Proto-Nemesis
- Specials: [Speed System 3, Gauss Supercharger, Cluster Warheads 3, Countermeasure Loaders, Compound Armor D5-X]
- Weapons: [Impulse Launcher D92-F, Impulse Launcher D92-F, Impulse Launcher D92-F, Impulse Launcher D92-F, Impulse Launcher D92-F, Impulse Launcher D92-F, Impulse Launcher D92-F, Impulse Launcher D92-F, Phalanx Anti-Missile 3, Phalanx Anti-Missile 3, Hailstorm Anti-Mortar C, Hailstorm Anti-Mortar C, Impulse Launcher D92-F, Impulse Launcher D92-F, Siege Rockets D95-F, Siege Rockets D95-F]
- Armor: [Zynthonite Armor D4-R, Zynthonite Armor D4-R, Zynthonite Armor D4-R, Zynthonite Armor D4-R, Zynthonite Armor D4-R]
- Tactical Modules : []
Been awhile since I saw one of those floating around
Not a build I'd use. If I had the proto I'd stick alot of torrent missiles on it. Not ebough launchers to get good shockwaves imo.
ReplyDeleteCan't imagine what the refit time was on that thing. Made some poor choices in how they hit my base, that if they do it again could easily take even with that fleet. Rushed in a few times and got hit by the cerbs when they could have picked them off. Then also chose not to finish off one of the defending fleets at the time that cost them later too.
DeleteWas still fun to see one in action, haven't seen many overall in use.
I would try out Achilles on the Proto, although there was an Inferno build I tried in Huggies that could soak over 1 mill explosive damage which is nuts. Impulse users rarely drive well anyway, My base can be done by standard Nuke cruisers using U's, but Berserkers, Hellstrikes and even Highlander boosted R5 Nukes have failed because of poor judgment like charging cerbs and focusing on the patrol too much so the Halo's hit dead on
Deletei swear, before god and all, if i EVER get the Nemesis, im gonna fit it with Cutlass 3 all over, and use it for one thing only, to open cargo, just to p*ss people off :-P
ReplyDelete