Tuesday, April 28, 2015

28 April Update

Boring update this week....
will get more info on the skins asap...


Processing : blueprints
Changes: Item: Pyroclastic Turret (5163)
  • Name : : from (Pyroclastic Turret to Pyroclastic Turret NPC)
  • Admin : : from (Yes to )
  • Category : : from (blueprint to npc)
Item: Grimshine's Wrath (6028)
  • Blueprint Capacity(max # owned) : : from (1 to 4)
Processing : mapobjects
Changes: Item: World Map Event Base Target (50)
  • **** Unknown key rewardids : : from ( to 1)
Processing : skins
New Records:
  • Grimshine's Wrath Skin (10016028)
  • Warbird Carrier Skin (10016029)
  • Hammerhead Hull A R5 (11052001)
  • Hammerhead Hull B R5 (11052002)
  • Sea Scorpion A R5 (11052003)
  • Barracuda R5 (11052004)
  • Goliath - R5 (11052005)
  • Spectre - R5 (11052006)
  • Super Fortress - R5 (11052007)
  • Battle Barge A R5 (11052008)
  • Leviathan A R5 (11052009)
  • Floating Fortress A R5 (11052010)
  • Hurricane - R5 (11052011)
  • Triton - R5 (11052015)
  • Thresher - R5 (11052016)
  • Mercury - R5 (11052017)
  • Stringray - R5 (11052018)
  • Mauler - R5 (11052022)
  • Rampart - R5 (11052023)
  • Mako - R5 (11052027)
  • Vanguard - R5 (11052028)
  • Sawfish - R5 (11052029)
  • Vindicator - R5 (11052030)
  • Atlas Carrier - R5 (11052031)
  • Lightning Carrier - R5 (11052032)
  • Battlecruiser - R5 (11054050)
  • Battlecruiser X - R5 (11054051)
  • Battleship - R5 (11054060)
  • Juggernaut - R5 (11054062)
  • Juggernaut X - R5 (11054063)
  • Strike Cruiser - R5 (11054065)
  • Missile Cruiser - R5 (11054066)
  • Missile Cruiser X - R5 (11054067)
  • Interdictor - R5 (11054068)
  • Dreadnought - R5 (11054070)
  • Dreadnought X - R5 (11054071)
  • Strike Cruiser X - R5 (11054072)
  • Guardian - R5 (11054073)
  • Reaper - R5 (11054075)
  • Nuclear Cruiser - R5 (11054076)
  • Enforcer - R5 (11054080)
  • Nighthawk - R5 (11054082)
  • Kodiak - R5 (11054083)
  • Interceptor V2-H - R5 (11054086)
  • Interceptor V2-C - R5 (11054089)
  • Hellstrike - R5 (11055102)
  • Berserker - R5 (11055113)
  • Barracuda R10 (11102004)
  • Goliath - R10 (11102005)
  • Spectre - R10 (11102006)
  • Thresher - R10 (11102016)
  • Mercury - R10 (11102017)
  • Stringray - R10 (11102018)
  • Vindicator - R10 (11102030)
  • Battlecruiser - R10 (11104050)
  • Missile Cruiser X - R10 (11104067)
  • Dreadnought - R10 (11104070)
  • Strike Cruiser X - R10 (11104072)
  • Guardian - R10 (11104073)
  • Reaper - R10 (11104075)
  • Nuclear Cruiser - R10 (11104076)
  • Hellstrike - R10 (11105102)

Processing : xml_assets
New Records:
  • 5102_prize /prizes/5102.png
  • news_1037 /popups/whatsnew/news_1037.png

Processing : strings
New Records:
  • Achieve first place in the April Forsaken Arena Tournament as a Captain or higher. (badge_description_pvp_arena_apr_2015_reward)
  • Lord of the Arena (badge_title_pvp_arena_apr_2015_reward)
  • A model for the Atlas Carrier. (component_description_skin_10012031)
  • A model for the Nuclear Cruiser. (component_description_skin_10014076)
  • A model for the Nighthawk. (component_description_skin_10014082)
  • A model for the Interceptor V2-H. (component_description_skin_10014086)
  • A model for the Mastodon. (component_description_skin_10014088)
  • Utilizing unstable technology this ship runs brighter than most. (component_description_skin_10016028)
  • A select color choice of Harlock after his first successful battle with the Draconians. (component_description_skin_10016029)
  • A model for the Monarch. (component_description_skin_10016031)
  • The level 5 retrofit ship model. (component_description_skin_11052001)
  • The level 5 retrofit ship model. (component_description_skin_11052002)
  • The level 5 retrofit ship model. (component_description_skin_11052003)
  • The level 5 retrofit ship model. (component_description_skin_11052004)
  • The level 5 retrofit ship model. (component_description_skin_11052005)
  • The level 5 retrofit ship model. (component_description_skin_11052006)
  • The level 5 retrofit ship model. (component_description_skin_11052007)
  • The level 5 retrofit ship model. (component_description_skin_11052008)
  • The level 5 retrofit ship model. (component_description_skin_11052009)
  • The level 5 retrofit ship model. (component_description_skin_11052010)
  • The level 5 retrofit ship model. (component_description_skin_11052011)
  • The level 5 retrofit ship model. (component_description_skin_11052015)
  • The level 5 retrofit ship model. (component_description_skin_11052016)
  • The level 5 retrofit ship model. (component_description_skin_11052017)
  • The level 5 retrofit ship model. (component_description_skin_11052018)
  • The level 5 retrofit ship model. (component_description_skin_11052022)
  • The level 5 retrofit ship model. (component_description_skin_11052023)
  • The level 5 retrofit ship model. (component_description_skin_11052027)
  • The level 5 retrofit ship model. (component_description_skin_11052028)
  • The level 5 retrofit ship model. (component_description_skin_11052029)
  • The level 5 retrofit ship model. (component_description_skin_11052030)
  • The level 5 retrofit ship model. (component_description_skin_11052031)
  • The level 5 retrofit ship model. (component_description_skin_11052032)
  • The level 5 retrofit ship model. (component_description_skin_11054050)
  • The level 5 retrofit ship model. (component_description_skin_11054051)
  • The level 5 retrofit ship model. (component_description_skin_11054060)
  • The level 5 retrofit ship model. (component_description_skin_11054062)
  • The level 5 retrofit ship model. (component_description_skin_11054063)
  • The level 5 retrofit ship model. (component_description_skin_11054065)
  • The level 5 retrofit ship model. (component_description_skin_11054066)
  • The level 5 retrofit ship model. (component_description_skin_11054067)
  • The level 5 retrofit ship model. (component_description_skin_11054068)
  • The level 5 retrofit ship model. (component_description_skin_11054070)
  • The level 5 retrofit ship model. (component_description_skin_11054071)
  • The level 5 retrofit ship model. (component_description_skin_11054072)
  • The level 5 retrofit ship model. (component_description_skin_11054073)
  • The level 5 retrofit ship model. (component_description_skin_11054075)
  • The level 5 retrofit ship model. (component_description_skin_11054076)
  • The level 5 retrofit ship model. (component_description_skin_11054080)
  • The level 5 retrofit ship model. (component_description_skin_11054082)
  • The level 5 retrofit ship model. (component_description_skin_11054083)
  • The level 5 retrofit ship model. (component_description_skin_11054086)
  • The level 5 retrofit ship model. (component_description_skin_11054089)
  • The level 5 retrofit ship model. (component_description_skin_11055102)
  • The level 5 retrofit ship model. (component_description_skin_11055113)
  • The level 10 retrofit ship model. (component_description_skin_11102004)
  • The level 10 retrofit ship model. (component_description_skin_11102005)
  • The level 10 retrofit ship model. (component_description_skin_11102006)
  • The level 10 retrofit ship model. (component_description_skin_11102016)
  • The level 10 retrofit ship model. (component_description_skin_11102017)
  • The level 10 retrofit ship model. (component_description_skin_11102018)
  • The level 10 retrofit ship model. (component_description_skin_11102030)
  • The level 10 retrofit ship model. (component_description_skin_11104050)
  • The level 10 retrofit ship model. (component_description_skin_11104067)
  • The level 10 retrofit ship model. (component_description_skin_11104070)
  • The level 10 retrofit ship model. (component_description_skin_11104072)
  • The level 10 retrofit ship model. (component_description_skin_11104073)
  • The level 10 retrofit ship model. (component_description_skin_11104075)
  • The level 10 retrofit ship model. (component_description_skin_11104076)
  • The level 10 retrofit ship model. (component_description_skin_11105102)
  • Model (datastores_ioshipcomponent_skin)
  • Total Uranium Pot:#uranium# (matchmaking_leaderboard_totaluranium_tooltip)
  • If you want to read more about the Forsaken Arena, click here. (matchmaking_overview_forumlink)
  • ACHIEVEMENT (matchmaking_prizes_achievement_generic)
  • #prize1# + #prize2# + #prize3# (matchmaking_prizes_three_prizes)
  • Only players who have completed their placement matches and earned a combat rating can participate in the tournament. Placement matches are disabled during the Tournament. Come back after the tournament is over to finish your placement matches to earn a combat rating. (matchmaking_unavailable_tournament)
  • PLAY NOW (news_1036_cta)
  • Rogue Weekend (news_1036_main_title)
  • This whole week you'll have the chance to fight the Midnight Marauders, Irradiated Cutthroats, and Fearless Blitzers to win their allegiance! Additionally, defeating a fourth challenge will grant you the Grease Monkeys for half-time repairs! Use these Rogue Crews to power up our fleets and fight BIG. (news_1036_message)
  • LEARN MORE (news_1037_cta)
  • Introducing Ship Models! (news_1037_main_title)
  • Captains! Ship models are a new way to customize the look of your fleets. In addition to new models, the R5 and R10 visuals on hulls are converted to models, so you can choose how your retrofitted hull looks like. Be sure to play the Forsaken Arena Tournament this weekend to collect new models! (news_1037_message)
  • Cannot send gift: friends permission denied. (premium_gift_permission_fail)
  • Select Model (shipyard_designerpopup_button_select_skin)
  • MODEL SLOT (shipyard_designerpopup_slot_tooltip_header_skin)
  • Model
    #index# (shipyard_inventorypopup_skinslabel)
  • The ship's default model. (skin_default_description)
  • Default Model (skin_default_name)
  • UPDATE (skin_prize_equip_button)
  • NEW SHIP MODEL! (skin_prize_title)
  • EQUIP (skin_selector_equip_button)
  • MODELS (skin_selector_header)
  • MODEL SELECTOR (skin_selector_title)
  • FIND POSITION (tournament_find_leaderboard_position)
  • Captain Zoe Vasquez is on a search for the top officers of the Forsaken Alliance. You must have played your placement matches and acquired a Combat Rating to be eligible. Tournament will end on #date#. Points determine rank. Deal more damage to earn points and climb the leaderboard!

    Combat Rating determines the value of the prizes you compete for - try to increase your Rating before the Tournament begins. Winners will earn glory and the rights to top prizes and boatloads of Uranium.

    Free tournament match each day! 100% free repair on the first arena match you play each day. (tournament_leadin_description)
  • PRIZES (tournament_prizelist_button)
  • TOURNAMENT PRIZES (tournament_prizelist_title)
  • And as an added bonus, if you upgrade all levels of a hull, the ship will receive a slick new model showing your fleets outrank all others on the seas. (tuvi_retrofit_lab7)

Deleted Records:
  • If you want to read more about the Forsaken Arena, click here.(matchmaking_overview_forumlink)
  • The Forsaken Arena is now disabled due to an active Arena Tournament.(matchmaking_unavailable_tournament)
  • FB USER PERMISSIONS FAIL MESSAGE(premium_gift_permission_fail)
  • Captain Zoe Vasquez is on a search for the top officers of the Forsaken Alliance. You must have played your placement matches and acquired a Combat Rating to be eligible. Tournament will end on March 30th at 1:00 PM PST. Points determine rank. Deal more damage to earn points and climb the leaderboard!

    Combat Rating determines the value of the prizes you compete for - try to increase your Rating before the Tournament begins. Winners will earn glory and the rights to top prizes and boatloads of Uranium.

    Free tournament match each day! 100% free repair on the first arena match you play each day.(tournament_leadin_description)
  • And as an added bonus, if you upgrade all levels of a hull, the ship will receive a slick new paint job showing your fleets outrank all others on the seas.(tuvi_retrofit_lab7)
Processing : sharedstrings
New Records:
  • Atlas Carrier Model (component_name_skin_10012031)
  • Nuclear Cruiser Model (component_name_skin_10014076)
  • Nighthawk Model (component_name_skin_10014082)
  • Interceptor V2-H Model (component_name_skin_10014086)
  • Mastodon Model (component_name_skin_10014088)
  • Volcanic (component_name_skin_10016028)
  • Victory (component_name_skin_10016029)
  • Monarch Model (component_name_skin_10016031)
  • R5 Model (component_name_skin_11052001)
  • R5 Model (component_name_skin_11052002)
  • R5 Model (component_name_skin_11052003)
  • R5 Model (component_name_skin_11052004)
  • R5 Model (component_name_skin_11052005)
  • R5 Model (component_name_skin_11052006)
  • R5 Model (component_name_skin_11052007)
  • R5 Model (component_name_skin_11052008)
  • R5 Model (component_name_skin_11052009)
  • R5 Model (component_name_skin_11052010)
  • R5 Model (component_name_skin_11052011)
  • R5 Model (component_name_skin_11052015)
  • R5 Model (component_name_skin_11052016)
  • R5 Model (component_name_skin_11052017)
  • R5 Model (component_name_skin_11052018)
  • R5 Model (component_name_skin_11052022)
  • R5 Model (component_name_skin_11052023)
  • R5 Model (component_name_skin_11052027)
  • R5 Model (component_name_skin_11052028)
  • R5 Model (component_name_skin_11052029)
  • R5 Model (component_name_skin_11052030)
  • R5 Model (component_name_skin_11052031)
  • R5 Model (component_name_skin_11052032)
  • R5 Model (component_name_skin_11054050)
  • R5 Model (component_name_skin_11054051)
  • R5 Model (component_name_skin_11054060)
  • R5 Model (component_name_skin_11054062)
  • R5 Model (component_name_skin_11054063)
  • R5 Model (component_name_skin_11054065)
  • R5 Model (component_name_skin_11054066)
  • R5 Model (component_name_skin_11054067)
  • R5 Model (component_name_skin_11054068)
  • R5 Model (component_name_skin_11054070)
  • R5 Model (component_name_skin_11054071)
  • R5 Model (component_name_skin_11054072)
  • R5 Model (component_name_skin_11054073)
  • R5 Model (component_name_skin_11054075)
  • R5 Model (component_name_skin_11054076)
  • R5 Model (component_name_skin_11054080)
  • R5 Model (component_name_skin_11054082)
  • R5 Model (component_name_skin_11054083)
  • R5 Model (component_name_skin_11054086)
  • R5 Model (component_name_skin_11054089)
  • R5 Model (component_name_skin_11055102)
  • R5 Model (component_name_skin_11055113)
  • R10 Model (component_name_skin_11102004)
  • R10 Model (component_name_skin_11102005)
  • R10 Model (component_name_skin_11102006)
  • R10 Model (component_name_skin_11102016)
  • R10 Model (component_name_skin_11102017)
  • R10 Model (component_name_skin_11102018)
  • R10 Model (component_name_skin_11102030)
  • R10 Model (component_name_skin_11104050)
  • R10 Model (component_name_skin_11104067)
  • R10 Model (component_name_skin_11104070)
  • R10 Model (component_name_skin_11104072)
  • R10 Model (component_name_skin_11104073)
  • R10 Model (component_name_skin_11104075)
  • R10 Model (component_name_skin_11104076)
  • R10 Model (component_name_skin_11105102)

21 April Update

Sorry for the late update... lot going on last week but here is LAST weeks update information Several Reaver items were corrected to now show thermal Auras some retrofit changes/resource reductions added Data Version : 31Processing : blueprints
Changes: Item: Reaver Platform X-M (3765)
  • Blueprint Pieces : : from (2 to )
  • Admin : : from (Yes to )
  • Blueprint Bucket (1-3 are tiers 4< are specials) : : from (4 to )
  • Slideshow on : : from (dracbase to )
Item: Kraken (4084)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hulk (5123)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hulk Elite (5124)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hulk Command (5125)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hades (5126)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hades Elite (5127)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hades Command (5128)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Sapper (5129)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Sapper Elite (5130)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Sapper Command (5131)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hellhound (5132)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hellhound Elite (5133)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hellhound Command (5134)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hulk B (5139)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hades B (5142)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hades Elite B (5143)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Sapper B (5145)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Return Hades C (5161)
  • Show Thermal Detection Aura : : from ( to Yes)
Item: Frostburn Interceptor (6016)
  • Blueprint Capacity(max # owned) : : from (1 to 2)
Item: Vindicator - R1 (1012030)
  • Research Oil : : from (34,492,500 to 12,488,000)
  • Research Energy : : from (31,043,250 to 11,613,000)
  • Research Metal : : from (28,697,760 to 11,846,000)
  • Research Zynthium : : from (35,872,200 to 11,365,000)
  • Retrofit Uranium : : from (3,621 to 1,000)
Item: Dreadnought - R1 (1014070)
  • Research Oil : : from (33,398,438 to 12,359,000)
  • Research Energy : : from (28,125,000 to 12,750,000)
  • Research Metal : : from (28,125,000 to 11,586,000)
  • Research Zynthium : : from (35,156,250 to 11,712,000)
  • Retrofit Uranium : : from (1,500 to 1,000)
  • Base Time to Retrofit : : from ( 23h 3m 20s (With Officer 20h 45m) to 1d (With Officer 21h 36m))
Item: Guardian - R1 (1014073)
  • Research Oil : : from (31,640,625 to 14,966,000)
  • Research Energy : : from (29,531,250 to 15,809,000)
  • Research Metal : : from (29,531,250 to 14,036,000)
  • Research Zynthium : : from (35,156,250 to 14,466,000)
  • Retrofit Uranium : : from (3,726 to 3,000)
Item: Nuclear Cruiser - R1 (1014076)
  • Research Oil : : from (32,412,656 to 20,427,000)
  • Research Energy : : from (28,811,250 to 20,152,000)
  • Research Metal : : from (28,811,250 to 20,733,000)
  • Research Zynthium : : from (36,014,063 to 19,393,000)
  • Retrofit Uranium : : from (20,002 to 5,000)
Item: Vindicator - R2 (1022030)
  • Research Oil : : from (68,985,000 to 23,754,000)
  • Research Energy : : from (62,086,500 to 23,171,000)
  • Research Metal : : from (57,395,520 to 23,361,000)
  • Research Zynthium : : from (71,744,400 to 23,666,000)
  • Retrofit Uranium : : from (7,868 to 4,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Dreadnought - R2 (1024070)
  • Research Oil : : from (66,796,876 to 24,055,000)
  • Research Energy : : from (56,250,000 to 23,408,000)
  • Research Metal : : from (56,250,000 to 23,748,000)
  • Research Zynthium : : from (70,312,500 to 23,376,000)
  • Retrofit Uranium : : from (4,050 to 4,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Guardian - R2 (1024073)
  • Research Oil : : from (63,281,250 to 29,729,000)
  • Research Energy : : from (59,062,500 to 30,948,000)
  • Research Metal : : from (59,062,500 to 29,399,000)
  • Research Zynthium : : from (70,312,500 to 30,489,000)
  • Retrofit Uranium : : from (8,097 to 7,500)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Nuclear Cruiser - R2 (1024076)
  • Research Oil : : from (64,825,312 to 40,485,000)
  • Research Energy : : from (57,622,500 to 40,420,000)
  • Research Metal : : from (57,622,500 to 40,470,000)
  • Research Zynthium : : from (72,028,126 to 39,530,000)
  • Retrofit Uranium : : from (28,323 to 10,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Vindicator - R3 (1032030)
  • Research Oil : : from (103,477,500 to 35,760,000)
  • Research Energy : : from (93,129,750 to 35,812,000)
  • Research Metal : : from (86,093,280 to 36,859,000)
  • Research Zynthium : : from (107,616,600 to 35,339,000)
  • Retrofit Uranium : : from (17,098 to 10,000)
Item: Dreadnought - R3 (1034070)
  • Research Oil : : from (100,195,314 to 36,768,000)
  • Research Energy : : from (84,375,000 to 36,031,000)
  • Research Metal : : from (84,375,000 to 36,203,000)
  • Research Zynthium : : from (105,468,750 to 36,004,000)
  • Retrofit Uranium : : from (10,935 to 10,000)
Item: Guardian - R3 (1034073)
  • Research Oil : : from (94,921,875 to 44,693,000)
  • Research Energy : : from (88,593,750 to 45,185,000)
  • Research Metal : : from (88,593,750 to 44,095,000)
  • Research Zynthium : : from (105,468,750 to 44,802,000)
  • Retrofit Uranium : : from (17,594 to 12,500)
Item: Nuclear Cruiser - R3 (1034076)
  • Research Oil : : from (97,237,968 to 59,277,000)
  • Research Energy : : from (86,433,750 to 60,827,000)
  • Research Metal : : from (86,433,750 to 60,539,000)
  • Research Zynthium : : from (108,042,189 to 60,941,000)
  • Retrofit Uranium : : from (40,105 to 20,000)
Item: Vindicator - R4 (1042030)
  • Research Oil : : from (137,970,000 to 47,726,000)
  • Research Energy : : from (124,173,000 to 47,149,000)
  • Research Metal : : from (114,791,040 to 48,965,000)
  • Research Zynthium : : from (143,488,800 to 47,743,000)
  • Retrofit Uranium : : from (37,154 to 20,000)
Item: Dreadnought - R4 (1044070)
  • Research Oil : : from (133,593,752 to 47,012,000)
  • Research Energy : : from (112,500,000 to 47,935,000)
  • Research Metal : : from (112,500,000 to 47,285,000)
  • Research Zynthium : : from (140,625,000 to 47,201,000)
  • Retrofit Uranium : : from (29,525 to 20,000)
Item: Guardian - R4 (1044073)
  • Research Oil : : from (126,562,500 to 59,117,000)
  • Research Energy : : from (118,125,000 to 59,742,000)
  • Research Metal : : from (118,125,000 to 60,094,000)
  • Research Zynthium : : from (140,625,000 to 59,472,000)
  • Retrofit Uranium : : from (38,232 to 27,000)
Item: Nuclear Cruiser - R4 (1044076)
  • Research Oil : : from (129,650,624 to 80,823,000)
  • Research Energy : : from (115,245,000 to 80,783,000)
  • Research Metal : : from (115,245,000 to 80,591,000)
  • Research Zynthium : : from (144,056,252 to 79,897,000)
  • Retrofit Uranium : : from (56,789 to 40,000)
Item: Vindicator - R5 (1052030)
  • Research Oil : : from (172,462,500 to 60,470,000)
  • Research Energy : : from (155,216,250 to 59,568,000)
  • Research Metal : : from (143,488,800 to 60,178,000)
  • Research Zynthium : : from (179,361,000 to 59,565,000)
  • Retrofit Uranium : : from (80,736 to 40,000)
  • Next Retrofit ID : : from ( to 1062030)
Item: Dreadnought - R5 (1054070)
  • Research Oil : : from (166,992,190 to 59,478,000)
  • Research Energy : : from (140,625,000 to 59,256,000)
  • Research Metal : : from (140,625,000 to 59,199,000)
  • Research Zynthium : : from (175,781,250 to 60,387,000)
  • Retrofit Uranium : : from (79,716 to 40,000)
  • Next Retrofit ID : : from ( to 1064070)
Item: Guardian - R5 (1054073)
  • Research Oil : : from (158,203,125 to 75,654,000)
  • Research Energy : : from (147,656,250 to 74,439,000)
  • Research Metal : : from (147,656,250 to 74,011,000)
  • Research Zynthium : : from (175,781,250 to 74,416,000)
  • Retrofit Uranium : : from (83,077 to 50,000)
  • Next Retrofit ID : : from ( to 1064073)
Item: Nuclear Cruiser - R5 (1054076)
  • Research Oil : : from (162,063,280 to 100,184,000)
  • Research Energy : : from (144,056,250 to 99,955,000)
  • Research Metal : : from (144,056,250 to 100,042,000)
  • Research Zynthium : : from (180,070,315 to 100,102,000)
  • Retrofit Uranium : : from (80,413 to 75,000)
  • Next Retrofit ID : : from ( to 1064076)
Item: Barracuda - R6 (1062004)
  • Admin : : from ( to Yes)
Item: Thresher - R6 (1062016)
  • Admin : : from ( to Yes)
Item: Missile Cruiser X - R6 (1064067)
  • Admin : : from ( to Yes)
Item: Strike Cruiser X - R6 (1064072)
  • Admin : : from ( to Yes)
Item: Barracuda - R7 (1072004)
  • Admin : : from ( to Yes)
Item: Thresher - R7 (1072016)
  • Admin : : from ( to Yes)
Item: Missile Cruiser X - R7 (1074067)
  • Admin : : from ( to Yes)
Item: Strike Cruiser X - R7 (1074072)
  • Admin : : from ( to Yes)
Item: Barracuda - R8 (1082004)
  • Admin : : from ( to Yes)
Item: Thresher - R8 (1082016)
  • Admin : : from ( to Yes)
Item: Missile Cruiser X - R8 (1084067)
  • Admin : : from ( to Yes)
Item: Strike Cruiser X - R8 (1084072)
  • Admin : : from ( to Yes)
Item: Barracuda - R9 (1092004)
  • Admin : : from ( to Yes)
Item: Thresher - R9 (1092016)
  • Admin : : from ( to Yes)
Item: Missile Cruiser X - R9 (1094067)
  • Admin : : from ( to Yes)
Item: Strike Cruiser X - R9 (1094072)
  • Admin : : from ( to Yes)
Item: Barracuda - R10 (1102004)
  • Admin : : from ( to Yes)
Item: Thresher - R10 (1102016)
  • Admin : : from ( to Yes)
Item: Missile Cruiser X - R10 (1104067)
  • Admin : : from ( to Yes)
Item: Strike Cruiser X - R10 (1104072)
  • Admin : : from ( to Yes)
New Records:

Processing : currencies
Changes: Item: Uranium (1)
  • **** Unknown key releaseversion : : from ( to 5.0100)
Item: PvP Medals (2)
  • **** Unknown key releaseversion : : from ( to 5.0100)
New Records:
  • Ship Build Token (1 Hr) (1001)
  • Ship Build Token (12 Hr) (1012)
  • Ship Build Token (24 Hr) (1024)

Deleted Records:
  • Ship Build Token (15 Min)(3)
  • Structure Build Token (15 Min)(4)
  • Research Token (15 Min)(5)
  • Fleet Repair Token (15 Min)(6)
  • Ship Build Token (30 Hr)(7)
  • Structure Build Token (30 Hr)(8)
  • Research Token (30 Hr)(9)
  • Fleet Repair Token (30 Hr)(10)
Processing : roguecrews
Changes: Item: Wharf Rats (11001)
  • **** Unknown key baseextcost : : from (10 to 3)
  • **** Unknown key compoundmult : : from (1.5000 to )
  • **** Unknown key linearmult : : from (1.5000 to )
Item: Lucky Bastards (11002)
  • **** Unknown key baseextcost : : from (15 to 3)
  • **** Unknown key compoundmult : : from (2.0000 to )
  • **** Unknown key linearmult : : from (3.0000 to )
  • **** Unknown key maxextensions : : from (20 to -1)
Item: Irradiated Cutthroats (11003)
  • **** Unknown key baseextcost : : from (10 to 3)
  • **** Unknown key compoundmult : : from (4.0000 to )
  • **** Unknown key costceiling : : from (500 to 6000)
  • **** Unknown key linearmult : : from (1.1000 to )
  • **** Unknown key maxextensions : : from (10 to 1)
Item: Salty Dogs (11004)
  • **** Unknown key baseextcost : : from (20 to 3)
  • **** Unknown key compoundmult : : from (1.2000 to 1.0000)
  • **** Unknown key costceiling : : from (100 to 6000)
  • **** Unknown key linearmult : : from (1.2000 to )
  • **** Unknown key maxextensions : : from (5 to -1)
Item: Gearheads (11005)
  • **** Unknown key baseextcost : : from (25 to 3)
  • **** Unknown key compoundmult : : from (1.5000 to )
  • **** Unknown key costceiling : : from (250 to 6000)
  • **** Unknown key linearmult : : from (1.5000 to 0.3333)
Item: Dead-Eye Destroyers (11006)
  • **** Unknown key baseextcost : : from (30 to 3)
  • **** Unknown key compoundmult : : from (2.0000 to )
  • **** Unknown key costceiling : : from (600 to 6000)
  • **** Unknown key linearmult : : from (3.0000 to 0.3333)
  • **** Unknown key maxextensions : : from (20 to -1)
Item: Steelheads (11007)
  • **** Unknown key baseextcost : : from (10 to 3)
  • **** Unknown key compoundmult : : from (4.0000 to )
  • **** Unknown key costceiling : : from (75 to 6000)
  • **** Unknown key linearmult : : from (1.1000 to 0.3333)
  • **** Unknown key maxextensions : : from (10 to -1)
Item: Dragonslayers (11008)
  • **** Unknown key baseextcost : : from (5 to 3)
  • **** Unknown key compoundmult : : from (1.2000 to )
  • **** Unknown key costceiling : : from (150 to 6000)
  • **** Unknown key linearmult : : from (1.2000 to 0.6666)
  • **** Unknown key maxextensions : : from (5 to -1)
Item: Sea Serpents (11009)
  • **** Unknown key baseextcost : : from (15 to 3)
  • **** Unknown key compoundmult : : from (3.5000 to )
  • **** Unknown key costceiling : : from (70 to 6000)
  • **** Unknown key linearmult : : from (4.0000 to 0.3333)
  • **** Unknown key maxextensions : : from (99 to -1)
Item: Wrecking Crew (11010)
  • **** Unknown key baseextcost : : from (11 to 3)
  • **** Unknown key compoundmult : : from (2.5000 to )
  • **** Unknown key costceiling : : from (900 to 230)
  • **** Unknown key linearmult : : from (2.0000 to )
  • **** Unknown key maxextensions : : from (100 to -1)
Item: Creeping Death (12001)
  • **** Unknown key baseextcost : : from (13 to 15)
  • **** Unknown key compoundmult : : from (1.5000 to )
  • **** Unknown key linearmult : : from (1.5000 to )
  • **** Unknown key maxextensions : : from (-1 to 1)
Item: Midnight Marauders (12002)
  • **** Unknown key baseextcost : : from (18 to 15)
  • **** Unknown key compoundmult : : from (2.0000 to )
  • **** Unknown key costceiling : : from (750 to 650)
  • **** Unknown key linearmult : : from (3.0000 to )
  • **** Unknown key maxextensions : : from (20 to 1)
Item: Silent Hunters (12003)
  • **** Unknown key baseextcost : : from (19 to 15)
  • **** Unknown key compoundmult : : from (4.0000 to )
  • **** Unknown key costceiling : : from (800 to 650)
  • **** Unknown key linearmult : : from (1.1000 to )
  • **** Unknown key maxextensions : : from (10 to 1)
Item: Wolfpack (12004)
  • **** Unknown key baseextcost : : from (27 to 15)
  • **** Unknown key compoundmult : : from (1.2000 to )
  • **** Unknown key costceiling : : from (1000 to 650)
  • **** Unknown key linearmult : : from (1.2000 to )
  • **** Unknown key maxextensions : : from (5 to 1)
Item: Mortarheads (12005)
  • **** Unknown key baseextcost : : from (31 to 15)
  • **** Unknown key compoundmult : : from (1.5000 to )
  • **** Unknown key costceiling : : from (2000 to 650)
  • **** Unknown key linearmult : : from (1.5000 to )
  • **** Unknown key maxextensions : : from (-1 to 1)
Item: Fearless Blitzers (12006)
  • **** Unknown key baseextcost : : from (5 to 15)
  • **** Unknown key compoundmult : : from (2.0000 to )
  • **** Unknown key costceiling : : from (9000 to 650)
  • **** Unknown key linearmult : : from (3.0000 to )
  • **** Unknown key maxextensions : : from (20 to 1)
Item: Junkyard Dogs (12007)
  • **** Unknown key baseextcost : : from (4 to 15)
  • **** Unknown key compoundmult : : from (4.0000 to )
  • **** Unknown key costceiling : : from (900 to 650)
  • **** Unknown key linearmult : : from (1.1000 to )
  • **** Unknown key maxextensions : : from (10 to 1)
Item: Disciples of Hellfire (12008)
  • **** Unknown key baseextcost : : from (8 to 15)
  • **** Unknown key compoundmult : : from (1.2000 to )
  • **** Unknown key costceiling : : from (65 to 650)
  • **** Unknown key linearmult : : from (1.2000 to )
  • **** Unknown key maxextensions : : from (5 to 1)
Item: Radar Runners (12009)
  • **** Unknown key baseextcost : : from (9 to 15)
  • **** Unknown key compoundmult : : from (1.5000 to )
  • **** Unknown key costceiling : : from (310 to 650)
  • **** Unknown key linearmult : : from (1.5000 to )
  • **** Unknown key maxextensions : : from (-1 to 1)
Item: Bullseye Brigade (12010)
  • **** Unknown key baseextcost : : from (10 to 15)
  • **** Unknown key compoundmult : : from (2.0000 to )
  • **** Unknown key costceiling : : from (800 to 650)
  • **** Unknown key linearmult : : from (3.0000 to )
  • **** Unknown key maxextensions : : from (20 to 1)
Item: Molotov Maidens (12011)
  • **** Unknown key baseextcost : : from (12 to 15)
  • **** Unknown key compoundmult : : from (4.0000 to )
  • **** Unknown key costceiling : : from (789 to 650)
  • **** Unknown key linearmult : : from (1.1000 to )
  • **** Unknown key maxextensions : : from (10 to 1)
Item: Crypt Keepers (12012)
  • **** Unknown key baseextcost : : from (14 to 15)
  • **** Unknown key compoundmult : : from (1.2000 to )
  • **** Unknown key costceiling : : from (1000 to 650)
  • **** Unknown key linearmult : : from (1.2000 to )
  • **** Unknown key maxextensions : : from (5 to 1)
Item: Grease Monkeys (13001)
  • **** Unknown key baseextcost : : from (18 to 60)
  • **** Unknown key compoundmult : : from (1.5000 to )
  • **** Unknown key linearmult : : from (1.5000 to )
  • **** Unknown key maxextensions : : from (-1 to 1)
Item: Demolition Squad (13002)
  • **** Unknown key baseextcost : : from (20 to 30)
  • **** Unknown key compoundmult : : from (2.0000 to )
  • **** Unknown key linearmult : : from (3.0000 to )
  • **** Unknown key maxextensions : : from (20 to 1)
Item: Disciples of Skullduggery (13003)
  • **** Unknown key baseextcost : : from (22 to 30)
  • **** Unknown key compoundmult : : from (4.0000 to )
  • **** Unknown key costceiling : : from (600 to 500)
  • **** Unknown key linearmult : : from (1.1000 to )
  • **** Unknown key maxextensions : : from (10 to 1)
Item: Death from Above (13004)
  • **** Unknown key baseextcost : : from (28 to 30)
  • **** Unknown key compoundmult : : from (5.0000 to )
  • **** Unknown key costceiling : : from (800 to 500)
  • **** Unknown key linearmult : : from (3.0000 to )
  • **** Unknown key maxextensions : : from (900 to 1)
Processing : mapobjects
Changes: Item: War Zone (30)
  • Ignore Alliance Tag : : from ( to Yes)
New Records:
  • Reaver Boss Target (52)
  • Event Reaver Campaign Targets (53)

Processing : repairSpecialists
Changes: Item: 82022
  • **** Unknown key sortorder : : from (8 to 11)
Item: 82023
  • **** Unknown key sortorder : : from (9 to 12)
Item: 82031
  • **** Unknown key sortorder : : from (10 to 13)
Item: 84041
  • **** Unknown key sortorder : : from (11 to 14)
Item: 84060
  • **** Unknown key sortorder : : from (12 to 15)
Item: 84066
  • **** Unknown key sortorder : : from (13 to 16)
Item: 84072
  • **** Unknown key sortorder : : from (14 to 17)
Item: 84086
  • **** Unknown key sortorder : : from (15 to 24)
Item: 85135
  • **** Unknown key sortorder : : from (16 to 27)
New Records:
  • (82030)
  • (84050)
  • (84067)
  • (84068)
  • (84070)
  • (84073)
  • (84076)
  • (86007)
  • (86008)
  • (86010)
  • (86011)
  • (86015)
  • (86028)
  • (86029)
  • (86030)
  • (86031)

Processing : tacmodules
Completed.. Processing : xml_assets
New Records:
  • 1102030-shadow /ships.v2/1102030-shadow.png
  • 1102030-top /ships.v2/1102030-top.png
  • 1104070-shadow /ships.v2/1070-shadow.png
  • 1104070-top /ships.v2/1104070-top.png
  • 1104070-tower /ships.v2/1104070-tower.png
  • 1104073-shadow /ships.v2/1054073-shadow.png
  • 1104073-top /ships.v2/1104073-top.png
  • 1104073-tower /ships.v2/1104073-tower.png
  • 1104076-shadow /ships.v2/1054076-shadow.png
  • 1104076-top /ships.v2/1104076-top.png
  • Campaign203BannerLarge /popups/campaigns/Campaign203BannerLarge.png
  • Campaign203BannerSmall /popups/campaigns/Campaign203BannerSmall.png
  • compicon_1052030 /compicons.v3/1052030.png
  • compicon_1052030_large /compicons.v3/1052030_large.png
  • compicon_1102030 /compicons.v3/1102030.png
  • compicon_1102030_large /compicons.v3/1102030_large.png
  • compicon_1104070 /compicons.v3/1104070.png
  • compicon_1104070_large /compicons.v3/1104070_large.png
  • compicon_1104073 /compicons.v3/1104073.png
  • compicon_1104073_large /compicons.v3/1104073_large.png
  • compicon_1104076 /compicons.v3/1104076.png
  • compicon_1104076_large /compicons.v3/1104076_large.png
  • complete1102030 /popups/blueprints.v3/complete/1102030.png
  • complete1104070 /popups/blueprints.v3/complete/1104070.png
  • complete1104073 /popups/blueprints.v3/complete/1104073.png
  • complete1104076 /popups/blueprints.v3/complete/1104076.png
  • currency_icon_default_token /popups/currencyicons/Icon_Tokens_Build_64.png
  • currency_icon_default_token_large /popups/currencyicons/Icon_Tokens_Build_80.png
  • currency_icon_fleet_repair_token /popups/currencyicons/Icon_Tokens_Repair_64.png
  • currency_icon_fleet_repair_token_large /popups/currencyicons/Icon_Tokens_Repair_80.png
  • currency_icon_research_token /popups/currencyicons/Icon_Tokens_Research_64.png
  • currency_icon_research_token_large /popups/currencyicons/Icon_Tokens_Research_80.png
  • currency_icon_ship_build_token /popups/currencyicons/Icon_Tokens_Build_64.png
  • currency_icon_ship_build_token_large /popups/currencyicons/Icon_Tokens_Build_80.png
  • currency_icon_structure_build_token /popups/currencyicons/Icon_Tokens_Build_64.png
  • currency_icon_structure_build_token_large /popups/currencyicons/Icon_Tokens_Build_80.png
  • hull1102030 /popups/shipyard/1102030.png
  • hull1104070 /popups/shipyard/1104070_v2.png
  • hull1104073 /popups/shipyard/1104073.png
  • hull1104076 /popups/shipyard/1104076_v2.png
  • limitedOfferLCX4 /popups/limitedoffer/LCX4_LimitedOffer.png
  • news_1032 /popups/whatsnew/retrofit_pack_17.png
  • news_1033 /popups/whatsnew/news_1033.png
  • news_1034 /popups/whatsnew/news_1034.v2.png
  • news_1035 /popups/whatsnew/april_token_tlc.png

Processing : strings
New Records:
  • Head back into Reaver territory and raid their Dredge Platforms for valuable speed up Tokens! (campaign_203_description)
  • Limited Time Availability. (campaign_203_details)
  • As your fleet exits the Nav-Relay you're confronted by a formidable Reaver host, protecting an active Dredge platform. Fire at will, Captain. (campaign_203_encounter_forsakenbase_tlc_level_1_description)
  • Wildfire (campaign_203_encounter_forsakenbase_tlc_level_1_title)
  • As your fleet exits the Nav-Relay you're confronted by a formidable Reaver host, protecting an active Dredge platform. Fire at will, Captain. (campaign_203_encounter_forsakenbase_tlc_level_2_description)
  • Wildfire (campaign_203_encounter_forsakenbase_tlc_level_2_title)
  • As you leave the smoldering wreckage in your wake, your Fleet's radar pings hostile signatures detected. Strike against these would be ambushers. (campaign_203_encounter_forsakenbase_tlc_level_3_description)
  • Flamestrike (campaign_203_encounter_forsakenbase_tlc_level_3_title)
  • As your fleet exits the Nav-Relay you're confronted by a formidable Reaver host, protecting an active Dredge platform. Fire at will, Captain. (campaign_203_encounter_forsakenbase_tlc_level_4_description)
  • Wildfire (campaign_203_encounter_forsakenbase_tlc_level_4_title)
  • As you leave the smoldering wreckage in your wake, your Fleet's radar pings hostile signatures detected. Strike against these would be ambushers. (campaign_203_encounter_forsakenbase_tlc_level_5_description)
  • Flamestrike (campaign_203_encounter_forsakenbase_tlc_level_5_title)
  • The final Reaver target designated for destruction. Wipe out these forces and claim your spoils! (campaign_203_encounter_forsakenbase_tlc_level_6_description)
  • Fire Fox (campaign_203_encounter_forsakenbase_tlc_level_6_title)
  • First Prize Pack: 1 Encounter, 2hr Limit (campaign_203_run_through_0_modifier_details)
  • Second Prize Pack: 2 Encounters, 2hr Limit (campaign_203_run_through_1_modifier_details)
  • Third Prize Pack: 3 Encounters, 2hr Limit (campaign_203_run_through_2_modifier_details)
  • Fourth Prize Pack: 4 Encounters, 2hr Limit (campaign_203_run_through_3_modifier_details)
  • Reinforcement armor increases a building's survivability from ballistic attacks without affecting total base health or repair times. (component_description_a_3832)
  • A Forsaken assault ship, designed with defenses against radioactive damage to combat against the Reavers' unstable energy technology. Its advanced cannon mounts allow it to fire ballistic weaponry from longer range and with improved reload. (component_description_h_1062030)
  • The pride of the Draconian fleet, this massive ship is larger and far more advanced than anything the Forsaken has with plenty of space for weapons and special components. (component_description_h_1064070)
  • A defensive bulwark built to protect Draconian Bases with heavy bombardment. (component_description_h_1064073)
  • A Draconian answer to Reaver radiation weaponry. This cutting-edge cruiser uses an experimental accelerator to increase the effectiveness of radiation based weapons. (component_description_h_1064076)
  • A Forsaken assault ship, designed with defenses against radioactive damage to combat against the Reavers' unstable energy technology. Its advanced cannon mounts allow it to fire ballistic weaponry from longer range and with improved reload. (component_description_h_1072030)
  • The pride of the Draconian fleet, this massive ship is larger and far more advanced than anything the Forsaken has with plenty of space for weapons and special components. (component_description_h_1074070)
  • A defensive bulwark built to protect Draconian Bases with heavy bombardment. (component_description_h_1074073)
  • A Draconian answer to Reaver radiation weaponry. This cutting-edge cruiser uses an experimental accelerator to increase the effectiveness of radiation based weapons. (component_description_h_1074076)
  • A Forsaken assault ship, designed with defenses against radioactive damage to combat against the Reavers' unstable energy technology. Its advanced cannon mounts allow it to fire ballistic weaponry from longer range and with improved reload. (component_description_h_1082030)
  • The pride of the Draconian fleet, this massive ship is larger and far more advanced than anything the Forsaken has with plenty of space for weapons and special components. (component_description_h_1084070)
  • A defensive bulwark built to protect Draconian Bases with heavy bombardment. (component_description_h_1084073)
  • A Draconian answer to Reaver radiation weaponry. This cutting-edge cruiser uses an experimental accelerator to increase the effectiveness of radiation based weapons. (component_description_h_1084076)
  • A Forsaken assault ship, designed with defenses against radioactive damage to combat against the Reavers' unstable energy technology. Its advanced cannon mounts allow it to fire ballistic weaponry from longer range and with improved reload. (component_description_h_1092030)
  • The pride of the Draconian fleet, this massive ship is larger and far more advanced than anything the Forsaken has with plenty of space for weapons and special components. (component_description_h_1094070)
  • A defensive bulwark built to protect Draconian Bases with heavy bombardment. (component_description_h_1094073)
  • A Draconian answer to Reaver radiation weaponry. This cutting-edge cruiser uses an experimental accelerator to increase the effectiveness of radiation based weapons. (component_description_h_1094076)
  • A Forsaken assault ship, designed with defenses against radioactive damage to combat against the Reavers' unstable energy technology. Its advanced cannon mounts allow it to fire ballistic weaponry from longer range and with improved reload. (component_description_h_1102030)
  • The pride of the Draconian fleet, this massive ship is larger and far more advanced than anything the Forsaken has with plenty of space for weapons and special components. (component_description_h_1104070)
  • A defensive bulwark built to protect Draconian Bases with heavy bombardment. (component_description_h_1104073)
  • A Draconian answer to Reaver radiation weaponry. This cutting-edge cruiser uses an experimental accelerator to increase the effectiveness of radiation based weapons. (component_description_h_1104076)
  • A Reaver defense turret based on thrower technology. (component_description_w_1385)
  • #type# x #amount# (global_token_amount)
  • Tokens (global_token_name)
  • #time# #type# (global_token_prizename)
  • Buy #gold# and receive #ship# (limitedoffertwo_contents)
  • #oldprice# value for #newprice# (limitedoffertwo_price)
  • Dismiss or Extend to launch fleet. Extending will reset the timer to its original length. You can extend this crew #extensions# more times. (merc_captain_inactive_message)
  • Dismiss or Extend to launch fleet. Extending will reset the timer to its original length. You can extend this crew one more time. (merc_captain_inactive_message_one)
  • Dismiss or Extend to launch fleet. Extending will reset the timer to its original length. (merc_captain_inactive_message_unlimited)
  • UPGRADE NOW! (news_1032_cta)
  • Power Up (news_1032_main_title)
  • Captain, the Nuclear Cruiser, Dreadnought, Vindicator, and Guardian can now be powered up in the Retrofit Lab to Rank 10. Visit the lab now to increase your fleets potential. (news_1032_message)
  • UPGRADE NOW! (news_1033_cta)
  • New Specialist Pack (news_1033_main_title)
  • New Specialists have been released for 16 hulls! Visit the Naval Lab to browse all specialists and start lowering your build times NOW. (news_1033_message)
  • RECRUIT NOW (news_1034_cta)
  • Rogue Crew Extensions (news_1034_main_title)
  • Rogue Crews can make the difference between victory and defeat. Make them stick around indefinitely with new Extension options and watch your enemies fall. (news_1034_message)
  • PLAY NOW (news_1035_cta)
  • Reaver Removal (news_1035_main_title)
  • This week, undergo the Reaver Removal campaign and fight Reaver occupied Forsaken bases. Win and take home tokens to help speed up ship builds, structure upgrades, and research. (news_1035_message)
  • Extending will reset the timer to its original length. You can do this #extensions# more times for this crew. (shipdock_popup_extend_captain_confirmation_message)
  • Extending will reset the timer to its original length. You can do this one more time for this crew. (shipdock_popup_extend_captain_confirmation_message_one)
  • Extending will reset the timer to its original length. (shipdock_popup_extend_captain_confirmation_message_unlimited)
  • Built for sinking Reaver Fleets. (shipyard_hull_description_1062030)
  • Mortar specialist built for base defense. (shipyard_hull_description_1064073)
  • Versatile Launcher specialist. (shipyard_hull_description_1064076)
  • Built for sinking Reaver Fleets. (shipyard_hull_description_1072030)
  • Mortar specialist built for base defense. (shipyard_hull_description_1074073)
  • Versatile Launcher specialist. (shipyard_hull_description_1074076)
  • Built for sinking Reaver Fleets. (shipyard_hull_description_1082030)
  • Mortar specialist built for base defense. (shipyard_hull_description_1084073)
  • Versatile Launcher specialist. (shipyard_hull_description_1084076)
  • Built for sinking Reaver Fleets. (shipyard_hull_description_1092030)
  • Mortar specialist built for base defense. (shipyard_hull_description_1094073)
  • Versatile Launcher specialist. (shipyard_hull_description_1094076)
  • Built for sinking Reaver Fleets. (shipyard_hull_description_1102030)
  • Mortar specialist built for base defense. (shipyard_hull_description_1104073)
  • Versatile Launcher specialist. (shipyard_hull_description_1104076)

Deleted Records:
  • AssetMC_Icon_Token_Repair(currency_icon_fleet_repair_token)
  • AssetMC_Icon_Token_Research(currency_icon_research_token)
  • AssetMC_Icon_Token_Build(currency_icon_ship_build_token)
  • AssetMC_Icon_Token_Build(currency_icon_structure_build_token)
  • Dismiss or Extend to launch fleet. Extending will reset the timer to its original length. This can only be done once per Crew.(merc_captain_inactive_message)
  • Extending will reset the timer to its original length. This can only be done oncer per Crew.(shipdock_popup_extend_captain_confirmation_message)
Processing : sharedstrings
New Records:
  • Reaver Removal (campaign_203_title)
  • Zynth Reinforcements D4-C (component_name_a_3832)
  • Vindicator (component_name_h_1062030)
  • Dreadnought (component_name_h_1064070)
  • Guardian (component_name_h_1064073)
  • Nuclear Cruiser (component_name_h_1064076)
  • Vindicator (component_name_h_1072030)
  • Dreadnought (component_name_h_1074070)
  • Guardian (component_name_h_1074073)
  • Nuclear Cruiser (component_name_h_1074076)
  • Vindicator (component_name_h_1082030)
  • Dreadnought (component_name_h_1084070)
  • Guardian (component_name_h_1084073)
  • Nuclear Cruiser (component_name_h_1084076)
  • Vindicator (component_name_h_1092030)
  • Dreadnought (component_name_h_1094070)
  • Guardian (component_name_h_1094073)
  • Nuclear Cruiser (component_name_h_1094076)
  • Vindicator (component_name_h_1102030)
  • Dreadnought (component_name_h_1104070)
  • Guardian (component_name_h_1104073)
  • Nuclear Cruiser (component_name_h_1104076)
  • Pyroclastic Turret (component_name_w_1385)

Monday, April 20, 2015

Retirement after being banned?

To start with, it's been a fun time over the past 4+ years, most of that time providing you, or my ally buddies back in the day info like what is found here in the blog, but for those that don't know, Kixeye recently banned me.  I've now had 2 weeks where I'm battle pirates free, and I'm not sure that it has hurt my feelings one bit!

While I've always known getting banned was a possibility, it did come as a bit of a shock as I wasn't doing anything I haven't been doing for the past 4 years. (Ok, maybe I was thumbing my nose at them a little more than usual, but you can see that below)

Getting the form letter probably hurt the worst, I really only wanted to know what I'd done that finally crossed the line and with the parting shot of basically don't bother emailing us again as we won't answer....  well, anyway here it is again in all its glory:
Thank you for writing in about your suspended account.
We determined that you have been cheating and have permanently suspended your account. I have reviewed the reasons for your suspension and verified they are accurate and definitive. We do not tolerate cheating of any kind in Battle Pirates. This is detailed in our Terms of Service, which you agreed to when you installed the game. Note that you are responsible for account security; it is still considered cheating if someone else gains access to your account and cheats on it. If you wish to review our Terms of Service you can do so at the following address:
Because your account will remain suspended, Customer Support will no longer respond to support tickets from this account.
---

I was, as always poking around to see what I could see in the game, tweaking a value here, tweaking a value there, to see how well something may be protected, so again being banned wasn't a huge surprise, but my best guess is it had nothing to do with that, but had more to do that I peeked a few mods bases, posted their base cords and then posted their fleet builds that hit my base.  Maybe some day I'll post how I pull all that info too (and it isn't by hacking!).  I didn't post their base builds, I only pasted the builds of the fleets that hit my base, which honestly anyone can do if they know how, but I digress (as I tend to do when I'm not just writing technical stuff).

For those that want a picture of my banning you can find it here and/or discuss this. http://www.thedarkalliance.org/forum/threads/355-Michigan-Marauders-Blog-on-Raids-rant-about-xnih-being-banned

Last I'd heard it wasn't on the banhammer page yet, not sure if people didn't know my in game name, or just were being nice to me, but I've been gone for the last week, so may have shown up there by now.

I've been offered a decent level base by a buddy, who knows I may take him up on that offer or I may retire, I honestly haven't decided yet.  For now, Nuke will continue to feed "unofficial" info to the masses (and lets be honest, he's been holding up this partnership for most of the time since he came along and took this all to a whole new level).

Friday, April 17, 2015

Descent Fleet Breakdowns

Worldmap Fleet 23



Fleet Data: 4x Return Drone Chaingun C (HP: 700/700)
1x Return Scout C (HP: 3,000/3,000)
Total HP : 5,800/5,800




Worldmap Fleet 25

Building Data:
  • 3x Reaver Defense Platform Level:1
    • Weapons: [1x Reaver Rocket NPC - B Tier (0-55)]
    • Reload: 1.0000s
    • Salvo: 1
    • Weapon Type: explosive
    • Radioactive Damage: 52.5
    • Damage: 300
    • Accuracy: 100%
  • 2x Reaver Defense Platform Level:1
    • Weapons: [1x Napalm Missile - C (90-100)]
    • Reload: 15.0000s
    • Salvo: 1
    • Weapon Type: penetrating
    • Radioactive Damage: 0
    • Damage: 0
    • Accuracy: 100%
  • 1x Reaver Dredge Center Crane Level:1
  • 2x Draconian Metal Producer Level:1
  • 2x Draconian Oil Producer Level:1
  • 1x Reaver Dredge Right Crane Level:1
  • 1x Reaver Defense Platform Level:1
    • Weapons: [1x Apocalypse Mortar NPC - C Tier (65-200)]
    • Reload: 20.0000s
    • Salvo: 4
    • Weapon Type: explosive
    • Radioactive Damage: 37.5
    • Damage: 300
    • Accuracy: 100%
Total Resources: 1,400,000 Total Building HP: 0

 Fleet Data: 6x Return Drone Chaingun C (HP: 700/700)
1x Return Scout C (HP: 8,250/8,250)
1x Return Hades C (HP: 3,000/3,000)
Total HP : 15,450/15,450


Worldmap Target 43

 Fleet Data: 2x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Auto-loader 3 ]
  • Weapons: [1x Assault Rockets D93-S (0-62), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 110%
  • Weight: 2237/
1x Return Scout B (HP: 24,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
2x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Auto-loader 3 ]
  • Weapons: [1x Assault Rockets D93-S (0-62), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 60%
  • Weight: 2237/
1x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
1x Return Hulk B (HP: 24,000/24,000)
  • Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
  • Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
  • Armor: []
  • Tac Modules: []
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 28.8
  • Map Speed: 45
  • Turn Speed: 10
  • Evade: -10%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 50%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Mortar Reload: -50%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Weight: 2991/30000
Total HP : 72,000/60,000



Worldmap Fleet 45

 Fleet Data: 1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [1x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 836/8000
2x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [1x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 836/8000
1x Return Hades (HP: 55,000/50,000)
  • Specials: []
  • Weapons: [3x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 1588/10000
1x Return Hades (HP: 50,000/50,000)
  • Specials: []
  • Weapons: [3x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 1588/10000
Total HP : 255,000/235,000


Worldmap Target 61

Building Data:
  • 6x Draconian Defense Platform Level:1 (HP: 65,000)
    Weapons: [1x Reaver Bypass Javelin (60-250)]
     Reload: 12.0000s Salvo: 1
     Weapon Type: ballistic
     Radioactive Damage: 63
     Damage: 360 Accuracy: 100% 
  •  4x Draconian Defense Platform Level:1 (HP: 65,000)
     Weapons: [1x Dredge Napalm Missile (80-230)]
     Reload: 12.0000s
     Salvo: 1
     Weapon Type: penetrating
     Radioactive Damage: 0
     Damage: 0
     Accuracy: 100% 
  • 1x Draconian Defense Platform Level:1 (HP: 65,000)
     Weapons: [1x Apocalypse Mortar NPC (65-160)]
     Reload: 15.0000s
     Salvo: 4 Weapon
    Type: explosive Radioactive Damage: 750
     Damage: 6000 Accuracy: 100%
     Total Resources: 26,587,088
     Total Building HP: 715,000 
 Fleet Data:

1x Return Hulk (HP: 100,000/100,000)
2x Return Hades (HP: 50,000/60,000)
  • Specials: []
  • Weapons: [3x Return Torrent 2 (0-80), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x Shroud Ship 1 ]
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 3088/10000
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [1x Return Chaingun 2 (0-75), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: []
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 716/8000
Total HP : 245,000/265,000


Worldmap Fleet 65

 Fleet Data: 1x Return Scout (HP: 60,000/45,000)
1x Return Scout (HP: 45,000/45,000)
3x Return Hellhound (HP: 65,000/65,000)
2x Return Hulk (HP: 90,000/90,000)
Total HP : 480,000/465,000

Siege Target 1

 Fleet Data: 1x Return Hades (HP: 55,000/50,000)
  • Specials: []
  • Weapons: [2x Hades Scatter Missile C Tier (0-124), 1x Hades Scatter Missile (0-124), 3x Return Torrent 3 (0-65)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 2376/10000
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [1x Return Thrower Sapper (0-75), 1x Return Chaingun 3 (0-60), 1x Return Chaingun 1 (0-90), 1x Return Chaingun 1 - B (0-90), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2310/8000
2x Return Hades (HP: 50,000/50,000)
  • Specials: []
  • Weapons: [2x Hades Scatter Missile C Tier (0-124), 1x Hades Scatter Missile (0-124), 3x Return Torrent 3 (0-65)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 2376/10000
3x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [1x Return Thrower Sapper (0-75), 1x Return Chaingun 3 (0-60), 2x Return Chaingun 1 - B (0-90), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2310/8000
Total HP : 335,000/330,000

Siege Target 2

 Fleet Data: 2x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x NPC Special Stack Debuff ]
  • Weapons: [3x Return Thrower Hellhound (0-87), 1x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: -13%
  • Explosive Defense: 44%
  • Missile Defense: -13%
  • Nuclear Defense: 10%
  • Concussive Defense: -69%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 960/7996
4x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: []
  • Weapons: [1x Return Thrower Sapper (0-75), 1x Return Chaingun 1 (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: -50%
  • Weight: 319/
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Chaingun 1 - B (0-90), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1836/8000
2x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Chaingun 1 - B (0-90), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1836/8000
1x Return Sapper (HP: 65,000/65,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Depth Charge 2 (0-35), 2x Return Disruptor Rocket (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 0
  • Combat Speed: 30
  • Map Speed: 35
  • Turn Speed: 8
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Rocket Reload: 0%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2228/16000
Total HP : 357,000/342,000

Siege Target 3

 Fleet Data: 1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Chaingun 1 - B (0-90), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1836/8000
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Chaingun 1 - B (0-90), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1836/8000
4x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x NPC Special Stack Debuff ]
  • Weapons: [2x Return Thrower Hellhound (0-87), 1x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: -13%
  • Explosive Defense: 44%
  • Missile Defense: -13%
  • Nuclear Defense: 10%
  • Concussive Defense: -69%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 840/7996
1x Return Sapper (HP: 65,000/65,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Depth Charge 2 (0-35), 2x Return Disruptor Rocket (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 0
  • Combat Speed: 30
  • Map Speed: 35
  • Turn Speed: 8
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Rocket Reload: 0%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2228/16000
Total HP : 430,000/415,000



Elite Target

Building Data:
20x Draconian Defense Platform Level:1 (HP: 65,000)
  •  Weapons: [1x Dredge Drac Rocket (0-72)]
     Reload: 1.0000s
     Salvo: 1
     Weapon Type: explosive Radioactive Damage: 71.05 Damage: 406 Accuracy: 100% 
  •  13x Draconian Defense Platform Level:1 (HP: 65,000)
     Weapons: [1x Dredge Napalm Missile (80-230)]
     Reload: 12.0000s
     Salvo: 1
     Weapon Type: penetrating
     Radioactive Damage: 0
     Damage: 0
     Accuracy: 100% 
  •  15x Draconian Defense Platform Level:1 (HP: 65,000)
     Weapons: [1x Reaver Bypass Javelin (60-250)]
     Reload: 12.0000s
     Salvo: 1
     Weapon Type: ballistic
     Radioactive Damage: 63
     Damage: 360
     Accuracy: 100% 
  •  9x Draconian Defense Platform Level:1 (HP: 65,000)
     Weapons: [1x Apocalypse Mortar NPC (65-160)]
     Reload: 15.0000s
     Salvo: 4
     Weapon Type: explosive
     Radioactive Damage: 750

     Accuracy: 100% 
 Total Resources: 0 Total Building HP: 3,705,000 

 Fleet Data: 1x Return Hulk (HP: 90,000/90,000)
2x Return Hulk (HP: 100,000/100,000)
1x Return Hulk (HP: 115,000/90,000)
Total HP : 405,000/380,000