Thursday, October 22, 2015

URF Breakdown

Named based on what I was given.  Again, none of the "new" features as in caustic damage or whatever it is are looked for or covered in the info below, nor do I know if it is applicable (corrosive I guess)

URF Base

Building Data:

69x Wall Corner Level:7
255x Wall Level:7
3x Defense Platform Level:6
  • Weapons: [1x Howitzer Cannon 5 (0-78)]
  • Reload: 0.6000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Damage: 564
  • Accuracy: 60%
5x Defense Platform Level:6
  • Weapons: [1x Gargoyle Depth Charge (0-64)]
  • Reload: 6.0000s
  • Salvo: 6
  • Weapon Type: concussive
  • Damage: 7776
  • Accuracy: 100%
7x Defense Platform Level:6
  • Weapons: [1x Sentinel Missiles V (30-108)]
  • Reload: 5.0000s
  • Salvo: 4
  • Weapon Type: penetrating
  • Ballistic Damage: 104
  • Damage: 1040
  • Accuracy: 100%
3x Defense Platform Level:6
  • Weapons: [1x Flak Gun 4 (12-76)]
  • Reload: 2.0000s
  • Salvo: 4
  • Weapon Type: antipenetrating
  • Damage: 0
  • Accuracy: 100%
2x Warehouse Level:10 (HP: 10,000)
1x Oil Rig Level:10
4x Retrofit Lab Level:5
1x Outpost Level:7 (HP: 30,000)
1x Dock Level:12
1x Radio Tower Level:1 (HP: 10,000)
2x Defense Platform Level:6
  • Weapons: [1x Halo Missile (40-130)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Explosive Damage: 297
  • Damage: 900
  • Accuracy: 100%
2x Defense Platform Level:6
  • Weapons: [1x Harpoon Turret (60-149)]
  • Reload: 10.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Damage: 1440
  • Accuracy: 80%
1x Defense Platform Level:6
  • Weapons: [1x None]
1x Shipyard Level:3

Total Resources: 0
Total Building HP: 60,000

Fleet Data:

3x Mercury - R10 TLC2 (HP: 6,700/6,700)
  • Specials: [1x Solid Fuel Booster 3 , 1x Agility System III, 1x Alloy Armor MC-3]
  • Weapons: [4x Assault Missile D53-Z (0-96.2), 3x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Penetrative Plate III, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 60
  • Cargo: 1,050,000
  • Combat Speed: 17.7
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 67%
  • Nuclear Defense: 40%
  • Penetrating Reload: 30%
  • Penetrative Damage Deflected: -78
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5
  • Explosive Damage PassThru: -9
  • Penetrative Damage PassThru: -14
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Radius: 90
  • Circle Direction: CCW
  • Weight: 5357/6920
2x Goliath - R5 (HP: 49,001/49,001)
  • Specials: [1x Auto-loader 3 , 1x Hardened Barrels 3 ]
  • Weapons: [4x Crossbow III (30-93.1)]
  • Armor: [4x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 75,000
  • Combat Speed: 4
  • Map Speed: 7.5
  • Turn Speed: 5
  • Evade: -30%
  • Ballistic Range: 90% (already computed in weapon range above)
  • Explosive Defense: 20%
  • Ballistic Reload: 130%
  • Stun Reduction: 30%
  • Circle Direction: CCW
  • Weight: 14436/14800
1x Mercury - R10 TLC2 (HP: 6,700/6,700)
  • Specials: [1x Solid Fuel Booster 3 , 1x Agility System III, 1x Alloy Armor MC-3]
  • Weapons: [4x Assault Missile D53-Z (0-96.2), 3x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Penetrative Plate III, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 60
  • Cargo: 1,050,000
  • Combat Speed: 17.7
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 67%
  • Nuclear Defense: 40%
  • Penetrating Reload: 30%
  • Penetrative Damage Deflected: -78
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5
  • Explosive Damage PassThru: -9
  • Penetrative Damage PassThru: -14
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Radius: 260
  • Circle Direction: CW
  • Weight: 5357/6920
2x Triton - R5 (HP: 35,850/35,850)
  • Specials: [1x Countermeasure Equipment III, 1x Alloy Armor MC-3, 1x Agility System III]
  • Weapons: [10x Phalanx Anti-Missile III (5-55.5)]
  • Armor: [3x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 3,272,018
  • Combat Speed: 10
  • Map Speed: 20
  • Turn Speed: 10
  • Evade: 26%
  • Anti-Mortar Range: 120% (already computed in weapon range above)
  • Anti-Missile Range: 85% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 90%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Direction: CCW
  • Weight: 8932/14905
Total HP : 196,502/196,502

URF SSa

Fleet Data:

4x Mercury - R10 TLC2 (HP: 22,666/22,666)
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: ccw
  • Weight: 3361/4500
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: either
  • Weight: 3361/4500
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: cw
  • Weight: 3361/4500
Total HP : 123,664/123,664

URF Sub

Fleet Data:

1x Barracuda - R10 (HP: 1,350/1,350)
  • Specials: [1x NPC - Speed System V, 1x Nautilus Battery 3 , 1x Caterpillar Drive 3 ]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D2-S]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Sonar Range: 0
  • Visibility Range: 12.25
  • Cloak Efficiency: 65% (already computed in visibility range above)
  • Dive Time: 50.4s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 32
  • Map Speed: 56.88
  • Turn Speed: 55
  • Evade: 41%
  • Missile Defense: 30%
  • Concussive Defense: 20%
  • Circle Radius: 350
  • Circle Direction: cw
  • Weight: 2394/3970
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda TLC2 (HP: 2,350/2,350)
2x Banshee (HP: 37,753/37,753)
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda - R10 (HP: 1,350/1,350)
  • Specials: [1x NPC - Speed System V, 1x Nautilus Battery 3 , 1x Caterpillar Drive 3 ]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D2-S]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Sonar Range: 0
  • Visibility Range: 12.25
  • Cloak Efficiency: 65% (already computed in visibility range above)
  • Dive Time: 50.4s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 32
  • Map Speed: 56.88
  • Turn Speed: 55
  • Evade: 41%
  • Missile Defense: 30%
  • Concussive Defense: 20%
  • Circle Radius: 310
  • Circle Direction: cw
  • Weight: 2394/3970
Total HP : 87,606/87,606

URF Templar

Fleet Data:

2x Templar (HP: 47,271/47,271)
1x Templar (HP: 47,271/47,271)
2x Templar (HP: 47,271/47,271)
Total HP : 236,355/236,355

URF Thresher

Fleet Data:

4x Thresher - URF - NPC (HP: 48,000/48,000)
1x Avenger TLC2 (HP: 32,705/42,705)
Total HP : 224,705/234,705

Tuesday, October 20, 2015

Dragon Strike Fleet Breakdown

Still missing level 3 and 5.  Tried to put 5, but it failed to parse for some reason.

Also note, I have not bothered updating scripts to display corrosive damage or bothered computed that.  At this point the scripts are as done as they are going to get unless I really get motivated, but being that I haven't played the game in 6 months it would take something to get me to put the time into looking into it.

Discuss here:
http://www.thedarkalliance.org/forum/threads/664-Dragon-Strike
or here:
https://www.facebook.com/thedarkallianceforum

Level 1

Fleet Data:

1x Mastodon - NPC Com (HP: 68,950/68,950)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Cargo: 1,750,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 39.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 70%
  • Nuclear Defense: 60%
  • Penetrating Reload: 130%
  • Slow Reduction: 100%
  • Stun Reduction: 100%
  • Unreactive: 4.0000s
  • Circle Radius: 250
  • Circle Direction: cw
  • Weight: 3944/12300
1x Mastodon - NPC (HP: 40,250/40,250)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Cargo: 1,500,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 28.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 50%
  • Nuclear Defense: 40%
  • Penetrating Reload: 120%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 4.0000s
  • Circle Radius: 350
  • Circle Direction: ccw
  • Weight: 3944/12300
1x Kodiak - NPC Com (HP: 70,642/70,642)
  • Specials: [1x Guided Missile System, 1x Draconian Thermal Imaging]
  • Weapons: [2x Disruption Missile D53-D (28-98.8), 5x Blade Missile (28-98.8), 3x Phalanx Anti-Missile III (5-30)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 3x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Sonar Range: 80
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 64%
  • Nuclear Defense: 50%
  • Penetrating Reload: 150%
  • Penetrative Damage Deflected: -64
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Circle Radius: 100
  • Circle Direction: either
  • Weight: 17248/13020
1x Strike Cruiser X - NPC (HP: 31,101/31,101)
1x Strike Cruiser X - NPC (HP: 31,101/31,101)
1x Mastodon - NPC (HP: 40,250/40,250)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Cargo: 1,500,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 28.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 50%
  • Nuclear Defense: 40%
  • Penetrating Reload: 120%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 4.0000s
  • Circle Radius: 275
  • Circle Direction: ccw
  • Weight: 3944/12300
1x Mastodon - NPC Elite (HP: 50,750/50,750)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Cargo: 2,500,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 39.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 60%
  • Nuclear Defense: 50%
  • Penetrating Reload: 120%
  • Slow Reduction: 80%
  • Stun Reduction: 80%
  • Unreactive: 4.0000s
  • Circle Radius: 310
  • Circle Direction: either
  • Weight: 3944/12300
Total HP : 333,044/333,044

Level 2

Building Data:


Total Resources: 0
Total Building HP: 0

Fleet Data:

1x Juggernaut X - NPC Com (HP: 34,137/34,137)
1x Interceptor V2-C - NPC Com (HP: 71,101/71,101)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 40%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Thermal Detection Range: 75
  • Sonar Range: 32
  • Cargo: 2,845,828
  • Combat Speed: 32.48
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 50%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 50%
  • Nuclear Defense: 50%
  • Concussive Defense: 50%
  • Radiological Reload: 90%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Weight: 4245/6548
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 14372/13020
1x Interceptor V2-C - NPC (HP: 45,901/45,901)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 35%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Thermal Detection Range: 68
  • Sonar Range: 32
  • Cargo: 1,135,258
  • Combat Speed: 32.48
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 30%
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Radiological Reload: 80%
  • Unreactive: 1.0000s
  • Circle Radius: 200
  • Circle Direction: cw
  • Weight: 4245/6548
1x Kodiak - NPC Elite (HP: 83,230/83,230)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 30%
  • Fleet Strategy:
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Penetrating Reload: 100%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 20%
  • Stun Reduction: 20%
  • Circle Radius: 200
  • Circle Direction: ccw
  • Weight: 14372/13020
1x Interceptor V2-C - NPC (HP: 45,901/45,901)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 35%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Thermal Detection Range: 68
  • Sonar Range: 32
  • Cargo: 1,135,258
  • Combat Speed: 32.48
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 30%
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Radiological Reload: 80%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: cw
  • Weight: 4245/6548
1x Juggernaut X - NPC Com (HP: 34,137/34,137)
Total HP : 390,938/390,938

Level 3


Level 4

Building Data:

12x Draconian Defense Platform Level:1 (HP: 115,000)
  • Weapons: [1x Defense Missiles 5 (0-135)]
  • Reload: 4.0000s
  • Salvo: 2
  • Weapon Type: penetrating
  • Damage: 2000
  • Accuracy: 90%
6x Draconian Defense Platform Level:1 (HP: 115,000)
  • Weapons: [1x ]
1x Draconian Lock Right Level:1
1x Draconian Defense Platform Level:1 (HP: 115,000)
  • Weapons: [1x Dead Eye Executioner (30-199)]
  • Reload: 10.0000s
  • Salvo: 3
  • Weapon Type: penetrating
  • Damage: 1886
  • Accuracy: 100%
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1

Total Resources: 0
Total Building HP: 2,185,000

Fleet Data:

1x Interceptor - NPC (HP: 35,094/35,094)
  • Specials: [1x Guided Missile System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 951,308
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 30%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 20%
  • Penetrating Reload: 66%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3950/8695
2x Mastodon - NPC (HP: 43,750/43,750)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [5x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 1,500,000
  • Combat Speed: 40.85
  • Map Speed: 48.13
  • Turn Speed: 28.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 50%
  • Nuclear Defense: 40%
  • Penetrating Reload: 120%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 4.0000s
  • Circle Radius: 600
  • Circle Direction: either
  • Weight: 4901/12300
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 14372/13020
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 14372/13020
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 300
  • Circle Direction: either
  • Weight: 14372/13020
1x Interceptor - NPC Com (HP: 47,471/47,471)
  • Specials: [1x Guided Missile System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 75%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Cargo: 3,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 40%
  • Penetrating Reload: 150%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 1.0000s
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 3950/8695
Total HP : 399,658/399,658

Level 5


Saturday, October 17, 2015

Raid breakdown

DFB? I've lost track of what raid is what, but hey, breakdown for 2015-10-17

35

Fleet Data:

1x Goblin Shark - NPC - B Tier (HP: 13,200/13,200)
  • Specials: []
  • Weapons: [2x Typhon Cannon I - NPC (0-98), 2x Typhon Cannon II - NPC (0-98), 2x Hydra Depth Charges II - NPC (0-80), 1x Harpy Missile II - NPC (0-110), 1x Harpy Missile I - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 3513/9999
4x Viperfish - NPC - B Tier (HP: 3,500/3,500)
  • Specials: []
  • Weapons: [1x Typhon Cannon II - NPC (0-98), 1x Charon Torpedo II - NPC (0-104), 1x Charon Torpedo I - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 20%
  • Penetrative Damage Deflected: -44
  • Ballistic Damage Deflected: -68
  • Explosive Damage Deflected: -84
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - B Tier (HP: 13,200/13,200)
  • Specials: []
  • Weapons: [2x Typhon Cannon I - NPC (0-98), 2x Typhon Cannon II - NPC (0-98), 2x Hydra Depth Charges II - NPC (0-80), 1x Harpy Missile II - NPC (0-110), 1x Harpy Missile I - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 3513/9999
Total HP : 40,400/40,400

55

Fleet Data:

3x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 31,953/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 38,407/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 69,971/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
1x Viperfish - NPC - A Tier (HP: 31,618/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 29,187/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 36,479/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 59,913/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
Total HP : 562,528/615,000

94

Elite

Fleet Data:

7x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
14x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 10}]
  • Weight: 1347/9999
6x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: cw
  • Weight: 3150/9999
5x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
3x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 10}]
  • Weight: 4438/9999
3x Electric Eel - NPC - A Tier (HP: 80,000/80,000)
  • Specials: []
  • Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 80
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1000000s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 25
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 75%
  • Missile Defense: 75%
  • Nuclear Defense: 75%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -378
  • Ballistic Damage Deflected: -476
  • Explosive Damage Deflected: -588
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 120
  • Circle Direction: either
  • Surface Trigger: enemyproximity
  • Surface Trigger Value: 395
  • Weight: 3000/9999
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: ccw
  • Weight: 3150/9999
Total HP : 2,592,500/2,592,500

Siege 1

Fleet Data:

4x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
Total HP : 235,000/235,000

Siege 2

Fleet Data:

4x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
5x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
Total HP : 500,000/500,000

Siege 3

Fleet Data:

1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 325
  • Circle Direction: ccw
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 600
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 650
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 750
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 450
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 800
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 425
  • Circle Direction: cw
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
Total HP : 465,000/465,000

Siege 4

Fleet Data:

1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: either
  • Weight: 3150/9999
4x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: either
  • Weight: 3150/9999
1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: 0
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 450
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 452,500/452,500

Siege 5

Fleet Data:

9x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
6x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
Total HP : 810,000/810,000