Tuesday, March 3, 2015

3 March Mini-Update(Data bugfix)

Discuss here: http://www.thedarkalliance.org/forum/threads/237-3-March-Data-Update-(post-update)

There you have it folks... After the initial release today they had to "fix" the data for the repair specialist...  BIG SURPRISE.

discuss here:


Processing : mapobjects
Changes: Item: Campaign Hunting the Nemesis (49)
  • Event Key : : from (reavers_occupied to )
  • Ignore Alliance Tag : : from ( to )
Processing : objectivesdata
Changes: Item: Super Tech (471)
  • **** Unknown key:cta : : from (FUNCTION_OPEN_ADVANCED_LAB to FUNCTION_SELECT_BUILDING_RESEARCH_TAB)
Processing : repairSpecialists
Changes: Item: 82004
  • **** Unknown key unlock_levels : : from ({ "0":0.25, "10":0.3, "15":0.45, "20":0.6, "25":1 } to { "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 })
Item: 82005
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 } to { "0":0.1, "10":0.15, "15":0.2, "20":0.3, "25":0.5 })
Item: 82008
  • **** Unknown key unlock_levels : : from ({ "0":0.1, "10":0.12, "15":0.15, "20":0.2, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 82009
  • **** Unknown key unlock_levels : : from ({ "0":0.1, "10":0.12, "15":0.15, "20":0.2, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 82010
  • **** Unknown key unlock_levels : : from ({ "0":0.1, "10":0.12, "15":0.15, "20":0.2, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 82023
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 } to { "0":0.1, "10":0.15, "15":0.2, "20":0.3, "25":0.5 })
Item: 82031
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.06, "15":0.08, "20":0.1, "25":0.25 } to { "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 })
Item: 84041
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 84086
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.06, "15":0.08, "20":0.1, "25":0.25 } to { "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 })
Item: 85135
  • **** Unknown key unlock_levels : : from ({ "0":0.2, "10":0.25, "15":0.3, "20":0.4, "25":0.5 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })

3 March Update

To discuss go here : http://www.thedarkalliance.org/forum/threads/235-3-March-Update-VXP-repair-modifier-amp-other-discussion

Ok quick and dirty summary:

  • More reaver hull changes (prep for raid)  click through for details.
    • Some hulls had armor change (some + some -)
    • Resistance lowered on some hulls
    • Thermal range increased on some hulls
    • reload rate reduction on some hulls...
    • nav mothership gains unreactive ....  and 200k armor!
  • Full blueprints for new tech available
  • New Rogue Crew in the database (will pull details later)
  • Repair specialist reduces in sets details will follow in a separate post...




Processing : blueprints
Changes: Item: Blaze Thrower (1377)
  • Admin : : from ( to Yes)
Item: Return Scout (5120)
  • Armor : : from (60,000 to 45,000)
Item: Return Scout Elite (5121)
  • Armor : : from (60,000 to 45,000)
Item: Return Scout Command (5122)
  • Armor : : from (75,000 to 60,000)
Item: Return Hades Elite (5127)
  • Armor : : from (60,000 to 55,000)
Item: Return Sapper (5129)
  • Armor : : from (75,000 to 65,000)
Item: Return Sapper Elite (5130)
  • Armor : : from (85,000 to 75,000)
  • Rocket Reload Bonus : : from (50% to 25%)
Item: Return Sapper Command (5131)
  • Armor : : from (75,000 to 65,000)
  • Rocket Reload Bonus : : from (75% to 50%)
Item: Return Hellhound (5132)
  • Armor : : from (70,000 to 65,000)
  • Splash Bonus : : from (40% to 0%)
  • thermal Detection Range : : from (70 to 76.8)
Item: Return Hellhound Elite (5133)
  • Splash Bonus : : from (40% to 0%)
  • thermal Detection Range : : from (70 to 76.8)
Item: Return Hellhound Command (5134)
  • Armor : : from (70,000 to 65,000)
  • Splash Bonus : : from (40% to 0%)
  • thermal Detection Range : : from (70 to 76.8)
Item: Return Scout B (5136)
  • Armor : : from (10,000 to 12,000)
  • **** Unknown key assignmentCommand : : from (5122 to 5138)
  • **** Unknown key assignmentElite : : from (5121 to 5137)
  • **** Unknown key swarmbreakrange : : from ( to 200)
  • **** Unknown key swarmbreakshipcount : : from ( to 2)
Item: Return Scout Elite B (5137)
  • Armor : : from (15,000 to 18,000)
Item: Return Scout Command B (5138)
  • Armor : : from (20,000 to 24,000)
Item: Return Hulk B (5139)
  • Armor : : from (20,000 to 24,000)
  • **** Unknown key assignmentCommand : : from (5125 to )
  • **** Unknown key assignmentElite : : from (5124 to )
Item: Return Hades B (5142)
  • Armor : : from (7,500 to 6,000)
  • **** Unknown key assignmentCommand : : from (5128 to )
  • **** Unknown key assignmentElite : : from (5127 to 5143)
Item: Return Hades Elite B (5143)
  • Armor : : from (11,250 to 9,000)
Item: Return Sapper B (5145)
  • Armor : : from (15,000 to 12,000)
  • Submerged Splash Damage : : from ( to 50%)
  • **** Unknown key assignmentCommand : : from (5131 to )
  • **** Unknown key assignmentElite : : from (5130 to )
Item: Reaver Drone Chaingun B (5146)
  • Armor : : from (2,000 to 3,000)
Item: Reaver Drone Rocket B (5147)
  • Armor : : from (2,000 to 3,000)
Item: Reaver Drone Piranha B (5148)
  • Armor : : from (2,000 to 3,000)
Item: Return Nav Relay Mothership (5150)
  • Armor : : from (500,000 to 700,000)
  • Slow Resistance : : from ( to 70%)
  • Unreactive : : from ( to 6 Seconds)
  • Slow Resistnace : : from ( to 70%)
Item: Return Thrower Hellhound (5560)
  • Range : : from (95 to 87)
  • Damage : : from (1,800 to 1,400)
Item: Return Thrower Scout B (5563)
  • Range : : from (85 to 70)
New Records:

Processing : dronemodules
Changes: Item: Return Reaver Nav Command/Elite Spawner (9016)
  • **** Unknown key:seq : : from ([{"delay": "30","ships": [19,19],"starthere":1},{"delay": "60","ships": [20]},{"delay": "55","ships": [19,19],"starthere":1},{"delay":"55","ships":[19,19]}] to [{"delay": "30","ships": [19,19],"starthere":1},{"delay": "30","ships": [20]},{"delay": "55","ships": [19,19],"starthere":1},{"delay":"30","ships":[19,19]}])
Processing : roguecrews
New Records:
  • Death from Above (13004)

Processing : mapobjects
Changes: Item: Campaign Down the Barrel (31)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Long Shot (32)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Run the Trench (33)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Shell the Shore (34)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Eye of the Storm (35)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Hunting the Nemesis (36)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Death Grip (37)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: rogue_tlc (48)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Hunting the Nemesis (49)
  • Target Timeout : : from ( to 15m)
  • Maximum Players Fighting : : from ( to 2)
  • **** Unknown key spritesheetkey : : from ( to return_reaver_fleet)
  • **** Unknown key portraitasset : : from ( to reaver_portrait)
Processing : objectivesdata
Changes: Item: More Energy (40)
  • **** Unknown key:cta : : from (FUNCTION_SELECT_BUILDING_RESOURCE_TAB to FUNCTION_SELECT_BUILDING_RESOURCES_TAB)
Item: More Zynthium (50)
  • **** Unknown key:cta : : from (FUNCTION_SELECT_BUILDING_RESOURCE_TAB to FUNCTION_SELECT_BUILDING_RESOURCES_TAB)
Item: Rocket Science (481)
  • **** Unknown key:cta : : from (FUNCTION_OPEN_LAUNCH_PAD to FUNCTION_SELECT_BUILDING_MAIN_TAB)

Processing : repairSpecialists
New Records:
  • (82004)
  • (82005)
  • (82008)
  • (82009)
  • (82010)
  • (82015)
  • (82017)
  • (82022)
  • (82023)
  • (82031)
  • (84041)
  • (84060)
  • (84066)
  • (84072)
  • (84086)
  • (85135)

Processing : advlab
New Records:

Processing : xml_assets
New Records:
  • Campaign202BannerLarge
  • Campaign202BannerSmall
  • captain_13004
  • compicon_1379
  • compicon_1379_large
  • compicon_1380
  • compicon_1380_large
  • compicon_3434
  • compicon_3434_large
  • compicon_3768
  • compicon_3768_large
  • complete1379
  • complete1380
  • complete3434
  • complete3768
  • criticaluav
  • hull2035
  • hull6030
  • limitedOfferGoldExtraLarge
  • limitedOfferGoldLarge
  • limitedOfferGoldMedium
  • limitedOfferGoldSmall
  • news_1018
  • news_1019
  • news_1020
  • news_1024
  • reaveruav
  • ship_weapon_1379
  • ship_weapon_1380
  • uav_shockwave

Deleted Records:
  • Campaign202BannerLarge()
  • Campaign202BannerSmall()
  • captain_13004()
Processing : strings
New Records:
  • Prove your metal in a fight against the new crew in town! (campaign_202_encounter_rogue_tlc_level_10_description)
  • Encounter 4 - Death from Above (campaign_202_encounter_rogue_tlc_level_10_title)
  • Prove your metal in a fight against the new crew in town! (campaign_202_encounter_rogue_tlc_level_11_description)
  • Encounter 4 - Death from Above (campaign_202_encounter_rogue_tlc_level_11_title)
  • The Rogues are locked and loaded for battle. Prepare for their assault. (campaign_202_encounter_rogue_tlc_level_7_description)
  • Encounter 1 - Heavy Impact (campaign_202_encounter_rogue_tlc_level_7_title)
  • The war with the Rogues is heating up. Crush them to earn their allegiance. (campaign_202_encounter_rogue_tlc_level_8_description)
  • Encounter 2 - Sonic Warfare (campaign_202_encounter_rogue_tlc_level_8_title)
  • Show the Rogues what you're made of and the most coveted Crew will be your reward! (campaign_202_encounter_rogue_tlc_level_9_description)
  • Encounter 3 - Advanced Guard (campaign_202_encounter_rogue_tlc_level_9_title)
  • Fourth Prize Pack: 4 Encounters, 2hr Limit (campaign_202_run_through_3_modifier_details)
  • An incendiary UAV built by the Reavers. The Draconians and Forsaken still aren't sure how the thing manages to fly. (component_description_s_1379)
  • A Reaver system that hurls cannon munitions at dangerously high speeds, usually in the proper direction. (component_description_s_3434)
  • An ignition system built by the Reavers that boosts splash and reload on their mortar turrets. (component_description_s_3768)
  • A Draconian-developed irradiated flechette launcher. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance and Reload. (component_description_w_1365)
  • An incendiary UAV built by the Reavers. The Draconians and Forsaken still aren't sure how the thing manages to fly. (component_description_w_1379)
  • A Reaver siege cannon that uses a combination of seismic and incendiary shells to wreak mayhem on their targets. (component_description_w_1380)
  • Recruit 1 (datastores_ioship_rank_0)
  • Recruit 2 (datastores_ioship_rank_1)
  • Recruit 3 (datastores_ioship_rank_2)
  • Recruit 4 (datastores_ioship_rank_3)
  • Recruit 5 (datastores_ioship_rank_4)
  • Outfitted #value# x#quantity# (limitedoffer_description_ship)
  • REGULAR PRICE: #price# (limitedoffer_regularprice)
  • SPECIAL PRICE: #price# (limitedoffer_specialprice)
  • #761-critchancecannp# chance to deal Critical hits with all weapon types excluding UAVs. Critical hits deal double the normal weapon damage. (merc_captain_11006_bonus)
  • Deal critical damage with all weapon types excluding UAVs. (merc_captain_11006_flavor)
  • #800-critchanceuavwp# chance to deal critical hits with UAVs. UAVs are given #800-uavchainrange# chaining range. (merc_captain_13004_bonus)
  • UAVs will gain chaining and critical hit chance. (merc_captain_13004_flavor)
  • Death from Above (merc_captain_13004_name)
  • LEARN MORE (news_1018_cta)
  • Forsaken Mission (news_1018_main_title)
  • A new Forsaken Mission is available! Destroy Draconian targets within the time limit to earn new Blueprints. New items available: Earthshaker Cannons, Eruption Pyre, and Nuclear Accelerators - a system that extends cannon range with accuracy bonuses. Load up and prepare for battle! (news_1018_message)
  • PLAY NOW (news_1019_cta)
  • Gone Rogue (news_1019_main_title)
  • Fight the Midnight Marauders, Dead-eye Destroyers, and Demolition Squad for the chance to win their allegiance and add them to your fleet. Master the campaign and earn the new Legendary Death From Above crew to give UAVs a chaining range and a chance to critical hit. (news_1019_message)
  • LEARN MORE (news_1020_cta)
  • Forsaken Mission (news_1020_main_title)
  • Placeholder Message March FM UAV (news_1020_message)
  • UPGRADE NOW! (news_1024_cta)
  • Reduced Repair Times (news_1024_main_title)
  • Rack up enough Veteran Experience Points and watch the repair times on your ships decrease by at least 25% or more at max level. This first pack includes sixteen hulls, including the Interceptor V2-H, the Atlas Carrier, Hellhound, and all non-Limited campaign prizes. Visit the Naval Lab now to begin researching these new VXP Specialists for free! (news_1024_message)
  • Unlocks VXP repair reduction times for the #hullname# hull. (repair_specialist_description_template)
  • You do not have the #hullname# hull required to unlock this specialist. (repair_specialist_hull_locked)
  • #hullname# Specialist (repair_specialist_name_template)
  • #modifier#% (repair_specialist_stats_bonus_percentage)
  • Repair Modifier: #modifier#% (#ship_mod#% * #specialist_mod#%) (repair_specialist_stats_dual_reduction_modifier)
  • #levelText# #modifier#% (repair_specialist_stats_line)
  • Repair Reduction (repair_specialist_stats_reduction)
  • Repair Modifier: #modifier#% (repair_specialist_stats_reduction_modifier)
  • Requires #hullname# Specialist found in Naval lab. (repair_specialist_stats_research_required)
  • Reduction (repair_specialist_unlock_popup_reduction)
  • Repair (repair_specialist_unlock_popup_repair)
  • Repair Reduction Bonus: (repair_specialist_unlock_popup_repair_bonus)
  • Repair Reduction Total: (repair_specialist_unlock_popup_repair_total)
  • Gain VXP to reduce this hulls repair times! (repair_specialist_unlock_popup_text)
  • Repair Reduction! (repair_specialist_unlock_popup_title)
  • Specialists (research_popup_naval_tab4)
  • REPAIR REDUCTION: (shipdock_shippopup_repair_reduction)

Processing : sharedstrings
New Records:
  • OK (alliance_error_code_0)
  • Missing alliance ID and user ID (alliance_error_code_101)
  • Missing fields to return (alliance_error_code_102)
  • Missing invite ID (alliance_error_code_103)
  • Missing user ID (alliance_error_code_104)
  • Missing alliance ID (alliance_error_code_105)
  • Missing set rank (alliance_error_code_106)
  • Missing request ID (alliance_error_code_107)
  • Missing target alliance ID (alliance_error_code_108)
  • Missing stance (alliance_error_code_109)
  • Missing relationship request ID (alliance_error_code_110)
  • Missing description (alliance_error_code_111)
  • Missing name (alliance_error_code_112)
  • Missing acronym (alliance_error_code_113)
  • Missing emblem colors (alliance_error_code_114)
  • Name contains banned words (alliance_error_code_115)
  • Acronym contains banned words (alliance_error_code_116)
  • Missing nickname (alliance_error_code_117)
  • Name contains invalid characters (alliance_error_code_118)
  • User is not in an alliance (alliance_error_code_201)
  • User is not high enough a level (alliance_error_code_202)
  • Unable to locate alliance (alliance_error_code_301)
  • Already in an alliance (alliance_error_code_302)
  • You must designate a new leader before you can leave the Alliance. Click the Members tab and select a player to designate them as the leader. (alliance_error_code_303)
  • Alliance is full (alliance_error_code_304)
  • Unable to perform this action on yourself (alliance_error_code_305)
  • The alliance name or acronym you've chosen already exists (alliance_error_code_306)
  • Not a leader of this alliance (alliance_error_code_401)
  • Not a leader of this user (alliance_error_code_402)
  • Alliance members cannot send requests (alliance_error_code_501)
  • A pending request to the target alliance already exists (alliance_error_code_502)
  • Alliance members cannot be sent invites (alliance_error_code_503)
  • A pending invite to the target user already exists (alliance_error_code_504)
  • Unable to locate invite (alliance_error_code_505)
  • Invite is not active (alliance_error_code_506)
  • Invalid invite type (alliance_error_code_507)
  • Unable to create invite (alliance_error_code_508)
  • Invite is not for this user (alliance_error_code_509)
  • Joining is currently unavailable. (alliance_error_code_510)
  • Invalid stance (alliance_error_code_601)
  • Cannot set a relationship with your own alliance (alliance_error_code_602)
  • Cannot change stance of #oldstance# once it's been set (alliance_error_code_603)
  • Cannot have more than one stance of type #stance# (alliance_error_code_604)
  • A pending invite for stance #stance# already exists for the target alliance (alliance_error_code_605)
  • Unable to locate relationship request (alliance_error_code_606)
  • No valid boost group for this level (alliance_error_code_701)
  • No alliance members boost data found (alliance_error_code_702)
  • User is already in the top boost group (alliance_error_code_703)
  • Alliances are currently unavailable. (alliance_error_code_801)
  • Invalid point value (alliance_error_code_901)
  • Nuclear Accelerators (component_name_s_3434)
  • Eruption Pyre (component_name_s_3768)
  • Locust UAV (component_name_w_1379)
  • Earthshaker Cannon (component_name_w_1380)


To discuss go here : http://www.thedarkalliance.org/forum/threads/235-3-March-Update-VXP-repair-modifier-amp-other-discussion

Monday, March 2, 2015

Our forums down

We are aware of the issue with the www.thedarkaliance.org forums being down.  It is being looked into.

Sunday, March 1, 2015

VXP Repair preliminary information

Please leave Comments in the forums:
http://www.thedarkalliance.org/forum/threads/231-Prelim-VXP-Repair-info
  • Unlocks VXP repair reduction times for the HULLNAME hull.
  • You do not have the #hullname# hull required to unlock this specialist.
  • Requires #hullname# Specialist found in Naval lab.
  • repair_specialist_unlock_popup_repair_bonus
  • repair_specialist_unlock_popup_text": "Gain VXP to reduce this hulls repair times!

Repair modifier will be a multiplier, combined with other repair reductions.

(is raid,  1x or .5x)  * (Officer Reduction) * 1 * (Repair Specialist Modifier)

Naval lab being required..  means if you don't have one get to it.. heh

Things are subject to change obviously,  but this is what we are seeing at the moment,.



Please leave Comments in the forums:

Wednesday, February 25, 2015

24 Februrary Update

Discuss here: http://www.thedarkalliance.org/forum/threads/215-24-February-Update-Discussion

Summary:

  • reduction of some of the reaver targets(prep for raid?)
  • info on new hull
  • strings related to the new arena.



 Processing : blueprints
Changes: Item: Return Hulk (5123)
  • Armor : : from (120,000 to 90,000)
  • Mortar Reload Bonus : : from (50% to 0%)
Item: Return Hulk Elite (5124)
  • Armor : : from (120,000 to 90,000)
  • Mortar Reload Bonus : : from (75% to 25%)
Item: Return Hulk Command (5125)
  • Armor : : from (140,000 to 115,000)
  • Mortar Reload Bonus : : from (100% to 75%)
Item: Return Hulk B (5139)
  • Armor : : from (45,000 to 20,000)
  • Penetrative Defense : : from (25% to 40%)
  • Weapon Slot Types : : from (18 x Surface to 14 x Surface 4 x Surface/UAV )
  • Evade Bonus : : from ( to -10%)
  • Concussive Defense bonus : : from (25% to 30%)
Item: Proto-Mastodon (6027)
  • Admin : : from ( to Yes)
New Records:

Processing : mapobjects
Changes: Item: World map Fleets for Arctic theme (41)
  • Maximum Players Fighting : : from ( to 1)
Item: Campaign bases for Arctic theme (42)
  • Maximum Players Fighting : : from (2 to 1)
New Records:
  • Campaign Hunting the Nemesis (49)

OTHER STUFF

 Processing : xml_assets

New Records:
  • 6029-shadow
  • 6029-top
  • badge_pvp_arena_feb_2015_reward_large
  • badge_pvp_arena_feb_2015_reward_locked_large
  • badge_pvp_arena_feb_2015_reward_small
  • captain_13004
  • compicon_1054082
  • compicon_1054082_large
  • compicon_6029
  • compicon_6029_large
  • complete1054082
  • complete6029
  • hull6029
  • news_1017

Deleted Records:
  • compicon_1054082()
  • compicon_1054082_large()
  • complete1054082()
  • hull1054089()
  • whats_new_1158()
Processing : strings
New Records:
  • (Requires level #levelnum# or higher) (alliance_browse_new_requirement)
  • Achieve first place in the February Forsaken Arena Tournament as a Captain or higher. (badge_description_pvp_arena_feb_2015_reward)
  • Lord of the Arena (badge_title_pvp_arena_feb_2015_reward)
  • 75% DAMAGE TAKEN (combat_hud_damage_75)
  • #name# - #rating# (combat_hud_pvp_fleet_details)
  • This limited Carrier has special electronic suites for jamming the targeting of indirect fire launched at it. It has been customized to randomly enhance UAVs launched from it's deck. (component_description_h_6029)
  • Remote Targeting Evade (datastores_shipdesign_props_evaderemotepercentage)
  • Up to #value# (datastores_shipdesign_props_evaderemotepercentage_value)
  • SELF-DESTRUCT (hud_button_self_destruct)
  • FREE URANIUM REPAIR ACTIVE (matchmaking_finder_freerepairactive)
  • (1 per day) (matchmaking_finder_freerepairamount)
  • Win or lose, your fleet will be automatically repaired 100% after your 1st match of each day during the tournament. (matchmaking_finder_freerepairdescription)
  • CURRENT RANK: #value# (matchmaking_hud_rating)
  • #days#D #hours#H #minutes#M (matchmaking_hud_time_remaining)
  • BADGE (matchmaking_prizes_badge_generic)
  • #prize1# + #prize2# (matchmaking_prizes_two_prizes)
  • Finding Opponent... (matchmaking_queue_inprogress)
  • Requeueing! (matchmaking_queue_nomatchfound)
  • No opponent found. (matchmaking_queue_nomatchfound_detail)
  • Tournament points are based on how much damage you do to enemy fleets. Destroy fleets in the arena to gain maximum points! (matchmaking_summary_combatrating_tooltip)
  • UAVs have a chance to deal critical hits and are given chaining range. (merc_captain_13004_bonus)
  • XXXXXXXXXXXXXX (merc_captain_13004_flavor)
  • UAV ROGUE CREW (merc_captain_13004_name)
  • Destroy enough Draconian targets within the time limit to earn Hulls, Armor, and New Blueprints including the Reaver Bulkhead, Fallout Armor I-III, and Blaze Thrower - a longer ranged version of the Reaver Magma Thrower designed for open water combat. (news_1011_message)
  • Destroy enough Draconian targets within the time limit to earn Hulls, Armor, and New Blueprints including the Reaver Bulkhead, Fallout Armor I-III, and Blaze Thrower - a longer ranged version of the Reaver Magma Thrower designed for open water combat. (news_1012_message)
  • Destroy enough Draconian targets within the time limit to earn Hulls, Armor, and New Blueprints including the Reaver Bulkhead, Fallout Armor I-III, and Blaze Thrower - a longer ranged version of the Reaver Magma Thrower designed for open water combat. (news_1013_message)
  • SHOW ALLIANCES (news_1017_cta)
  • Strength In Numbers (news_1017_main_title)
  • Congratulations, Captain! You've paid your dues and can now join or create a Forsaken Alliance. Work together with other captains to earn fleet rewards and bonuses and crush the Draconians! (news_1017_message)
  • CANCEL SELF-DESTRUCT (self_destruct_popup_cancel)
  • SELF-DESTRUCT (self_destruct_popup_confirm)
  • Are you sure you want to self-destruct? All your ships will be destroyed and you will suffer a defeat. (self_destruct_popup_message)
  • Self-Destruct (self_destruct_popup_title)
  • Advanced carrier prototype with special UAV enhancement abilities and a special electronics jamming suite that boosts evasion against indirect fire. (shipyard_hull_description_6029)
  • Captain Zoe Vasquez is on a search for the top officers of the Forsaken Alliance. You must have played your placement matches and acquired a Combat Rating to be eligible. Tournament will end on March 2nd at 1:00 PM PST.

    Your Combat Rating will determine the value of the prizes you compete for - so try to increase your Rating before the Tournament begins. Winners will earn glory and the rights to top prizes and boatloads of Uranium.

    Points determine rank. Deal more damage to earn points and climb the leaderboard! (tournament_leadin_description)
  • Possible Prizes #page#/#totalPages# (tournament_leadin_prize_page)
  • Deal damage to enemy arena fleets during the Tournament to earn Points. (tournament_overview_queue)

Deleted Records:
  • (Require level #levelnum# or higher)(alliance_browse_new_requirement)
  • This limited Carrier has special electronics suits for jamming the targeting of indirect fire launched at it. It has been customized to randomly enhance UAVs launched from its deck.(component_description_h_6029)
  • Matchmaking in progress(matchmaking_queue_inprogress)
  • No match found. Requeueing(matchmaking_queue_nomatchfound)
  • Destroy enough Draconian targets within the time limit to earn Hulls, Armor, and New Blueprints including the Raider's Bulkheads, Fallout Armor I-III, and Blaze Thrower - a longer ranged version of the Reaver Magma Thrower designed for open water combat.(news_1011_message)
  • Destroy enough Draconian targets within the time limit to earn Hulls, Armor, and New Blueprints including the Raider's Bulkheads, Fallout Armor I-III, and Blaze Thrower - a longer ranged version of the Reaver Magma Thrower designed for open water combat.(news_1012_message)
  • Destroy enough Draconian targets within the time limit to earn Hulls, Armor, and New Blueprints including the Raider's Bulkheads, Fallout Armor I-III, and Blaze Thrower - a longer ranged version of the Reaver Magma Thrower designed for open water combat.(news_1013_message)
  • Advanced variant with special UAV enhancement abilities and evasion against indirect fire.(shipyard_hull_description_6029)
  • Captain Zoe Vasquez is on a search for the top officers of the Forsaken Alliance. Play in an Arena match during the upcoming days to draft yourself into the Tournament. You must have played your placement matches and acquired a Combat Rating to be eligible. Tournament will end on #date#.

    Your Combat Rating will determine the value of the prizes you compete for - so try to increase your Rating before the Tournament begins. Winners will earn glory and the rights to top prizes and boatloads of Uranium.(tournament_leadin_description)
  • Ranks #highRank# through #lowRank#(tournament_leadin_min_rank)
  • Rank #rank#(tournament_leadin_rank_first)
  • Win Arena Matches during the Tournament to earn Points.(tournament_overview_queue)

Monday, February 23, 2015

New stuff...



Summary:
  • Reaver tech dump!
  • New REAVER UAV's  (In March Forsaken Missions)
  • New hull for UAV's 
  • New Rogue crew for UAVs (seeing a trend here?? )  From Rogue crew Campaign
  • a couple unknown hulls,  in the same range as other "limited" hulls id wise.
Forsaken mission update:

A new Forsaken Mission is available! Destroy enough Draconian targets within the time limit to earn limited edition Hulls, Armor, and Weapon Blueprints.  NEW BLUEPRINTS AVAILABLE:  Earthshaker Cannons, Eruption Pyre, and Nuclear Accelerators - a new Reaver system to extend cannon range with accuracy bonuses. Missions will only be available for a limited time so equip your fleets and prepare for battle!




An incendiary UAV built by the Reavers.  The Draconians and Forsaken still aren't sure how the thing manages to fly.


 A Reaver siege cannon that uses a combination of seismic and incendiary shells to wreak mayhem on their targets.


Unknown hull ... .

A Reaver system that hurls cannon munitions at dangerously high speeds, usually in the proper direction.



An ignition system built by the Reavers that boosts splash and reload on their mortar turrets.



Advanced carrier prototype with special UAV enhancement abilities and a special electronics jamming suite that boosts evasion against indirect fire.


Unknown hull



New Rogue Crew "Death From Above"
Bonus to UAV chaining rainge & Critical Hit Chance

Sunday, February 22, 2015

The Robot Apocalypse opened up to new set of testers

Yesterday they opened up to a new round of testers for The Robot Apocalypse.

While we are finding new bugs, it is still in beta testing and this was why it was opened up to more testers!

Recent Changes:

  • They've added base attacks into the mix now, both hitting other players bases and hitting robot bases.
  • There is a new feature in place that I had missed before also, which limits which squads can hit other squads.  I love the idea of this feature.  You can't take that level 40 squad and hit a level 10 base or other squad.  If I want to hit a level 10 base/squad I have to have a lower level squad out there to do it with.  I don't know the specifics on number of levels up/down that you can hit and there seems to be some "play" in being able to hit up/down in certain cases, but I love this concept.  
  • Sure there are others but those were the 2 main things I know that were tweaked of late.
One of the Devs has been online off and on, getting feedback, working with one of the programmers directly as issues arose, etc.

Good feedback from those I've chatted with and the fact that someone was there to listen to feedback and suggestions has been great.

The game is coming along nicely.  No idea when it will be fully released, but I'm glad to be in on the ground floor!


We've got a forum setup just for RA, feel free to drop in over there and ask questions or check out some of the posted pictures in the game.  You can find that here:  http://www.thedarkalliance.org/forum/forums/11-Robot-Apocalypse

Thursday, February 19, 2015

Unidentified Raiding Fleets 2015-02-19

Comments should be directed here for responses:  http://www.thedarkalliance.org/forum/threads/168-New-Raider-fleets-impossible-to-hit-with-subs

10

Fleet Data: 2x Zoe's Stingray TLC2 (HP: 6,143/8,393)
2x Stingray - R10 (HP: 6,193/8,443)
2x Nash's Lightning Carrier TLC2 (HP: 5,628/7,878)
Total HP : 35,928/49,428

11
Fleet Data: 3x Mercury - R10 TLC2 (HP: 6,665/8,915)
2x Barracuda TLC2 (HP: 2,350/2,350)
2x Lightning Carrier - R5 (HP: 5,528/7,778)
Total HP : 35,751/47,001

12

Fleet Data: 2x Mercury - R10 TLC2 (HP: 6,665/8,915)
2x Mako - R5 (HP: 10,030/10,030)
1x Vanguard TLC2 (HP: 13,076/15,682)
1x Thresher - R5 (HP: 0/15,870)
1x Harlock's Triton (HP: 25,394/25,394)
  • Specials: [1x , 1x Radiation Reflective Coating III, 1x Alloy Armor MC-3]
  • Weapons: [4x Hornet UAV (0-97)]
  • Armor: [3x Zynthonite Armor D5-E, 2x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 3,272,018
  • Combat Speed: 10
  • Map Speed: 20
  • Turn Speed: 10
  • Evade: 46%
  • Anti-Mortar Range: 80% (already computed in weapon range above)
  • Anti-Missile Range: 45% (already computed in weapon range above)
  • Ballistic Defense: 56%
  • Explosive Defense: 20%
  • Missile Defense: 73%
  • Nuclear Defense: 24%
  • Weight: 6817/14905
1x Thresher - R5 (HP: 15,870/15,870)
Total HP : 87,730/110,706

13

Fleet Data: 4x Barracuda TLC2 (HP: 2,350/2,350)
1x Avenger TLC2 (HP: 7,275/7,276)
2x Barracuda - R10 (HP: 1,350/1,350)
  • Specials: [1x Engine Upgrade 3 , 1x Nautilus Battery 3 , 1x Caterpillar Drive 3 ]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D2-S]
  • Tac Modules: [1x None]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 12.25
  • Cloak Efficiency: 65% (already computed in visibility range above)
  • Dive Time: 50.4s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 33.6
  • Map Speed: 48.75
  • Turn Speed: 25
  • Accuracy: -20%
  • Evade: 30%
  • Missile Defense: 30%
  • Concussive Defense: 20%
  • Weight: 2423/3970
Total HP : 19,375/19,376

14

Building Data: 2x Retrofit Lab Level:5 2x Defense Platform Level:5 Weapons: [1x Halo Missile (40-130)] Reload: 12.0000s Salvo: 1 Weapon Type: penetrating Explosive Damage: 297 Damage: 900 Accuracy: 100% 2x Defense Platform Level:5 Weapons: [1x Gargoyle Depth Charge (0-64)] Reload: 6.0000s Salvo: 6 Weapon Type: concussive Damage: 7776 Accuracy: 100% 2x Defense Platform Level:5 Weapons: [1x Harpoon Turret (60-149)] Reload: 10.0000s Salvo: 1 Weapon Type: ballistic Damage: 1440 Accuracy: 80% 1x Shipyard Level:2 Total Resources: 0 Total Building HP: 0 Fleet Data: 2x Triton - R5 (HP: 17,170/17,170)
2x Thresher - R5 (HP: 13,105/13,105)
  • Specials: [1x Alloy Armor MC-3, 1x Agility System III, 1x Hydrodynamic Shells III]
  • Weapons: [6x Inferno Rockets (0-64.9)]
  • Armor: [2x Zynthonite Armor D5-E, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Sonar Range: 20
  • Cargo: 3,081,010
  • Combat Speed: 12
  • Map Speed: 22.5
  • Turn Speed: 14
  • Evade: 46%
  • Rocket Range: 10% (already computed in weapon range above)
  • Ballistic Defense: 59%
  • Explosive Defense: 63%
  • Missile Defense: 59%
  • Rocket Reload: 60%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Slow Reduction: 85%
  • Stun Reduction: 50%
  • Weight: 12537/12125
2x Goliath - R5 (HP: 22,606/22,606)
  • Specials: [1x Auto-loader 3 , 1x Hardened Barrels 3 ]
  • Weapons: [4x Crossbow III (30-93.1)]
  • Armor: [3x Zynthonite Armor D5-E, 3x Compound Plate IV]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 75,000
  • Combat Speed: 4
  • Map Speed: 7.5
  • Turn Speed: 5
  • Evade: 5%
  • Ballistic Range: 90% (already computed in weapon range above)
  • Explosive Defense: 20%
  • Ballistic Reload: 130%
  • Penetrative Damage: -18
  • Ballistic Damage: -12
  • Explosive Damage: -24
  • Stun Reduction: 30%
  • Weight: 13104/14800
3x Mercury - R10 TLC2 (HP: 6,700/6,700)
Total HP : 125,862/125,862

Tuesday, February 17, 2015

Snowfall Campaign Fleet Breakdown

These stats were pulled 2015-02-15 around 1830 MST

If you want to discuss it more, please leave comments here: http://www.thedarkalliance.org/forum/threads/159-Snowfall-Campaign

1

Fleet Data: 2x Viper Interdictor (HP: 4,672/6,172)
2x Kodiak (HP: 15,290/15,290)
3x NPC Interceptor V2-C (HP: 11,104/11,104)
11x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Visibility Range: 15
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500
Total HP : 74,061/77,061

2

Fleet Data: 11x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Visibility Range: 15
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500
1x Proto-Nemesis NPC (HP: 31,911/34,161)
2x Torpedo Platform Thermal (HP: 20,000/20,000)
  • Specials: [1x None]
  • Weapons: [4x Defense Torpedoes 5 (0-115)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 90
  • Sonar Range: 90
  • Combat Speed: 0
  • Map Speed: 0
  • Turn Speed: 0
  • Evade: -100%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 50%
  • Nuclear Defense: 50%
  • Concussive Defense: 50%
  • Weight: 5/
3x NPC Interceptor V2-C (HP: 10,954/10,954)
1x Kodiak (HP: 15,290/15,290)
Total HP : 120,888/123,138

3

Building Data:
1x Draconian Base Command Level:1 (HP: 30,000)
8x Draconian Zynthium Producer Level:1

8x Draconian Defense Platform Level:1 (HP: 20,000)


8x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x Executioner (50-146)] 
  • Reload: 10.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 1774 
  • Accuracy: 100% 

2x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x Disruptor Cannon (0-72)] 
  • Reload: 3.0000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Damage: 2472 
  • Accuracy: 80% 

5x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x NPC Cryo Turret (0-120)] 
  • Reload: 1.7000s 
  • Salvo: 8 
  • Weapon Type: radioactive 
  • Damage: 1280 
  • Accuracy: 70% 

Total Resources: 131,000,000
Total Building HP: 490,000

Fleet Data: 3x Kodiak (HP: 21,509/21,510)
5x NPC Interceptor V2-C (HP: 11,489/11,490)
10x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Visibility Range: 15
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500
Total HP : 122,722/122,730

4

Building Data:

1x Draconian Fleet Command Level:1 (HP: 40,000)
1x Draconian Base Command Level:1 (HP: 40,000)
1x Draconian Wall TC Level:1
1x Draconian Wall TL Level:1
1x Draconian Wall TR Level:1
1x Draconian Wall LC Level:1
1x Draconian Wall RC Level:1
1x Draconian Metal Producer Level:1 (HP: 40,000)
1x Draconian Wall BR Level:1
1x Draconian Wall BL Level:1
1x Draconian Wall BC Level:1

10x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x Executioner (50-146)] 
  • Reload: 10.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 1774 
  • Accuracy: 100% 

8x Draconian Defense Platform Level:1 (HP: 20,000)


4x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x NPC Cryo Turret (0-120)] 
  • Reload: 1.7000s 
  • Salvo: 8 
  • Weapon Type: radioactive 
  • Damage: 1280 
  • Accuracy: 70% 

Total Resources: 111,200,000
Total Building HP: 560,000

Fleet Data: 6x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Visibility Range: 15
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500
3x Torpedo Platform Thermal (HP: 20,000/20,000)
  • Specials: [1x None]
  • Weapons: [2x Defense Torpedoes 4 (0-115)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 90
  • Sonar Range: 90
  • Combat Speed: 0
  • Map Speed: 0
  • Turn Speed: 0
  • Evade: -100%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 50%
  • Nuclear Defense: 50%
  • Concussive Defense: 50%
  • Weight: 3/
2x Kodiak (HP: 10,605/10,605)
4x Interceptor V2-H (HP: 8,004/8,004)
Total HP : 113,676/113,676

5

Building Data:

4x Draconian Energy Producer Level:1 (HP: 25,000)
2x Draconian Hab Block 3 Level:1 (HP: 20,000)
2x Draconian Hab Block 4 Level:1 (HP: 20,000)
2x Draconian Lock Right Level:1 (HP: 30,000)
1x Draconian Fleet Command Level:1 (HP: 30,000)
1x Draconian Hab Block 1 Level:1 (HP: 30,000)
1x Draconian Base Command Level:1 (HP: 30,000)
1x Draconian Fleet Command Level:1
3x Draconian Zynthium Producer Level:1 (HP: 25,000) 

12x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x Executioner (50-146)] 
  • Reload: 10.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 1774 
  • Accuracy: 100% 

3x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x Disruptor Cannon (0-72)] 
  • Reload: 3.0000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Damage: 2472 
  • Accuracy: 80% 

6x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x NPC Cryo Turret (0-120)] 
  • Reload: 1.7000s 
  • Salvo: 8 
  • Weapon Type: radioactive 
  • Damage: 1280 
  • Accuracy: 70% 

7x Draconian Defense Platform Level:1 (HP: 20,000)


Total Resources: 146,400,000
Total Building HP: 1,025,000

Fleet Data: 4x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Visibility Range: 15
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500
1x Kodiak (HP: 10,605/10,605)
2x Torpedo Platform Thermal (HP: 20,000/20,000)
  • Specials: [1x None]
  • Weapons: [2x Defense Torpedoes 4 (0-115)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 90
  • Sonar Range: 90
  • Combat Speed: 0
  • Map Speed: 0
  • Turn Speed: 0
  • Evade: -100%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 50%
  • Nuclear Defense: 50%
  • Concussive Defense: 50%
  • Weight: 3/
1x Kodiak (HP: 10,805/10,805)
1x NPC Interceptor V2-C (HP: 9,204/9,204)
2x NPC Interceptor V2-C (HP: 9,204/9,204)
Total HP : 89,322/89,322

6

Building Data:

6x Draconian Lock Right Level:1
1x Draconian Wall TC Level:1
1x Draconian Fleet Command Level:1
1x Draconian Wall TR Level:1
1x Draconian Wall TL Level:1
2x Draconian Zynthium Producer Level:1
1x Draconian Metal Producer Level:1
1x Draconian Wall RC Level:1
1x Draconian Wall LC Level:1
1x Draconian Wall BL Level:1
1x Draconian Wall BR Level:1
1x Draconian Wall BC Level:1
1x Draconian Energy Producer Level:1
1x Draconian Oil Producer Level:1
3x Draconian Hab Block 3 Level:1
1x Draconian Base Command Level:1
8x Draconian Lock Left Level:1 

7x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x NPC Cryo Turret (0-120)] 
  • Reload: 1.7000s 
  • Salvo: 8 
  • Weapon Type: radioactive 
  • Damage: 1280 
  • Accuracy: 70%

6x Draconian Defense Platform Level:1 (HP: 20,000)


4x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x Executioner (50-146)] 
  • Reload: 10.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 1774 
  • Accuracy: 100% 

5x Draconian Defense Platform Level:1 (HP: 20,000)

  • Weapons: [1x Drac Depth Charge Turret (0-53)] 
  • Reload: 6.0000s 
  • Salvo: 6 
  • Weapon Type: concussive
  • Damage: 7776 
  • Accuracy: 100%

Total Resources: 128,750,000
Total Building HP: 440,000

Fleet Data:

7x Interceptor V2-H (HP: 9,854/9,854)
6x Torpedo Platform Thermal (HP: 20,000/20,000)
  • Specials: [1x None]
  • Weapons: [2x Defense Torpedoes 4 (0-115)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 90
  • Sonar Range: 90
  • Combat Speed: 0
  • Map Speed: 0
  • Turn Speed: 0
  • Evade: -100%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 50%
  • Nuclear Defense: 50%
  • Concussive Defense: 50%
  • Weight: 3/
8x Kodiak (HP: 19,024/19,024)
24x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Visibility Range: 15
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500
1x Interceptor V2-H (HP: 12,139/12,139)
9x NPC Interceptor V2-C (HP: 9,204/9,204)
Total HP : 437,945/437,945

7

Building Data:

Total Resources: 0
Total Building HP: 0

Fleet Data:

1x Kraken (HP: 62,285/62,285)
Total HP : 62,285/62,285