Monday, March 30, 2015

Descent Raid - April info

Discuss here:  http://www.thedarkalliance.org/forum/threads/299-April-Raid-Discussion-Descent

Teasers:

  • In an attempt to foil the Forsaken's plan, elite Reaver Forces have fortified themselves with an electrified uranium shell. Only the strongest will break through. Descent begins April 15th at 9AM PDT.
  • Captains, it's time to take on the Reavers and earn their Novastorm hull. This mortar flagship has strong resistance to fire and ice, and will speed up other ships in your fleet to avoid enemy effects. Descent begins April 15th at 9AM PDT.
  • Descent begins in less than 24 hours. Destroy enough Reaver targets with your fellow sector captains to lower shields on Reaver Assault Platforms. Fight these bases together for access to resource piles and the exclusive Proto-Nemesis blueprint. Godspeed, Captain.
Will add pics as we get them.  More info on the forum post above.

Tuesday, March 24, 2015

24 March Update

Discuss here: http://www.thedarkalliance.org/forum/threads/316-March-24th-Update-discussion

Summary:

  • new tech listed (some in strings only.... probably raid prizes)
  • Blueprint for the Monarch
  • Modifications to build times for some core stuff.. (not sure whats up w/ that)
  • new NPC weapons...
  • reduced damage from scout's throwers.
  • 4 campaigns for raid (descent..)


Processing : research
Changes: Item: Iron Reinforcements I (40000)
  • Build Time : : from ( to 4m 53s (With Officer 4m 23s))
Item: Iron Reinforcements II (40001)
  • Build Time : : from ( to 19m 33s (With Officer 17m 35s))
Item: Iron Reinforcements III (40002)
  • Build Time : : from ( to 43m 59s (With Officer 39m 35s))
Item: Steel Reinforcements I (40010)
  • Build Time : : from ( to 1h 31m 37s (With Officer 1h 22m 27s))
Item: Steel Reinforcements II (40011)
  • Build Time : : from ( to 3h 3m 14s (With Officer 2h 44m 54s))
Item: Steel Reinforcements III (40012)
  • Build Time : : from ( to 5h 29m 49s (With Officer 4h 56m 50s))
Item: Titanium Reinforcements I (40020)
  • Build Time : : from ( to 7h 7m 33s (With Officer 6h 24m 47s))
Item: Titanium Reinforcements II (40021)
  • Build Time : : from ( to 10h 41m 19s (With Officer 9h 37m 11s))
Item: Titanium Reinforcements III (40022)
  • Build Time : : from ( to 16h 17m 15s (With Officer 14h 39m 31s))
Item: Depleted Uranium Reinforcements I (40030)
  • Build Time : : from ( to 14h 51m 18s (With Officer 13h 22m 10s))
Item: Depleted Uranium Reinforcements II (40031)
  • Build Time : : from ( to 21h 2m 40s (With Officer 18h 56m 24s))
Item: Depleted Uranium Reinforcements III (40032)
  • Build Time : : from ( to 1d 6h 15m 36s (With Officer 1d 3h 14m 2s))
Processing : blueprints
Changes: Item: Apocalypse Mortar NPC - B Tier (5410)
  • Reload : : from (15.00 to 20.00)
  • Vertical Speed(raw) : : from (-170.00 to -80.00)
  • Projectile Speed(raw) : : from (60.00 to 50.00)
Item: Meteor Mortar NPC - B Tier (5412)
  • Reload : : from (20.00 to 25.00)
  • Range : : from (125 to 200)
  • Vertical Speed(raw) : : from (-170.00 to -80.00)
  • Projectile Speed(raw) : : from (48.00 to 40.00)
Item: Napalm Missile NPC - B Tier (5413)
  • Projectile Speed(raw) : : from (260.00 to 240.00)
Item: Napalm Missile Fragment - B Tier (5418)
  • Projectile Speed(raw) : : from (240.00 to 220.00)
Item: Return Thrower Scout (5545)
  • Damage : : from (1,400 to 900)
New Records:

Processing : mapobjects
Changes: Item: player base (1)
  • **** Unknown key cloakefficiencymax : : from (0.7000 to 0.7500)
Item: return of the reavers on the world map (44)
  • Map Item Description : : from (return of the reavers on the world map to Event Reaver Fleet Targets)
Item: Campaign Hunting the Nemesis (49)
  • Map Item Description : : from (Campaign Hunting the Nemesis to Event Reaver Campaign Targets)
New Records:
  • World Map Event Base Target (50)
  • 4 Player Co-Op Bubbled Target (51)

Processing : tacmodules
New Records:

Processing : xml_assets
New Records:
  • 6031-shadow
  • 6031-top
  • 6031-tower
  • badge_fat_large
  • badge_fat_medium
  • badge_fat_medium_locked
  • badge_fat_small
  • badge_pvp_arena_mar_2015_reward_large
  • badge_pvp_arena_mar_2015_reward_locked_large
  • badge_pvp_arena_mar_2015_reward_small
  • badge_snowfall_large
  • badge_snowfall_locked_large
  • badge_snowfall_small
  • Campaign130BannerLarge
  • Campaign130BannerSmall
  • Campaign131BannerLarge
  • Campaign131BannerSmall
  • Campaign132BannerLarge
  • Campaign132BannerSmall
  • Campaign133BannerLarge
  • Campaign133BannerSmall
  • compicon_6031
  • compicon_6031_large
  • complete6031
  • news_1024
  • ship_tactical_7133_tower
  • ship_tactical_7133_turret
  • shroud_active

Deleted Records:
  • news_1024()
Processing : strings
New Records:
  • Achieve first place in the March Forsaken Arena Tournament as a Captain or higher. (badge_description_pvp_arena_mar_2015_reward)
  • Complete all 5 Mastery rounds of the Snowfall Campaign (badge_description_snowfall)
  • Lord of the Arena (badge_title_pvp_arena_mar_2015_reward)
  • Sublimation (badge_title_snowfall)
  • XXXXXX (campaign_130_description)
  • Only available during Descent (campaign_130_details)
  • XXXX (campaign_130_encounter_reavers_occupied_level_11_description)
  • Encounter - 11 XXXXXX (campaign_130_encounter_reavers_occupied_level_11_title)
  • XXXX (campaign_130_encounter_reavers_occupied_level_12_description)
  • Encounter - 12 XXXXXX (campaign_130_encounter_reavers_occupied_level_12_title)
  • XXXX (campaign_130_encounter_reavers_occupied_level_13_description)
  • Encounter - 13 XXXXXX (campaign_130_encounter_reavers_occupied_level_13_title)
  • XXXX (campaign_130_encounter_reavers_occupied_level_14_description)
  • Encounter - 14 XXXXXX (campaign_130_encounter_reavers_occupied_level_14_title)
  • XXXX (campaign_130_encounter_reavers_occupied_level_15_description)
  • Encounter - 15 XXXXXX (campaign_130_encounter_reavers_occupied_level_15_title)
  • XXXXX (campaign_131_description)
  • Only available during Descent (campaign_131_details)
  • XXXXXXX (campaign_131_encounter_reavers_occupied_level_10_description)
  • Encounter - 10XXXXX (campaign_131_encounter_reavers_occupied_level_10_title)
  • XXXXXXX (campaign_131_encounter_reavers_occupied_level_6_description)
  • Encounter - 6XXXXX (campaign_131_encounter_reavers_occupied_level_6_title)
  • XXXXXXX (campaign_131_encounter_reavers_occupied_level_7_description)
  • Encounter - 7XXXXX (campaign_131_encounter_reavers_occupied_level_7_title)
  • XXXXXXX (campaign_131_encounter_reavers_occupied_level_8_description)
  • Encounter - 8XXXXX (campaign_131_encounter_reavers_occupied_level_8_title)
  • XXXXXXX (campaign_131_encounter_reavers_occupied_level_9_description)
  • Encounter - 9XXXXX (campaign_131_encounter_reavers_occupied_level_9_title)
  • XXXXX (campaign_132_description)
  • Only available during Descent (campaign_132_details)
  • XXXXXXX (campaign_132_encounter_reavers_occupied_level_1_description)
  • Encounter - 1 XXXXXXX (campaign_132_encounter_reavers_occupied_level_1_title)
  • XXXXXXX (campaign_132_encounter_reavers_occupied_level_2_description)
  • Encounter - 2 XXXXXXX (campaign_132_encounter_reavers_occupied_level_2_title)
  • XXXXXXX (campaign_132_encounter_reavers_occupied_level_3_description)
  • Encounter - 3 XXXXXXX (campaign_132_encounter_reavers_occupied_level_3_title)
  • XXXXXXX (campaign_132_encounter_reavers_occupied_level_4_description)
  • Encounter - 4 XXXXXXX (campaign_132_encounter_reavers_occupied_level_4_title)
  • XXXXXXX (campaign_132_encounter_reavers_occupied_level_5_description)
  • Encounter - 5 XXXXXXX (campaign_132_encounter_reavers_occupied_level_5_title)
  • XXXXXX (campaign_133_description)
  • Only available during Descent (campaign_133_details)
  • XXXXX (campaign_133_encounter_reavers_occupied_level_21_description)
  • XXXXX (campaign_133_encounter_reavers_occupied_level_21_title)
  • A multirole support vessel that can mount tactical modules at greatly reduced weight, as well as serve as a capable light UAV carrier platform. (component_description_h_6031)
  • Reduces the duration of slow effects and the effect of tactical, fire, and ice fields. (component_description_s_3638)
  • Reduces the duration of slow effects and the effect of tactical, fire, and ice fields. (component_description_s_3639)
  • Reduces the duration of slow effects and the effect of tactical, fire, and ice fields. (component_description_s_3640)
  • An improvement on the Draconian Assault Disruptor that builds slowdown more swiftly. (component_description_w_1382)
  • A light Reaver strike mortar that fires several shells in a salvo. (component_description_w_1383)
  • Tournament Overview (matchmaking_finder_tournamentinfo)
  • Prizes Leaderboards (matchmaking_leaderboard_button)
  • KILL STREAK: #kills# (matchmaking_queue_killstreak)
  • Win #total# total matches and receive: (matchmaking_queue_next_prize)
  • WINS: #wins# (matchmaking_queue_wins_progress)
  • Longest Kill Streak (tournament_leaderboard_longest_killstreak)
  • Possible Prize Packs (tournament_leadin_prize_page)
  • Congratulations, Captain. You've earned a prize for reaching #currentWinTarget# wins in the tournament. (tournament_max_win_bonus_message)
  • Uranium (tournament_progression_prize1)
  • Grease Monkeys (tournament_progression_prize2)
  • Monarch (tournament_progression_prize3)
  • Win tournament matches to earn prizes! (tournament_progression_title)
  • 5 Wins (tournament_progression_win1)
  • 50 Wins (tournament_progression_win2)
  • 250 Wins (tournament_progression_win3)
  • Progression Info (tournament_progression_window_header)
  • GO TO ARENA (tournament_win_bonus_cta)
  • Congratulations, Captain. You've earned a prize for reaching #currentWinTarget# wins in the tournament. Get #nextWinTarget# wins for the next prize! (tournament_win_bonus_message)
  • TOURNAMENT WIN BONUS (tournament_win_bonus_title)

Deleted Records:
  • Leaderboard(matchmaking_finder_tournamentinfo)
  • Possible Prizes #page#/#totalPages#(tournament_leadin_prize_page)
Processing : sharedstrings
New Records:
  • Descent Recon (campaign_130_title)
  • Descent Strike (campaign_131_title)
  • Descent Siege (campaign_132_title)
  • Descent Elite (campaign_133_title)
  • Monarch (component_name_h_6031)
  • Shielded Tactical Systems I (component_name_s_3638)
  • Shielded Tactical Systems II (component_name_s_3639)
  • Shielded Tactical Systems III (component_name_s_3640)
  • Assault Disruptor D33-DR (component_name_w_1382)
  • Searing Barrage Mortar (component_name_w_1383)
Discuss here: http://www.thedarkalliance.org/forum/threads/316-March-24th-Update-discussion

Tuesday, March 17, 2015

March 17 Update

Discuss here: http://www.thedarkalliance.org/forum/threads/286-March-17-General-Update-Discussion

Summary:



Processing : blueprints
Changes: Item: Arbalest (1381)
  • Vertical Speed(raw) : : from (-70.00 to )
  • Minimum Splash : : from (65% to )
Item: Return Hulk (5123)
  • Tactical Slots : : from ( to 1)
Item: Return Hulk Elite (5124)
  • Tactical Slots : : from ( to 1)
Item: Return Hulk Command (5125)
  • Tactical Slots : : from ( to 1)
Item: Return Scout C (5149)
  • Armor : : from (1,300 to 3,000)
  • Combat Speed : : from (27.00 to 20.00)
Processing : structuredata
Changes: Item: Draconian Defense Platform Level:1 (554)
  • Tactical Slots : : from ( to 1)
Processing : component_retrofit

See forum post  for the updated stats:  http://www.thedarkalliance.org/forum/threads/284-Component-Retrofit-and-Uranium-costs-update-March-2015

Processing : mapobjects
Changes: Item: player base (1)
  • **** Unknown key cloakefficiencymax : : from ( to 0.7000)
Item: Campaign Hunting the Nemesis (49)
  • **** Unknown key:capacitymult : : from (2 to 5)


Processing : xml_assets
New Records:
  • hull6031
  • news_1024
  • news_1025

Deleted Records:
  • news_1024()
Processing : strings
New Records:
  • Encounter 3 - Hot Spot (campaign_128_encounter_reavers_occupied_level_3_title)
  • Reaver Occupation (campaign_129_encounter_reavers_occupied_level_21_title)
  • Click the Campaign button and select "Activate". (hint_objective_activate_down_barrel_campaign)
  • Return to your Base to complete this task. (hint_objective_alert_base)
  • Join a Battle to complete this task. (hint_objective_alert_combat)
  • Go to the Map with a Fleet to complete this task. (hint_objective_alert_map)
  • Enter the Base Planner from the Command Center menu. (hint_objective_base_planner_button)
  • Select "Build" from the Command Center menu. (hint_objective_build_button)
  • Click the Campaign Nav Relay beside your Base and select "Start Combat". (hint_objective_complete_down_barrel_campaign)
  • LEARN MORE (news_1018_cta)
  • UPGRADE NOW! (news_1025_cta)
  • Uranium Prices Reduced (news_1025_main_title)
  • The Forsaken have revolutionized upgrading their component arsenal, reducing the Uranium and other resources for component retrofits. Visit the Retrofit Lab now to power up. (news_1025_message)
  • You've completed this objective. (objectives_hud_collect_description)
  • You've completed this objective. Return to your base to redeem your reward. (objectives_hud_complete_description)
  • #num# / #denom# (objectives_hud_task_progress)
  • Objectives (objectives_hud_title)
  • COMPLETE (objective_complete_celebrate_bottom)
  • OBJECTIVE (objective_complete_celebrate_top)
  • Congratulations (objective_complete_popup_header)
  • #count# Gold (objective_complete_prize_gold)
  • Reward (objective_complete_reward)
  • Rockets can help turn the tide of a losing ship battle. (objective_description_3_2_1_boom)
  • We must protect our base from invaders. (objective_description_base_defense)
  • Test your captain skills in this set of challenges. (objective_description_down_the_barrel)
  • The seas are friendlier with trustworthy allies. (objective_description_get_connected)
  • We need better ships, but need resources to build them. (objective_description_increase_production)
  • Marauders and Specials will enhance the power of your fleet. (objective_description_massive_destruction)
  • Upgrading our Outpost gives us access to better technology. (objective_description_outpost_advancement)
  • Ranged weapons are a powerful tool. (objective_description_rain_of_terror)
  • Ship Specials will give your fleet an extra edge in combat. (objective_description_respect_the_tech)
  • Begin rebuilding your fleet and reclaiming the waters around the base. (objective_description_skirmisher_dominance)
  • 3...2...1...BOOM (objective_name_3_2_1_boom)
  • BASE DEFENSE (objective_name_base_defense)
  • DOWN THE BARREL (objective_name_down_the_barrel)
  • GET CONNECTED (objective_name_get_connected)
  • INCREASE PRODUCTION (objective_name_increase_production)
  • MASSIVE DESTRUCTION (objective_name_massive_destruction)
  • OUTPOST ADVANCEMENT (objective_name_outpost_advancement)
  • RAIN OF TERROR (objective_name_rain_of_terror)
  • RESPECT THE TECH (objective_name_respect_the_tech)
  • SKIRMISHER DOMINANCE (objective_name_skirmisher_dominance)
  • Activate the Down the Barrel campaign. (objective_task_name_activate_down_barrel_campaign)
  • Arrange the walls with the Base Planner. (objective_task_name_arrange_walls_with_base_planner)
  • Build 2 Longships in the Shipyard (objective_task_name_build_2_longships)
  • Build 2 Marauders. (objective_task_name_build_2_marauders)
  • Build 2 Skirmishers (objective_task_name_build_2_skirmishers)
  • Build a Longship with a Rapier Missiles 1 (objective_task_name_build_longship_with_rapier_missiles_1)
  • Build a Rocket on the Launch Pad. (objective_task_name_build_rocket)
  • Build a Ship with Thrusters. (objective_task_name_build_ship_with_thrusters)
  • Build a Skirmisher with Iron II Armor in the Shipyard (objective_task_name_build_skirmisher_with_iron_ii_armor)
  • Collect the first prize pack of the Down the Barrel campaign. (objective_task_name_complete_down_barrel_campaign)
  • Attack and defeat 2 Cargo Fleets. (objective_task_name_defeat_2_draconinan_fleets)
  • Confirm your email at the Radio Tower. (objective_task_name_enter_email_at_radio_tower)
  • Join an Alliance. (objective_task_name_join_alliance)
  • Place 45 Terrain patches. (objective_task_name_place_45_terrain_patches)
  • Build an Advanced Lab. (objective_task_name_possess_1_advanced_lab)
  • Upgrade your Dock to Level 2. (objective_task_name_possess_1_dock_level_2)
  • Build a Launch Pad (objective_task_name_possess_1_launch_pad)
  • Upgrade the Naval Lab to Level 2 (objective_task_name_possess_1_naval_lab_level_2)
  • Upgrade the Outpost to Level 3. (objective_task_name_possess_1_outpost_level_3)
  • Own 1 Warehouse. (objective_task_name_possess_1_warehouse)
  • Upgrade the War Academy to Level 2 (objective_task_name_possess_1_war_academy_level_2)
  • Own 2 Metal Foundries. (objective_task_name_possess_2_metal_foundries)
  • Own 2 Oil Rigs. (objective_task_name_possess_2_oil_rigs)
  • Upgrade 2 Warehouses to Level 3. (objective_task_name_possess_2_warehouses_level_3)
  • Own 2 Wind Turbines. (objective_task_name_possess_2_wind_turbines)
  • Own 2 Zynthium Refineries. (objective_task_name_possess_2_zynthium_refineries)
  • Upgrade 3 Metal Foundries to Level 3. (objective_task_name_possess_3_metal_foundries_level_3)
  • Upgrade 3 Oil Rigs to Level 3. (objective_task_name_possess_3_oil_rigs_level_3)
  • Upgrade 3 Wind Turbines to Level 3. (objective_task_name_possess_3_wind_turbines_level_3)
  • Upgrade 3 Zynthim Refineries to Level 3. (objective_task_name_possess_3_zynthim_refineries_level_3)
  • Build 65 walls. (objective_task_name_possess_65_walls)
  • Build 3 additional Defensive Platforms. (objective_task_name_possess_6_defensive_platforms)
  • Own 6 Turrets. (objective_task_name_possess_6_turrets)
  • Research the Daisy Cutter in Weapons Lab (objective_task_name_research_daisy_cutter)
  • Research Iron II Armor in the Naval Lab (objective_task_name_research_iron_ii_armor)
  • Research the Longship in the Naval Lab (objective_task_name_research_longship)
  • Research the Maruder Hull in the Naval Lab. (objective_task_name_research_maruder_hull)
  • Research Rapier Missiles 1 in the Weapons Lab (objective_task_name_research_rapier_missiles_1)
  • Research the Skirmisher Hull in the Naval Lab (objective_task_name_research_skirmisher_hull)
  • Research Thrusters in the Advanced Lab. (objective_task_name_research_thrusters)
  • Apply a layout in the Base Planner. (objective_task_name_save_layout_in_base_planner)
  • Use a Rocket in battle. (objective_task_name_use_rocket_in_battle)
  • Win 2 battles with Longships (objective_task_name_win_2_battles_with_longships)
  • Win 2 battles with Marauders. (objective_task_name_win_2_battles_with_marauders)
  • Win 2 battles with Skirmishers (objective_task_name_win_2_battles_with_skirmishers)
  • Eliminate Reaver Fleets on the World Map. Warning Reaver Motherships present. (All Levels Available) (raid_unlockable_phase_1_complete)
  • Siege vessel for using throwers. Combine with Hellhounds to get an Alpha Strike when all five ships overload. (shipyard_hull_description_6030)

Deleted Records:
  • Encounter 3 - Horde Occupation(campaign_128_encounter_reavers_occupied_level_3_title)
  • Reave Occupation(campaign_129_encounter_reavers_occupied_level_21_title)
  • Eliminate Reaver Fleets on the World Map. (All Levels Available)(raid_unlockable_phase_1_complete)
  • Reaver siege vessel, specializing in using Magma Throwers. Contains an advanced overload module that builds upon itself when other Hellhounds are also overloaded, adding a fifth level that triggers an Alpha Strike weapon that damages and stuns nearby targets.(shipyard_hull_description_6030)


Monday, March 16, 2015

Migrations to the forums more and more.... Oh and retrofit changes a coming....

Please make sure you are visiting us on the forums.  Little by little we will be posting more there and less here.  For the near future we'll continue to double post, but some stuff may get missed here more and more.

This was hinted at, but we're seeing more indicators on retrofit changes.  See the following thread for more info:  http://www.thedarkalliance.org/forum/threads/279-Fair-warning-Save-Your-Uranium-Nuke

Saturday, March 14, 2015

Drac Base breakdown

Someone was complaining that drac bases were doing more damage.

Last time we did a break down:  http://bp-information.blogspot.com/2014/10/drac-base-fleet-breakdown.html

Only checked one, but looks the same to me (we've tweaked code a bit, but damage, specials, etc, on quick glance look the same).

So if people truly are taking more damage in drac bases, I'm not directly seeing it based on what was in the base (didn't look at ships, just glanced at turret weapons).

Building Data:
8x Draconian Lock Left Level:1
11x Draconian Lock Right Level:1
7x Draconian Wall TC Level:1
7x Draconian Wall TL Level:1
7x Draconian Wall TR Level:1
7x Draconian Wall LC Level:1
7x Draconian Wall RC Level:1
9x Draconian Energy Producer Level:1
7x Draconian Oil Producer Level:1
6x Draconian Hab Block 2 Level:1
18x Draconian Storage Level:1
7x Draconian Wall BR Level:1
7x Draconian Wall BL Level:1
7x Draconian Wall BC Level:1
7x Draconian Hab Block 4 Level:1
6x Draconian Zynthium Producer Level:1
7x Draconian Hab Block 1 Level:1
6x Draconian Hab Block 3 Level:1
7x Draconian Metal Producer Level:1
2x Draconian Fleet Command Level:1
1x Draconian Base Command Level:1

18x Draconian Quad Defense Platform Level:1
39x Draconian Quad Defense Platform Level:1
19x Draconian Quad Defense Platform Level:1
14x Draconian Defense Platform Level:1
20x Draconian Defense Platform Level:1
4x Draconian Defense Platform Level:1
3x Draconian Defense Platform Level:1
Total Resources: 0 Total Building HP: 0

Fleet Data:
2x Quad Platform (HP: 1,000/1,750)
10x Torpedo Platform (HP: 5,669/5,669)
2x Missile Cruiser (HP: 12,858/12,858)
4x Strike Cruiser (HP: 12,968/12,968)
2x Battlecruiser (HP: 12,154/12,154)
7x Juggernaut (HP: 26,061/26,061)
5x Dreadnought X (HP: 21,107/21,107)
1x Interdictor (HP: 13,203/13,203)
1x Interdictor (HP: 13,203/13,203)
2x Nemesis (HP: 43,543/43,543)
1x Interdictor (HP: 13,203/13,203)
1x Interdictor (HP: 13,203/13,203)
Total HP : 588,446/589,946

Thursday, March 12, 2015

Apocalypse Fleet Breakdown

2015-03-12 18:30 MST - initial post
2015-03-12 19:00 MST - Siege 2 added
2015-03-12 22:30 MST - 75 added
2015-03-13 09:00 MST - Siege 3 added
2015-03-13 22:30 MST - Siege 5 added
2015-03-13 23:00 MST - Siege 4 added
2015-03-14 09:30 MST - Variant 2 of 43 added.

Discuss/vent/etc here:  http://www.thedarkalliance.org/forum/threads/272-Apocalypse-raid-discussion

25


Fleet Data:
2x Return Scout (HP: 45,000/45,000)
1x Return Hades (HP: 50,000/50,000)
Total HP : 140,000/140,000

41


Fleet Data:
4x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
1x Return Hades B (HP: 12,397/12,397)
  • Specials: [1x Speed System II, 1x Enhanced Warhead 3 ]
  • Weapons: [5x Return Torrent 1 (0-95)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 28
  • Map Speed: 33.25
  • Turn Speed: 28.8
  • Accuracy: -10%
  • Evade: 6%
  • Ballistic Defense: 10%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 30%
  • Concussive Defense: 25%
  • Penetrating Reload: -50%
  • Weight: 2224/10000
Total HP : 60,397/60,397

43 - Variant 1 (extra ship)


Fleet Data:
2x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 110%
  • Weight: 564/
1x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
2x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 60%
  • Weight: 564/
1x Return Scout B (HP: 24,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
1x Return Hulk B (HP: 24,000/24,000)
  • Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
  • Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 28.8
  • Map Speed: 45
  • Turn Speed: 10
  • Evade: -10%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 50%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Mortar Reload: -50%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Weight: 2991/30000
Total HP : 72,000/60,000

43 - Variant 2

Fleet Data: 2x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 110%
  • Weight: 564/
2x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
2x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 60%
  • Weight: 564/
1x Return Hulk B (HP: 24,000/24,000)
  • Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
  • Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 28.8
  • Map Speed: 45
  • Turn Speed: 10
  • Evade: -10%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 50%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Mortar Reload: -50%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Weight: 2991/30000
Total HP : 60,000/60,000

45


Fleet Data:
1x Return Hades B (HP: 12,397/12,397)
  • Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
  • Weapons: [5x Return Torrent 1 (0-118.75)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 32
  • Map Speed: 37.5
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 30%
  • Concussive Defense: 25%
  • Penetrating Reload: -50%
  • Weight: 2363/10000
1x Return Hades B (HP: 15,397/12,397)
  • Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
  • Weapons: [5x Return Torrent 1 (0-118.75)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 32
  • Map Speed: 37.5
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 30%
  • Concussive Defense: 25%
  • Penetrating Reload: -50%
  • Weight: 2363/10000
1x Return Sapper B (HP: 18,397/18,397)
2x Return Scout B (HP: 18,397/18,397)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2722/8000
1x Return Scout B (HP: 30,397/18,397)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2722/8000
Total HP : 113,382/98,382

47


Fleet Data:
4x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 110%
  • Weight: 564/
3x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x Countermeasure Equipment III]
  • Weapons: [3x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50), 1x Return Thrower Hellhound (0-87), 2x Hailstorm Anti-Mortar C (0-42)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Anti-Missile Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 80%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 25%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 1787/7996
1x Return Scout (HP: 60,000/45,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 64
  • Map Speed: 60
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 110%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1622/8000
1x Return Scout (HP: 45,000/45,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 64
  • Map Speed: 60
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 110%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1622/8000
Total HP : 312,000/297,000

75


Fleet Data:
2x Return Hulk (HP: 90,000/90,000)
  • Specials: []
  • Weapons: [2x Return Thrower Hulk (0-95), 4x Return Countermeasure (0-100), 4x Return Mortar 3 (20-80), 3x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 20
  • Map Speed: 30
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 84%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Mortar Reload: 0%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Weight: 6096/30000
3x Return Sapper (HP: 65,000/65,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Disruptor Rocket (0-90), 2x Return Rocket 1 (0-80), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 0
  • Combat Speed: 30
  • Map Speed: 35
  • Turn Speed: 8
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Rocket Reload: 0%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2224/16000
2x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2822/8000
1x Return Nav Relay Mothership (HP: 700,000/700,000)
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2822/8000
Total HP : 1,225,000/1,210,000

Elite


Building Data:
15x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Drac Rocket (0-72)]
  • Reload: 1.0000s
  • Salvo: 1
  • Weapon Type: explosive
  • Radioactive Damage: 71.05
  • Damage: 406
  • Accuracy: 100%

11x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Reaver Bypass Javelin (60-250)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Radioactive Damage: 63
  • Damage: 360
  • Accuracy: 100%

6x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Apocalypse Mortar NPC (65-160)]
  • Reload: 15.0000s
  • Salvo: 4
  • Weapon Type: explosive
  • Radioactive Damage: 750
  • Damage: 6000
  • Accuracy: 100%

4x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Napalm Missile (80-230)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Radioactive Damage: 0
  • Damage: 0
  • Accuracy: 100%


Total Resources: 0
Total Building HP: 2,340,000

Fleet Data:
4x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x Unstable Core 2]
  • Weapons: [3x Return Thrower Hellhound (0-87), 1x Return Depth Charge 1 (0-50), 2x Return Rocket 1 (0-80)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 48
  • Map Speed: 26.6
  • Turn Speed: 14
  • Accuracy: -15%
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 75%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 25%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 1331/7996
4x Return Hulk (HP: 90,000/90,000)
Total HP : 620,000/620,000

Siege 1


Fleet Data:
4x Return Hades (HP: 50,000/50,000)
  • Specials: []
  • Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 2380/10000
3x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
1x Return Hulk (HP: 90,000/90,000)
Total HP : 425,000/425,000

Siege 2


Fleet Data:
4x Return Hellhound (HP: 65,000/65,000)
3x Return Sapper (HP: 65,000/65,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 3x Return Depth Charge 2 (0-35), 2x Return Disruptor Rocket (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 0
  • Combat Speed: 30
  • Map Speed: 35
  • Turn Speed: 8
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Rocket Reload: 0%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2628/16000
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
Total HP : 560,000/545,000

Siege 3


Fleet Data:
2x Return Scout (HP: 45,000/45,000)
3x Return Hellhound (HP: 65,000/65,000)
1x Return Hulk (HP: 115,000/90,000)
2x Return Sapper (HP: 65,000/65,000)
Total HP : 530,000/505,000

Siege 4

Fleet Data:
5x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
2x Return Hades (HP: 50,000/50,000)
  • Specials: []
  • Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 2380/10000
Total HP : 385,000/370,000

Siege 5

Building Data:
12x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Drac Rocket (0-72)] 
  • Reload: 1.0000s 
  • Salvo: 1 
  • Weapon Type: explosive 
  • Radioactive Damage: 71.05 
  • Damage: 406 
  • Accuracy: 100% 

6x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Reaver Bypass Javelin (60-250)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Radioactive Damage: 63 
  • Damage: 360 
  • Accuracy: 100% 

4x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Napalm Missile (80-230)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: penetrating 
  • Radioactive Damage: 0 
  • Damage: 0 
  • Accuracy: 100% 

1x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Apocalypse Mortar NPC (65-160)] 
  • Reload: 15.0000s 
  • Salvo: 4 
  • Weapon Type: explosive 
  • Radioactive Damage: 750 
  • Damage: 6000 
  • Accuracy: 100% 


Total Resources: 55,591,184
Total Building HP: 1,495,000

Fleet Data:
2x Return Hulk (HP: 90,000/90,000)
Total HP : 180,000/180,000