Thursday, September 18, 2014

Frostbite Fleet Maps

for breakdowns go here

Fleet Maps for Frostbite.
Something I have been working on for a while now,  not completely happy with them but I will put them out here for comments/consideration.   As I get to the campaigns I will put out some maps with lands and buildings,  these are the open water fleets to start with.

Please keep in mind these are very raw,  but we thought they would be fun/useful especially with the mine locations.

CLICK IMAGE TO ENLARGE

Note:  I almost refused to publish these yet.. I am not happy with how the maps with ground/drac piping come out ...  Perspective is off for the land,  but everything else should line up with what you see in the game

Fleet 25

Fleet 41


Fleet 43



Fleet 45


Fleet 47





Recon target 1
Recon target 2
Recon target 3
Recon target 4
Recon target 5



Siege target 1

Siege target 2

Siege target 3


Siege target 4


Siege target 5




Assault target 1

Frostbite Fleet Breakdowns

For maps go here:

changelog:
-Added Recon fleets.
-Initial Post
-clarification added on min-max range

Well this will be fun...  xnih and I have been working on some new things for this type of post,  he has been putting a lot of time into modifying the script I used for fleet dumps..

This is the first time this data is seen in prime-time,  so there may be a few glitches left to iron out but we are confident it is pretty close.

Below are what we have for now,   we will be adding to the list as time goes on (Currently the raid has not started in my sector yet... )

format is:
(count) x (ship name/hp)
   (Ship stats)
Any numbers with a   / in between are min/max respectively.
Also, anything with (#-#) is min-max range on weapons.

Fleet 25

Fleet Data:
1x Kodiak (HP: 11,040/11,040)

  •  Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
  •  Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
  •  Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V]
  •  Cargo: 1,500,000
  •  Combat Speed: 21.45
  •  Map Speed: 41.25
  •  Turn Speed: 13
  •  Accuracy: -20%
  •  Evade: 10%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Anti-Mortar Range: 50% (already computed in weapon range above)
  •  Missile Defense: 40%
  •  Ballistic Defense: 30%
  •  Explosive Defense: 30%
  •  Nuclear Defense: 20%
  •  Penetrating Reload: 100%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 16298/9000


3x Nuclear Cruiser (HP: 7,748/7,748)

  •  Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
  •  Armor: [4x Zynthonite Armor D2-V]



  •  Cargo: 893,592
  •  Combat Speed: 22
  •  Map Speed: 37.5
  •  Turn Speed: 15
  •  Accuracy: -20%
  •  Evade: 0%
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Nuclear Defense: 30%
  •  Radiological Reload: 50%
  •  Weight: 15347/8295


11x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]


  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500


2x Interceptor V2-C (HP: 11,404/11,404)

  •  Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [3x Zynthonite Armor D4-V]



  •  Thermal Detection Range: 60
  •  Cargo: 1,135,258
  •  Combat Speed: 28.84
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 40%
  •  Radiological Reload: 40%
  •  Weight: 4400/6548

Total HP : 57,917/57,917






Fleet 41

Fleet Data:
11x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500


3x Kodiak (HP: 12,790/12,790)

  •  Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
  •  Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
  •  Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
  •  Cargo: 1,500,000
  •  Combat Speed: 21.45
  •  Map Speed: 41.25
  •  Turn Speed: 13
  •  Accuracy: -20%
  •  Evade: 10%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Anti-Mortar Range: 50% (already computed in weapon range above)
  •  Missile Defense: 40%
  •  Ballistic Defense: 30%
  •  Explosive Defense: 30%
  •  Nuclear Defense: 28%
  •  Penetrating Reload: 100%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 16785/9000


5x Interceptor V2-C (HP: 13,689/13,689)

  •  Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [3x Zynthonite Armor D4-V, 1x Compound Plate X]
  •  Thermal Detection Range: 60
  •  Cargo: 1,135,258
  •  Combat Speed: 28.84
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 40%
  •  Radiological Reload: 40%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4974/6548


1x Proto-Nemesis NPC (HP: 31,711/37,031)

  •  Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
  •  Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2), 3x Cryo Launcher D104-C (0-91)]
  •  Armor: [1x Zynthonite Armor D4-R, 3x Compound Plate X, 4x Zynthonite Armor D2-V]
  •  Thermal Detection Range: 90
  •  Cargo: 7,998,945
  •  Combat Speed: 18
  •  Map Speed: 24
  •  Turn Speed: 10
  •  Accuracy: -20%
  •  Evade: -30%
  •  Rocket Range: 10% (already computed in weapon range above)
  •  Missile Range: 30% (already computed in weapon range above)
  •  Missile Defense: 50%
  •  Ballistic Defense: 70%
  •  Explosive Defense: 60%
  •  Nuclear Defense: 10%
  •  Penetrating Reload: 120%
  •  Rocket Reload: 170%
  •  Penetrative Damage: -192
  •  Ballistic Damage: -288
  •  Explosive Damage: -384
  •  Weight: 18805/27550


Total HP : 139,351/144,671


Fleet 43

Fleet Data:
6x Nuclear Cruiser (HP: 10,283/10,283)

  •  Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
  •  Armor: [1x Compound Plate X, 2x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]


  •  Cargo: 893,592
  •  Combat Speed: 20.9
  •  Map Speed: 37.5
  •  Turn Speed: 15
  •  Accuracy: -20%
  •  Evade: 0%
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Nuclear Defense: 37%
  •  Radiological Reload: 50%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 15857/8295


5x Kodiak (HP: 12,790/12,790)

  •  Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
  •  Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
  •  Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
  •  Cargo: 1,500,000
  •  Combat Speed: 21.45
  •  Map Speed: 41.25
  •  Turn Speed: 13
  •  Accuracy: -20%
  •  Evade: 10%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Anti-Mortar Range: 50% (already computed in weapon range above)
  •  Missile Defense: 40%
  •  Ballistic Defense: 30%
  •  Explosive Defense: 30%
  •  Nuclear Defense: 28%
  •  Penetrating Reload: 100%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 16785/9000


3x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500


6x Cryo Mine (HP: 75/75)

  •  Specials: []
  •  Weapons: []
  •  Armor: []
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500

Total HP : 126,323/126,323



Fleet 45
     
Fleet Data:
4x Kodiak (HP: 12,790/12,790)

  •  Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
  •  Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
  •  Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
  •  Cargo: 1,500,000
  •  Combat Speed: 21.45
  •  Map Speed: 41.25
  •  Turn Speed: 13
  •  Accuracy: -20%
  •  Evade: 10%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Anti-Mortar Range: 50% (already computed in weapon range above)
  •  Missile Defense: 40%
  •  Ballistic Defense: 30%
  •  Explosive Defense: 30%
  •  Nuclear Defense: 28%
  •  Penetrating Reload: 100%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 16785/9000


5x Interceptor V2-C (HP: 13,689/13,689)

  •  Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [3x Zynthonite Armor D4-V, 1x Compound Plate X]
  •  Thermal Detection Range: 60
  •  Cargo: 1,135,258
  •  Combat Speed: 28.84
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 40%
  •  Radiological Reload: 40%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4974/6548


3x Nuclear Cruiser (HP: 8,748/8,748)

  •  Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
  •  Armor: [3x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-R]
  •  Cargo: 893,592
  •  Combat Speed: 21.45
  •  Map Speed: 37.5
  •  Turn Speed: 15
  •  Accuracy: -20%
  •  Evade: 0%
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Nuclear Defense: 37%
  •  Radiological Reload: 50%
  •  Weight: 15603/8295


11x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500

Total HP : 146,674/146,674



Fleet 47

Fleet Data:
5x Interceptor V2-C (HP: 13,689/13,689)

  •  Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V]
  •  Thermal Detection Range: 60
  •  Cargo: 1,135,258
  •  Combat Speed: 28.84
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 40%
  •  Radiological Reload: 40%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4974/6548

3x Nuclear Cruiser (HP: 7,748/7,748)

  •  Specials: [1x Engine Upgrade 3, 1x Laser Targeting 1, 1x Draconian Sonar]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-74)]
  •  Armor: [4x Zynthonite Armor D2-V]
  •  Cargo: 893,592
  •  Combat Speed: 22
  •  Map Speed: 37.5
  •  Turn Speed: 15
  •  Accuracy: -20%
  •  Evade: 0%
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Nuclear Defense: 30%
  •  Radiological Reload: 50%
  •  Weight: 15347/8295


11x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500


4x Kodiak (HP: 9,505/9,505)

  •  Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
  •  Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
  •  Armor: [4x Zynthonite Armor D2-V]
  •  Cargo: 1,500,000
  •  Combat Speed: 22
  •  Map Speed: 41.25
  •  Turn Speed: 13
  •  Accuracy: -20%
  •  Evade: 10%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Anti-Mortar Range: 50% (already computed in weapon range above)
  •  Missile Defense: 40%
  •  Ballistic Defense: 30%
  •  Explosive Defense: 30%
  •  Nuclear Defense: 20%
  •  Penetrating Reload: 100%
  •  Weight: 16022/9000


1x Proto-Nemesis NPC (HP: 29,176/31,426)

  •  Specials: [1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3, 1x Draconian Sonar]
  •  Weapons: [6x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2), 3x Cryo Launcher D104-C (0-91)]
  •  Armor: [8x Zynthonite Armor D2-V]
  •  Thermal Detection Range: 90
  •  Cargo: 7,998,945
  •  Combat Speed: 19.8
  •  Map Speed: 24
  •  Turn Speed: 10
  •  Accuracy: -20%
  •  Evade: -30%
  •  Rocket Range: 10% (already computed in weapon range above)
  •  Missile Range: 30% (already computed in weapon range above)
  •  Missile Defense: 50%
  •  Ballistic Defense: 70%
  •  Explosive Defense: 60%
  •  Penetrating Reload: 120%
  •  Rocket Reload: 170%
  •  Weight: 17697/27550

Total HP : 159,710/161,960



Recon Target 1

Fleet Data:


3x Light Cruiser X (HP: 1,470/1,470)
  • Specials: [1x Strike System III]
  • Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
  • Armor: [1x Zynthonite Armor D2-V]
  • Cargo: 98,642
  • Combat Speed: 26.4
  • Map Speed: 51
  • Turn Speed: 20
  • Evade: 20%
  • Missile Range: 25% (already computed in weapon range above)
  • Missile Defense: 20%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Penetrating Reload: 20%
  • Weight: 2527/1042
Total HP : 4,410/4,410

Recon Target 2


Building Data:

  • 1x Draconian Wall TC
  • 1x Draconian Wall TR
  • 1x Draconian Wall TL
  • 1x Draconian Defense Platform (HP: 6000); **EVENT POINTS**  Baby Draconian Coaxial Turret
  • 1x Draconian Wall LC
  • 1x Draconian Wall RC
  • 1x Draconian Wall BR
  • 1x Draconian Wall BL
  • 1x Draconian Wall BC

Total Resources: 13,515  Total Building HP: 6,000

Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)

  •  Specials: [1x Strike System III]
  •  Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
  •  Armor: [1x Zynthonite Armor D2-V]
  •  Cargo: 98,642
  •  Combat Speed: 26.4
  •  Map Speed: 51
  •  Turn Speed: 20
  •  Evade: 20%
  •  Missile Range: 25% (already computed in weapon range above)
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Penetrating Reload: 20%
  •  Weight: 2527/1042

Total HP : 4,410/4,410

Recon Target 3

Building Data:


  • 2x Draconian Wall TC
  • 2x Draconian Wall TL
  • 2x Draconian Wall TR
  • 1x Draconian Defense Platform (HP: 6000); **EVENT POINTS**  Baby Draconian Coaxial Turret
  • 2x Draconian Wall LC
  • 2x Draconian Wall RC
  • 2x Draconian Wall BR
  • 2x Draconian Wall BL
  • 1x Draconian Defense Platform (HP: 6000); **EVENT POINTS**  Baby Bypass Missile Turret
  • 2x Draconian Wall BC

Total Resources: 41,020  Total Building HP: 12,000

Fleet Data:
3x Light Cruiser X (HP: 1,470/1,470)

  •  Specials: [1x Strike System III]
  •  Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
  •  Armor: [1x Zynthonite Armor D2-V]
  •  Cargo: 98,642
  •  Combat Speed: 26.4
  •  Map Speed: 51
  •  Turn Speed: 20
  •  Evade: 20%
  •  Missile Range: 25% (already computed in weapon range above)
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Penetrating Reload: 20%
  •  Weight: 2527/1042



Total HP : 4,410/4,410


Recon Target 4


Fleet Data:
2x Missile Cruiser (HP: 3,470/3,470)

  •  Specials: [1x Strike System III, 1x Countermeasure Loaders, 1x None]
  •  Weapons: [3x Baby Achilles Missile D55-B (0-90), 3x Hailstorm Anti-Mortar A (0-39.2)]
  •  Armor: [1x Zynthonite Armor D2-V]
  •  Cargo: 827,224
  •  Combat Speed: 16.5
  •  Map Speed: 33.75
  •  Turn Speed: 10
  •  Evade: -10%
  •  Missile Range: 25% (already computed in weapon range above)
  •  Anti-Mortar Range: 40% (already computed in weapon range above)
  •  Anti-Missile Range: 40% (already computed in weapon range above)
  •  Missile Defense: 40%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Penetrating Reload: 50%
  •  Ballistic Reload: 10%
  •  Mortar Reload: 10%
  •  Radiological Reload: 10%
  •  Rocket Reload: 10%
  •  Weight: 3608/7246


3x Light Cruiser X (HP: 1,470/1,470)

  •  Specials: [1x Strike System III]
  •  Weapons: [1x Vortex Torpedoes D61-A (24-75), 1x Baby Achilles Missile D55-B (0-90), 2x Assault Missile D53-M (0-92.5)]
  •  Armor: [1x Zynthonite Armor D2-V]
  •  Cargo: 98,642
  •  Combat Speed: 26.4
  •  Map Speed: 51
  •  Turn Speed: 20
  •  Evade: 20%
  •  Missile Range: 25% (already computed in weapon range above)
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Penetrating Reload: 20%
  •  Weight: 2527/1042

Total HP : 11,350/11,350


Recon Target 5



Building Data:
  • 1x Draconian Hab Block 1 **EVENT POINTS** 
  • 1x Draconian  Hab Block 3 **EVENT POINTS** 
  • 1x Draconian Base Command (HP: 10000); **EVENT POINTS** 
  • 2x Draconian Defense Platform (HP: 4000); **EVENT POINTS**  Baby Draconian Coaxial Turret
  • 1x Draconian Lock Right **EVENT POINTS** 
  • 1x Draconian Fleet Command (HP: 10000); **EVENT POINTS** 
  • 2x Draconian Defense Platform (HP: 4000); **EVENT POINTS**  Baby Bypass Missile Turret
Total Resources: 753,458  Total Building HP: 36,000

Fleet Data:
2x Missile Cruiser (HP: 3,470/3,470)
  •  Specials: [1x Strike System III, 1x Countermeasure Loaders, 1x None]
  •  Weapons: [3x Baby Achilles Missile D55-B (0-90), 3x Hailstorm Anti-Mortar A (0-39.2)]
  •  Armor: [1x Zynthonite Armor D2-V]
  •  Cargo: 827,224
  •  Combat Speed: 16.5
  •  Map Speed: 33.75
  •  Turn Speed: 10
  •  Evade: -10%
  •  Missile Range: 25% (already computed in weapon range above)
  •  Anti-Mortar Range: 40% (already computed in weapon range above)
  •  Anti-Missile Range: 40% (already computed in weapon range above)
  •  Missile Defense: 40%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Penetrating Reload: 50%
  •  Ballistic Reload: 10%
  •  Mortar Reload: 10%
  •  Radiological Reload: 10%
  •  Rocket Reload: 10%
  •  Weight: 3608/7246
Total HP : 6,940/6,940



Siege Target 1

Building Data:
16x Draconian Defense Platform (HP: 20000);
1x Draconian Base Command (HP: 30000);
8x Draconian Zynthium Producer
Total Resources: 96,000,000 Total Building HP: 350,000


Fleet Data:
10x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500

3x Kodiak (HP: 21,059/21,059)
  • Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
  • Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
  • Armor: [1x Compound Plate X, 1x Alliance Armor 10, 3x Zynthonite Armor D4-V]
  • Cargo: 1,500,000
  • Combat Speed: 9.35
  • Map Speed: 27.5
  • Turn Speed: 13
  • Evade: 10%
  • Missile Range: 30% (already computed in weapon range above)
  • Anti-Mortar Range: 90% (already computed in weapon range above)
  • Anti-Missile Range: 40% (already computed in weapon range above)
  • Missile Defense: 73%
  • Ballistic Defense: 62%
  • Explosive Defense: 69%
  • Nuclear Defense: 20%
  • Penetrating Reload: 110%
  • Ballistic Reload: 10%
  • Mortar Reload: 10%
  • Radiological Reload: 10%
  • Rocket Reload: 10%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Weight: 9507/9000




6x Interceptor V2-C (HP: 11,939/11,939)
  • Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  • Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  • Thermal Detection Range: 60
  • Cargo: 1,135,258
  • Combat Speed: 28.14
  • Map Speed: 45
  • Turn Speed: 20
  • Accuracy: -20%
  • Evade: 20%
  • Missile Defense: 46%
  • Ballistic Defense: 46%
  • Explosive Defense: 46%
  • Nuclear Defense: 40%
  • Radiological Reload: 40%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Weight: 4022/6548

Total HP : 135,561/135,561

Siege Target 2

Building Data:

  • 17x Draconian Defense Platform (HP: 20000);
  • 1x Draconian Fleet Command (HP: 40000);
  • 1x Draconian Base Command (HP: 40000);
  • 1x Draconian Wall TC
  • 1x Draconian Wall TL
  • 1x Draconian Wall TR
  • 1x Draconian Wall LC
  • 1x Draconian Wall RC
  • 1x Draconian Metal Producer (HP: 40000);
  • 1x Draconian Wall BR
  • 1x Draconian Wall BL
  • 1x Draconian Wall BC

Total Resources: 86,200,000  Total Building HP: 460,000

Fleet Data:
4x Interceptor V2-H (HP: 15,044/15,044)

  •  Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [2x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [4x Compound Plate IV]
  •  Thermal Detection Range: 68
  •  Cargo: 1,135,258
  •  Combat Speed: 28.65
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 20%
  •  Penetrating Reload: 90%
  •  Penetrative Damage: -24
  •  Ballistic Damage: -16
  •  Explosive Damage: -32
  •  Weight: 7368/6548


6x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500


3x Torpedo Platform Thermal (HP: 20,000/20,000)

  •  Specials: [1x None]
  •  Weapons: [2x Defense Torpedoes 4 (0-115)]
  •  Armor: [1x None]
  •  Thermal Detection Range: 90
  •  Combat Speed: 0
  •  Map Speed: 0
  •  Turn Speed: 0
  •  Evade: -100%
  •  Missile Defense: 50%
  •  Ballistic Defense: 50%
  •  Explosive Defense: 50%
  •  Nuclear Defense: 50%
  •  Weight: 3/


1x Nuclear Cruiser (HP: 11,118/11,868)

  •  Specials: [1x Countermeasure Loaders, 1x Speed Upgrade, 1x Zynthonite Armor D2-V]
  •  Weapons: [5x Cryo Launcher D104-F (0-91), 3x Hailstorm Anti-Mortar A (0-39.2)]
  •  Armor: [2x Compound Plate IV]
  •  Cargo: 893,592
  •  Combat Speed: 13.75
  •  Map Speed: 25
  •  Turn Speed: 15
  •  Evade: 0%
  •  Anti-Mortar Range: 40% (already computed in weapon range above)
  •  Anti-Missile Range: 40% (already computed in weapon range above)
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Nuclear Defense: 30%
  •  Penetrating Reload: 10%
  •  Ballistic Reload: 10%
  •  Mortar Reload: 10%
  •  Radiological Reload: 60%
  •  Rocket Reload: 10%
  •  Penetrative Damage: -12
  •  Ballistic Damage: -8
  •  Explosive Damage: -16
  •  Weight: 3719/8295


3x Light Cruiser X (HP: 3,805/4,555)

  •  Specials: [1x Zynthonite Armor D2-V]
  •  Weapons: [3x Achilles Missile D55-B (0-72)]
  •  Armor: [1x Compound Plate IV]
  •  Cargo: 98,642
  •  Combat Speed: 16.8
  •  Map Speed: 34
  •  Turn Speed: 20
  •  Evade: 20%
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Penetrating Reload: 20%
  •  Penetrative Damage: -6
  •  Ballistic Damage: -4
  •  Explosive Damage: -8
  •  Weight: 3105/1042


Total HP : 143,159/146,159


Siege Target 3
Building Data:

  • 23x Draconian Defense Platform (HP: 20000);
  • 3x Draconian Zynthium Producer (HP: 25000);
  • 4x Draconian Energy Producer (HP: 25000);
  • 2x Draconian  Hab Block 3 (HP: 20000);
  • 2x Draconian Hab Block 4 (HP: 20000);
  • 2x Draconian Lock Right (HP: 30000);
  • 1x Draconian Fleet Command (HP: 30000);
  • 3x Draconian Hab Block 1 (HP: 30000);
  • 1x Draconian Base Command (HP: 30000);
  • 3x Ice Wall

Total Resources: 121,400,000  Total Building HP: 925,000

Fleet Data:
3x Torpedo Platform Thermal (HP: 20,000/20,000)

  •  Specials: [1x None]
  •  Weapons: [2x Defense Torpedoes 4 (0-115)]
  •  Armor: [1x None]
  •  Thermal Detection Range: 90
  •  Combat Speed: 0
  •  Map Speed: 0
  •  Turn Speed: 0
  •  Evade: -100%
  •  Missile Defense: 50%
  •  Ballistic Defense: 50%
  •  Explosive Defense: 50%
  •  Nuclear Defense: 50%
  •  Weight: 3/


1x Interceptor V2-C (HP: 11,939/11,939)

  •  Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  •  Thermal Detection Range: 60
  •  Cargo: 1,135,258
  •  Combat Speed: 28.14
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 40%
  •  Radiological Reload: 40%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4399/6548


4x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500


1x Nuclear Cruiser (HP: 12,333/13,083)

  •  Specials: [1x Countermeasure Loaders, 1x Speed Upgrade, 1x Zynthonite Armor D2-V]
  •  Weapons: [5x Cryo Launcher D104-F (0-91), 3x Hailstorm Anti-Mortar A (0-39.2)]
  •  Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  •  Cargo: 893,592
  •  Combat Speed: 14.85
  •  Map Speed: 25
  •  Turn Speed: 15
  •  Evade: 0%
  •  Anti-Mortar Range: 40% (already computed in weapon range above)
  •  Anti-Missile Range: 40% (already computed in weapon range above)
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Nuclear Defense: 30%
  •  Penetrating Reload: 10%
  •  Ballistic Reload: 10%
  •  Mortar Reload: 10%
  •  Radiological Reload: 60%
  •  Rocket Reload: 10%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4140/8295


2x Kodiak (HP: 13,640/13,640)

  •  Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
  •  Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
  •  Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  •  Cargo: 1,500,000
  •  Combat Speed: 8.8
  •  Map Speed: 27.5
  •  Turn Speed: 13
  •  Evade: 46%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Anti-Mortar Range: 90% (already computed in weapon range above)
  •  Anti-Missile Range: 40% (already computed in weapon range above)
  •  Missile Defense: 73%
  •  Ballistic Defense: 62%
  •  Explosive Defense: 69%
  •  Nuclear Defense: 20%
  •  Penetrating Reload: 110%
  •  Ballistic Reload: 10%
  •  Mortar Reload: 10%
  •  Radiological Reload: 10%
  •  Rocket Reload: 10%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 9135/9000


2x Interceptor V2-C (HP: 13,689/13,689)

  •  Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V]
  •  Thermal Detection Range: 60
  •  Cargo: 1,135,258
  •  Combat Speed: 28.84
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 40%
  •  Radiological Reload: 40%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4974/6548

Total HP : 139,230/139,980







Siege Target 4
Building Data:

  • 5x Draconian Wall TC
  • 5x Draconian Wall TL
  • 5x Draconian Wall TR
  • 5x Draconian Wall LC
  • 5x Draconian Wall RC
  • 5x Draconian Wall BR
  • 5x Draconian Wall BL
  • 1x Draconian Hab Block 1 (HP: 30000);
  • 36x Draconian Defense Platform (HP: 20000);
  • 5x Draconian Wall BC
  • 1x Draconian Hab Block 4
  • 5x Draconian Defense Platform
  • 2x Draconian Base Command (HP: 30000);
  • 2x Draconian  Hab Block 3
  • 5x Draconian Lock Right
  • 3x Draconian Lock Left
  • 1x Draconian Hab Block 1 (HP: 40000);
  • 1x Draconian  Hab Block 2
  • 1x Draconian Fleet Command (HP: 40000);
  • 1x Draconian Hab Block 4 (HP: 20000);
  • 1x Draconian Fleet Command (HP: 20000);
  • 2x Draconian Defense Platform (HP: 5000);

Total Resources: 219,000,000  Total Building HP: 940,000

Fleet Data:
11x Cryo Mine (HP: 75/75)

  •  Specials: [1x None]
  •  Weapons: [1x None]
  •  Armor: [1x None]
  •  Cargo: 1,000,000
  •  Combat Speed: 1
  •  Map Speed: 0.5
  •  Turn Speed: 30
  •  Weight: 0/5500


4x Kodiak (HP: 13,640/13,640)

  •  Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
  •  Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
  •  Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  •  Cargo: 1,500,000
  •  Combat Speed: 8.8
  •  Map Speed: 27.5
  •  Turn Speed: 13
  •  Evade: 46%
  •  Missile Range: 30% (already computed in weapon range above)
  •  Anti-Mortar Range: 90% (already computed in weapon range above)
  •  Anti-Missile Range: 40% (already computed in weapon range above)
  •  Missile Defense: 73%
  •  Ballistic Defense: 62%
  •  Explosive Defense: 69%
  •  Nuclear Defense: 20%
  •  Penetrating Reload: 110%
  •  Ballistic Reload: 10%
  •  Mortar Reload: 10%
  •  Radiological Reload: 10%
  •  Rocket Reload: 10%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 9135/9000


3x Torpedo Platform Thermal (HP: 20,000/20,000)

  •  Specials: [1x None]
  •  Weapons: [2x Defense Torpedoes 4 (0-115)]
  •  Armor: [1x None]
  •  Thermal Detection Range: 90
  •  Combat Speed: 0
  •  Map Speed: 0
  •  Turn Speed: 0
  •  Evade: -100%
  •  Missile Defense: 50%
  •  Ballistic Defense: 50%
  •  Explosive Defense: 50%
  •  Nuclear Defense: 50%
  •  Weight: 3/


4x Interceptor V2-C (HP: 11,939/11,939)

  •  Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  •  Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  •  Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  •  Thermal Detection Range: 60
  •  Cargo: 1,135,258
  •  Combat Speed: 28.14
  •  Map Speed: 45
  •  Turn Speed: 20
  •  Accuracy: -20%
  •  Evade: 52%
  •  Missile Defense: 46%
  •  Ballistic Defense: 46%
  •  Explosive Defense: 46%
  •  Nuclear Defense: 40%
  •  Radiological Reload: 40%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4399/6548


1x Nuclear Cruiser (HP: 12,333/13,083)

  •  Specials: [1x Countermeasure Loaders, 1x Speed Upgrade, 1x Zynthonite Armor D2-V]
  •  Weapons: [5x Cryo Launcher D104-F (0-91), 3x Hailstorm Anti-Mortar A (0-39.2)]
  •  Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  •  Cargo: 893,592
  •  Combat Speed: 14.85
  •  Map Speed: 25
  •  Turn Speed: 15
  •  Evade: 0%
  •  Anti-Mortar Range: 40% (already computed in weapon range above)
  •  Anti-Missile Range: 40% (already computed in weapon range above)
  •  Missile Defense: 20%
  •  Ballistic Defense: 20%
  •  Explosive Defense: 20%
  •  Nuclear Defense: 30%
  •  Penetrating Reload: 10%
  •  Ballistic Reload: 10%
  •  Mortar Reload: 10%
  •  Radiological Reload: 60%
  •  Rocket Reload: 10%
  •  Penetrative Damage: -64
  •  Ballistic Damage: -96
  •  Explosive Damage: -128
  •  Weight: 4140/8295

Total HP : 175,474/176,224





Siege Target 5

Building Data:
  • 3x Draconian Hab Block 3
  • 26x Draconian Defense Platform (HP: 20000);
  • 1x Draconian Base Command
  • 8x Draconian Lock Left
  • 6x Draconian Lock Right
  • 1x Draconian Wall TC
  • 1x Draconian Fleet Command
  • 1x Draconian Wall TR
  • 1x Draconian Wall TL
  • 2x Draconian Zynthium Producer
  • 1x Draconian Metal Producer
  • 1x Draconian Wall RC
  • 1x Draconian Wall LC
  • 1x Draconian Wall BL
  • 1x Draconian Wall BR
  • 1x Draconian Wall BC
  • 1x Draconian Energy Producer
  • 1x Draconian Oil ProducerTotal Resources: 148,750,000 Total Building HP: 520,000


Fleet Data:
9x Interceptor V2-H (HP: 11,689/11,689)
  • Specials: [1x Solid Fuel Booster 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  • Weapons: [2x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  • Thermal Detection Range: 68
  • Cargo: 1,135,258
  • Combat Speed: 30.15
  • Map Speed: 45
  • Turn Speed: 20
  • Accuracy: -20%
  • Evade: 20%
  • Missile Range: 30% (already computed in weapon range above)
  • Missile Defense: 46%
  • Ballistic Defense: 46%
  • Explosive Defense: 46%
  • Nuclear Defense: 20%
  • Penetrating Reload: 90%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Weight: 6200/6548


9x Kodiak (HP: 21,309/21,309)
  • Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
  • Weapons: [4x Achilles Missile D55-B (0-93.6), 4x Assault Missile D53-Z (0-96.2), 1x Hailstorm Anti-Mortar C (0-53.2), 1x Phalanx Anti-Missile (5-42)]
  • Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V, 1x Alliance Armor 10]
  • Cargo: 1,500,000
  • Combat Speed: 9.35
  • Map Speed: 27.5
  • Turn Speed: 13
  • Evade: 10%
  • Missile Range: 30% (already computed in weapon range above)
  • Anti-Mortar Range: 90% (already computed in weapon range above)
  • Anti-Missile Range: 40% (already computed in weapon range above)
  • Missile Defense: 70%
  • Ballistic Defense: 62%
  • Explosive Defense: 66%
  • Nuclear Defense: 20%
  • Penetrating Reload: 110%
  • Ballistic Reload: 10%
  • Mortar Reload: 10%
  • Radiological Reload: 10%
  • Rocket Reload: 10%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Weight: 10818/9000


9x Torpedo Platform Thermal (HP: 20,000/20,000)
  • Specials: [1x None]
  • Weapons: [2x Defense Torpedoes 4 (0-115)]
  • Armor: [1x None]
  • Thermal Detection Range: 90
  • Combat Speed: 0
  • Map Speed: 0
  • Turn Speed: 0
  • Evade: -100%
  • Missile Defense: 50%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Nuclear Defense: 50%
  • Weight: 3/


24x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500


9x Interceptor V2-C (HP: 11,939/11,939)
  • Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  • Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S (0-91), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]
  • Thermal Detection Range: 60
  • Cargo: 1,135,258
  • Combat Speed: 28.14
  • Map Speed: 45
  • Turn Speed: 20
  • Accuracy: -20%
  • Evade: 20%
  • Missile Defense: 46%
  • Ballistic Defense: 46%
  • Explosive Defense: 46%
  • Nuclear Defense: 40%
  • Radiological Reload: 40%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Weight: 4022/6548
Total HP : 586,233/586,233


Assault target 1


Building Data:

  • 37x Draconian Zynthium Producer
  • 100x Draconian Defense Platform
  • 6x Draconian Hab Block 2
  • 6x Draconian Fleet Command
  • 11x Draconian Hab Block 1
  • 6x Draconian Hab Block 3
  • 2x Draconian Hab Block 4
  • 1x Draconian Base Command
  • 10x Ice Wall
  • 1x Draconian Storage
Total Resources: 500,000,000 Total Building HP: 0




Fleet Data:
13x Cryo Mine (HP: 75/75)
  • Specials: [1x None]
  • Weapons: [1x None]
  • Armor: [1x None]
  • Cargo: 1,000,000
  • Combat Speed: 1
  • Map Speed: 0.5
  • Turn Speed: 30
  • Weight: 0/5500
11x Nighthawk (HP: 5,780/5,780)
  • Specials: [1x Engine Upgrade 3, 1x Nautilus Battery 3, 1x Caterpillar Drive 3]
  • Weapons: [2x Vortex Torpedoes D61-Z (24-75), 3x Assault Torpedoes D63-B (27-78), 2x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Compound Plate X, 1x Zynthonite Armor D4-V]
  • Cargo: 45,200
  • Combat Speed: 23.32
  • Map Speed: 48.75
  • Turn Speed: 15
  • Accuracy: -20%
  • Evade: 0%
  • Missile Defense: 20%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Weight: 3841/6125



3x Kodiak (HP: 19,280/19,280)

  • Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
  • Weapons: [3x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile (5-42)]
  • Armor: [1x Compound Plate X, 4x Compound Plate IV]
  • Cargo: 1,500,000
  • Combat Speed: 7.7
  • Map Speed: 27.5
  • Turn Speed: 13
  • Evade: 46%
  • Missile Range: 30% (already computed in weapon range above)
  • Anti-Mortar Range: 90% (already computed in weapon range above)
  • Anti-Missile Range: 40% (already computed in weapon range above)
  • Missile Defense: 73%
  • Ballistic Defense: 62%
  • Explosive Defense: 69%
  • Nuclear Defense: 20%
  • Penetrating Reload: 110%
  • Ballistic Reload: 10%
  • Mortar Reload: 10%
  • Radiological Reload: 10%
  • Rocket Reload: 10%
  • Penetrative Damage: -88
  • Ballistic Damage: -112
  • Explosive Damage: -160
  • Weight: 10135/9000
4x Interceptor V2-H (HP: 15,044/15,044)
  • Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
  • Weapons: [2x Achilles Missile D55-B (0-93.6), 1x Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 1x Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Compound Plate X, 3x Compound Plate IV]
  • Thermal Detection Range: 68
  • Cargo: 1,135,258
  • Combat Speed: 28.65
  • Map Speed: 45
  • Turn Speed: 20
  • Accuracy: -20%
  • Evade: 52%
  • Missile Range: 30% (already computed in weapon range above)
  • Missile Defense: 46%
  • Ballistic Defense: 46%
  • Explosive Defense: 46%
  • Nuclear Defense: 20%
  • Penetrating Reload: 90%
  • Penetrative Damage: -82
  • Ballistic Damage: -108
  • Explosive Damage: -152
  • Weight: 7368/6548

Total HP : 182,571/182,571

Wednesday, September 17, 2014

17 September Update

Please read on for the details of new blueprints and buildings..  
Detailed changelog for items is below them.

Basic changes:

  • Slight change to max VXP on DNX (1 point, no idea why..)
  • New Component crGroups added  (Turrets and other items) (Component Retrofit?  Some is research tech ...)
  • Berserker will be added to retrofit soon.. (ID added,  no retrofit level details available yet)
  • KONG Maurauder ??  (moving over to kongregate too?)


New Blueprints:
Item Name: Interceptor V2-H (draconian)
Oil: 17,507,813
Energy: 14,806,250
Metal: 14,806,250
Zynthium: 39,015,625
Build Time: 5d 13h 13m 20s (With Officer 4d 23h 54m)
Retrofit Lvl:1
Type: Hull
armor: 4,954.0
Penetrative Defense: 20%
Ballistic Defense: 20%
Explosive Defense: 20%
Radiation Defense: 20%
Armor Slots: 4
Repair modifier: 100%
Max VXP: 43068
Evade: 20%
Combat Speed: 15
Map Speed: 30
Salvage: 1,135,258t
Submarine: No
Turn Speed: 20
Weapon Slots: 8
Special Slots: 4
Max Weight: 6,548
Weapon Slots: 4 x Surface 4 x Surface/Underwater
Cloak Detection Range: 32
Retargetable: True
Penetrating Reload: +90%
Concussive Defense: 40%
Flak Evade Bonus: 30%
Concussive Bonus: +40%
Thermal Detection Range: 68
Unreactive: 6 Seconds

Item Name: Interceptor V2-C (draconian)
Oil: 1
Energy: 1
Metal: 1
Zynthium: 1
Build Time: 24d 16h 13m 18s (With Officer 10d 4h 59m 58s)
Retrofit Lvl:1
Type: Hull
armor: 4,954.0
Penetrative Defense: 20%
Ballistic Defense: 20%
Explosive Defense: 20%
Radiation Defense: 40%
Armor Slots: 4
Repair modifier: 100%
Max VXP: 43068
Evade: 20%
Combat Speed: 14
Map Speed: 30
Salvage: 1,135,258t
Submarine: No
Turn Speed: 20
Weapon Slots: 8
Special Slots: 4
Max Weight: 6,548
Weapon Slots: 4 x Underwater 4 x Surface/Underwater
Cloak Detection Range: 25
Concussive Defense: 20%
Radioactive Reload: +40%
Concussive Bonus: +30%
Radiation Bonus: +30%
Thermal Detection Range: 60
Unreactive: 6 Seconds

Item Name: Dead Eye Executioner (draconian)
Weapon Type: missile
salvo: 3.0
Mounts on: base
reload: 10.0
type: penetrating
Oil: 40,863,580
Energy: 32,690,865
Metal: 32,690,865
Zynthium: 60,626,693

Build Time: 14d 5h 2m 24s (With Officer 12d 18h 56m 9s)
Damage: 1886
Retrofit Group: support_missile_turret
Range: 30-199
Retrofit Lvl:5
Type: Weapon
Accuracy: 100%
Salvo Reload: 1
Mortar: No
Retargetable: True
Penatrative Armor Bypass: +50%
Power Consumed:3654


Item Name: Baby Bypass Missile Turret (draconian)
Weapon Type: missile
salvo: 2.0
Mounts on: base
reload: 5.0
type: penetrating
Oil: 12,020,342
Energy: 9,616,274
Metal: 9,616,274
Zynthium: 19,232,547
Build Time: 6d 1h 13m 20s (With Officer 5d 10h 42m)
Damage: 200
Range: 30-160
Retrofit Lvl:5
Type: Weapon
Accuracy: 100%
Salvo Reload: 1
Mortar: No
Penatrative Armor Bypass: +100%


Item Name: Baby Draconian Coaxial Turret (forsaken)
Weapon Type: cannon
salvo: 1.0
Mounts on: base
reload: 0.20
type: ballistic
Oil: 20,955,682
Energy: 16,764,546
Metal: 16,764,546
Zynthium: 31,090,612
Build Time: 9d 21h 36m (With Officer 8d 21h 50m 24s)
Damage: 50
Wall Damage: 100%
Range: 76
Weapon slot Type: Surface
Retrofit Lvl:1
Type: Weapon
Accuracy: 60%
Building Damage: 100%

Secondary Weapon: Item Name: Coaxial Turret Secondary (forsaken)
salvo: 1.0
Mounts on: base
reload: 0.20
type: countermeasures
Oil: 2,150,000
Energy: 1,720,000
Metal: 1,720,000
Zynthium: 3,225,000
Build Time:  6h 48m 20s (With Officer  6h 7m 30s)
Retrofit Group: countermeasure_turret
Range: 74
Weapon slot Type: Surface
Retrofit Lvl:1
Type: Weapon
Accuracy: 60%
Countermeasure Against: missile mortar rocket uav



Item Name: Baby Achilles Missile D55-B (draconian)
Weapon Type: missile
salvo: 1.0
Mounts on: ship
reload: 8.0
weight: 850.0
type: penetrating
Oil: 9,000,000
Energy: 7,500,000
Metal: 7,500,000
Zynthium: 14,000,000

Build Time: 2d 5h 50m 33s (With Officer 2d 27m 29s)
Damage: 100
Wall Damage: 200%
Range: 72
Weapon slot Type: Surface
Retrofit Lvl:5
Type: Weapon
Accuracy: 60%
Building Damage: 200%
armor: 400.0
Salvo Reload: 0
Mortar: Yes
Slow duration: 105
Penatrative Armor Bypass: +30.000001%

Item Name: Kong Marauder (forsaken)
Oil: 38,964
Energy: 23,378
Metal: 19,482
Zynthium: 14,611
Build Time:  1h (With Officer  54m)
Retrofit Lvl:1
Type: Hull
armor: 190.0
Penetrative Defense: 5%
Ballistic Defense: 5%
Explosive Defense: 5%
Armor Slots: 2
Repair modifier: 50%
Max VXP: 12355
Combat Speed: 14
Map Speed: 32
Salvage: 94,446t
Turn Speed: 21
Weapon Slots: 3
Special Slots: 1
Max Weight: 570
Weapon Slots: 3 x Surface
X-Slots: 0 (unknown use)







Processing  : blueprints
Changes:
Item: Dreadnought X - R1 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R2 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R3 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R4 maxvxpnew from(39514 to 39515)
Item: Dreadnought X - R5 maxvxpnew from(39514 to 39515)
Item: Halo Missile crGroup from( to mirv_turret)
Item: Halo Warhead crGroup from( to mirv_turret)
Item: Arc Missile I crGroup from( to mirv_turret)
Item: Arc Missile II crGroup from( to mirv_turret)
Item: Arc Missile III crGroup from( to mirv_turret)
Item: Arc Warhead I crGroup from( to mirv_turret)
Item: Arc Warhead II crGroup from( to mirv_turret)
Item: Arc Warhead III crGroup from( to mirv_turret)
Item: Maelstrom Rockets V crGroup from( to rapid_rockets)
Item: Javelin Railgun crGroup from( to support_cannon_turret)
Item: Negotiator Mortar I crGroup from( to rapid_mortars)
Item: Negotiator Mortar II crGroup from( to rapid_mortars)
Item: Negotiator Mortar III crGroup from( to rapid_mortars)
Item: Disruptor Cannon crGroup from( to front_cannon_turret)
Item: Shredder Cannon I crGroup from( to rapid_cannons)
Item: Shredder Cannon II crGroup from( to rapid_cannons)
Item: Shredder Cannon III crGroup from( to rapid_cannons)
Item: Downpour Missiles I crGroup from( to sub_missiles)
Item: Downpour Missiles II crGroup from( to sub_missiles)
Item: Downpour Missiles III crGroup from( to sub_missiles)
Item: Brimstone Missile crGroup from( to mirv_turret)
Item: Crossbow I crGroup from( to railguns)
Item: Crossbow II crGroup from( to railguns)
Item: Crossbow III crGroup from( to railguns)
Item: Impulse Launcher D92-U crGroup from( to impulse_launchers)
Item: Torrent Missile I crGroup from( to rapid_missiles)
Item: Torrent Missile II crGroup from( to rapid_missiles)
Item: Torrent Missile III crGroup from( to rapid_missiles)
Item: Hornet UAV crGroup from( to prototype_uavs)
Item: Chaos Mortar crGroup from( to rapid_mortars)
Item: Dragonfly UAV crGroup from( to prototype_uavs)
Item: Coaxial Turret crGroup from( to front_cannon_turret)
Item: Harpoon Turret crGroup from( to support_cannon_turret)
Item: Coaxial Turret Secondary crGroup from( to countermeasure_turret)
Item: Impulse Launcher D92-F crGroup from( to impulse_launchers)
Item: Impulse Launcher D92-S crGroup from( to impulse_launchers)
Item: Scarab UAV  name from(Scarab UAV  to Scarab UAV) crGroup from( to prototype_uavs)
Item: Executioner reload from(5 to 10) r1 from(12020342 to 27242387) r2 from(9616274 to 21793910) r3 from(9616274 to 21793910) r4 from(19232547 to 40417796) ttb from(522800 to 982128) dmg from(520 to 887) crGroup from( to support_missile_turret) rng from(640 to 730) iconsz from(1 to 0.75) flaktarget from(1 to 0) minrng from(150 to 250) voffset from( to 18) powerConsumed from(2940 to 2923)
Item: Achilles Missile D55-B crGroup from( to bypass_missiles)
Item: Gargoyle Depth Charge crGroup from( to deterrence_turret)
Item: Armored Marauder maxvxpnew from(12351 to 12355)
Item: Medium Cargo Hold crGroup from( to cargo_special)
Item: Hull Streamlining I crGroup from( to cargo_special)
Item: Hull Streamlining II crGroup from( to cargo_special)
Item: Hull Streamlining III crGroup from( to cargo_special)
Item: Small Cargo Hold crGroup from( to cargo_special)
Item: Large Cargo Hold crGroup from( to cargo_special)
Item: Compound Panels A crGroup from( to triple_defense_platform)
Item: Compound Panels B crGroup from( to triple_defense_platform)
Item: Compound Panels C crGroup from( to triple_defense_platform)
Item: Compound Panels D crGroup from( to triple_defense_platform)
Item: Compound Panels E crGroup from( to triple_defense_platform)
Item: Depleted Uranium Shells I crGroup from( to cannon_platform)
Item: Depleted Uranium Shells II crGroup from( to cannon_platform)
Item: Depleted Uranium Shells III crGroup from( to cannon_platform)
Item: Evade Upgrade crGroup from( to evade_special)
Item: Sentinel Missiles V crGroup from( to support_missile_turret)
Item: Hydrodynamic Shells I crGroup from( to sonar_special)
Item: Hydrodynamic Shells II crGroup from( to sonar_special)
Item: Hydrodynamic Shells III crGroup from( to sonar_special)
Item: Vulture Missiles crGroup from( to support_missile_turret)
Item: UAV Powercell crGroup from( to uav_special)
Item: Gauss Supercharger  name from(Gauss Supercharger  to Gauss Supercharger) crGroup from( to launcher_special)
Item: Frontline Platform C-X crGroup from( to frontline_platform)
Item: Bombard Platform crGroup from( to countermeasure_platform)
Item: Insulated Panels X crGroup from( to shielded_platform)
Item: Fire Support Platform M crGroup from( to missile_platform)
Item: Frontline Platform M-C crGroup from( to frontline_platform)
Item: Insulated Panels M crGroup from( to shielded_platform)
Item: Ballistic Platform crGroup from( to cannon_platform)
Item: Frontline Platform X-M crGroup from( to frontline_platform)
Item: Insulated Panels C crGroup from( to shielded_platform)
Item: Fire Support Platform X crGroup from( to explosive_platform)
Item: Lead Panels I crGroup from( to shielded_platform)
Item: Lead Panels II crGroup from( to shielded_platform)
Item: Lead Panels III crGroup from( to shielded_platform)
Item: Countermeasure Targeting  name from(Countermeasure Targeting  to Countermeasure Targeting) crGroup from( to countermeasure_platform)
Item: Compound Plate II crGroup from( to compound_plate_armor)
Item: Compound Plate III crGroup from( to compound_plate_armor)
Item: Compound Plate IV crGroup from( to compound_plate_armor)
Item: Zynthonite Armor D2-R crGroup from( to rad_defense_armor)
Item: Zynthonite Armor D3-R crGroup from( to rad_defense_armor)
Item: Zynthonite Armor D4-R crGroup from( to rad_defense_armor)
Item: Battleship maxvxpnew from(28224 to 28228)
Item: Strike Cruiser maxvxpnew from(33869 to 33863)
Item: Dreadnought maxvxpnew from(39514 to 39515)
Item: Dreadnought X maxvxpnew from(39514 to 39515)
Item: Interceptor V2-C assetid from(6011 to 4085) armor from(2954 to 4954) armbalp from(0.4 to 0.2) maxvxp from(2200 to 2461) maxvxpnew from(38500 to 43068) cloakDetect from(350 to 125) truesightrange from(325 to 300) slowtimecap from(4 to 6)
Item: Interceptor V2-H assetid from(6012 to 4086) r1 from(2500000 to 17507813) r2 from(2000000 to 14806250) r3 from(2000000 to 14806250) r4 from(3750000 to 39015625) ttb from(118750 to 479600) armor from(2954 to 4954) armbalp from(0.4 to 0.2) maxvxp from(2200 to 2461) maxvxpnew from(38500 to 43068) cspeed from(14 to 15) cloakDetect from(350 to 160) reloadpenp from(1.6 to 1.9) flakTargetp from( to 0.7) dmgconp from(1.3 to 1.4) truesightrange from(350 to 340) slowtimecap from(4 to 6)
Item: Berserker nextRetrofitId from( to 1015113)
Item: Reaver Chaingun 1 crGroup from( to rapid_cannons)
Item: Reaver Chaingun 2 crGroup from( to rapid_cannons)
Item: Reaver Chaingun 3 crGroup from( to rapid_cannons)
Item: Inferno Rockets crGroup from( to rapid_rockets)
Item: Reaver Meteor Mortar crGroup from( to mortar_turret)
Item: Spader's Dreadnought X maxvxpnew from(39514 to 39515)
New Records:
  Dead Eye Executioner(1354)
  Baby Bypass Missile Turret(1355)
  Baby Draconian Coaxial Turret(1356)
  Baby Achilles Missile D55-B(1357)
  Kong Marauder(2034)

Processing  : mapobjects
Changes:
Item: World map Fleets for Arctic theme levels from(21,22,23,24,25,26,27,28,29,30 to 25,41,43,45,47)

Processing  : weapondata
Changes:
Item: Ripper Cannon crGroup from( to rapid_cannons) crGroup from( to rapid_cannons) crGroup from( to rapid_cannons) crGroup from( to rapid_cannons)
Item: Maelstrom Rockets crGroup from( to rapid_rockets) crGroup from( to rapid_rockets) crGroup from( to rapid_rockets) crGroup from( to rapid_rockets)
Item: Hellstorm Anti-Mortar crGroup from( to countermeasure_weapons) crGroup from( to countermeasure_weapons) crGroup from( to countermeasure_weapons) crGroup from( to countermeasure_weapons)
Item: Howitzer Cannon crGroup from( to front_cannon_turret) crGroup from( to front_cannon_turret) crGroup from( to front_cannon_turret) crGroup from( to front_cannon_turret)
Item: Sentinel Missiles crGroup from( to support_missile_turret) crGroup from( to support_missile_turret) crGroup from( to support_missile_turret) crGroup from( to support_missile_turret)
Item: Flak Gun crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret)
Item: Bombard Rockets crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret) crGroup from( to countermeasure_turret)
Item: Victory Mortar crGroup from( to mortar_turret) crGroup from( to mortar_turret) crGroup from( to mortar_turret) crGroup from( to mortar_turret)
Item: Cerberus Rockets crGroup from( to deterrence_turret) crGroup from( to deterrence_turret) crGroup from( to deterrence_turret) crGroup from( to deterrence_turret)

Processing  : structuredata
Changes:
Item: Ice Wall Level 1 hp from(0 to 12250) hp from(0 to 12250) hp from(0 to 12250)

Facebook pages for Battle Pirates

In the last week or two a few changes in some of the FB fan pages.

Original BPOutpost.com page is back:
https://www.facebook.com/bpoutpostcom

When it went down a new FB page also called BPOutpost got started, but has been taken down and it has now been recreated as Battle Pirates Online:
https://www.facebook.com/battleOnline

There are at least 2 other Facebook pages out there that I'm aware of that I feed info to or that get info from my pages.

Battle Pirates All Sectors War Room:
https://www.facebook.com/groups/BATTLEPIRATES.ALLSECTORS.WARROOM/

Battle Pirates Nexus:
https://www.facebook.com/battlepiratesnexus

If you are looking for fleet builds, on going conversations or other bp info that I don't provide here, please check out one of the above sites.  Each provides a bit of information different than the others.

If you want to list any other FB fan sites, please feel free to comment on this thread, but please just links to other sites on this thread.

Monday, September 15, 2014

Kixeye Math, so confusing (display issue or math, unknown....)

Some things seem to round 1 way, some others.

In working out stuff for displaying new data for this raid here is what my Ray fleet looks like:
2x Stingray - R5 (HP: 6863)
- Specials: [1x Guidance Scrambler 3, 1x Speed Upgrade, 1x Alloy Armor MX-3, 1x Speed System III];
- Weapons: [1x Phalanx Anti-Missile, 5x Impulse Launcher D92-U, 1x Assault Disruptor D33-D]; - Armor: [2x Compound Plate IV];
Tac Modules: [];
Combat Speed: 28.8;
Evade Bonus: 62%;
Ballistic Range Bonus: 10%;
Rocket Range Bonus: 0%;
Missile Range Bonus: 0%;
Radioactive Range Bonus: 0%;
Anti-Mortar Range Bonus: 0%;
Anti-Missile Range Bonus: 0%;
Missile Defense: 48%;
Ballistic Defense: 0%;
Explosive Defense: 45%;
Nuclear Defense: 0%;
Ballistic Reload: 20%

In this case most things match up, but there are a few places in checking this out that I've seen things off by 1% (me low in some high in others).  Take for example on Ballistic Reload.  Kix says it is 19% in the display when you look at your fleet like the pic on the right.  But look at the hull picture below.

Ok, so perhaps they just truncated it in the top picture, I can buy that.  But underlying files set this to 1.2 (120% for calculations, so 20% bonus).  How do you have 20 in the file and get 19.9 here?  Buried odd math that removes some small percentage?  

This could all easily be a display issues.  Something where what is displayed in the game is not actually built off of what the underlying files have in them.  Or it could be that I'm missing key knowledge on modifications they do.  All fine by me, but makes it interesting when trying to compute stuff to say the least!

Back to top pic, take a look at speed.  28, vs calculated 28.8.

So with issues like that seen twice now in the top pic, I'd assume they are truncating that picture down to no decimal point and NOT rounding.

We also know that they round down to the nearest integer in some cases.  Take for example the Compound Plate.

Its real numbers are:
2.163438
3.7659999
4.856082

They double those for display in game, but in short here is what displays
4
6
8

So round original number down and double and you get the 4, 6, 8.  (notice you have to floor the number before you double it, otherwise it would be 2, 7, 9 when doubled and rounded off.

Again, is this just display, or is this actual game mechanics.  No idea.  As long as they are consistent it really doesn't matter.  Let me say that again, as long as they are consistent it really doesn't matter!

Other oddities we had to work through:

Figuring out how it calculated armor % additions when base armor came into play.  Greta's NC has a base armor of 5248, no weight though, so adding something that put 8% more weight to it should = 0 since it didn't weigh anything to start with (base ship with nothing on it should still weight something.... but....).  I digress, after playing with this for awhile it seems to be that it is really something like:
% increase / 4 * base armor value.  Works great as long as you know what the underlying value really is.  Tested this on 5 or 6 things, formula worked great, until it didn't.....  It didn't work on Heavy Plating 3 which had a display of 14%, until we looked at it closer and found it is 15% and not 14%, then the math work out ok! 

Again display vs mechanics, in the end it doesn't matter, as long as it is consistent in being applied behind the scenes.

We have speeds that have been doubled or more over time, we have to multiple by 2 for this, 5 for that, .5 for this or .25 for that.  

So after all of this, 2 points:
1.  Kixeye's Math is truly odd to deal with.  In the end I think I've got it all figured out, but man my head hurts.
2.  Those that have built their own ship builder pages, my hat off to you.  There is a lot of little tweaks here/there to get those calculations correct and you've all done wonderful at it.

Bonus point, Kix, work on some of your display errors.  I just heard JuggX is incorrectly displaying 60% for R5 again.  Time to work on that repo and clean up bad info in it!  And while you are at it, fix the Heavy Plating 3 one also.

Wednesday, September 10, 2014

Frostbite Raid Info

We will update this thread as information surfaces!

Last Update
2014-09-18  Added prize data/prices
2014-09-17 1PM -- Added campaign data.
2014-09-16 8:15PM -- Added details on bonuses
2014-09-16 8PM -- Added detailed specs for the new items, now that the official post is out.
2014-09-14 11:00AM CST -- Added BP Pics from BPNexus,  it appears Kix finally gave us some miss-information!  Yay Kix.. (in all honesty it's probably not intentional heh, but hey )
2014-09-11 1:20PM CST -- Added event details and teaser images.
2014-09-11 8:30AM CST -- Added stats for Viper to compare to V2
2014-09-10  4PM CST -- Added Blueprints for raid items


Upcoming Event: 92 Name: Frostbite
Event runs from 2014-09-18 16:00:00 to 2014-09-22 16:00:00
Prize Type: quota_unlockable


Targets:
     1x World map Fleets for Arctic theme, 1x Campaign bases for Arctic theme

Uranium Rewards:
pts: 150,000 Amount: 100
pts: 500,000 Amount: 250
pts: 2,000,000 Amount: 500
pts: 5,000,000 Amount: 2000
pts: 10,000,000 Amount: 5000

Prize Breakdown

Tier : 1 Total prizes redeemable: 2

  *  Price: 30,000  MaxRedeem: 1  Vortex Torpedoes D61-T
  *  Price: 50,000  MaxRedeem: 1  Vortex Torpedoes D61-M
  *  Price: 40,000  MaxRedeem: 1  Zynthonite Armor D1-M
  *  Price: 40,000  MaxRedeem: 1  Zynthonite Armor D1-C
  *  Price: 50,000  MaxRedeem: 1  Stealth Attack System I
  *  Price: 30,000  MaxRedeem: 1  Strike System I Priority

Tier : 2 Total prizes redeemable: 2

  *  Price: 75,000  MaxRedeem: 1  Assault Torpedoes D63-X
  *  Price: 100,000  MaxRedeem: 1  Assault Torpedoes D63-R
  *  Price: 125,000  MaxRedeem: 1  Zynthonite Armor D2-M
  *  Price: 150,000  MaxRedeem: 1  Zynthonite Armor D2-P
  *  Price: 175,000  MaxRedeem: 1  Stealth Attack System II
  *  Price: 200,000  MaxRedeem: 1  Strike System II Priority

Tier : 3 Total prizes redeemable: 2

  *  Price: 2,300,000  MaxRedeem: 1  Siege Torpedoes D65-C
  *  Price: 500,000  MaxRedeem: 1  Assault Torpedoes D63-V
  *  Price: 2,900,000  MaxRedeem: 1  Strike System III Priority
  *  Price: 1,100,000  MaxRedeem: 1  Zynthonite Armor D3-M
  *  Price: 1,100,000  MaxRedeem: 1  Zynthonite Armor D3-P
  *  Price: 1,700,000  MaxRedeem: 1  Stealth Attack System III
  *  Price: 2,900,000  MaxRedeem: 1  Torrent Missile III
  *  Price: 2,300,000  MaxRedeem: 1  Siege Torpedoes D65-S
  *  Price: 2,300,000  MaxRedeem: 1  Siege Torpedoes D65-D

Tier : 4 Total prizes redeemable: 2

  *  Price: 6,000,000  MaxRedeem: 1  Siege Torpedoes D65-Z
  *  Price: 4,000,000 (Difference : -500,000)  MaxRedeem: 1  Impulse Launcher D92-U Priority
  *  Price: 5,500,000  MaxRedeem: 1  Interceptor V2-H Priority
  *  Price: 5,500,000  MaxRedeem: 1  Siege Missile D55-F
  *  Price: 5,000,000  MaxRedeem: 1  Zynthonite Armor D4-T
  *  Price: 3,500,000  MaxRedeem: 1  Assault Torpedoes D63-B
  *  Price: 5,500,000  MaxRedeem: 1  Achilles Missile D55-B
  *  Price: 3,125,000  MaxRedeem: 1  Zynthonite Armor D4-M
  *  Price: 3,500,000  MaxRedeem: 1  Zynthonite Armor D4-P

Tier : 5 Total prizes redeemable: 2

  *  Price: 12,500,000  MaxRedeem: 1  Executioner
  *  Price: 20,000,000  MaxRedeem: 1  Dead Eye Executioner




Campaign Data:
Campaign target:Campaign bases for Arctic theme
Min Lvl: 1 Max Lvl: 49
Runthrough: 1  Repeat 999 Times    Duration:

  Reward: Frostbite Points: 60,000

Campaign target:Campaign bases for Arctic theme
Runthrough: 1  Repeat 999 Times    Duration:

  Reward: Frostbite Points: 1,000,000


Campaign target:Campaign bases for Arctic theme
Min Lvl: 50 Max Lvl: 200
Runthrough: 1  Repeat 999 Times    Duration:

  Reward: Frostbite Points: 2,000,000














Raid info!


  • The Draconian defense is finally starting to crack under the barrage of our assaults. Time to infiltrate their labs for advanced defense blueprints. Be prepared Captains! The element of surprise is gone and Greta will be waiting. Frostbite begins 9/18! RSVP 
  • Captains, a major leap forward in Forsaken defenses is within reach. Destroy Draconian targets and the Executioner Missile Turret could be yours. This long-range turret will tear through the defenses of any attacking fleet.  Don't pass up this game-changing technology.  Frostbite begins in 3 days. RSVP now
  • Prepare your forces for a winner-takes-all showdown.  Earn points for the deadly Interceptor V2-H Hull or set your sights on the top prize, the Executioner Missile Turret.  Time to turn the tide on the Dracs.  Frostbite begins tomorrow! RSVP

Blueprint for the Interceptor V2-H

This item was used by the drac's last raid, tweaked a bit before giving to us.  This was the larger "interdictor" looking ship(missles)






Prizes:


Item Name: Interceptor V2-H (draconian)
Oil: 17,507,813
Energy: 14,806,250
Metal: 14,806,250
Zynthium: 39,015,625
Build Time: 5d 13h 13m 20s (With Officer 4d 23h 54m)
Retrofit Lvl:1
armor: 4,954.0
Penetrative Defense: 20%
Ballistic Defense: 20%
Explosive Defense: 20%
Radiation Defense: 20%
Armor Slots: 4
Repair modifier: 100%
Max VXP: 43068
Evade: 20%
Combat Speed: 15
Map Speed: 30
Salvage: 1,135,258t
Turn Speed: 20
Weapon Slots: 8
Special Slots: 4
Max Weight: 6,548
Cloak Detection Range: 32
True
Penetrating Reload: +90%
Concussive Defense: 40%
Flak Evade Bonus: 30%
Concussive Bonus: +40%
Thermal Detection Range: 68
Unreactive: 6





Blueprint for the Executioner


Item Name: Executioner (draconian)
salvo: 2.0
reload: 10.0
Oil: 27,242,387
Energy: 21,793,910
Metal: 21,793,910
Zynthium: 40,417,796
Build Time: 11d 8h 48m 48s (With Officer 10d 5h 31m 55s)
Damage: 1774
Range: 50-146
Retrofit Lvl:5
Accuracy: 100%
Salvo Reload: 1
Penatrative Armor Bypass: +50%
Power Consumed:2923




Item Name: Dead Eye Executioner (draconian)
salvo: 3.0
reload: 10.0
Oil: 40,863,580
Energy: 32,690,865
Metal: 32,690,865
Zynthium: 60,626,693
Build Time: 14d 5h 2m 24s (With Officer 12d 18h 56m 9s)
Damage: 1886
Range: 30-199
Retrofit Lvl:5
Accuracy: 100%
Salvo Reload: 1
Retargeting: True
Penatrative Armor Bypass: +50%
Power Consumed:3654