Tuesday, September 23, 2014

23 September Update

Heres some info I've collected on the update...  Tons of data again so scroll to the part you want to see

New building data
New Blueprint Data

Quick synopsis:

  • OP6!  Building specs below
  • Dock 11 Weight: 31,756
  • 5 More land tiles!
  • Uranium cost showing on MOST new buildings..  Detailed cost below:
  • Level 5 Cerbs and Howie's
  • Berserker Retrofit
  • OP6 + related upgrades
  • New LIMITED Dredge Fleets (See specs for new Reaver Bypass Javelin below)
  • Gargoyle depth charge spread went to 0???
New Building Data:

Item Name: Outpost Level 6 (forsaken)
Retrofit Lvl:6
Retrofit Uranium: 25,195
Oil: 54,121,608
Energy: 64,945,930
Metal: 67,652,010
Zynthium: 48,709,447
Uranium Capacity??: 8,114
Rocket Damage : -85%
HP: 32,000
Build Time: 18d 1h 50m (With Officer 16d 6h 27m)
Capacity??: 2,560,000
Officer Allowed
Repair Time(Fully Damaged): 18h
Power Produced: 59,500
Max Power: 4,585
Armor Slots : 4

Item Name: Dock Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 19,955
Oil: 29,683,027
Energy: 59,366,054
Metal: 71,239,264
Zynthium: 29,683,027
Rocket Damage : -50%
HP: 7,050
Build Time: 10d (With Officer 9d)
Capacity??: 31,756
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 4h
Water Based: Yes

Item Name: Warehouse Level 12 (forsaken)
Retrofit Lvl:12
Oil: 44,286,750
Energy: 35,429,400
Metal: 26,572,050
Zynthium: 35,429,400
Uranium Capacity??: 40,026
HP: 14,400
Build Time:  23h 28m 40s (With Officer  21h 7m 48s)
Capacity??: 44,977,152
Requirements: (?,?,?): [[115]]
Officer Allowed
Repair Time(Fully Damaged): 46m 51s
Max Power: 1,500
Armor Slots : 2
Tactical Slots : 1

Item Name: Defense Platform Level 5 (forsaken)
Retrofit Lvl:5
Retrofit Uranium: 12,548
Oil: 10,718,750
Energy: 31,727,500
Metal: 28,297,500
Zynthium: 55,737,500
HP: 14,400
Build Time: 9d 1h 30m 20s (With Officer 8d 3h 45m 18s)
Requirements: (?,?,?): [[116]]
Officer Allowed
Repair Time(Fully Damaged): 14h 30m 1s
Research Requirements: (?): [333]
Weapon Slots : 1
Special Slots: 1
Max Power: 4,000
Armor Slots : 2

Item Name: Weapons Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 21,025,477
Energy: 42,050,955
Metal: 52,563,693
Zynthium: 8,410,191
HP: 4,450
Build Time: 17d 22h 39m 51s (With Officer 16d 3h 35m 51s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1

Item Name: Naval Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 22,880,667
Energy: 45,761,333
Metal: 57,201,666
Zynthium: 9,152,267
HP: 4,450
Build Time: 17d 22h 39m 51s (With Officer 16d 3h 35m 51s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1


Item Name: Advanced Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 33,457,309
Energy: 66,914,618
Metal: 60,223,156
Zynthium: 33,457,309
HP: 4,450
Build Time: 21d 12h 47m 48s (With Officer 19d 9h 7m 1s)
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1



Item Name: Intelligence Lab Level 11 (forsaken)
Retrofit Lvl:11
Retrofit Lvl:11
Retrofit Uranium: 830
Oil: 60,064,979
Energy: 72,077,975
Metal: 64,870,177
Zynthium: 65,525,432
HP: 4,450
Build Time: 25d 7h 30m (With Officer 22d 18h 45m)
Requirements: (?,?,?): [[21111][22111][23111]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Max Power: 2,250
Armor Slots : 1
Tactical Slots : 1




Item Name: Oil Rig Level 11 (forsaken)
Retrofit Lvl:11
Oil: 0
Energy: 4,053,116
Metal: 2,702,077
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 580,720
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
Water Based: Yes
****   Unknown key: pr Value: 119
****   Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1


Item Name: Metal Foundry Level 11 (forsaken)
Retrofit Lvl:11
Oil: 2,702,077
Energy: 0
Metal: 4,053,116
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 585,600
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
****   Unknown key: pr Value: 120
****   Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1


Item Name: Wind Turbine Level 11 (forsaken)
Retrofit Lvl:11
Oil: 4,053,116
Energy: 2,702,077
Metal: 0
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 590,480
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
****   Unknown key: pr Value: 121
****   Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1

Item Name: Zynthium Refinery Level 11 (forsaken)
Retrofit Lvl:11
Oil: 4,053,116
Energy: 2,702,077
Metal: 2,702,077
Zynthium: 0
HP: 1,375
Build Time: 4d (With Officer 3d 14h 24m)
Capacity??: 446,520
Requirements: (?,?,?): [[1 1 6]]
Officer Allowed
Repair Time(Fully Damaged): 10s
****   Unknown key: pr Value: 92
****   Unknown key: cycle Value: 15
Max Power: 1,000
Armor Slots : 1
Tactical Slots : 1




Berserker Retrofit:
Berserker retrofit is a total of 245,014 uranium
Item Name: Berserker- R1 (reaver)

  • Salvage: 3,926,764t  to 4,813,420t
  • AdditionalRetro time per owned item:  1h 
  • Retrofit Base Time: 1d (With Officer  21h 36m)
  • Retrofit Oil: 37,583,821
  • Retrofit Energy: 32,683,868
  • Retrofit Metal: 35,385,825
  • Retrofit Zynthium: 33,582,868
  • Retrofit Uranium: 13,514

Item Name: Berserker- R2 (reaver)
  • Explosive Defense: 20%  to 30%
  • AdditionalRetro time per owned item:  1h 
  • Retrofit Base Time: 1d 15h 7m 12s (With Officer 1d 11h 12m 28s)
  • Retrofit Oil: 75,167,642
  • Retrofit Energy: 65,367,736
  • Retrofit Metal: 70,771,650
  • Retrofit Zynthium: 67,165,736
  • Retrofit Uranium: 24,785


Item Name: Berserker- R3 (reaver)

  • Ballistic Defense: 30% to 40%
  • AdditionalRetro time per owned item:  1h 
  • Retrofit Base Time: 2d 15h 45m 56s (With Officer 2d 9h 23m 20s)
  • Retrofit Oil: 112,751,463
  • Retrofit Energy: 98,051,604
  • Retrofit Metal: 106,157,475
  • Retrofit Zynthium: 100,748,604
  • Retrofit Uranium: 45,456

Item Name: Berserker- R4 (reaver)

  • Wall Damage: 170% to 185%
  • Building Damage: 170% to 185%
  • Evade: -20% to -10%
  • AdditionalRetro time per owned item:  1h 
  • Retrofit Base Time: 4d 7h 56m 17s (With Officer 3d 21h 32m 39s)
  • Retrofit Oil: 150,335,284
  • Retrofit Energy: 130,735,472
  • Retrofit Metal: 141,543,300
  • Retrofit Zynthium: 134,331,472
  • Retrofit Uranium: 83,366


Item Name: Berserker- R5 (reaver)

  • Radiation Defense: 20% to 30%
  • Evade: -10% to +10%
  • AdditionalRetro time per owned item:  1h 
  • Retrofit Base Time: 7d 1h 25m 8s (With Officer 6d 8h 28m 37s)
  • Retrofit Oil: 187,919,105
  • Retrofit Energy: 163,419,340
  • Retrofit Metal: 176,929,125
  • Retrofit Zynthium: 167,914,340
  • Retrofit Uranium: 152,893

New Items:
Item Name: Howitzer Cannon (forsaken) Lvl:5
  • reload: 0.60
  • Oil: 5,353,776
  • Energy: 11,153,700
  • Metal: 12,492,144
  • Zynthium: 13,384,440
  • Build Time:  18h 35m 22s (With Officer  16h 43m 49s)
  • Retrofit Oil: 16,061,328
  • Retrofit Energy: 33,461,100
  • Retrofit Metal: 37,476,432
  • Retrofit Zynthium: 40,153,320
  • Retrofit Base Time: 7d 17h 53m 42s (With Officer 6d 23h 18m 19s)
  • salvo: 1.0
  • Salvo Reload: 0
  • Range: 78
  • Accuracy: 60.000002%
  • spread: 0.0
  • Weapon Type: cannon
  • Weapon slot Type: Surface
  • Splash: 0
  • Min Splash: 0
  • Mounts on: base
  • Damage: 564
  • weight: 0.0
  • Building Damage: 0%
  • Wall Damage: 0%
  • type: ballistic
  • Power Consumed:1094
  • Retrofit Group: front_cannon_turret


Item Name: Cerberus Rockets (forsaken)  Lvl:5
  • reload: 4.5
  • Oil: 10,023,750
  • Energy: 5,239,688
  • Metal: 4,784,063
  • Zynthium: 5,467,500
  • Build Time: 1d 13h 58m 8s (With Officer 1d 10h 10m 19s)
  • Retrofit Oil: 30,071,250
  • Retrofit Energy: 31,438,125
  • Retrofit Metal: 28,704,375
  • Retrofit Zynthium: 32,805,000
  • Retrofit Base Time: 15d 19h 41m 15s (With Officer 14d 5h 43m 7s)
  • salvo: 7.0
  • Salvo Reload: 0
  • Range: 64
  • Accuracy: 100%
  • spread: 80.0
  • Weapon Type: rocket
  • Weapon slot Type: Surface
  • Splash: 90
  • Min Splash: 59.4000027
  • Mounts on: base
  • Damage: 5400
  • type: explosive
  • Submarine Item: False
  • Power Consumed:1018
  • Retrofit Group: deterrence_turret
Item Name: Victory Mortar (forsaken)  Lvl:5

  • reload: 10.0
  • Oil: 9,112,500
  • Energy: 5,011,875
  • Metal: 5,011,875
  • Zynthium: 5,695,313
  • Build Time: 1d 13h 58m 8s (With Officer 1d 10h 10m 19s)
  • salvo: 5.0
  • Retrofit Metal: 30,071,250
  • Retrofit Oil: 27,337,500
  • Retrofit Energy: 30,071,250
  • Retrofit Zynthium: 34,171,875
  • Retrofit Base Time: 15d 19h 41m 15s (With Officer 14d 5h 43m 7s)
  • Range: 55-122
  • Accuracy: 100%
  • spread: 90.0
  • Weapon Type: mortar
  • Weapon slot Type: Surface
  • Splash: 75
  • Min Splash: 0
  • Mounts on: base
  • Damage: 3900
  • type: explosive
  • Mortar: Yes
  • Power Consumed:1221
  • Retrofit Group: mortar_turret



Item Name: Reaver Bypass Javelin (reaver) Lvl:1
  • salvo: 1.0
  • Mounts on: base
  • reload: 12.0
  • weight: 0.0
  • type: ballistic
  • Damage: 900
  • Range: 60-230
  • Type: Weapon
  • Accuracy: 100%
  • Splash: 40
  • Min Splash: 20
  • spread: 10.0
  • Radation Damage: 315
  • Armor Bypass Ballistic Percent: 100%









Processing  : vw_structuredata_all
Changes:
Item: Landfill Level 1 quantity from([0405162738595] to [0405162738590])
Item: Landfill Bridge Level 1 quantity from([0405162738595] to [0405162738590]) quantity from([0405162738595] to [0405162738590])



Processing  : advlab
Changes:

  • Item: Reactive Armor crGroup from( to single_defense_special) crGroup from( to single_defense_special) crGroup from( to single_defense_special) 
  • Item: Reactive Panels crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) 
  • Item: Ablative Armor crGroup from( to single_defense_special) crGroup from( to single_defense_special) crGroup from( to single_defense_special) 
  • Item: Ablative Panels crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) 
  • Item: Layered Armor crGroup from( to single_defense_special) crGroup from( to single_defense_special) crGroup from( to single_defense_special) 
  • Item: Layered Panels crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) crGroup from( to single_defense_platform) 
  • Item: Guidance Scrambler crGroup from( to evade_special) crGroup from( to evade_special) crGroup from( to evade_special) 
  • Item: Electronic Range Finder crGroup from( to exp_special) crGroup from( to exp_special) crGroup from( to exp_special) 
  • Item: Engine Upgrade crGroup from( to engine_special) crGroup from( to engine_special) crGroup from( to engine_special) 
  • Item: Enhanced Warhead crGroup from( to pen_special) crGroup from( to pen_special) crGroup from( to pen_special) 
  • Item: Thrusters crGroup from( to evade_special) 
  • Item: Heavy Thrusters crGroup from( to evade_special) 
  • Item: Ion Thrusters crGroup from( to evade_special) 
  • Item: Laser Targeting crGroup from( to pen_special) crGroup from( to pen_special) crGroup from( to pen_special) 
  • Item: Auto-loader crGroup from( to bal_special) crGroup from( to bal_special) crGroup from( to bal_special) 
  • Item: High Explosive Shells crGroup from( to exp_special) crGroup from( to exp_special) crGroup from( to exp_special) 
  • Item: Slide Loader crGroup from( to explosive_platform) crGroup from( to explosive_platform) crGroup from( to explosive_platform) 
  • Item: Sonar Pod crGroup from( to sonar_special) crGroup from( to sonar_special) crGroup from( to sonar_special) 
  • Item: Thermobaric Casing crGroup from( to missile_platform) crGroup from( to missile_platform) crGroup from( to missile_platform) 
  • Item: Scramjet Engine crGroup from( to missile_platform) crGroup from( to missile_platform) crGroup from( to missile_platform) 
  • Item: Enhanced Propulsion crGroup from( to countermeasure_platform) crGroup from( to countermeasure_platform) crGroup from( to countermeasure_platform) 
  • Item: Concussion Warhead crGroup from( to con_special) crGroup from( to con_special) crGroup from( to con_special) 
  • Item: Nautilus Battery crGroup from( to stealth_special) crGroup from( to stealth_special) crGroup from( to stealth_special) 
  • Item: Caterpillar Drive crGroup from( to stealth_special) crGroup from( to stealth_special) crGroup from( to stealth_special) 
  • Item: Cannon System crGroup from( to bal_special) crGroup from( to bal_special) crGroup from( to bal_special) 
  • Item: Explosive System crGroup from( to exp_special) crGroup from( to exp_special) crGroup from( to exp_special) 
  • Item: Missile System crGroup from( to pen_special) crGroup from( to pen_special) crGroup from( to pen_special) 
  • Item: Pinch Resist Panels crGroup from( to shielded_platform) crGroup from( to shielded_platform) crGroup from( to shielded_platform) 


Processing  : blueprints
Changes:

  • Item: Executioner Admin from(0 to 1) 
  • Item: Dead Eye Executioner Admin from(0 to 1) 
  • Item: Interceptor V2-H Admin from(0 to 1) 
  • Item: Kong Marauder assetid from(2033 to 2034) 
  • Item: Gargoyle Depth Charge spread from(80 to 0)

New Records:

  •   Reaver Bypass Javelin(5531)
  •   Berserker- R1(1015113)
  •   Berserker- R2(1025113)
  •   Berserker- R3(1035113)
  •   Berserker- R4(1045113)
  •   Berserker- R5(1055113)


Processing  : tacmodules
Changes:

  • Item: Cryo Zone cycleonweapon from(1350 to ) weaponAura from( to 1350) 


Processing  : weapondata
Changes:

  • Item: Howitzer Cannon wtype from( to cannon) wslottype from( to surf) wtype from( to cannon) wslottype from( to surf) wtype from( to cannon) wslottype from( to surf) wtype from( to cannon) wslottype from( to surf) 
  • Item: Sentinel Missiles wtype from( to missile) wslottype from( to surf) wtype from( to missile) wslottype from( to surf) wtype from( to missile) wslottype from( to surf) wtype from( to missile) wslottype from( to surf) 
  • Item: Flak Gun wslottype from( to surf) wslottype from( to surf) wslottype from( to surf) wslottype from( to surf) 
  • Item: Bombard Rockets wslottype from( to surf) wslottype from( to surf) wslottype from( to surf) wslottype from( to surf) 
  • Item: Victory Mortar wtype from( to mortar) wslottype from( to surf) wtype from( to mortar) wslottype from( to surf) wtype from( to mortar) wslottype from( to surf) wtype from( to mortar) wslottype from( to surf) 
  • Item: Cerberus Rockets wtype from( to rocket) wslottype from( to surf) wtype from( to rocket) wslottype from( to surf) wtype from( to rocket) wslottype from( to surf) wtype from( to rocket) wslottype from( to surf) 

New Records:

  •   Victory Mortar(445)


Processing  : component_retrofit
New Records:

  •   Ballistic Systems(10029)
  •   Missile Systems(10030)
  •   Stealth Systems(10033)
  •   Maneuverability Systems(10034)
  •   Defense Systems(10035)
  •   Shipping Systems(10038)
  •   Detection Systems(10039)
  •   Prototype UAVs(10044)
  •   Impulse Launchers(10045)
  •   Cryo Launchers(10046)
  •   Bypass Missiles(10047)
  •   Railguns(10048)
  •   Rapid-Fire Cannons(10049)
  •   Rapid-Fire Missiles(10050)
  •   Rapid-Fire Mortars(10051)
  •   Rapid-Fire Rockets(10052)
  •   Proximity Torpedo(10053)
  •   Submerged Missile(10054)
  •   Front-Line Cannon Turret(10200)
  •   Fire-Support Cannon Turret(10201)
  •   Fire-Support Missile Turret(10202)
  •   MIRV Missile Turret(10203)
  •   Mortar Turret(10204)
  •   Countermeasure Turret(10205)
  •   Front-Line Deterrence Turret(10206)
  •   UAV Systems(10300)
  •   Launcher Systems(10301)
  •   Defense Platforms(10400)
  •   Compound Defense Platforms(10401)
  •   Cannon Platforms(10402)
  •   Explosives Platforms(10403)
  •   Missile Platforms(10404)
  •   Countermeasure Platforms(10405)
  •   Shielded Platforms(10406)
  •   Frontline Platforms(10407)
  •   Radiation Armor(10500)
  •   Compound Plate Armor(10501)


Processing  : structuredata
New Records:

  •   Outpost Level 6(1)
  •   Dock Level 11(7)
  •   Weapons Lab Level 11(21)
  •   Naval Lab Level 11(22)
  •   Advanced Lab Level 11(23)
  •   Intelligence Lab Level 11(24)
  •   Defense Platform Level 5(40)
  •   Oil Rig Level 11(51)
  •   Metal Foundry Level 11(52)
  •   Wind Turbine Level 11(53)
  •   Zynthium Refinery Level 11(54)


Processing  : weapondata
New Records:

  •  Howitzer Cannon(405)
  •  Cerberus Rockets(454)










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