Wednesday, September 17, 2014

17 September Update

Please read on for the details of new blueprints and buildings..  
Detailed changelog for items is below them.

Basic changes:

  • Slight change to max VXP on DNX (1 point, no idea why..)
  • New Component crGroups added  (Turrets and other items) (Component Retrofit?  Some is research tech ...)
  • Berserker will be added to retrofit soon.. (ID added,  no retrofit level details available yet)
  • KONG Maurauder ??  (moving over to kongregate too?)


New Blueprints:
Item Name: Interceptor V2-H (draconian)
Oil: 17,507,813
Energy: 14,806,250
Metal: 14,806,250
Zynthium: 39,015,625
Build Time: 5d 13h 13m 20s (With Officer 4d 23h 54m)
Retrofit Lvl:1
Type: Hull
armor: 4,954.0
Penetrative Defense: 20%
Ballistic Defense: 20%
Explosive Defense: 20%
Radiation Defense: 20%
Armor Slots: 4
Repair modifier: 100%
Max VXP: 43068
Evade: 20%
Combat Speed: 15
Map Speed: 30
Salvage: 1,135,258t
Submarine: No
Turn Speed: 20
Weapon Slots: 8
Special Slots: 4
Max Weight: 6,548
Weapon Slots: 4 x Surface 4 x Surface/Underwater
Cloak Detection Range: 32
Retargetable: True
Penetrating Reload: +90%
Concussive Defense: 40%
Flak Evade Bonus: 30%
Concussive Bonus: +40%
Thermal Detection Range: 68
Unreactive: 6 Seconds

Item Name: Interceptor V2-C (draconian)
Oil: 1
Energy: 1
Metal: 1
Zynthium: 1
Build Time: 24d 16h 13m 18s (With Officer 10d 4h 59m 58s)
Retrofit Lvl:1
Type: Hull
armor: 4,954.0
Penetrative Defense: 20%
Ballistic Defense: 20%
Explosive Defense: 20%
Radiation Defense: 40%
Armor Slots: 4
Repair modifier: 100%
Max VXP: 43068
Evade: 20%
Combat Speed: 14
Map Speed: 30
Salvage: 1,135,258t
Submarine: No
Turn Speed: 20
Weapon Slots: 8
Special Slots: 4
Max Weight: 6,548
Weapon Slots: 4 x Underwater 4 x Surface/Underwater
Cloak Detection Range: 25
Concussive Defense: 20%
Radioactive Reload: +40%
Concussive Bonus: +30%
Radiation Bonus: +30%
Thermal Detection Range: 60
Unreactive: 6 Seconds

Item Name: Dead Eye Executioner (draconian)
Weapon Type: missile
salvo: 3.0
Mounts on: base
reload: 10.0
type: penetrating
Oil: 40,863,580
Energy: 32,690,865
Metal: 32,690,865
Zynthium: 60,626,693

Build Time: 14d 5h 2m 24s (With Officer 12d 18h 56m 9s)
Damage: 1886
Retrofit Group: support_missile_turret
Range: 30-199
Retrofit Lvl:5
Type: Weapon
Accuracy: 100%
Salvo Reload: 1
Mortar: No
Retargetable: True
Penatrative Armor Bypass: +50%
Power Consumed:3654


Item Name: Baby Bypass Missile Turret (draconian)
Weapon Type: missile
salvo: 2.0
Mounts on: base
reload: 5.0
type: penetrating
Oil: 12,020,342
Energy: 9,616,274
Metal: 9,616,274
Zynthium: 19,232,547
Build Time: 6d 1h 13m 20s (With Officer 5d 10h 42m)
Damage: 200
Range: 30-160
Retrofit Lvl:5
Type: Weapon
Accuracy: 100%
Salvo Reload: 1
Mortar: No
Penatrative Armor Bypass: +100%


Item Name: Baby Draconian Coaxial Turret (forsaken)
Weapon Type: cannon
salvo: 1.0
Mounts on: base
reload: 0.20
type: ballistic
Oil: 20,955,682
Energy: 16,764,546
Metal: 16,764,546
Zynthium: 31,090,612
Build Time: 9d 21h 36m (With Officer 8d 21h 50m 24s)
Damage: 50
Wall Damage: 100%
Range: 76
Weapon slot Type: Surface
Retrofit Lvl:1
Type: Weapon
Accuracy: 60%
Building Damage: 100%

Secondary Weapon: Item Name: Coaxial Turret Secondary (forsaken)
salvo: 1.0
Mounts on: base
reload: 0.20
type: countermeasures
Oil: 2,150,000
Energy: 1,720,000
Metal: 1,720,000
Zynthium: 3,225,000
Build Time:  6h 48m 20s (With Officer  6h 7m 30s)
Retrofit Group: countermeasure_turret
Range: 74
Weapon slot Type: Surface
Retrofit Lvl:1
Type: Weapon
Accuracy: 60%
Countermeasure Against: missile mortar rocket uav



Item Name: Baby Achilles Missile D55-B (draconian)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 8.0
weight: 850.0
type: penetrating
Oil: 9,000,000
Energy: 7,500,000
Metal: 7,500,000
Zynthium: 14,000,000

Build Time: 2d 5h 50m 33s (With Officer 2d 27m 29s)
Damage: 100
Wall Damage: 200%
Range: 72
Weapon slot Type: Surface
Retrofit Lvl:5
Type: Weapon
Accuracy: 60%
Building Damage: 200%
armor: 400.0
Salvo Reload: 0
Mortar: Yes
Slow duration: 105
Penatrative Armor Bypass: +30.000001%

Item Name: Kong Marauder (forsaken)
Oil: 38,964
Energy: 23,378
Metal: 19,482
Zynthium: 14,611
Build Time:  1h (With Officer  54m)
Retrofit Lvl:1
Type: Hull
armor: 190.0
Penetrative Defense: 5%
Ballistic Defense: 5%
Explosive Defense: 5%
Armor Slots: 2
Repair modifier: 50%
Max VXP: 12355
Combat Speed: 14
Map Speed: 32
Salvage: 94,446t
Turn Speed: 21
Weapon Slots: 3
Special Slots: 1
Max Weight: 570
Weapon Slots: 3 x Surface
X-Slots: 0 (unknown use)







Processing  : blueprints
Changes:
Item: Dreadnought X - R1 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R2 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R3 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R4 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R5 maxvxpnew from(39514 to 39515)
Item: Halo Missile crGroup from( to mirv_turret)
Item: Halo Warhead crGroup from( to mirv_turret)
Item: Arc Missile I crGroup from( to mirv_turret)
Item: Arc Missile II crGroup from( to mirv_turret)
Item: Arc Missile III crGroup from( to mirv_turret)
Item: Arc Warhead I crGroup from( to mirv_turret)
Item: Arc Warhead II crGroup from( to mirv_turret)
Item: Arc Warhead III crGroup from( to mirv_turret)
Item: Maelstrom Rockets V crGroup from( to rapid_rockets)
Item: Javelin Railgun crGroup from( to support_cannon_turret)
Item: Negotiator Mortar I crGroup from( to rapid_mortars)
Item: Negotiator Mortar II crGroup from( to rapid_mortars)
Item: Negotiator Mortar III crGroup from( to rapid_mortars)
Item: Disruptor Cannon crGroup from( to front_cannon_turret)
Item: Shredder Cannon I crGroup from( to rapid_cannons)
Item: Shredder Cannon II crGroup from( to rapid_cannons)
Item: Shredder Cannon III crGroup from( to rapid_cannons)
Item: Downpour Missiles I crGroup from( to sub_missiles)
Item: Downpour Missiles II crGroup from( to sub_missiles)
Item: Downpour Missiles III crGroup from( to sub_missiles)
Item: Brimstone Missile crGroup from( to mirv_turret)
Item: Crossbow I crGroup from( to railguns)
Item: Crossbow II crGroup from( to railguns)
Item: Crossbow III crGroup from( to railguns)
Item: Impulse Launcher D92-U crGroup from( to impulse_launchers)
Item: Torrent Missile I crGroup from( to rapid_missiles)
Item: Torrent Missile II crGroup from( to rapid_missiles)
Item: Torrent Missile III crGroup from( to rapid_missiles)
Item: Hornet UAV crGroup from( to prototype_uavs)
Item: Chaos Mortar crGroup from( to rapid_mortars)
Item: Dragonfly UAV crGroup from( to prototype_uavs)
Item: Coaxial Turret crGroup from( to front_cannon_turret)
Item: Harpoon Turret crGroup from( to support_cannon_turret)
Item: Coaxial Turret Secondary crGroup from( to countermeasure_turret)
Item: Impulse Launcher D92-F crGroup from( to impulse_launchers)
Item: Impulse Launcher D92-S crGroup from( to impulse_launchers)
Item: Scarab UAV  name from(Scarab UAV  to Scarab UAV) crGroup from( to prototype_uavs)
Item: Executioner reload from(5 to 10) r1 from(12020342 to 27242387) r2 from(9616274 to 21793910) r3 from(9616274 to 21793910) r4 from(19232547 to 40417796) ttb from(522800 to 982128) dmg from(520 to 887) crGroup from( to support_missile_turret) rng from(640 to 730) iconsz from(1 to 0.75) flaktarget from(1 to 0) minrng from(150 to 250) voffset from( to 18) powerConsumed from(2940 to 2923)
Item: Achilles Missile D55-B crGroup from( to bypass_missiles)
Item: Gargoyle Depth Charge crGroup from( to deterrence_turret)
Item: Armored Marauder maxvxpnew from(12351 to 12355)
Item: Medium Cargo Hold crGroup from( to cargo_special)
Item: Hull Streamlining I crGroup from( to cargo_special)
Item: Hull Streamlining II crGroup from( to cargo_special)
Item: Hull Streamlining III crGroup from( to cargo_special)
Item: Small Cargo Hold crGroup from( to cargo_special)
Item: Large Cargo Hold crGroup from( to cargo_special)
Item: Compound Panels A crGroup from( to triple_defense_platform)
Item: Compound Panels B crGroup from( to triple_defense_platform)
Item: Compound Panels C crGroup from( to triple_defense_platform)
Item: Compound Panels D crGroup from( to triple_defense_platform)
Item: Compound Panels E crGroup from( to triple_defense_platform)
Item: Depleted Uranium Shells I crGroup from( to cannon_platform)
Item: Depleted Uranium Shells II crGroup from( to cannon_platform)
Item: Depleted Uranium Shells III crGroup from( to cannon_platform)
Item: Evade Upgrade crGroup from( to evade_special)
Item: Sentinel Missiles V crGroup from( to support_missile_turret)
Item: Hydrodynamic Shells I crGroup from( to sonar_special)
Item: Hydrodynamic Shells II crGroup from( to sonar_special)
Item: Hydrodynamic Shells III crGroup from( to sonar_special)
Item: Vulture Missiles crGroup from( to support_missile_turret)
Item: UAV Powercell crGroup from( to uav_special)
Item: Gauss Supercharger  name from(Gauss Supercharger  to Gauss Supercharger) crGroup from( to launcher_special)
Item: Frontline Platform C-X crGroup from( to frontline_platform)
Item: Bombard Platform crGroup from( to countermeasure_platform)
Item: Insulated Panels X crGroup from( to shielded_platform)
Item: Fire Support Platform M crGroup from( to missile_platform)
Item: Frontline Platform M-C crGroup from( to frontline_platform)
Item: Insulated Panels M crGroup from( to shielded_platform)
Item: Ballistic Platform crGroup from( to cannon_platform)
Item: Frontline Platform X-M crGroup from( to frontline_platform)
Item: Insulated Panels C crGroup from( to shielded_platform)
Item: Fire Support Platform X crGroup from( to explosive_platform)
Item: Lead Panels I crGroup from( to shielded_platform)
Item: Lead Panels II crGroup from( to shielded_platform)
Item: Lead Panels III crGroup from( to shielded_platform)
Item: Countermeasure Targeting  name from(Countermeasure Targeting  to Countermeasure Targeting) crGroup from( to countermeasure_platform)
Item: Compound Plate II crGroup from( to compound_plate_armor)
Item: Compound Plate III crGroup from( to compound_plate_armor)
Item: Compound Plate IV crGroup from( to compound_plate_armor)
Item: Zynthonite Armor D2-R crGroup from( to rad_defense_armor)
Item: Zynthonite Armor D3-R crGroup from( to rad_defense_armor)
Item: Zynthonite Armor D4-R crGroup from( to rad_defense_armor)
Item: Battleship maxvxpnew from(28224 to 28228)
Item: Strike Cruiser maxvxpnew from(33869 to 33863)
Item: Dreadnought maxvxpnew from(39514 to 39515)
Item: Dreadnought X maxvxpnew from(39514 to 39515)
Item: Interceptor V2-C assetid from(6011 to 4085) armor from(2954 to 4954) armbalp from(0.4 to 0.2) maxvxp from(2200 to 2461) maxvxpnew from(38500 to 43068) cloakDetect from(350 to 125) truesightrange from(325 to 300) slowtimecap from(4 to 6)
Item: Interceptor V2-H assetid from(6012 to 4086) r1 from(2500000 to 17507813) r2 from(2000000 to 14806250) r3 from(2000000 to 14806250) r4 from(3750000 to 39015625) ttb from(118750 to 479600) armor from(2954 to 4954) armbalp from(0.4 to 0.2) maxvxp from(2200 to 2461) maxvxpnew from(38500 to 43068) cspeed from(14 to 15) cloakDetect from(350 to 160) reloadpenp from(1.6 to 1.9) flakTargetp from( to 0.7) dmgconp from(1.3 to 1.4) truesightrange from(350 to 340) slowtimecap from(4 to 6)
Item: Berserker nextRetrofitId from( to 1015113)
Item: Reaver Chaingun 1 crGroup from( to rapid_cannons)
Item: Reaver Chaingun 2 crGroup from( to rapid_cannons)
Item: Reaver Chaingun 3 crGroup from( to rapid_cannons)
Item: Inferno Rockets crGroup from( to rapid_rockets)
Item: Reaver Meteor Mortar crGroup from( to mortar_turret)
Item: Spader's Dreadnought X maxvxpnew from(39514 to 39515)
New Records:
  Dead Eye Executioner(1354)
  Baby Bypass Missile Turret(1355)
  Baby Draconian Coaxial Turret(1356)
  Baby Achilles Missile D55-B(1357)
  Kong Marauder(2034)

Processing  : mapobjects
Changes:
Item: World map Fleets for Arctic theme levels from(21,22,23,24,25,26,27,28,29,30 to 25,41,43,45,47)

Processing  : weapondata
Changes:
Item: Ripper Cannon crGroup from( to rapid_cannons) crGroup from( to rapid_cannons) crGroup from( to rapid_cannons) crGroup from( to rapid_cannons)
Item: Maelstrom Rockets crGroup from( to rapid_rockets) crGroup from( to rapid_rockets) crGroup from( to rapid_rockets) crGroup from( to rapid_rockets)
Item: Hellstorm Anti-Mortar crGroup from( to countermeasure_weapons) crGroup from( to countermeasure_weapons) crGroup from( to countermeasure_weapons) crGroup from( to countermeasure_weapons)
Item: Howitzer Cannon crGroup from( to front_cannon_turret) crGroup from( to front_cannon_turret) crGroup from( to front_cannon_turret) crGroup from( to front_cannon_turret)
Item: Sentinel Missiles crGroup from( to support_missile_turret) crGroup from( to support_missile_turret) crGroup from( to support_missile_turret) crGroup from( to support_missile_turret)
Item: Flak Gun crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret)
Item: Bombard Rockets crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret)
Item: Victory Mortar crGroup from( to mortar_turret) crGroup from( to mortar_turret) crGroup from( to mortar_turret) crGroup from( to mortar_turret)
Item: Cerberus Rockets crGroup from( to deterrence_turret) crGroup from( to deterrence_turret) crGroup from( to deterrence_turret) crGroup from( to deterrence_turret)

Processing  : structuredata
Changes:
Item: Ice Wall Level 1 hp from(0 to 12250) hp from(0 to 12250) hp from(0 to 12250)

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