Friday, January 23, 2015

Unidentified Raiding Fleet's 2015-01-23

10

Fleet Data: 2x Stingray - R5 (HP: 6,193/8,443)
2x Vindicator - R5 (HP: 8,705/8,705)
1x Zoe's Stingray TLC2 (HP: 6,143/8,393)
Total HP : 35,939/42,689

11

Fleet Data: 1x Avenger TLC2 (HP: 7,275/7,276)
2x Mercury - R5 (HP: 6,665/8,915)
2x Mercury - R10 TLC2 (HP: 6,665/8,915)
Total HP : 33,935/42,936

12

Fleet Data: 3x Mako - R5 (HP: 8,530/8,530)
3x Thresher - R5 (HP: 13,070/14,820)
Total HP : 64,800/70,050

13

Fleet Data: 1x Spectre - R5 (HP: 6,450/6,450)
  • Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System I]
  • Weapons: [6x Siege Torpedoes D65-Z (18-71)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 50
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 66s
  • Surface Time: 12s
  • Cargo: 45,000
  • Combat Speed: 23.1
  • Map Speed: 30
  • Turn Speed: 25
  • Accuracy: -20%
  • Evade: 0%
  • Explosive Defense: 10%
  • Weight: 4423/4800
1x Barracuda - R5 (HP: 2,350/2,350)
  • Specials: [1x Strike System III, 1x Nautilus Battery 2 , 1x Speed Upgrade]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 35
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 30.48s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 34.4
  • Map Speed: 48.75
  • Turn Speed: 20
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Missile Defense: 10%
  • Weight: 2375/1970
1x Spectre - R5 (HP: 6,450/6,450)
  • Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System II]
  • Weapons: [6x Siege Torpedoes D65-Z (18-71)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 50
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 72s
  • Surface Time: 12s
  • Cargo: 45,000
  • Combat Speed: 23.1
  • Map Speed: 30
  • Turn Speed: 25
  • Accuracy: -20%
  • Evade: 0%
  • Explosive Defense: 10%
  • Weight: 4779/4800
1x Barracuda - R5 (HP: 2,350/2,350)
  • Specials: [1x Strike System III, 1x Nautilus Battery 3 , 1x Speed Upgrade]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 35
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 33.6s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 34.4
  • Map Speed: 48.75
  • Turn Speed: 20
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Missile Defense: 10%
  • Weight: 2597/1970
1x Barracuda - R5 (HP: 2,350/2,350)
  • Specials: [1x Strike System III, 1x Nautilus Battery 1 , 1x Speed Upgrade]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 35
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 27.6s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 34.4
  • Map Speed: 48.75
  • Turn Speed: 20
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Missile Defense: 10%
  • Weight: 2204/1970
1x Spectre - R5 (HP: 6,450/6,450)
  • Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System III]
  • Weapons: [6x Siege Torpedoes D65-Z (18-71)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 50
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 76.2s
  • Surface Time: 12s
  • Cargo: 45,000
  • Combat Speed: 23.1
  • Map Speed: 30
  • Turn Speed: 25
  • Accuracy: -20%
  • Evade: 0%
  • Explosive Defense: 10%
  • Weight: 5172/4800
Total HP : 26,400/26,400

14

Building Data:
2x Retrofit Lab Level:5
3x Defense Platform Level:5

  • Weapons: [1x Javelin Railgun (82-149)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Missile Damage: 324 
  • Damage: 1620 
  • Accuracy: 100% 

1x Defense Platform Level:5

  • Weapons: [1x Halo Missile (40-130)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: penetrating 
  • Explosive Damage: 297 
  • Damage: 900 
  • Accuracy: 100% 

1x Shipyard Level:2 Total Resources: 0
Total Building HP: 0

Fleet Data: 2x Goliath - R5 (HP: 22,606/22,606)
  • Specials: [1x Auto-loader 3 , 1x Hardened Barrels 3 ]
  • Weapons: [4x Crossbow III (30-93.1)]
  • Armor: [3x Zynthonite Armor D5-E, 3x Compound Plate IV]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 75,000
  • Combat Speed: 4
  • Map Speed: 7.5
  • Turn Speed: 5
  • Evade: 5%
  • Ballistic Range: 90% (already computed in weapon range above)
  • Explosive Defense: 20%
  • Ballistic Reload: 130%
  • Penetrative Damage: -18
  • Ballistic Damage: -12
  • Explosive Damage: -24
  • Stun Reduction: 30%
  • Weight: 13104/14800
2x Triton - R5 (HP: 17,170/17,170)
3x Mercury - R10 TLC2 (HP: 6,700/6,700)
2x Thresher - R5 (HP: 13,105/13,105)
  • Specials: [1x Alloy Armor MC-3, 1x Agility System III, 1x Hydrodynamic Shells III]
  • Weapons: [6x Inferno Rockets (0-64.9)]
  • Armor: [2x Zynthonite Armor D5-E, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Sonar Range: 20
  • Cargo: 3,081,010
  • Combat Speed: 12
  • Map Speed: 22.5
  • Turn Speed: 14
  • Evade: 46%
  • Rocket Range: 10% (already computed in weapon range above)
  • Ballistic Defense: 59%
  • Explosive Defense: 63%
  • Missile Defense: 59%
  • Rocket Reload: 60%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Slow Reduction: 85%
  • Stun Reduction: 50%
  • Weight: 12537/12125
Total HP : 125,862/125,862

Tuesday, January 20, 2015

20 January Update

Summary:
  • Retrofit times/costs for new the new r10 set have been reduced... (not uranium tho)
  • Next retrofit pack is live.
  • Not much else really this week...  


Processing : blueprints
Changes: Item: Barracuda - R1 (1012004)
  • Research Oil : : from (15,625,000 to 11,896,000)
  • Research Energy : : from (12,500,000 to 12,211,000)
  • Research Metal : : from (12,500,000 to 11,889,000)
  • Research Zynthium : : from (23,437,500 to 11,254,000)
  • Base Time to Retrofit : : from ( 21h 13m 20s (With Officer 19h 6m) to 1d (With Officer 21h 36m))
Item: Thresher - R1 (1012016)
  • Research Oil : : from (34,240,391 to 15,498,000)
  • Research Energy : : from (32,528,371 to 15,923,000)
  • Research Metal : : from (32,528,371 to 15,457,000)
  • Research Zynthium : : from (31,649,146 to 14,743,000)
Item: Stingray - R1 (1012018)
  • Research Oil : : from (32,602,500 to 15,492,000)
  • Research Energy : : from (24,451,875 to 15,350,000)
  • Research Metal : : from (16,953,300 to 14,153,000)
  • Research Zynthium : : from (33,906,600 to 14,243,000)
Item: Missile Cruiser X - R1 (1014067)
  • Research Oil : : from (33,665,625 to 20,168,000)
  • Research Energy : : from (28,350,000 to 20,880,000)
  • Research Metal : : from (28,350,000 to 20,441,000)
  • Research Zynthium : : from (35,437,500 to 20,309,000)
Item: Strike Cruiser X - R1 (1014072)
  • Research Oil : : from (34,066,406 to 19,414,000)
  • Research Energy : : from (30,121,875 to 19,520,000)
  • Research Metal : : from (30,121,875 to 19,101,000)
  • Research Zynthium : : from (35,859,375 to 19,268,000)
  • Retrofit Uranium : : from (17,458 to 1,000)
  • Base Time to Retrofit : : from ( 23h 3m 20s (With Officer 20h 45m) to 1d (With Officer 21h 36m))
Item: Barracuda - R2 (1022004)
  • Research Oil : : from (31,250,000 to 23,873,000)
  • Research Energy : : from (25,000,000 to 23,654,000)
  • Research Metal : : from (25,000,000 to 23,812,000)
  • Research Zynthium : : from (46,875,000 to 23,945,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Thresher - R2 (1022016)
  • Research Oil : : from (68,480,782 to 29,809,000)
  • Research Energy : : from (65,056,742 to 30,161,000)
  • Research Metal : : from (65,056,742 to 30,441,000)
  • Research Zynthium : : from (63,298,292 to 30,922,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Stingray - R2 (1022018)
  • Research Oil : : from (65,205,000 to 29,863,000)
  • Research Energy : : from (48,903,750 to 30,662,000)
  • Research Metal : : from (33,906,600 to 29,199,000)
  • Research Zynthium : : from (67,813,200 to 30,360,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Missile Cruiser X - R2 (1024067)
  • Research Oil : : from (67,331,250 to 39,432,000)
  • Research Energy : : from (56,700,000 to 40,401,000)
  • Research Metal : : from (56,700,000 to 39,275,000)
  • Research Zynthium : : from (70,875,000 to 39,110,000)
  • Retrofit Uranium : : from (5,400 to 5,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Strike Cruiser X - R2 (1024072)
  • Research Oil : : from (68,132,812 to 40,293,000)
  • Research Energy : : from (60,243,750 to 40,723,000)
  • Research Metal : : from (60,243,750 to 39,832,000)
  • Research Zynthium : : from (71,718,750 to 39,176,000)
  • Retrofit Uranium : : from (24,668 to 3,000)
  • Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
Item: Barracuda - R3 (1032004)
  • Research Oil : : from (46,875,000 to 36,592,000)
  • Research Energy : : from (37,500,000 to 36,486,000)
  • Research Metal : : from (37,500,000 to 36,332,000)
  • Research Zynthium : : from (70,312,500 to 37,000,000)
Item: Thresher - R3 (1032016)
  • Research Oil : : from (102,721,173 to 45,058,000)
  • Research Energy : : from (97,585,113 to 44,577,000)
  • Research Metal : : from (97,585,113 to 44,524,000)
  • Research Zynthium : : from (94,947,438 to 44,409,000)
Item: Stingray - R3 (1032018)
  • Research Oil : : from (97,807,500 to 45,111,000)
  • Research Energy : : from (73,355,625 to 45,267,000)
  • Research Metal : : from (50,859,900 to 45,167,000)
  • Research Zynthium : : from (101,719,800 to 44,906,000)
Item: Missile Cruiser X - R3 (1034067)
  • Research Oil : : from (100,996,875 to 59,510,000)
  • Research Energy : : from (85,050,000 to 59,736,000)
  • Research Metal : : from (85,050,000 to 59,604,000)
  • Research Zynthium : : from (106,312,500 to 59,503,000)
  • Retrofit Uranium : : from (14,580 to 13,000)
Item: Strike Cruiser X - R3 (1034072)
  • Research Oil : : from (102,199,218 to 59,553,000)
  • Research Energy : : from (90,365,625 to 60,191,000)
  • Research Metal : : from (90,365,625 to 60,403,000)
  • Research Zynthium : : from (107,578,125 to 60,979,000)
  • Retrofit Uranium : : from (34,856 to 9,000)
Item: Barracuda - R4 (1042004)
  • Research Oil : : from (62,500,000 to 48,681,000)
  • Research Energy : : from (50,000,000 to 47,497,000)
  • Research Metal : : from (50,000,000 to 48,901,000)
  • Research Zynthium : : from (93,750,000 to 47,879,000)
Item: Thresher - R4 (1042016)
  • Research Oil : : from (136,961,564 to 60,293,000)
  • Research Energy : : from (130,113,484 to 60,483,000)
  • Research Metal : : from (130,113,484 to 59,637,000)
  • Research Zynthium : : from (126,596,584 to 60,640,000)
Item: Stingray - R4 (1042018)
  • Research Oil : : from (130,410,000 to 59,035,000)
  • Research Energy : : from (97,807,500 to 59,697,000)
  • Research Metal : : from (67,813,200 to 59,637,000)
  • Research Zynthium : : from (135,626,400 to 59,395,000)
Item: Missile Cruiser X - R4 (1044067)
  • Research Oil : : from (134,662,500 to 80,002,000)
  • Research Energy : : from (113,400,000 to 79,493,000)
  • Research Metal : : from (113,400,000 to 79,982,000)
  • Research Zynthium : : from (141,750,000 to 79,321,000)
  • Retrofit Uranium : : from (39,366 to 40,000)
Item: Strike Cruiser X - R4 (1044072)
  • Research Oil : : from (136,265,624 to 79,714,000)
  • Research Energy : : from (120,487,500 to 79,343,000)
  • Research Metal : : from (120,487,500 to 80,391,000)
  • Research Zynthium : : from (143,437,500 to 80,872,000)
  • Retrofit Uranium : : from (49,252 to 24,000)
Item: Barracuda - R5 (1052004)
  • Research Oil : : from (78,125,000 to 60,813,000)
  • Research Energy : : from (62,500,000 to 59,979,000)
  • Research Metal : : from (62,500,000 to 60,844,000)
  • Research Zynthium : : from (117,187,500 to 60,420,000)
  • Next Retrofit ID : : from ( to 1062004)
Item: Thresher - R5 (1052016)
  • Research Oil : : from (171,201,955 to 74,657,000)
  • Research Energy : : from (162,641,855 to 75,158,000)
  • Research Metal : : from (162,641,855 to 75,773,000)
  • Research Zynthium : : from (158,245,730 to 74,453,000)
  • Next Retrofit ID : : from ( to 1062016)
Item: Stingray - R5 (1052018)
  • Research Oil : : from (163,012,500 to 75,081,000)
  • Research Energy : : from (122,259,375 to 75,286,000)
  • Research Metal : : from (84,766,500 to 75,400,000)
  • Research Zynthium : : from (169,533,000 to 75,982,000)
  • Next Retrofit ID : : from ( to 1062018)
Item: Missile Cruiser X - R5 (1054067)
  • Research Oil : : from (168,328,125 to 99,645,000)
  • Research Energy : : from (141,750,000 to 100,358,000)
  • Research Metal : : from (141,750,000 to 100,014,000)
  • Research Zynthium : : from (177,187,500 to 100,799,000)
  • Retrofit Uranium : : from (106,288 to 90,000)
  • Next Retrofit ID : : from ( to 1064067)
Item: Strike Cruiser X - R5 (1054072)
  • Research Oil : : from (170,332,030 to 100,406,000)
  • Research Energy : : from (150,609,375 to 99,837,000)
  • Research Metal : : from (150,609,375 to 100,347,000)
  • Research Zynthium : : from (179,296,875 to 99,788,000)
  • Retrofit Uranium : : from (69,593 to 63,000)
  • Next Retrofit ID : : from ( to 1064072)
New Records:


Processing : xml_assets
New Records:
  • 1102004-shadow
  • 1102004-top
  • 1102004-top-down
  • 1102016-shadow
  • 1102016-top
  • 1102016-tower
  • 1102018-shadow
  • 1102018-top
  • 1102018-tower
  • 1104067-shadow
  • 1104067-top
  • 1104067-tower
  • 1104072-shadow
  • 1104072-top
  • 1104072-tower
  • compicon_1102004
  • compicon_1102004_large
  • compicon_1102016
  • compicon_1102016_large
  • compicon_1102018
  • compicon_1102018_large
  • compicon_1104067
  • compicon_1104067_large
  • compicon_1104072
  • compicon_1104072_large
  • complete1054065
  • complete1102004
  • complete1102016
  • complete1102018
  • complete1104067
  • complete1104072
  • hull1104072
  • whats_new_1155

Damage' Processing : strings
New Records:
  • Kill 50 Command Reavers (badge_description_destroy_command_reaver_50)
  • Kill 150 Elite Reavers (badge_description_destroy_elite_reaver_150)
  • Fight through a massive reaver horde, your persistence wll be greatly awarded. (campaign_120_encounter_return_reavers_campaign_level_11_description)
  • Only available during Hellgate. (campaign_121_details)
  • Magma Field expands when
    attack is concentrated
    on one target and does
    splash damage. (component_caption_stat_w_1372)
  • High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1062004)
  • A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1062016)
  • A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1062018)
  • An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1064067)
  • A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1064072)
  • High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1072004)
  • A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1072016)
  • A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1072018)
  • An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1074067)
  • A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1074072)
  • High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1082004)
  • A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1082016)
  • A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1082018)
  • An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1084067)
  • A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1084072)
  • High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1092004)
  • A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1092016)
  • A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1092018)
  • An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1094067)
  • A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1094072)
  • High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1102004)
  • A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1102016)
  • A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1102018)
  • An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1104067)
  • A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1104072)
  • Updating your inventory. Please do not leave the game until the save operation completes. (inventory_controller_save_message)
  • Saving Inventory (inventory_controller_save_title)
  • Unable to retrieve your inventory. Please try launching again. (shipdock_popup_error_cannot_retrieve_inventory)
  • PLAY NOW (whatsnew_1155_cta)
  • This weekend, fight the Bullseye Brigade, Demolition Squad, and Salty Dogs for the chance to win their allegiance and add them to your fleet. Use the Rogue Crews to power up your fleets and fight BIG. (whatsnew_1155_message)
  • Power Up (whatsnew_1155_title)

Deleted Records:
  • Destroy 50 Command Reavers(badge_description_destroy_command_reaver_50)
  • Destroy 150 Elite Reavers(badge_description_destroy_elite_reaver_150)
  • Defeat the reavers and reap the spoils of war.(campaign_120_encounter_return_reavers_campaign_level_11_description)
  • Only available during Avalanche.(campaign_121_details)
  • Magma Field expands when
    attack is concentrated
    on one target and does
    splash damage.
    Ships destroyed will
    detonate. (Drones Excluded)(component_caption_stat_w_1372)
Processing : sharedstrings
New Records:
  • Barracuda (component_name_h_1062004)
  • Thresher (component_name_h_1062016)
  • Stingray (component_name_h_1062018)
  • Missile Cruiser X (component_name_h_1064067)
  • Strike Cruiser X (component_name_h_1064072)
  • Barracuda (component_name_h_1072004)
  • Thresher (component_name_h_1072016)
  • Stingray (component_name_h_1072018)
  • Missile Cruiser X (component_name_h_1074067)
  • Strike Cruiser X (component_name_h_1074072)
  • Barracuda (component_name_h_1082004)
  • Thresher (component_name_h_1082016)
  • Stingray (component_name_h_1082018)
  • Missile Cruiser X (component_name_h_1084067)
  • Strike Cruiser X (component_name_h_1084072)
  • Barracuda (component_name_h_1092004)
  • Thresher (component_name_h_1092016)
  • Stingray (component_name_h_1092018)
  • Missile Cruiser X (component_name_h_1094067)
  • Strike Cruiser X (component_name_h_1094072)
  • Barracuda (component_name_h_1102004)
  • Thresher (component_name_h_1102016)
  • Stingray (component_name_h_1102018)
  • Missile Cruiser X (component_name_h_1104067)
  • Strike Cruiser X (component_name_h_1104072)

Saturday, January 17, 2015

R10 what?

Thanks to those visiting,   please post in the comments where you found us!

I personally post updates as soon as posts are done on the Battle Pirates Nexus page

I am aware that other sites link here (Bp Crib, and BPoutpost by proxy) but any others?  Post below.




Now ... This goes without saying, but this is preliminary information.  You realize this possibility which is why you come visit us...  you want a sneek peak, here ya go :)

These MAY change,  I left out costs, lets just say save your uranium if you wanna do one of these..


Item Name: Stingray (forsaken)
  • Stingray
  • A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy.
  • A fast open-water fighter.
  • Retrofit Stats: Item: Stingray - R1
    • Salvage : from (721,425t (Raw : 721425) to 937,853t (Raw : 937853))
    Item: Stingray - R2
    • Level/Retrofit Level : from (1 (Raw : 1) to 2 (Raw : 2))
    • Turn Speed : from (20 (Raw : 0.2000) to 24 (Raw : 0.2400))
    Item: Stingray - R3
    • Evade Bonus : from (20% (Raw : 0.2000) to 30% (Raw : 0.3000)
    Item: Stingray - R4
    • Ballistic Reload Bonus : from ( to 20% (Raw : 1.2000))
    Item: Stingray - R5
    • Maximum Weight : from (4,950 (Raw : 4950) to 5,250 (Raw : 5250))
    Item: Stingray - R6
    • Penetrative Defense : from ( to 30% (Raw : 0.3000))
    • Ballistic Range Bonus : from (10% (Raw : 1.1000) to 20% (Raw : 1.2000))
    Item: Stingray - R7
    • Maximum Weight : from (5,250 (Raw : 5250) to 6,250 (Raw : 6250))
    Item: Stingray - R8
    • Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
    Item: Stingray - R9
    • Evade Bonus : from (30% (Raw : 0.3000) to 40% (Raw : 0.4000))
    Item: Stingray - R10
    • Combat Speed : from (16.00 (Raw : 16.0000) to 17.00 (Raw : 17.0000))
    • Map Speed : from (35 (Raw : 70) to 37 (Raw : 75))




Item Name: Missile Cruiser X (draconian)
  • Missile Cruiser X
  • An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness.
  • Powerful long-range missile fighter.
  • Retrofit Stats: Item: Missile Cruiser X - R1
    • Salvage : from (951,308t (Raw : 951308) to 1,902,616t (Raw : 1902616))
    Item: Missile Cruiser X - R2
    • Ballistic Defense Bonus : from (20% (Raw : 0.2000) to 35% (Raw : 0.3500))
    Item: Missile Cruiser X - R3
    • Evade Bonus : from ( to 10% (Raw : 0.1000))
    Item: Missile Cruiser X - R4
    • Combat Speed : from (11.00 (Raw : 11.0000) to 12.00 (Raw : 12.0000))
    • Map Speed : from (25 (Raw : 50) to 30 (Raw : 60))
    Item: Missile Cruiser X - R5
    • Penetrative Reload Bonus : from (66% (Raw : 1.6600) to 100% (Raw : 2.0000))
    Item: Missile Cruiser X - R6
    • Salvage : from (1,902,616t (Raw : 1902616) to 3,902,616t (Raw : 3902616))
    Item: Missile Cruiser X - R7
    • Penetrative Defense : from (40% (Raw : 0.4000) to 60% (Raw : 0.6000))
    Item: Missile Cruiser X - R8
    • Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
    Item: Missile Cruiser X - R9
    • Evade Bonus : from (10% (Raw : 0.1000) to 30% (Raw : 0.3000))
    Item: Missile Cruiser X - R10
    • Penetrative Reload Bonus : from (100% (Raw : 2.0000) to 150% (Raw : 2.5000))




Item Name: Strike Cruiser X (draconian)
  • Strike Cruiser X
  • A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry.
  • Open-water cannon specialist.
  • Retrofit Stats: Item: Strike Cruiser X - R1
    • Salvage : from (1,014,247t (Raw : 1014247) to 1,958,302t (Raw : 1958302))
    Item: Strike Cruiser X - R2
    • Turn Speed : from (15 (Raw : 0.1500) to 25 (Raw : 0.2500))
    Item: Strike Cruiser X - R3
    • Ballistic Reload Bonus : from (66% (Raw : 1.6600) to 100% (Raw : 2.0000))
    Item: Strike Cruiser X - R4
    • Evade Bonus : from ( to 20% (Raw : 0.2000))
    Item: Strike Cruiser X - R5
    • Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
    • Ballistic Range Bonus : from (20% (Raw : 1.2000) to 40% (Raw : 1.4000))
    Item: Strike Cruiser X - R6
    • Penetrative Defense : from (20% (Raw : 0.2000) to 40% (Raw : 0.4000))
    Item: Strike Cruiser X - R7
    • Radiological Defence Bonus : from (30% (Raw : 0.3000) to 50% (Raw : 0.5000))
    Item: Strike Cruiser X - R8
    • Combat Speed : from (12.00 (Raw : 12.0000) to 13.00 (Raw : 13.0000))
    • Map Speed : from (26 (Raw : 53) to 30 (Raw : 60))
    Item: Strike Cruiser X - R9
    • Ballistic Damage Bonus : from ( to 50% (Raw : 1.5000))
    Item: Strike Cruiser X - R10
    • Slow Resistance : from ( to 50% (Raw : 0.5000))



Item Name: Barracuda (forsaken)
  • Barracuda
  • High-tech, high-speed submarine with excellent torpedo firepower.
  • Use hit-and-run tactics for best results.
  • Retrofit Stats: Item: Barracuda - R1
    • Turn Speed : from (17 (Raw : 0.1700) to 20 (Raw : 0.2000))
    Item: Barracuda - R2
    • Penetrative Defense : from ( to 10% (Raw : 0.1000))
    Item: Barracuda - R3
    • Combat Speed : from (14.00 (Raw : 14.0000) to 15.00 (Raw : 15.0000))
    Item: Barracuda - R4
    • Evade Bonus : from (-20% (Raw : -0.2000) to )
    Item: Barracuda - R5
    • Combat Speed : from (15.00 (Raw : 15.0000) to 16.00 (Raw : 16.0000))
    • Map Speed : from (30 (Raw : 60) to 32 (Raw : 65))
    Item: Barracuda - R6
    • Turn Speed : from (20 (Raw : 0.2000) to 25 (Raw : 0.2500))
    Item: Barracuda - R7
    • Penetrative Defense : from (10% (Raw : 0.1000) to 30% (Raw : 0.3000))
    Item: Barracuda - R8
    • Concussive Damage Bonus : from ( to 20% (Raw : 1.2000))
    Item: Barracuda - R9
    • Concussive Defense bonus : from ( to 20% (Raw : 0.2000))
    Item: Barracuda - R10
    • Evade Bonus : from ( to 30% (Raw : 0.3000))
    • Maximum Weight : from (1,970 (Raw : 1970) to 3,970 (Raw : 3970))
    • Cloak Time : from (24 (Raw : 24) to 36 (Raw : 36))


Item Name: Thresher (forsaken)
  • Thresher
  • A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads.
  • This is a Rocket powerhouse.
  • Retrofit Stats: Item: Thresher - R1
    • Salvage : from (1,081,010t (Raw : 1081010) to 3,081,010t (Raw : 3081010))
    Item: Thresher - R2
    • Combat Speed : from (11.00 (Raw : 11.0000) to 12.00 (Raw : 12.0000))
    Item: Thresher - R3
    • Spread Bonus : from ( to -20% (Raw : 0.8000))
    Item: Thresher - R4
    • Evade Bonus : from (-15% (Raw : -0.1500) to )
    Item: Thresher - R5
    • Slow Resistance : from ( to 35% (Raw : 0.3500))
    Item: Thresher - R6
    • Turn Speed : from (14 (Raw : 0.1400) to 20 (Raw : 0.2000))
    Item: Thresher - R7
    • Ballistic Defense Bonus : from ( to 30% (Raw : 0.3000))
    Item: Thresher - R8
    • Splash Bonus : from (35% (Raw : 1.3500) to 60% (Raw : 1.6000))
    Item: Thresher - R9
    • Rocket Reload Bonus : from (60% (Raw : 1.6000) to 120% (Raw : 2.2000))
    Item: Thresher - R10
    • Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
    • Evade Bonus : from ( to 25% (Raw : 0.2500))
    • Combat Speed : from (12.00 (Raw : 12.0000) to 14.00 (Raw : 14.0000))
    • Map Speed : from (22 (Raw : 45) to 27 (Raw : 55))




Thursday, January 15, 2015

Hellgate Fleet Breakdowns

Map Target:  Fleet 25

Fleet Data: 2x Return Scout (HP: 60,000/60,000)
1x Return Hades (HP: 40,000/40,000)
Total HP : 160,000/160,000


Map Target:  Fleet 41
Fleet Data: 1x Return Scout (HP: 90,000/60,000)
2x Return Scout (HP: 60,000/60,000)
1x Return Hades (HP: 40,000/40,000)
Total HP : 250,000/220,000


Map Target:  Fleet 43
Fleet Data: 1x Return Sapper (HP: 100,000/100,000)
2x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 90,000/60,000)
Total HP : 310,000/280,000



Map Target:  Fleet 45
Fleet Data: 2x Return Hellhound (HP: 70,000/70,000)
  • Specials: []
  • Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 75%
  • Missile Defense: 50%
  • Nuclear Defense: 75%
  • Concussive Defense: 25%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 1320/7996
1x Return Hades (HP: 40,000/40,000)
Total HP : 180,000/180,000



Map Target:  Fleet 47
Fleet Data: 1x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 90,000/60,000)
1x Return Hulk (HP: 120,000/120,000)
Total HP : 270,000/240,000



Siege Target: 1
Fleet Data: 2x Return Hades (HP: 40,000/40,000)
1x Return Scout (HP: 90,000/60,000)
3x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 120,000/60,000)
Total HP : 470,000/380,000



Siege Target: 2
Fleet Data: 2x Return Scout (HP: 120,000/60,000)
2x Return Hades (HP: 60,000/40,000)
1x Return Scout (HP: 90,000/60,000)
1x Return Hades (HP: 40,000/40,000)
1x Return Scout (HP: 60,000/60,000)
Total HP : 550,000/360,000



Siege Target: 3
Fleet Data: 2x Return Sapper (HP: 100,000/100,000)
2x Return Scout (HP: 60,000/60,000)
Total HP : 320,000/320,000



Siege Target: 4
Fleet Data: 2x Return Scout (HP: 90,000/60,000)
1x Return Scout (HP: 60,000/60,000)
1x Return Hades (HP: 40,000/40,000)
1x Return Hulk (HP: 120,000/120,000)
Total HP : 400,000/340,000



Siege Target: 5
Fleet Data: 5x Return Hellhound (HP: 70,000/70,000)
1x Return Hades (HP: 80,000/40,000)
Total HP : 430,000/390,000






Elite Target
Fleet Data: 4x Return Hades (HP: 40,000/40,000)
1x Return Hulk (HP: 180,000/120,000)
7x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 90,000/60,000)
1x Return Hulk (HP: 120,000/120,000)
2x Return Sapper (HP: 100,000/100,000)
Total HP : 1,170,000/1,080,000