Showing posts with label leak. Show all posts
Showing posts with label leak. Show all posts

Monday, January 12, 2015

Who's up for some Hot R10 Action

Ooooh yeah.  These actually look good! :)







Saturday, December 27, 2014

Sneak Peak

Rumor has it we will be seeing some more R10 hulls in the near future..

Few of the ones suggested:

  • Barracuda  
  • Spectre
  • Missile Cruiser X
  • Strike Cruiser X
  • Thresher
  • Stingray

Tuesday, December 2, 2014

Cryonic Depth Charge PRELIM DATA

Looks like this item may cause a cryo field on explosion of the ships being attacked..  Rough guess this info was leaked to me,  so stats could change prior to official launch.


Item Name: Cryonic Depth Charge (draconian)
  • Lab Level Required : 1
  • Reload : 0.8
  • Oil : 27255422
  • Energy : 24529880
  • Metal : 26437759
  • Zynthium : 25347542
  • Build Time : 3d 2h 15m (With Officer 2d 18h 49m 30s)
  • Hits Walls : Yes
  • Mounts on : ship
  • Component Retrofit Group : depth_charges
  • Weight : 860
  • Type : explosive
  • Range : 70
  • UI Filter Type : depthcharge
  • Damage : 270
  • Admin : Yes
  • Level/Retrofit Level : 4
  • Faction : draconian
  • Weapon slot Type : Surface
  • Wall Damage Bonus : 140%
  • Type : Weapon
  • Category : blueprint
  • Building Damage Bonus : 140%
  • Salvo : 1
  • Accuracy : 100%
  • Weapon Type : depthcharge
  • Vertical Speed(raw) : -65.0000
  • Projectile Speed(raw) : 110
  • Armor : 400
  • Minimum Splash : 40%
  • Splash : 18
  • **** Unknown key:acceltime : 1
  • Spread : 60
  • Penetrative Defense : 5%
  • Explosive Defense bonus : 5%
  • Ballistic Defense Bonus : 5%
  • Radiological Damage Bonus : 25%
  • **** Unknown key:deathweapontime : 2000
  • Death Weapon: Item Name: D104 Endothermic Reaction (draconian)
    • Lab Level Required : 1
    • Reload : 10.0
    • Oil : 60642868
    • Energy : 57004296
    • Metal : 58823582
    • Zynthium : 55185010
    • Build Time : 5d 22h 11m 12s (With Officer 5d 7h 58m 4s)
    • Mounts on : ship
    • Type : radioactive
    • Range : 60
    • Damage : 4296
    • Admin : Yes
    • Level/Retrofit Level : 1
    • Faction : draconian
    • Wall Damage Bonus : 100%
    • Type : Weapon
    • Category : npc
    • Building Damage Bonus : 250%
    • Salvo : 1
    • Accuracy : 100%
    • Vertical Speed(raw) : -170.0000
    • Projectile Speed(raw) : 42
    • Minimum Splash : 60%
    • Splash : 20
    • Submerged Splash Damage : 50%
    • Region Duration(Region details below) : 8 Seconds

Monday, October 20, 2014

Preliminary Enforcer & Lightning Carrier Retrofit Stats

Here are the preliminary retrofit stats we expect to be released this week..   The person providing the data said these are preliminary and may change. Enforcer is a heavy cost, R5 being 155,958 uranium by itself.    Lightning Carrier is much more reasonably priced (in comparison)

Lightning Carrier

Retrofit Stats: Item: Lightning Carrier - R1
  • Research Oil : from ( to 34,492,500)
  • Research Energy : from ( to 31,043,250)
  • Research Metal : from ( to 28,697,760)
  • Research Zynthium : from ( to 35,872,200)
  • Retrofit Uranium : from ( to 3,621)
  • **** Unknown key:fixedCost : from (2400 to )
  • UI Filter Type : from (openwater, uav to )
  • Category : from (blueprint to retrofit)
  • Salvage : from (721,425t to 1,721,425t)
  • Add Research time per owned component : from ( to 1h (With Officer 54m))
  • Base Time to Retrofit : from ( to 1d (With Officer 21h 36m))
Item: Lightning Carrier - R2
  • Lab Level Required : from (1 to 2)
  • Research Oil : from (34,492,500 to 68,985,000)
  • Research Energy : from (31,043,250 to 62,086,500)
  • Research Metal : from (28,697,760 to 57,395,520)
  • Research Zynthium : from (35,872,200 to 71,744,400)
  • Retrofit Uranium : from (3,621 to 7,868)
  • Level/Retrofit Level : from (1 to 2)
  • Turn Speed : from (20 to 30)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 1d 15h 7m 12s (With Officer 1d 11h 12m 28s))
Item: Lightning Carrier - R3
  • Lab Level Required : from (2 to 3)
  • Research Oil : from (68,985,000 to 103,477,500)
  • Research Energy : from (62,086,500 to 93,129,750)
  • Research Metal : from (57,395,520 to 86,093,280)
  • Research Zynthium : from (71,744,400 to 107,616,600)
  • Retrofit Uranium : from (7,868 to 17,098)
  • Level/Retrofit Level : from (2 to 3)
  • Ballistic Range Bonus : from (10% to 20%)
  • Ballistic Reload Bonus : from (30% to 60%)
  • Base Time to Retrofit : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 2d 15h 45m 56s (With Officer 2d 9h 23m 20s))
Item: Lightning Carrier - R4
  • Lab Level Required : from (3 to 4)
  • Research Oil : from (103,477,500 to 137,970,000)
  • Research Energy : from (93,129,750 to 124,173,000)
  • Research Metal : from (86,093,280 to 114,791,040)
  • Research Zynthium : from (107,616,600 to 143,488,800)
  • Retrofit Uranium : from (17,098 to 37,154)
  • Level/Retrofit Level : from (3 to 4)
  • UAV Damage Bonus : from (20% to 40%)
  • Base Time to Retrofit : from (2d 15h 45m 56s (With Officer 2d 9h 23m 20s) to 4d 7h 56m 17s (With Officer 3d 21h 32m 39s))
Item: Lightning Carrier - R5
  • Lab Level Required : from (4 to 5)
  • Research Oil : from (137,970,000 to 172,462,500)
  • Research Energy : from (124,173,000 to 155,216,250)
  • Research Metal : from (114,791,040 to 143,488,800)
  • Research Zynthium : from (143,488,800 to 179,361,000)
  • Retrofit Uranium : from (37,154 to 80,736)
  • Level/Retrofit Level : from (4 to 5)
  • Evade Bonus : from (-10% to 20%)
  • Base Time to Retrofit : from (4d 7h 56m 17s (With Officer 3d 21h 32m 39s) to 7d 1h 25m 8s (With Officer 6d 8h 28m 37s))



Enforcer
Retrofit Stats: Item: Enforcer - R1
  • Research Oil : from ( to 37,583,821)
  • Research Energy : from ( to 32,683,868)
  • Research Metal : from ( to 35,385,825)
  • Research Zynthium : from ( to 33,582,868)
  • Retrofit Uranium : from ( to 13,785)
  • Category : from (blueprint to retrofit)
  • Turn Speed : from (5 to 8)
  • Add Research time per owned component : from ( to 1h (With Officer 54m))
  • Base Time to Retrofit : from ( to 1d (With Officer 21h 36m))
Item: Enforcer - R2
  • Lab Level Required : from (1 to 2)
  • Research Oil : from (37,583,821 to 75,167,642)
  • Research Energy : from (32,683,868 to 65,367,736)
  • Research Metal : from (35,385,825 to 70,771,650)
  • Research Zynthium : from (33,582,868 to 67,165,736)
  • Retrofit Uranium : from (13,785 to 25,282)
  • Level/Retrofit Level : from (1 to 2)
  • Evade Bonus : from ( to 10%)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 1d 16h 48m (With Officer 1d 12h 43m 12s))
Item: Enforcer - R3
  • Lab Level Required : from (2 to 3)
  • Research Oil : from (75,167,642 to 112,751,463)
  • Research Energy : from (65,367,736 to 98,051,604)
  • Research Metal : from (70,771,650 to 106,157,475)
  • Research Zynthium : from (67,165,736 to 100,748,604)
  • Retrofit Uranium : from (25,282 to 46,367)
  • Level/Retrofit Level : from (2 to 3)
  • Penetrative Defense : from (35% to 50%)
  • Base Time to Retrofit : from (1d 16h 48m (With Officer 1d 12h 43m 12s) to 2d 21h 21m 36s (With Officer 2d 14h 25m 26s))
Item: Enforcer - R4
  • Lab Level Required : from (3 to 4)
  • Research Oil : from (112,751,463 to 150,335,284)
  • Research Energy : from (98,051,604 to 130,735,472)
  • Research Metal : from (106,157,475 to 141,543,300)
  • Research Zynthium : from (100,748,604 to 134,331,472)
  • Retrofit Uranium : from (46,367 to 85,037)
  • Level/Retrofit Level : from (3 to 4)
  • Base Time to Retrofit : from (2d 21h 21m 36s (With Officer 2d 14h 25m 26s) to 4d 21h 54m 43s (With Officer 4d 10h 7m 14s))
  • Anti-Mortar Accuracy Bonus : from ( to 30%)
  • Anti Mortar Reload Bonus : from ( to 50%)
Item: Enforcer - R5
  • Lab Level Required : from (4 to 5)
  • Research Oil : from (150,335,284 to 187,919,105)
  • Research Energy : from (130,735,472 to 163,419,340)
  • Research Metal : from (141,543,300 to 176,929,125)
  • Research Zynthium : from (134,331,472 to 167,914,340)
  • Retrofit Uranium : from (85,037 to 155,958)
  • Level/Retrofit Level : from (4 to 5)
  • Combat Speed : from (3.0000 to 5.0000)
  • Radiological Reload Bonus : from (100% to 120%)
  • Base Time to Retrofit : from (4d 21h 54m 43s (With Officer 4d 10h 7m 14s) to 8d 8h 27m 1s (With Officer 7d 12h 24m 18s))

Monday, October 6, 2014

New Tech: Anti-UAV Flak Gun and other goodies..

Well... I debated posting this as it is more "unofficial" than what we normally do... but it is from a reliable source..

Here are the current stats for the new Anti UAV Flac gun,   the timing seems suspect and I imagine build times and cost will be increased prior to final release.  We shall see however.

The UAV Splash bonus is not clear what it means at this point.. It could be either a bonus to UAV damage,   or a bonus for the anti-uav splash..



Other changes coming:

  • Seems like there may be a new anti-mortar/UAV special coming too at some point...
  • some other stuff i'll save for later.. :)



Item Name: Anti-UAV Flak Gun I (forsaken)
  • salvo: 4.0
  • Mounts on: ship
  • reload: 4.0
  • weight: 120.0
  • type: antipenetrating
  • Oil: 150,000
  • Energy: 120,000
  • Metal: 120,000
  • Zynthium: 300,000
  • Build Time:  2h 21m 40s (With Officer  2h 7m 30s)
  • Retrofit Group: countermeasure_weapons
  • Range: 40
  • Weapon slot Type: Surface
  • Retrofit Lvl:1
  • Type: Weapon
  • Accuracy: 50%
  • Salvo Reload: 0
  • Splash: 10
  • spread: 45.0
  • Countermeasure Against: UAV Missile
  • UAV Splash Bonus: 3.5% best guess?

Item Name: Anti-UAV Flak Gun II (forsaken)
  • salvo: 6.0
  • Mounts on: ship
  • reload: 4.0
  • weight: 240.0
  • type: antipenetrating
  • Oil: 450,000
  • Energy: 360,000
  • Metal: 360,000
  • Zynthium: 900,000
  • Build Time:  4h 43m 20s (With Officer  4h 15m)
  • Retrofit Group: countermeasure_weapons
  • Range: 40
  • Weapon slot Type: Surface
  • Retrofit Lvl:2
  • Type: Weapon
  • Accuracy: 50%
  • Salvo Reload: 0
  • Splash: 10
  • spread: 45.0
  • Countermeasure Against: UAV Missile
  • UAV Splash Bonus: 4.0% best guess?



Item Name: Anti-UAV Flak Gun III (forsaken)
  • salvo: 8.0
  • Mounts on: ship
  • reload: 4.0
  • weight: 480.0
  • type: antipenetrating
  • Oil: 1,350,000
  • Energy: 1,080,000
  • Metal: 1,080,000
  • Zynthium: 2,700,000
  • Build Time:  9h 26m 40s (With Officer  8h 30m)
  • Retrofit Group: countermeasure_weapons
  • Range: 40
  • Weapon slot Type: Surface
  • Retrofit Lvl:3
  • Type: Weapon
  • Accuracy: 50%
  • Salvo Reload: 0
  • Splash: 15
  • spread: 35.0
  • Countermeasure Against: UAV Missile
  • UAV Splash Bonus: 4.5% best guess?


Wednesday, October 1, 2014

Upcoming Weapon..

From the numbering this appears to be a ship-based weapon.. No stats at this time. 3 Separate weapon levels (images are small->large)

 Time will tell what this actually is...