Tuesday, December 22, 2015

RA - Christmas present

As most of you know, I've pretty much stepped away from BP, but am greatly enjoying RA!

Anyway, in regards to RA....

Got friends that are thinking about joining The Robot Apocalypse? Doing so before 12 PM PST on 2015-12-23 would be a good idea..... They are planning Christmas gift to any players who are signed up by that time tomorrow (including existing players), so go send out some invites to your friends, tell them to get with it and come join us for some fun!

Here's a great chance to get some new players in and get them a nice little starting bonus to help them along the way! Get the word out and get us some new targets, I umm, mean cannon fodder, ummm, I mean alliance members!

Saturday, December 12, 2015

The Robot Apocalypse, open to all

So for those that don't know, RA went out of beta status sometime last month and now is open to all.

If you like BP, but are tired of the company ignoring what players want, if you want somewhere to kick back and enjoy your time again and not just feel like they just want your money, if you want to enjoy a game again, come check it out!

The community page for it can be found here:
https://www.facebook.com/therobotapocalypse

The developers have been taking player feedback and making slight tweaks here and there for the past 2-3 weeks.

One of the great features to it, IMHO, is taking base level out of the equation on what you can hit.  Your base actually has a defensive rating.  It goes up as your base defeats people and goes down as you lose.  Slowly in both cases, but if you just can't keep out that level 42 squad, well it should slower lower your defensive level to where they may not be able to send it in anymore!  It isn't perfect yet and still needs some tweaking from the devs, but I love the concept!

I've tried to capture info about  the game over the past 6+ months as it was in alpha and beta here:
http://www.thedarkalliance.org/forum/forums/11-Robot-Apocalypse

Have some tips and tricks, some general info, etc.

I'll admit, it is hard starting over from scratch and there are some "safe guards" in place so you can't just coin your way to top dog!  But swing by, take a look and send some feedback!

Thursday, October 22, 2015

URF Breakdown

Named based on what I was given.  Again, none of the "new" features as in caustic damage or whatever it is are looked for or covered in the info below, nor do I know if it is applicable (corrosive I guess)

URF Base

Building Data:

69x Wall Corner Level:7
255x Wall Level:7
3x Defense Platform Level:6
  • Weapons: [1x Howitzer Cannon 5 (0-78)]
  • Reload: 0.6000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Damage: 564
  • Accuracy: 60%
5x Defense Platform Level:6
  • Weapons: [1x Gargoyle Depth Charge (0-64)]
  • Reload: 6.0000s
  • Salvo: 6
  • Weapon Type: concussive
  • Damage: 7776
  • Accuracy: 100%
7x Defense Platform Level:6
  • Weapons: [1x Sentinel Missiles V (30-108)]
  • Reload: 5.0000s
  • Salvo: 4
  • Weapon Type: penetrating
  • Ballistic Damage: 104
  • Damage: 1040
  • Accuracy: 100%
3x Defense Platform Level:6
  • Weapons: [1x Flak Gun 4 (12-76)]
  • Reload: 2.0000s
  • Salvo: 4
  • Weapon Type: antipenetrating
  • Damage: 0
  • Accuracy: 100%
2x Warehouse Level:10 (HP: 10,000)
1x Oil Rig Level:10
4x Retrofit Lab Level:5
1x Outpost Level:7 (HP: 30,000)
1x Dock Level:12
1x Radio Tower Level:1 (HP: 10,000)
2x Defense Platform Level:6
  • Weapons: [1x Halo Missile (40-130)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Explosive Damage: 297
  • Damage: 900
  • Accuracy: 100%
2x Defense Platform Level:6
  • Weapons: [1x Harpoon Turret (60-149)]
  • Reload: 10.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Damage: 1440
  • Accuracy: 80%
1x Defense Platform Level:6
  • Weapons: [1x None]
1x Shipyard Level:3

Total Resources: 0
Total Building HP: 60,000

Fleet Data:

3x Mercury - R10 TLC2 (HP: 6,700/6,700)
  • Specials: [1x Solid Fuel Booster 3 , 1x Agility System III, 1x Alloy Armor MC-3]
  • Weapons: [4x Assault Missile D53-Z (0-96.2), 3x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Penetrative Plate III, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 60
  • Cargo: 1,050,000
  • Combat Speed: 17.7
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 67%
  • Nuclear Defense: 40%
  • Penetrating Reload: 30%
  • Penetrative Damage Deflected: -78
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5
  • Explosive Damage PassThru: -9
  • Penetrative Damage PassThru: -14
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Radius: 90
  • Circle Direction: CCW
  • Weight: 5357/6920
2x Goliath - R5 (HP: 49,001/49,001)
  • Specials: [1x Auto-loader 3 , 1x Hardened Barrels 3 ]
  • Weapons: [4x Crossbow III (30-93.1)]
  • Armor: [4x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 75,000
  • Combat Speed: 4
  • Map Speed: 7.5
  • Turn Speed: 5
  • Evade: -30%
  • Ballistic Range: 90% (already computed in weapon range above)
  • Explosive Defense: 20%
  • Ballistic Reload: 130%
  • Stun Reduction: 30%
  • Circle Direction: CCW
  • Weight: 14436/14800
1x Mercury - R10 TLC2 (HP: 6,700/6,700)
  • Specials: [1x Solid Fuel Booster 3 , 1x Agility System III, 1x Alloy Armor MC-3]
  • Weapons: [4x Assault Missile D53-Z (0-96.2), 3x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Penetrative Plate III, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 60
  • Cargo: 1,050,000
  • Combat Speed: 17.7
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 67%
  • Nuclear Defense: 40%
  • Penetrating Reload: 30%
  • Penetrative Damage Deflected: -78
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5
  • Explosive Damage PassThru: -9
  • Penetrative Damage PassThru: -14
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Radius: 260
  • Circle Direction: CW
  • Weight: 5357/6920
2x Triton - R5 (HP: 35,850/35,850)
  • Specials: [1x Countermeasure Equipment III, 1x Alloy Armor MC-3, 1x Agility System III]
  • Weapons: [10x Phalanx Anti-Missile III (5-55.5)]
  • Armor: [3x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 3,272,018
  • Combat Speed: 10
  • Map Speed: 20
  • Turn Speed: 10
  • Evade: 26%
  • Anti-Mortar Range: 120% (already computed in weapon range above)
  • Anti-Missile Range: 85% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 90%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Direction: CCW
  • Weight: 8932/14905
Total HP : 196,502/196,502

URF SSa

Fleet Data:

4x Mercury - R10 TLC2 (HP: 22,666/22,666)
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: ccw
  • Weight: 3361/4500
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: either
  • Weight: 3361/4500
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: cw
  • Weight: 3361/4500
Total HP : 123,664/123,664

URF Sub

Fleet Data:

1x Barracuda - R10 (HP: 1,350/1,350)
  • Specials: [1x NPC - Speed System V, 1x Nautilus Battery 3 , 1x Caterpillar Drive 3 ]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D2-S]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Sonar Range: 0
  • Visibility Range: 12.25
  • Cloak Efficiency: 65% (already computed in visibility range above)
  • Dive Time: 50.4s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 32
  • Map Speed: 56.88
  • Turn Speed: 55
  • Evade: 41%
  • Missile Defense: 30%
  • Concussive Defense: 20%
  • Circle Radius: 350
  • Circle Direction: cw
  • Weight: 2394/3970
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda TLC2 (HP: 2,350/2,350)
2x Banshee (HP: 37,753/37,753)
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda - R10 (HP: 1,350/1,350)
  • Specials: [1x NPC - Speed System V, 1x Nautilus Battery 3 , 1x Caterpillar Drive 3 ]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D2-S]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Sonar Range: 0
  • Visibility Range: 12.25
  • Cloak Efficiency: 65% (already computed in visibility range above)
  • Dive Time: 50.4s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 32
  • Map Speed: 56.88
  • Turn Speed: 55
  • Evade: 41%
  • Missile Defense: 30%
  • Concussive Defense: 20%
  • Circle Radius: 310
  • Circle Direction: cw
  • Weight: 2394/3970
Total HP : 87,606/87,606

URF Templar

Fleet Data:

2x Templar (HP: 47,271/47,271)
1x Templar (HP: 47,271/47,271)
2x Templar (HP: 47,271/47,271)
Total HP : 236,355/236,355

URF Thresher

Fleet Data:

4x Thresher - URF - NPC (HP: 48,000/48,000)
1x Avenger TLC2 (HP: 32,705/42,705)
Total HP : 224,705/234,705

Tuesday, October 20, 2015

Dragon Strike Fleet Breakdown

Still missing level 3 and 5.  Tried to put 5, but it failed to parse for some reason.

Also note, I have not bothered updating scripts to display corrosive damage or bothered computed that.  At this point the scripts are as done as they are going to get unless I really get motivated, but being that I haven't played the game in 6 months it would take something to get me to put the time into looking into it.

Discuss here:
http://www.thedarkalliance.org/forum/threads/664-Dragon-Strike
or here:
https://www.facebook.com/thedarkallianceforum

Level 1

Fleet Data:

1x Mastodon - NPC Com (HP: 68,950/68,950)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Cargo: 1,750,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 39.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 70%
  • Nuclear Defense: 60%
  • Penetrating Reload: 130%
  • Slow Reduction: 100%
  • Stun Reduction: 100%
  • Unreactive: 4.0000s
  • Circle Radius: 250
  • Circle Direction: cw
  • Weight: 3944/12300
1x Mastodon - NPC (HP: 40,250/40,250)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Cargo: 1,500,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 28.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 50%
  • Nuclear Defense: 40%
  • Penetrating Reload: 120%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 4.0000s
  • Circle Radius: 350
  • Circle Direction: ccw
  • Weight: 3944/12300
1x Kodiak - NPC Com (HP: 70,642/70,642)
  • Specials: [1x Guided Missile System, 1x Draconian Thermal Imaging]
  • Weapons: [2x Disruption Missile D53-D (28-98.8), 5x Blade Missile (28-98.8), 3x Phalanx Anti-Missile III (5-30)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 3x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Sonar Range: 80
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 64%
  • Nuclear Defense: 50%
  • Penetrating Reload: 150%
  • Penetrative Damage Deflected: -64
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Circle Radius: 100
  • Circle Direction: either
  • Weight: 17248/13020
1x Strike Cruiser X - NPC (HP: 31,101/31,101)
1x Strike Cruiser X - NPC (HP: 31,101/31,101)
1x Mastodon - NPC (HP: 40,250/40,250)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Cargo: 1,500,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 28.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 50%
  • Nuclear Defense: 40%
  • Penetrating Reload: 120%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 4.0000s
  • Circle Radius: 275
  • Circle Direction: ccw
  • Weight: 3944/12300
1x Mastodon - NPC Elite (HP: 50,750/50,750)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 20%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Cargo: 2,500,000
  • Combat Speed: 38.95
  • Map Speed: 48.13
  • Turn Speed: 39.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 60%
  • Nuclear Defense: 50%
  • Penetrating Reload: 120%
  • Slow Reduction: 80%
  • Stun Reduction: 80%
  • Unreactive: 4.0000s
  • Circle Radius: 310
  • Circle Direction: either
  • Weight: 3944/12300
Total HP : 333,044/333,044

Level 2

Building Data:


Total Resources: 0
Total Building HP: 0

Fleet Data:

1x Juggernaut X - NPC Com (HP: 34,137/34,137)
1x Interceptor V2-C - NPC Com (HP: 71,101/71,101)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 40%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Thermal Detection Range: 75
  • Sonar Range: 32
  • Cargo: 2,845,828
  • Combat Speed: 32.48
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 50%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 50%
  • Nuclear Defense: 50%
  • Concussive Defense: 50%
  • Radiological Reload: 90%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Weight: 4245/6548
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 14372/13020
1x Interceptor V2-C - NPC (HP: 45,901/45,901)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 35%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Thermal Detection Range: 68
  • Sonar Range: 32
  • Cargo: 1,135,258
  • Combat Speed: 32.48
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 30%
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Radiological Reload: 80%
  • Unreactive: 1.0000s
  • Circle Radius: 200
  • Circle Direction: cw
  • Weight: 4245/6548
1x Kodiak - NPC Elite (HP: 83,230/83,230)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 30%
  • Fleet Strategy:
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Penetrating Reload: 100%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 20%
  • Stun Reduction: 20%
  • Circle Radius: 200
  • Circle Direction: ccw
  • Weight: 14372/13020
1x Interceptor V2-C - NPC (HP: 45,901/45,901)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 35%
  • Chance Elite: 10%
  • Fleet Strategy:
  • Thermal Detection Range: 68
  • Sonar Range: 32
  • Cargo: 1,135,258
  • Combat Speed: 32.48
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 30%
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Radiological Reload: 80%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: cw
  • Weight: 4245/6548
1x Juggernaut X - NPC Com (HP: 34,137/34,137)
Total HP : 390,938/390,938

Level 3


Level 4

Building Data:

12x Draconian Defense Platform Level:1 (HP: 115,000)
  • Weapons: [1x Defense Missiles 5 (0-135)]
  • Reload: 4.0000s
  • Salvo: 2
  • Weapon Type: penetrating
  • Damage: 2000
  • Accuracy: 90%
6x Draconian Defense Platform Level:1 (HP: 115,000)
  • Weapons: [1x ]
1x Draconian Lock Right Level:1
1x Draconian Defense Platform Level:1 (HP: 115,000)
  • Weapons: [1x Dead Eye Executioner (30-199)]
  • Reload: 10.0000s
  • Salvo: 3
  • Weapon Type: penetrating
  • Damage: 1886
  • Accuracy: 100%
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1

Total Resources: 0
Total Building HP: 2,185,000

Fleet Data:

1x Interceptor - NPC (HP: 35,094/35,094)
  • Specials: [1x Guided Missile System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 951,308
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 30%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 20%
  • Penetrating Reload: 66%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3950/8695
2x Mastodon - NPC (HP: 43,750/43,750)
  • Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
  • Armor: [5x Zynthonite Armor D4-V]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 1,500,000
  • Combat Speed: 40.85
  • Map Speed: 48.13
  • Turn Speed: 28.6
  • Evade: 43%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 50%
  • Nuclear Defense: 40%
  • Penetrating Reload: 120%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 4.0000s
  • Circle Radius: 600
  • Circle Direction: either
  • Weight: 4901/12300
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 14372/13020
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 14372/13020
1x Kodiak - NPC (HP: 76,531/76,531)
  • Specials: [1x Guided Missile System]
  • Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
  • Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 300
  • Circle Direction: either
  • Weight: 14372/13020
1x Interceptor - NPC Com (HP: 47,471/47,471)
  • Specials: [1x Guided Missile System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 75%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Cargo: 3,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 40%
  • Penetrating Reload: 150%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 1.0000s
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 3950/8695
Total HP : 399,658/399,658

Level 5


Saturday, October 17, 2015

Raid breakdown

DFB? I've lost track of what raid is what, but hey, breakdown for 2015-10-17

35

Fleet Data:

1x Goblin Shark - NPC - B Tier (HP: 13,200/13,200)
  • Specials: []
  • Weapons: [2x Typhon Cannon I - NPC (0-98), 2x Typhon Cannon II - NPC (0-98), 2x Hydra Depth Charges II - NPC (0-80), 1x Harpy Missile II - NPC (0-110), 1x Harpy Missile I - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 3513/9999
4x Viperfish - NPC - B Tier (HP: 3,500/3,500)
  • Specials: []
  • Weapons: [1x Typhon Cannon II - NPC (0-98), 1x Charon Torpedo II - NPC (0-104), 1x Charon Torpedo I - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 20%
  • Penetrative Damage Deflected: -44
  • Ballistic Damage Deflected: -68
  • Explosive Damage Deflected: -84
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - B Tier (HP: 13,200/13,200)
  • Specials: []
  • Weapons: [2x Typhon Cannon I - NPC (0-98), 2x Typhon Cannon II - NPC (0-98), 2x Hydra Depth Charges II - NPC (0-80), 1x Harpy Missile II - NPC (0-110), 1x Harpy Missile I - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 3513/9999
Total HP : 40,400/40,400

55

Fleet Data:

3x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 31,953/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 38,407/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 69,971/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
1x Viperfish - NPC - A Tier (HP: 31,618/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 29,187/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 36,479/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 59,913/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
Total HP : 562,528/615,000

94

Elite

Fleet Data:

7x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
14x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 10}]
  • Weight: 1347/9999
6x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: cw
  • Weight: 3150/9999
5x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
3x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 10}]
  • Weight: 4438/9999
3x Electric Eel - NPC - A Tier (HP: 80,000/80,000)
  • Specials: []
  • Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 80
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1000000s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 25
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 75%
  • Missile Defense: 75%
  • Nuclear Defense: 75%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -378
  • Ballistic Damage Deflected: -476
  • Explosive Damage Deflected: -588
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 120
  • Circle Direction: either
  • Surface Trigger: enemyproximity
  • Surface Trigger Value: 395
  • Weight: 3000/9999
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: ccw
  • Weight: 3150/9999
Total HP : 2,592,500/2,592,500

Siege 1

Fleet Data:

4x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
Total HP : 235,000/235,000

Siege 2

Fleet Data:

4x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
5x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
Total HP : 500,000/500,000

Siege 3

Fleet Data:

1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 325
  • Circle Direction: ccw
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 600
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 650
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 750
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 450
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 800
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 425
  • Circle Direction: cw
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
Total HP : 465,000/465,000

Siege 4

Fleet Data:

1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: either
  • Weight: 3150/9999
4x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: either
  • Weight: 3150/9999
1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: 0
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 450
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 452,500/452,500

Siege 5

Fleet Data:

9x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 1347/9999
6x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 20}]
  • Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
  • Weight: 4438/9999
Total HP : 810,000/810,000