 2,702,077
Metal: 0
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 590,480
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
**** Unknown key: pr Value: 121
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Item Name: Zynthium Refinery Level 11 (forsaken)
Retrofit Lvl:11
Oil: 4,053,116
Energy: 2,702,077
Metal: 2,702,077
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 446,520
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
**** Unknown key: pr Value: 92
**** Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1
Berserker Retrofit:
Berserker retrofit is a total of 245,014 uranium
Item Name: Berserker- R1 (reaver)
- Salvage: 3,926,764t to 4,813,420t
- AdditionalRetro time per owned item: 1h
- Retrofit Base Time: 1d (With Officer 21h 36m)
- Retrofit Oil: 37,583,821
- Retrofit Energy: 32,683,868
- Retrofit Metal: 35,385,825
- Retrofit Zynthium: 33,582,868
- Retrofit Uranium: 13,514
Item Name: Berserker- R2 (reaver)
- Explosive Defense: 20% to 30%
- AdditionalRetro time per owned item: 1h
- Retrofit Base Time: 1d 15h 7m 12s (With Officer 1d 11h 12m 28s)
- Retrofit Oil: 75,167,642
- Retrofit Energy: 65,367,736
- Retrofit Metal: 70,771,650
- Retrofit Zynthium: 67,165,736
- Retrofit Uranium: 24,785
Item Name: Berserker- R3 (reaver)
- Ballistic Defense: 30% to 40%
- AdditionalRetro time per owned item: 1h
- Retrofit Base Time: 2d 15h 45m 56s (With Officer 2d 9h 23m 20s)
- Retrofit Oil: 112,751,463
- Retrofit Energy: 98,051,604
- Retrofit Metal: 106,157,475
- Retrofit Zynthium: 100,748,604
- Retrofit Uranium: 45,456
Item Name: Berserker- R4 (reaver)
- Wall Damage: 170% to 185%
- Building Damage: 170% to 185%
- Evade: -20% to -10%
- AdditionalRetro time per owned item: 1h
- Retrofit Base Time: 4d 7h 56m 17s (With Officer 3d 21h 32m 39s)
- Retrofit Oil: 150,335,284
- Retrofit Energy: 130,735,472
- Retrofit Metal: 141,543,300
- Retrofit Zynthium: 134,331,472
- Retrofit Uranium: 83,366
Item Name: Berserker- R5 (reaver)
New Items:
- Radiation Defense: 20% to 30%
- Evade: -10% to +10%
- AdditionalRetro time per owned item: 1h
- Retrofit Base Time: 7d 1h 25m 8s (With Officer 6d 8h 28m 37s)
- Retrofit Oil: 187,919,105
- Retrofit Energy: 163,419,340
- Retrofit Metal: 176,929,125
- Retrofit Zynthium: 167,914,340
- Retrofit Uranium: 152,893
New Items:
Item Name: Howitzer Cannon (forsaken) Lvl:5
- reload: 0.60
- Oil: 5,353,776
- Energy: 11,153,700
- Metal: 12,492,144
- Zynthium: 13,384,440
- Build Time: 18h 35m 22s (With Officer 16h 43m 49s)
- Retrofit Oil: 16,061,328
- Retrofit Energy: 33,461,100
- Retrofit Metal: 37,476,432
- Retrofit Zynthium: 40,153,320
- Retrofit Base Time: 7d 17h 53m 42s (With Officer 6d 23h 18m 19s)
- salvo: 1.0
- Salvo Reload: 0
- Range: 78
- Accuracy: 60.000002%
- spread: 0.0
- Weapon Type: cannon
- Weapon slot Type: Surface
- Splash: 0
- Min Splash: 0
- Mounts on: base
- Damage: 564
- weight: 0.0
- Building Damage: 0%
- Wall Damage: 0%
- type: ballistic
- Power Consumed:1094
- Retrofit Group: front_cannon_turret
Item Name: Cerberus Rockets (forsaken) Lvl:5
- reload: 4.5
- Oil: 10,023,750
- Energy: 5,239,688
- Metal: 4,784,063
- Zynthium: 5,467,500
- Build Time: 1d 13h 58m 8s (With Officer 1d 10h 10m 19s)
- Retrofit Oil: 30,071,250
- Retrofit Energy: 31,438,125
- Retrofit Metal: 28,704,375
- Retrofit Zynthium: 32,805,000
- Retrofit Base Time: 15d 19h 41m 15s (With Officer 14d 5h 43m 7s)
- salvo: 7.0
- Salvo Reload: 0
- Range: 64
- Accuracy: 100%
- spread: 80.0
- Weapon Type: rocket
- Weapon slot Type: Surface
- Splash: 90
- Min Splash: 59.4000027
- Mounts on: base
- Damage: 5400
- type: explosive
- Submarine Item: False
- Power Consumed:1018
- Retrofit Group: deterrence_turret
Item Name: Victory Mortar (forsaken) Lvl:5
- reload: 10.0
- Oil: 9,112,500
- Energy: 5,011,875
- Metal: 5,011,875
- Zynthium: 5,695,313
- Build Time: 1d 13h 58m 8s (With Officer 1d 10h 10m 19s)
- salvo: 5.0
- Retrofit Metal: 30,071,250
- Retrofit Oil: 27,337,500
- Retrofit Energy: 30,071,250
- Retrofit Zynthium: 34,171,875
- Retrofit Base Time: 15d 19h 41m 15s (With Officer 14d 5h 43m 7s)
- Range: 55-122
- Accuracy: 100%
- spread: 90.0
- Weapon Type: mortar
- Weapon slot Type: Surface
- Splash: 75
- Min Splash: 0
- Mounts on: base
- Damage: 3900
- type: explosive
- Mortar: Yes
- Power Consumed:1221
- Retrofit Group: mortar_turret
Item Name: Reaver Bypass Javelin (reaver) Lvl:1
- salvo: 1.0
- Mounts on: base
- reload: 12.0
- weight: 0.0
- type: ballistic
- Damage: 900
- Range: 60-230
- Type: Weapon
- Accuracy: 100%
- Splash: 40
- Min Splash: 20
- spread: 10.0
- Radation Damage: 315
- Armor Bypass Ballistic Percent: 100%
Processing : vw_structuredata_all
Changes:
Item: Landfill Level 1 quantity from([0405162738595] to [0405162738590])
Item: Landfill Bridge Level 1 quantity from([0405162738595] to [0405162738590]) quantity from([0405162738595] to [0405162738590])
Processing : advlab
Changes:
Processing : blueprints
Changes:
New Records:
Processing : tacmodules
Changes:
Processing : weapondata
Changes:
New Records:
Processing : component_retrofit
New Records:
Processing : structuredata
New Records:
Processing : weapondata
New Records:
Changes:
Item: Landfill Level 1 quantity from([0405162738595] to [0405162738590])
Item: Landfill Bridge Level 1 quantity from([0405162738595] to [0405162738590]) quantity from([0405162738595] to [0405162738590])
Processing : advlab
Changes:
- Item: Reactive Armor crGroup from( to single_defense_special) crGroup from( to single_defense_special) crGroup from( to single_defense_special)
- Item: Reactive Panels crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) crGroup from( to single_defense_platform)
- Item: Ablative Armor crGroup from( to single_defense_special) crGroup from( to single_defense_special) crGroup from( to single_defense_special)
- Item: Ablative Panels crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) crGroup from( to single_defense_platform)
- Item: Layered Armor crGroup from( to single_defense_special) crGroup from( to single_defense_special) crGroup from( to single_defense_special)
- Item: Layered Panels crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) crGroup from( to single_defense_platform)
- Item: Guidance Scrambler crGroup from( to evade_special) crGroup from( to evade_special) crGroup from( to evade_special)
- Item: Electronic Range Finder crGroup from( to exp_special) crGroup from( to exp_special) crGroup from( to exp_special)
- Item: Engine Upgrade crGroup from( to engine_special) crGroup from( to engine_special) crGroup from( to engine_special)
- Item: Enhanced Warhead crGroup from( to pen_special) crGroup from( to pen_special) crGroup from( to pen_special)
- Item: Thrusters crGroup from( to evade_special)
- Item: Heavy Thrusters crGroup from( to evade_special)
- Item: Ion Thrusters crGroup from( to evade_special)
- Item: Laser Targeting crGroup from( to pen_special) crGroup from( to pen_special) crGroup from( to pen_special)
- Item: Auto-loader crGroup from( to bal_special) crGroup from( to bal_special) crGroup from( to bal_special)
- Item: High Explosive Shells crGroup from( to exp_special) crGroup from( to exp_special) crGroup from( to exp_special)
- Item: Slide Loader crGroup from( to explosive_platform) crGroup from( to explosive_platform) crGroup from( to explosive_platform)
- Item: Sonar Pod crGroup from( to sonar_special) crGroup from( to sonar_special) crGroup from( to sonar_special)
- Item: Thermobaric Casing crGroup from( to missile_platform) crGroup from( to missile_platform) crGroup from( to missile_platform)
- Item: Scramjet Engine crGroup from( to missile_platform) crGroup from( to missile_platform) crGroup from( to missile_platform)
- Item: Enhanced Propulsion crGroup from( to countermeasure_platform) crGroup from( to countermeasure_platform) crGroup from( to countermeasure_platform)
- Item: Concussion Warhead crGroup from( to con_special) crGroup from( to con_special) crGroup from( to con_special)
- Item: Nautilus Battery crGroup from( to stealth_special) crGroup from( to stealth_special) crGroup from( to stealth_special)
- Item: Caterpillar Drive crGroup from( to stealth_special) crGroup from( to stealth_special) crGroup from( to stealth_special)
- Item: Cannon System crGroup from( to bal_special) crGroup from( to bal_special) crGroup from( to bal_special)
- Item: Explosive System crGroup from( to exp_special) crGroup from( to exp_special) crGroup from( to exp_special)
- Item: Missile System crGroup from( to pen_special) crGroup from( to pen_special) crGroup from( to pen_special)
- Item: Pinch Resist Panels crGroup from( to shielded_platform) crGroup from( to shielded_platform) crGroup from( to shielded_platform)
Processing : blueprints
Changes:
- Item: Executioner Admin from(0 to 1)
- Item: Dead Eye Executioner Admin from(0 to 1)
- Item: Interceptor V2-H Admin from(0 to 1)
- Item: Kong Marauder assetid from(2033 to 2034)
- Item: Gargoyle Depth Charge spread from(80 to 0)
New Records:
- Reaver Bypass Javelin(5531)
- Berserker- R1(1015113)
- Berserker- R2(1025113)
- Berserker- R3(1035113)
- Berserker- R4(1045113)
- Berserker- R5(1055113)
Processing : tacmodules
Changes:
- Item: Cryo Zone cycleonweapon from(1350 to ) weaponAura from( to 1350)
Processing : weapondata
Changes:
- Item: Howitzer Cannon wtype from( to cannon) wslottype from( to surf) wtype from( to cannon) wslottype from( to surf) wtype from( to cannon) wslottype from( to surf) wtype from( to cannon) wslottype from( to surf)
- Item: Sentinel Missiles wtype from( to missile) wslottype from( to surf) wtype from( to missile) wslottype from( to surf) wtype from( to missile) wslottype from( to surf) wtype from( to missile) wslottype from( to surf)
- Item: Flak Gun wslottype from( to surf) wslottype from( to surf) wslottype from( to surf) wslottype from( to surf)
- Item: Bombard Rockets wslottype from( to surf) wslottype from( to surf) wslottype from( to surf) wslottype from( to surf)
- Item: Victory Mortar wtype from( to mortar) wslottype from( to surf) wtype from( to mortar) wslottype from( to surf) wtype from( to mortar) wslottype from( to surf) wtype from( to mortar) wslottype from( to surf)
- Item: Cerberus Rockets wtype from( to rocket) wslottype from( to surf) wtype from( to rocket) wslottype from( to surf) wtype from( to rocket) wslottype from( to surf) wtype from( to rocket) wslottype from( to surf)
New Records:
- Victory Mortar(445)
Processing : component_retrofit
New Records:
- Ballistic Systems(10029)
- Missile Systems(10030)
- Stealth Systems(10033)
- Maneuverability Systems(10034)
- Defense Systems(10035)
- Shipping Systems(10038)
- Detection Systems(10039)
- Prototype UAVs(10044)
- Impulse Launchers(10045)
- Cryo Launchers(10046)
- Bypass Missiles(10047)
- Railguns(10048)
- Rapid-Fire Cannons(10049)
- Rapid-Fire Missiles(10050)
- Rapid-Fire Mortars(10051)
- Rapid-Fire Rockets(10052)
- Proximity Torpedo(10053)
- Submerged Missile(10054)
- Front-Line Cannon Turret(10200)
- Fire-Support Cannon Turret(10201)
- Fire-Support Missile Turret(10202)
- MIRV Missile Turret(10203)
- Mortar Turret(10204)
- Countermeasure Turret(10205)
- Front-Line Deterrence Turret(10206)
- UAV Systems(10300)
- Launcher Systems(10301)
- Defense Platforms(10400)
- Compound Defense Platforms(10401)
- Cannon Platforms(10402)
- Explosives Platforms(10403)
- Missile Platforms(10404)
- Countermeasure Platforms(10405)
- Shielded Platforms(10406)
- Frontline Platforms(10407)
- Radiation Armor(10500)
- Compound Plate Armor(10501)
Processing : structuredata
New Records:
- Outpost Level 6(1)
- Dock Level 11(7)
- Weapons Lab Level 11(21)
- Naval Lab Level 11(22)
- Advanced Lab Level 11(23)
- Intelligence Lab Level 11(24)
- Defense Platform Level 5(40)
- Oil Rig Level 11(51)
- Metal Foundry Level 11(52)
- Wind Turbine Level 11(53)
- Zynthium Refinery Level 11(54)
Processing : weapondata
New Records:
- Howitzer Cannon(405)
- Cerberus Rockets(454)
Thursday, September 18, 2014
Frostbite Fleet Maps
Something I have been working on for a while now, not completely happy with them but I will put them out here for comments/consideration. As I get to the campaigns I will put out some maps with lands and buildings, these are the open water fleets to start with.
Please keep in mind these are very raw, but we thought they would be fun/useful especially with the mine locations.
CLICK IMAGE TO ENLARGE
Note: I almost refused to publish these yet.. I am not happy with how the maps with ground/drac piping come out ... Perspective is off for the land, but everything else should line up with what you see in the game
Fleet 25
Fleet 41
Fleet 43
Fleet 45
Fleet 47
Recon target 1
Recon target 2
Recon target 3
Recon target 4
Recon target 5
Siege target 1
Siege target 2
Siege target 3
Assault target 1
Frostbite Fleet Breakdowns
For maps go here:
changelog:
-Added Recon fleets.
-Initial Post
-clarification added on min-max range
Well this will be fun... xnih and I have been working on some new things for this type of post, he has been putting a lot of time into modifying the script I used for fleet dumps..
This is the first time this data is seen in prime-time, so there may be a few glitches left to iron out but we are confident it is pretty close.
Below are what we have for now, we will be adding to the list as time goes on (Currently the raid has not started in my sector yet... )
format is:
(count) x (ship name/hp)
(Ship stats)
Any numbers with a / in between are min/max respectively.
Also, anything with (#-#) is min-max range on weapons.
Fleet 25
Fleet Data:
1x Kodiak (HP: 11,040/11,040)
3x Nuclear Cruiser (HP: 7,748/7,748)
11x Cryo Mine (HP: 75/75)
2x Interceptor V2-C (HP: 11,404/11,404)
Total HP : 57,917/57,917
Fleet 41
Fleet Data:
11x Cryo Mine (HP: 75/75)
3x Kodiak (HP: 12,790/12,790)
5x Interceptor V2-C (HP: 13,689/13,689)
1x Proto-Nemesis NPC (HP: 31,711/37,031)
Total HP : 139,351/144,671
Fleet 43
Fleet Data:
6x Nuclear Cruiser (HP: 10,283/10,283)
5x Kodiak (HP: 12,790/12,790)
3x Cryo Mine (HP: 75/75)
6x Cryo Mine (HP: 75/75)
Total HP : 126,323/126,323
Fleet 45
Fleet Data:
4x Kodiak (HP: 12,790/12,790)
5x Interceptor V2-C (HP: 13,689/13,689)
3x Nuclear Cruiser (HP: 8,748/8,748)
11x Cryo Mine (HP: 75/75)
Total HP : 146,674/146,674
Fleet 47
Fleet Data:
5x Interceptor V2-C (HP: 13,689/13,689)
3x Nuclear Cruiser (HP: 7,748/7,748)
11x Cryo Mine (HP: 75/75)
4x Kodiak (HP: 9,505/9,505)
1x Proto-Nemesis NPC (HP: 29,176/31,426)
Total HP : 159,710/161,960
Recon Target 1
Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)
Fleet Data:
2x Missile Cruiser (HP: 3,470/3,470)
3x Light Cruiser X (HP: 1,470/1,470)
Total HP : 11,350/11,350
Recon Target 5
Siege Target 1
changelog:
-Added Recon fleets.
-Initial Post
-clarification added on min-max range
Well this will be fun... xnih and I have been working on some new things for this type of post, he has been putting a lot of time into modifying the script I used for fleet dumps..
This is the first time this data is seen in prime-time, so there may be a few glitches left to iron out but we are confident it is pretty close.
Below are what we have for now, we will be adding to the list as time goes on (Currently the raid has not started in my sector yet... )
format is:
(count) x (ship name/hp)
(Ship stats)
Any numbers with a / in between are min/max respectively.
Also, anything with (#-#) is min-max range on weapons.
Fleet 25
Fleet Data:
1x Kodiak (HP: 11,040/11,040)
- Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
- Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
- Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V]
- Cargo: 1,500,000
- Combat Speed: 21.45
- Map Speed: 41.25
- Turn Speed: 13
- Accuracy: -20%
- Evade: 10%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Nuclear Defense: 20%
- Penetrating Reload: 100%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 16298/9000
3x Nuclear Cruiser (HP: 7,748/7,748)
- Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
- Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
- Armor: [4x Zynthonite Armor D2-V]
- Cargo: 893,592
- Combat Speed: 22
- Map Speed: 37.5
- Turn Speed: 15
- Accuracy: -20%
- Evade: 0%
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Nuclear Defense: 30%
- Radiological Reload: 50%
- Weight: 15347/8295
11x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
2x Interceptor V2-C (HP: 11,404/11,404)
- Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [3x Zynthonite Armor D4-V]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.84
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Weight: 4400/6548
Total HP : 57,917/57,917
Fleet 41
Fleet Data:
11x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
3x Kodiak (HP: 12,790/12,790)
- Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
- Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
- Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
- Cargo: 1,500,000
- Combat Speed: 21.45
- Map Speed: 41.25
- Turn Speed: 13
- Accuracy: -20%
- Evade: 10%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Nuclear Defense: 28%
- Penetrating Reload: 100%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 16785/9000
5x Interceptor V2-C (HP: 13,689/13,689)
- Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [3x Zynthonite Armor D4-V, 1x Compound Plate X]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.84
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4974/6548
1x Proto-Nemesis NPC (HP: 31,711/37,031)
- Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
- Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2), 3x Cryo Launcher D104-C (0-91)]
- Armor: [1x Zynthonite Armor D4-R, 3x Compound Plate X, 4x Zynthonite Armor D2-V]
- Thermal Detection Range: 90
- Cargo: 7,998,945
- Combat Speed: 18
- Map Speed: 24
- Turn Speed: 10
- Accuracy: -20%
- Evade: -30%
- Rocket Range: 10% (already computed in weapon range above)
- Missile Range: 30% (already computed in weapon range above)
- Missile Defense: 50%
- Ballistic Defense: 70%
- Explosive Defense: 60%
- Nuclear Defense: 10%
- Penetrating Reload: 120%
- Rocket Reload: 170%
- Penetrative Damage: -192
- Ballistic Damage: -288
- Explosive Damage: -384
- Weight: 18805/27550
Total HP : 139,351/144,671
Fleet 43
Fleet Data:
6x Nuclear Cruiser (HP: 10,283/10,283)
- Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
- Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
- Cargo: 893,592
- Combat Speed: 20.9
- Map Speed: 37.5
- Turn Speed: 15
- Accuracy: -20%
- Evade: 0%
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Nuclear Defense: 37%
- Radiological Reload: 50%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 15857/8295
5x Kodiak (HP: 12,790/12,790)
- Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
- Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
- Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
- Cargo: 1,500,000
- Combat Speed: 21.45
- Map Speed: 41.25
- Turn Speed: 13
- Accuracy: -20%
- Evade: 10%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Nuclear Defense: 28%
- Penetrating Reload: 100%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 16785/9000
3x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
6x Cryo Mine (HP: 75/75)
- Specials: []
- Weapons: []
- Armor: []
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
Total HP : 126,323/126,323
Fleet 45
Fleet Data:
4x Kodiak (HP: 12,790/12,790)
- Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
- Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
- Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
- Cargo: 1,500,000
- Combat Speed: 21.45
- Map Speed: 41.25
- Turn Speed: 13
- Accuracy: -20%
- Evade: 10%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Nuclear Defense: 28%
- Penetrating Reload: 100%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 16785/9000
5x Interceptor V2-C (HP: 13,689/13,689)
- Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [3x Zynthonite Armor D4-V, 1x Compound Plate X]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.84
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4974/6548
3x Nuclear Cruiser (HP: 8,748/8,748)
- Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
- Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
- Armor: [3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
- Cargo: 893,592
- Combat Speed: 21.45
- Map Speed: 37.5
- Turn Speed: 15
- Accuracy: -20%
- Evade: 0%
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Nuclear Defense: 37%
- Radiological Reload: 50%
- Weight: 15603/8295
11x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
Total HP : 146,674/146,674
Fleet 47
Fleet Data:
5x Interceptor V2-C (HP: 13,689/13,689)
- Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.84
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4974/6548
3x Nuclear Cruiser (HP: 7,748/7,748)
- Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
- Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
- Armor: [4x Zynthonite Armor D2-V]
- Cargo: 893,592
- Combat Speed: 22
- Map Speed: 37.5
- Turn Speed: 15
- Accuracy: -20%
- Evade: 0%
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Nuclear Defense: 30%
- Radiological Reload: 50%
- Weight: 15347/8295
11x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
4x Kodiak (HP: 9,505/9,505)
- Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
- Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
- Armor: [4x Zynthonite Armor D2-V]
- Cargo: 1,500,000
- Combat Speed: 22
- Map Speed: 41.25
- Turn Speed: 13
- Accuracy: -20%
- Evade: 10%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Nuclear Defense: 20%
- Penetrating Reload: 100%
- Weight: 16022/9000
1x Proto-Nemesis NPC (HP: 29,176/31,426)
- Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
- Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2), 3x Cryo Launcher D104-C (0-91)]
- Armor: [8x Zynthonite Armor D2-V]
- Thermal Detection Range: 90
- Cargo: 7,998,945
- Combat Speed: 19.8
- Map Speed: 24
- Turn Speed: 10
- Accuracy: -20%
- Evade: -30%
- Rocket Range: 10% (already computed in weapon range above)
- Missile Range: 30% (already computed in weapon range above)
- Missile Defense: 50%
- Ballistic Defense: 70%
- Explosive Defense: 60%
- Penetrating Reload: 120%
- Rocket Reload: 170%
- Weight: 17697/27550
Total HP : 159,710/161,960
Recon Target 1
Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)
- Specials: [1x Strike System III]
- Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
- Armor: [1x Zynthonite Armor D2-V]
- Cargo: 98,642
- Combat Speed: 26.4
- Map Speed: 51
- Turn Speed: 20
- Evade: 20%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrating Reload: 20%
- Weight: 2527/1042
Recon Target 2
Building Data:
Total Resources: 13,515 Total Building HP: 6,000
Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)
Total HP : 4,410/4,410
Recon Target 3
Building Data:
Total Resources: 41,020 Total Building HP: 12,000
Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)
Total HP : 4,410/4,410
Recon Target 4
Building Data:
- 1x Draconian Wall TC
- 1x Draconian Wall TR
- 1x Draconian Wall TL
- 1x Draconian Defense Platform (HP: 6000); **EVENT POINTS** Baby Draconian Coaxial Turret
- 1x Draconian Wall LC
- 1x Draconian Wall RC
- 1x Draconian Wall BR
- 1x Draconian Wall BL
- 1x Draconian Wall BC
Total Resources: 13,515 Total Building HP: 6,000
Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)
- Specials: [1x Strike System III]
- Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
- Armor: [1x Zynthonite Armor D2-V]
- Cargo: 98,642
- Combat Speed: 26.4
- Map Speed: 51
- Turn Speed: 20
- Evade: 20%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrating Reload: 20%
- Weight: 2527/1042
Total HP : 4,410/4,410
Building Data:
- 2x Draconian Wall TC
- 2x Draconian Wall TL
- 2x Draconian Wall TR
- 1x Draconian Defense Platform (HP: 6000); **EVENT POINTS** Baby Draconian Coaxial Turret
- 2x Draconian Wall LC
- 2x Draconian Wall RC
- 2x Draconian Wall BR
- 2x Draconian Wall BL
- 1x Draconian Defense Platform (HP: 6000); **EVENT POINTS** Baby Bypass Missile Turret
- 2x Draconian Wall BC
Total Resources: 41,020 Total Building HP: 12,000
Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)
- Specials: [1x Strike System III]
- Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
- Armor: [1x Zynthonite Armor D2-V]
- Cargo: 98,642
- Combat Speed: 26.4
- Map Speed: 51
- Turn Speed: 20
- Evade: 20%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrating Reload: 20%
- Weight: 2527/1042
Total HP : 4,410/4,410
Recon Target 4
Fleet Data:
2x Missile Cruiser (HP: 3,470/3,470)
- Specials: [1x Strike System III, 1x Countermeasure Loaders, 1x None]
- Weapons: [3x Baby Achilles Missile D55-B (0-90), 3x Hailstorm Anti-Mortar A (0-39.2)]
- Armor: [1x Zynthonite Armor D2-V]
- Cargo: 827,224
- Combat Speed: 16.5
- Map Speed: 33.75
- Turn Speed: 10
- Evade: -10%
- Missile Range: 25% (already computed in weapon range above)
- Anti-Mortar Range: 40% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrating Reload: 50%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 10%
- Rocket Reload: 10%
- Weight: 3608/7246
3x Light Cruiser X (HP: 1,470/1,470)
- Specials: [1x Strike System III]
- Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
- Armor: [1x Zynthonite Armor D2-V]
- Cargo: 98,642
- Combat Speed: 26.4
- Map Speed: 51
- Turn Speed: 20
- Evade: 20%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrating Reload: 20%
- Weight: 2527/1042
Total HP : 11,350/11,350
Recon Target 5
Building Data:
- 1x Draconian Hab Block 1 **EVENT POINTS**
- 1x Draconian Hab Block 3 **EVENT POINTS**
- 1x Draconian Base Command (HP: 10000); **EVENT POINTS**
- 2x Draconian Defense Platform (HP: 4000); **EVENT POINTS** Baby Draconian Coaxial Turret
- 1x Draconian Lock Right **EVENT POINTS**
- 1x Draconian Fleet Command (HP: 10000); **EVENT POINTS**
- 2x Draconian Defense Platform (HP: 4000); **EVENT POINTS** Baby Bypass Missile Turret
Total Resources: 753,458 Total Building HP: 36,000
Fleet Data:
2x Missile Cruiser (HP: 3,470/3,470)
- Specials: [1x Strike System III, 1x Countermeasure Loaders, 1x None]
- Weapons: [3x Baby Achilles Missile D55-B (0-90), 3x Hailstorm Anti-Mortar A (0-39.2)]
- Armor: [1x Zynthonite Armor D2-V]
- Cargo: 827,224
- Combat Speed: 16.5
- Map Speed: 33.75
- Turn Speed: 10
- Evade: -10%
- Missile Range: 25% (already computed in weapon range above)
- Anti-Mortar Range: 40% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 40%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrating Reload: 50%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 10%
- Rocket Reload: 10%
- Weight: 3608/7246
Total HP : 6,940/6,940
Siege Target 1
Building Data:
16x Draconian Defense Platform (HP: 20000);
1x Draconian Base Command (HP: 30000);
8x Draconian Zynthium Producer
Total Resources: 96,000,000 Total Building HP: 350,000
Fleet Data:
10x Cryo Mine (HP: 75/75)
3x Kodiak (HP: 21,059/21,059)
6x Interceptor V2-C (HP: 11,939/11,939)
Total HP : 135,561/135,561
Siege Target 2
Building Data:
Total Resources: 86,200,000 Total Building HP: 460,000
Fleet Data:
4x Interceptor V2-H (HP: 15,044/15,044)
6x Cryo Mine (HP: 75/75)
3x Torpedo Platform Thermal (HP: 20,000/20,000)
1x Nuclear Cruiser (HP: 11,118/11,868)
3x Light Cruiser X (HP: 3,805/4,555)
Total HP : 143,159/146,159
Assault target 1
Building Data:
Fleet Data:
13x Cryo Mine (HP: 75/75)
16x Draconian Defense Platform (HP: 20000);
1x Draconian Base Command (HP: 30000);
8x Draconian Zynthium Producer
Total Resources: 96,000,000 Total Building HP: 350,000
Fleet Data:
10x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
3x Kodiak (HP: 21,059/21,059)
- Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
- Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
- Armor: [1x Compound Plate X, 1x Alliance Armor 10, 3x Zynthonite Armor D4-V]
- Cargo: 1,500,000
- Combat Speed: 9.35
- Map Speed: 27.5
- Turn Speed: 13
- Evade: 10%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 90% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 73%
- Ballistic Defense: 62%
- Explosive Defense: 69%
- Nuclear Defense: 20%
- Penetrating Reload: 110%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 10%
- Rocket Reload: 10%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 9507/9000
6x Interceptor V2-C (HP: 11,939/11,939)
- Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.14
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 20%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4022/6548
Total HP : 135,561/135,561
Siege Target 2
Building Data:
- 17x Draconian Defense Platform (HP: 20000);
- 1x Draconian Fleet Command (HP: 40000);
- 1x Draconian Base Command (HP: 40000);
- 1x Draconian Wall TC
- 1x Draconian Wall TL
- 1x Draconian Wall TR
- 1x Draconian Wall LC
- 1x Draconian Wall RC
- 1x Draconian Metal Producer (HP: 40000);
- 1x Draconian Wall BR
- 1x Draconian Wall BL
- 1x Draconian Wall BC
Total Resources: 86,200,000 Total Building HP: 460,000
Fleet Data:
4x Interceptor V2-H (HP: 15,044/15,044)
- Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [2x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [4x Compound Plate IV]
- Thermal Detection Range: 68
- Cargo: 1,135,258
- Combat Speed: 28.65
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Range: 30% (already computed in weapon range above)
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 20%
- Penetrating Reload: 90%
- Penetrative Damage: -24
- Ballistic Damage: -16
- Explosive Damage: -32
- Weight: 7368/6548
6x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
3x Torpedo Platform Thermal (HP: 20,000/20,000)
- Specials: [1x None]
- Weapons: [2x Defense Torpedoes 4 (0-115)]
- Armor: [1x None]
- Thermal Detection Range: 90
- Combat Speed: 0
- Map Speed: 0
- Turn Speed: 0
- Evade: -100%
- Missile Defense: 50%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Nuclear Defense: 50%
- Weight: 3/
1x Nuclear Cruiser (HP: 11,118/11,868)
- Specials: [1x Countermeasure Loaders, 1x Speed Upgrade, 1x Zynthonite Armor D2-V]
- Weapons: [5x Cryo Launcher D104-F (0-91), 3x Hailstorm Anti-Mortar A (0-39.2)]
- Armor: [2x Compound Plate IV]
- Cargo: 893,592
- Combat Speed: 13.75
- Map Speed: 25
- Turn Speed: 15
- Evade: 0%
- Anti-Mortar Range: 40% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Nuclear Defense: 30%
- Penetrating Reload: 10%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 60%
- Rocket Reload: 10%
- Penetrative Damage: -12
- Ballistic Damage: -8
- Explosive Damage: -16
- Weight: 3719/8295
3x Light Cruiser X (HP: 3,805/4,555)
- Specials: [1x Zynthonite Armor D2-V]
- Weapons: [3x Achilles Missile D55-B (0-72)]
- Armor: [1x Compound Plate IV]
- Cargo: 98,642
- Combat Speed: 16.8
- Map Speed: 34
- Turn Speed: 20
- Evade: 20%
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrating Reload: 20%
- Penetrative Damage: -6
- Ballistic Damage: -4
- Explosive Damage: -8
- Weight: 3105/1042
Total HP : 143,159/146,159
Siege Target 3
Building Data:
Total Resources: 121,400,000 Total Building HP: 925,000
Fleet Data:
3x Torpedo Platform Thermal (HP: 20,000/20,000)
1x Interceptor V2-C (HP: 11,939/11,939)
4x Cryo Mine (HP: 75/75)
1x Nuclear Cruiser (HP: 12,333/13,083)
2x Kodiak (HP: 13,640/13,640)
2x Interceptor V2-C (HP: 13,689/13,689)
Total HP : 139,230/139,980
Siege Target 4
- 23x Draconian Defense Platform (HP: 20000);
- 3x Draconian Zynthium Producer (HP: 25000);
- 4x Draconian Energy Producer (HP: 25000);
- 2x Draconian Hab Block 3 (HP: 20000);
- 2x Draconian Hab Block 4 (HP: 20000);
- 2x Draconian Lock Right (HP: 30000);
- 1x Draconian Fleet Command (HP: 30000);
- 3x Draconian Hab Block 1 (HP: 30000);
- 1x Draconian Base Command (HP: 30000);
- 3x Ice Wall
Total Resources: 121,400,000 Total Building HP: 925,000
Fleet Data:
3x Torpedo Platform Thermal (HP: 20,000/20,000)
- Specials: [1x None]
- Weapons: [2x Defense Torpedoes 4 (0-115)]
- Armor: [1x None]
- Thermal Detection Range: 90
- Combat Speed: 0
- Map Speed: 0
- Turn Speed: 0
- Evade: -100%
- Missile Defense: 50%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Nuclear Defense: 50%
- Weight: 3/
1x Interceptor V2-C (HP: 11,939/11,939)
- Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.14
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4399/6548
4x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
1x Nuclear Cruiser (HP: 12,333/13,083)
- Specials: [1x Countermeasure Loaders, 1x Speed Upgrade, 1x Zynthonite Armor D2-V]
- Weapons: [5x Cryo Launcher D104-F (0-91), 3x Hailstorm Anti-Mortar A (0-39.2)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Cargo: 893,592
- Combat Speed: 14.85
- Map Speed: 25
- Turn Speed: 15
- Evade: 0%
- Anti-Mortar Range: 40% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Nuclear Defense: 30%
- Penetrating Reload: 10%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 60%
- Rocket Reload: 10%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4140/8295
2x Kodiak (HP: 13,640/13,640)
- Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
- Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Cargo: 1,500,000
- Combat Speed: 8.8
- Map Speed: 27.5
- Turn Speed: 13
- Evade: 46%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 90% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 73%
- Ballistic Defense: 62%
- Explosive Defense: 69%
- Nuclear Defense: 20%
- Penetrating Reload: 110%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 10%
- Rocket Reload: 10%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 9135/9000
2x Interceptor V2-C (HP: 13,689/13,689)
- Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.84
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4974/6548
Total HP : 139,230/139,980
Building Data:
Total Resources: 219,000,000 Total Building HP: 940,000
Fleet Data:
11x Cryo Mine (HP: 75/75)
4x Kodiak (HP: 13,640/13,640)
3x Torpedo Platform Thermal (HP: 20,000/20,000)
4x Interceptor V2-C (HP: 11,939/11,939)
1x Nuclear Cruiser (HP: 12,333/13,083)
Total HP : 175,474/176,224
Siege Target 5
- 5x Draconian Wall TC
- 5x Draconian Wall TL
- 5x Draconian Wall TR
- 5x Draconian Wall LC
- 5x Draconian Wall RC
- 5x Draconian Wall BR
- 5x Draconian Wall BL
- 1x Draconian Hab Block 1 (HP: 30000);
- 36x Draconian Defense Platform (HP: 20000);
- 5x Draconian Wall BC
- 1x Draconian Hab Block 4
- 5x Draconian Defense Platform
- 2x Draconian Base Command (HP: 30000);
- 2x Draconian Hab Block 3
- 5x Draconian Lock Right
- 3x Draconian Lock Left
- 1x Draconian Hab Block 1 (HP: 40000);
- 1x Draconian Hab Block 2
- 1x Draconian Fleet Command (HP: 40000);
- 1x Draconian Hab Block 4 (HP: 20000);
- 1x Draconian Fleet Command (HP: 20000);
- 2x Draconian Defense Platform (HP: 5000);
Total Resources: 219,000,000 Total Building HP: 940,000
Fleet Data:
11x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
4x Kodiak (HP: 13,640/13,640)
- Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
- Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Cargo: 1,500,000
- Combat Speed: 8.8
- Map Speed: 27.5
- Turn Speed: 13
- Evade: 46%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 90% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 73%
- Ballistic Defense: 62%
- Explosive Defense: 69%
- Nuclear Defense: 20%
- Penetrating Reload: 110%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 10%
- Rocket Reload: 10%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 9135/9000
3x Torpedo Platform Thermal (HP: 20,000/20,000)
- Specials: [1x None]
- Weapons: [2x Defense Torpedoes 4 (0-115)]
- Armor: [1x None]
- Thermal Detection Range: 90
- Combat Speed: 0
- Map Speed: 0
- Turn Speed: 0
- Evade: -100%
- Missile Defense: 50%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Nuclear Defense: 50%
- Weight: 3/
4x Interceptor V2-C (HP: 11,939/11,939)
- Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.14
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4399/6548
1x Nuclear Cruiser (HP: 12,333/13,083)
- Specials: [1x Countermeasure Loaders, 1x Speed Upgrade, 1x Zynthonite Armor D2-V]
- Weapons: [5x Cryo Launcher D104-F (0-91), 3x Hailstorm Anti-Mortar A (0-39.2)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Cargo: 893,592
- Combat Speed: 14.85
- Map Speed: 25
- Turn Speed: 15
- Evade: 0%
- Anti-Mortar Range: 40% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Nuclear Defense: 30%
- Penetrating Reload: 10%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 60%
- Rocket Reload: 10%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4140/8295
Total HP : 175,474/176,224
Siege Target 5
Building Data:
Fleet Data:
9x Interceptor V2-H (HP: 11,689/11,689)
9x Kodiak (HP: 21,309/21,309)
9x Torpedo Platform Thermal (HP: 20,000/20,000)
24x Cryo Mine (HP: 75/75)
9x Interceptor V2-C (HP: 11,939/11,939)
- 3x Draconian Hab Block 3
- 26x Draconian Defense Platform (HP: 20000);
- 1x Draconian Base Command
- 8x Draconian Lock Left
- 6x Draconian Lock Right
- 1x Draconian Wall TC
- 1x Draconian Fleet Command
- 1x Draconian Wall TR
- 1x Draconian Wall TL
- 2x Draconian Zynthium Producer
- 1x Draconian Metal Producer
- 1x Draconian Wall RC
- 1x Draconian Wall LC
- 1x Draconian Wall BL
- 1x Draconian Wall BR
- 1x Draconian Wall BC
- 1x Draconian Energy Producer
- 1x Draconian Oil ProducerTotal Resources: 148,750,000 Total Building HP: 520,000
Fleet Data:
9x Interceptor V2-H (HP: 11,689/11,689)
- Specials: [1x Solid Fuel Booster 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [2x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Thermal Detection Range: 68
- Cargo: 1,135,258
- Combat Speed: 30.15
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 20%
- Missile Range: 30% (already computed in weapon range above)
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 20%
- Penetrating Reload: 90%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 6200/6548
9x Kodiak (HP: 21,309/21,309)
- Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
- Weapons: [4x Achilles Missile D55-B (0-93.6), 4x Assault Missile D53-Z (0-96.2), 1x Hailstorm Anti-Mortar C (0-53.2), 1x Phalanx Anti-Missile (5-42)]
- Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V, 1x Alliance Armor 10]
- Cargo: 1,500,000
- Combat Speed: 9.35
- Map Speed: 27.5
- Turn Speed: 13
- Evade: 10%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 90% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 70%
- Ballistic Defense: 62%
- Explosive Defense: 66%
- Nuclear Defense: 20%
- Penetrating Reload: 110%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 10%
- Rocket Reload: 10%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 10818/9000
9x Torpedo Platform Thermal (HP: 20,000/20,000)
- Specials: [1x None]
- Weapons: [2x Defense Torpedoes 4 (0-115)]
- Armor: [1x None]
- Thermal Detection Range: 90
- Combat Speed: 0
- Map Speed: 0
- Turn Speed: 0
- Evade: -100%
- Missile Defense: 50%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Nuclear Defense: 50%
- Weight: 3/
24x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
9x Interceptor V2-C (HP: 11,939/11,939)
- Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
- Thermal Detection Range: 60
- Cargo: 1,135,258
- Combat Speed: 28.14
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 20%
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 40%
- Radiological Reload: 40%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 4022/6548
Assault target 1
Building Data:
- 37x Draconian Zynthium Producer
- 100x Draconian Defense Platform
- 6x Draconian Hab Block 2
- 6x Draconian Fleet Command
- 11x Draconian Hab Block 1
- 6x Draconian Hab Block 3
- 2x Draconian Hab Block 4
- 1x Draconian Base Command
- 10x Ice Wall
- 1x Draconian Storage
Fleet Data:
13x Cryo Mine (HP: 75/75)
- Specials: [1x None]
- Weapons: [1x None]
- Armor: [1x None]
- Cargo: 1,000,000
- Combat Speed: 1
- Map Speed: 0.5
- Turn Speed: 30
- Weight: 0/5500
11x Nighthawk (HP: 5,780/5,780)
3x Kodiak (HP: 19,280/19,280)
Total HP : 182,571/182,571
- Specials: [1x Engine Upgrade 3, 1x Nautilus Battery 3, 1x Caterpillar Drive 3]
- Weapons: [2x Vortex Torpedoes D61-Z (24-75), 3x Assault Torpedoes D63-B (27-78), 2x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 1x Zynthonite Armor D4-V]
- Cargo: 45,200
- Combat Speed: 23.32
- Map Speed: 48.75
- Turn Speed: 15
- Accuracy: -20%
- Evade: 0%
- Missile Defense: 20%
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Weight: 3841/6125
3x Kodiak (HP: 19,280/19,280)
- Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
- Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
- Armor: [1x Compound Plate X, 4x Compound Plate IV]
- Cargo: 1,500,000
- Combat Speed: 7.7
- Map Speed: 27.5
- Turn Speed: 13
- Evade: 46%
- Missile Range: 30% (already computed in weapon range above)
- Anti-Mortar Range: 90% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Missile Defense: 73%
- Ballistic Defense: 62%
- Explosive Defense: 69%
- Nuclear Defense: 20%
- Penetrating Reload: 110%
- Ballistic Reload: 10%
- Mortar Reload: 10%
- Radiological Reload: 10%
- Rocket Reload: 10%
- Penetrative Damage: -88
- Ballistic Damage: -112
- Explosive Damage: -160
- Weight: 10135/9000
- Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
- Weapons: [2x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Compound Plate X, 3x Compound Plate IV]
- Thermal Detection Range: 68
- Cargo: 1,135,258
- Combat Speed: 28.65
- Map Speed: 45
- Turn Speed: 20
- Accuracy: -20%
- Evade: 52%
- Missile Range: 30% (already computed in weapon range above)
- Missile Defense: 46%
- Ballistic Defense: 46%
- Explosive Defense: 46%
- Nuclear Defense: 20%
- Penetrating Reload: 90%
- Penetrative Damage: -82
- Ballistic Damage: -108
- Explosive Damage: -152
- Weight: 7368/6548
Total HP : 182,571/182,571
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