Thursday, December 18, 2014

Any BP Junkies looking for something new to beta test?

We started up a new blog back in September for a new game we found out about.  You can find the latest blog post here:

http://ra-information.blogspot.com/2014/12/looking-for-beta-testers.html

For those that don't want to visit a different page, main content, with some minor changes can be found here:

Awhile back both Nuke and I were approached by the authors of a new game, The Robot Apocalypse to possible get in on the early testing, give feedback and just plain testing it out and see what we thought.

This new FB game is similar to Battle Pirates in game style, so for those used to it you should be comfortable in the general flow of the game.  With that said though, there are some unique features in the game that set it apart also.

The authors have been very receptive to feedback and suggestions and, at this time, are looking for some beta testers to start adding into the mix in the coming weeks and months.

While I could put photos or videos on here about the game, I'll instead refer you over to their Facebook Page:

https://www.facebook.com/therobotapocalypse

If you are interested in becoming a beta tester for them on it, providing them with feedback on bugs, balance, things you like or dislike, etc, email "info@carriedawaygames.com", subject line of  "Robot Apocalypse testing".

-------

For the time being I'll be double posting information, both here and at the new blog.  We'll see if both continue to stick around or if we end up collapsing it down to a single blog.

Anyway, for those looking to give some early feedback on a new game, giving you a chance to possibly help shape it and work with a team that so far has been very receptive, here is your chance.  If you have some free time and are interested in providing useful feed back, drop them an email and request to be part of the beta team on this new game!

Tuesday, December 16, 2014

16 December Update

Some interesting stuff...

  • R10 is out for a handful of hulls (Detailed changes down below)
  • Ravager Flagship hull?  
  • New "International" Chat... why??
  • Raiders fleets appear to be a campaign now? ... for rogue crews?
  • This weekend, fight the Bullseye Brigade, Demolition Squad, and Salty Dogs for the chance to win their allegiance and add them to your fleet. Use the Rogue Crews to power up your fleets and fight BIG. (whatsnew_1154_message)



Item Name: Ravager (Flagship Only) (reaver)
  • Lab Level Required : 1
  • Oil : 23079530
  • Energy : 19617601
  • Metal : 21925554
  • Zynthium : 20771577
  • Build Time : 13d 22h 34m 58s (With Officer 12d 13h 7m 28s)
  • Admin : Yes
  • Level/Retrofit Level : 1
  • Faction : reaver
  • Type : Hull
  • Category : limited
  • Armor : 5,864
  • Penetrative Defense : 40%
  • Explosive Defense bonus : 40%
  • Ballistic Defense Bonus : 40%
  • Radiological Defence Bonus : 50%
  • Armor Slots : 6
  • Repair Modifier : 125%
  • Total Weapon Slots : 9
  • Refitable : Y
  • Turn Speed : 12
  • Weapon Slot Types : 9 x Surface
  • Maximum VXP : 38,885
  • Special Slots : 4
  • Salvage : 4,212,820t
  • Evade Bonus : -15%
  • Combat Speed : 14.0000
  • Maximum Weight : 10,151
  • Map Speed : 25
  • Rocket Range Bonus : 20%
  • Rocket Reload Bonus : 30%
  • Concussive Defense bonus : 10%
  • Stun Disables : Yes
  • **** รก Unknown key:capacity : 1
  • Ship secondary Bonuses: Item Name: Berserker Effect II
    • Item Groups : grim1
    • Tactical Range : 1800000
    • Level : 2
    • Affects Ships : Yes
    • Category : npc
    • Max items per group equipped : 1
    • Turn Speed Bonus : 20%
    • Speed Bonus : 30%
    • Is Aura Invisible : Yes
    • Resonance Battery ignores : Yes
    • Explosive Defense bonus : 50%
    • Penetrative Defense : 50%
    • Ballistic Defense Bonus : 50%
    • Radiological Defence Bonus : 50%
    • Active Salvo Multiplier : 3x
    • Concussive Aura Defense : 50%
    • Is Berserker Effect : Yes
    • Active Duration : 9s
    • Damage to activate : 1,500
    • Stun Disables : Yes
    • Range Modified Tactical Field : Yes
    • Reload Field Resets : Yes
    • Affects Fleet Only : Yes
    • **** Unknown key:mindonutwidthAura : 10000
    • Type : m
Processing : blueprints
New Records:
  • Ravager (6017)
  • Goliath - R6 (1062005)
  • Mercury - R6 (1062017)
  • Battlecruiser - R6 (1064050)
  • Reaper - R6 (1064075)
  • Hellstrike - R6 (1065102)


Item: Goliath - R6
  • Research Oil : from (74,065,000 to 29,626,000)
  • Research Energy : from (78,080,000 to 31,232,000)
  • Research Metal : from (77,555,000 to 31,022,000)
  • Research Zynthium : from (71,900,000 to 28,760,000)
  • Retrofit Uranium : from ( to 2,500)
  • Level/Retrofit Level : from (5 to 6)
  • Ballistic Reload Bonus : from (20% to 70%)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 1d (With Officer 21h 36m))
Item: Goliath - R7
  • Research Oil : from (29,626,000 to 59,252,000)
  • Research Energy : from (31,232,000 to 62,464,000)
  • Research Metal : from (31,022,000 to 62,044,000)
  • Research Zynthium : from (28,760,000 to 57,520,000)
  • Retrofit Uranium : from (2,500 to 7,500)
  • Level/Retrofit Level : from (6 to 7)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
  • Ballistic Damage Bonus : from ( to 50%)
Item: Goliath - R8
  • Research Oil : from (59,252,000 to 88,878,000)
  • Research Energy : from (62,464,000 to 93,696,000)
  • Research Metal : from (62,044,000 to 93,066,000)
  • Research Zynthium : from (57,520,000 to 86,280,000)
  • Retrofit Uranium : from (7,500 to 15,000)
  • Level/Retrofit Level : from (7 to 8)
  • Evade Bonus : from (-30% to 10%)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
Item: Goliath - R9
  • Research Oil : from (88,878,000 to 118,504,000)
  • Research Energy : from (93,696,000 to 124,928,000)
  • Research Metal : from (93,066,000 to 124,088,000)
  • Research Zynthium : from (86,280,000 to 115,040,000)
  • Retrofit Uranium : from (15,000 to 25,000)
  • Level/Retrofit Level : from (8 to 9)
  • Radiological Defence Bonus : from ( to 40%)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Goliath - R10
  • Research Oil : from (118,504,000 to 148,130,000)
  • Research Energy : from (124,928,000 to 156,160,000)
  • Research Metal : from (124,088,000 to 155,110,000)
  • Research Zynthium : from (115,040,000 to 143,800,000)
  • Retrofit Uranium : from (25,000 to 50,000)
  • Level/Retrofit Level : from (9 to 10)
  • Special Slots : from (2 to 3)
  • Base Time to Retrofit : from (7d (With Officer 6d 7h 12m) to 10d (With Officer 9d))
Item: Mercury - R6
  • Research Oil : from (62,980,000 to 25,192,000)
  • Research Energy : from (57,200,000 to 22,880,000)
  • Research Metal : from (59,515,000 to 23,806,000)
  • Research Zynthium : from (60,565,000 to 24,226,000)
  • Retrofit Uranium : from ( to 2,000)
  • Level/Retrofit Level : from (5 to 6)
  • Cloak Detection Range : from (40 to 60)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 12h (With Officer 10h 48m))
Item: Mercury - R7
  • Research Oil : from (25,192,000 to 50,384,000)
  • Research Energy : from (22,880,000 to 45,760,000)
  • Research Metal : from (23,806,000 to 47,612,000)
  • Research Zynthium : from (24,226,000 to 48,452,000)
  • Retrofit Uranium : from (2,000 to 5,000)
  • Level/Retrofit Level : from (6 to 7)
  • Maximum Weight : from (6,420 to 6,920)
  • Base Time to Retrofit : from ( 12h (With Officer 10h 48m) to 1d (With Officer 21h 36m))
Item: Mercury - R8
  • Research Oil : from (50,384,000 to 75,576,000)
  • Research Energy : from (45,760,000 to 68,640,000)
  • Research Metal : from (47,612,000 to 71,418,000)
  • Research Zynthium : from (48,452,000 to 72,678,000)
  • Retrofit Uranium : from (5,000 to 12,000)
  • Level/Retrofit Level : from (7 to 8)
  • Combat Speed : from (12.0000 to 15.0000)
  • Map Speed : from (25 to 35)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
Item: Mercury - R9
  • Research Oil : from (75,576,000 to 100,768,000)
  • Research Energy : from (68,640,000 to 91,520,000)
  • Research Metal : from (71,418,000 to 95,224,000)
  • Research Zynthium : from (72,678,000 to 96,904,000)
  • Retrofit Uranium : from (12,000 to 20,000)
  • Level/Retrofit Level : from (8 to 9)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
  • Penetrative Damage Bonus : from ( to 60%)
Item: Mercury - R10
  • Research Oil : from (100,768,000 to 125,960,000)
  • Research Energy : from (91,520,000 to 114,400,000)
  • Research Metal : from (95,224,000 to 119,030,000)
  • Research Zynthium : from (96,904,000 to 121,130,000)
  • Retrofit Uranium : from (20,000 to 36,000)
  • Level/Retrofit Level : from (9 to 10)
  • Radiological Defence Bonus : from ( to 40%)
  • Evade Bonus : from (10% to 25%)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Battlecruiser - R6
  • Research Oil : from (46,910,000 to 18,764,000)
  • Research Energy : from (46,545,000 to 18,618,000)
  • Research Metal : from (45,510,000 to 18,204,000)
  • Research Zynthium : from (50,645,000 to 20,258,000)
  • Retrofit Uranium : from (640 to 2,000)
  • Level/Retrofit Level : from (5 to 6)
  • Penetrative Defense : from (20% to 35%)
  • Base Time to Retrofit : from (3d 17h 42m 24s (With Officer 3d 8h 44m 9s) to 12h (With Officer 10h 48m))
Item: Battlecruiser - R7
  • Research Oil : from (18,764,000 to 37,528,000)
  • Research Energy : from (18,618,000 to 37,236,000)
  • Research Metal : from (18,204,000 to 36,408,000)
  • Research Zynthium : from (20,258,000 to 40,516,000)
  • Retrofit Uranium : from (2,000 to 5,000)
  • Level/Retrofit Level : from (6 to 7)
  • Evade Bonus : from (20% to 30%)
  • Accuracy Bonus : from (20% to 40%)
  • Base Time to Retrofit : from ( 12h (With Officer 10h 48m) to 1d (With Officer 21h 36m))
Item: Battlecruiser - R8
  • Research Oil : from (37,528,000 to 56,292,000)
  • Research Energy : from (37,236,000 to 55,854,000)
  • Research Metal : from (36,408,000 to 54,612,000)
  • Research Zynthium : from (40,516,000 to 60,774,000)
  • Retrofit Uranium : from (5,000 to 12,000)
  • Level/Retrofit Level : from (7 to 8)
  • Radiological Defence Bonus : from ( to 30%)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
Item: Battlecruiser - R9
  • Research Oil : from (56,292,000 to 75,056,000)
  • Research Energy : from (55,854,000 to 74,472,000)
  • Research Metal : from (54,612,000 to 72,816,000)
  • Research Zynthium : from (60,774,000 to 81,032,000)
  • Retrofit Uranium : from (12,000 to 20,000)
  • Level/Retrofit Level : from (8 to 9)
  • Maximum Weight : from (3,040 to 5,040)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
Item: Battlecruiser - R10
  • Research Oil : from (75,056,000 to 93,820,000)
  • Research Energy : from (74,472,000 to 93,090,000)
  • Research Metal : from (72,816,000 to 91,020,000)
  • Research Zynthium : from (81,032,000 to 101,290,000)
  • Retrofit Uranium : from (20,000 to 36,000)
  • Level/Retrofit Level : from (9 to 10)
  • Concussive Defense bonus : from (20% to 40%)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
  • Show Thermal Detection Aura : from ( to Yes)
  • thermal Detection Range : from ( to 75)
Item: Reaper - R6
  • Research Oil : from (73,650,000 to 29,460,000)
  • Research Energy : from (71,470,000 to 28,588,000)
  • Research Metal : from (76,430,000 to 30,572,000)
  • Research Zynthium : from (79,280,000 to 31,712,000)
  • Retrofit Uranium : from (50,000 to 5,000)
  • Level/Retrofit Level : from (5 to 6)
  • Radiological Defence Bonus : from ( to 20%)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 1d (With Officer 21h 36m))
Item: Reaper - R7
  • Research Oil : from (29,460,000 to 58,920,000)
  • Research Energy : from (28,588,000 to 57,176,000)
  • Research Metal : from (30,572,000 to 61,144,000)
  • Research Zynthium : from (31,712,000 to 63,424,000)
  • Retrofit Uranium : from (5,000 to 10,000)
  • Level/Retrofit Level : from (6 to 7)
  • Evade Bonus : from (10% to 25%)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
Item: Reaper - R8
  • Research Oil : from (58,920,000 to 88,380,000)
  • Research Energy : from (57,176,000 to 85,764,000)
  • Research Metal : from (61,144,000 to 91,716,000)
  • Research Zynthium : from (63,424,000 to 95,136,000)
  • Retrofit Uranium : from (10,000 to 20,000)
  • Level/Retrofit Level : from (7 to 8)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
  • Penetrative Damage Bonus : from ( to 50%)
Item: Reaper - R9
  • Research Oil : from (88,380,000 to 117,840,000)
  • Research Energy : from (85,764,000 to 114,352,000)
  • Research Metal : from (91,716,000 to 122,288,000)
  • Research Zynthium : from (95,136,000 to 126,848,000)
  • Retrofit Uranium : from (20,000 to 40,000)
  • Level/Retrofit Level : from (8 to 9)
  • Combat Speed : from (14.0000 to 15.0000)
  • Map Speed : from (30 to 35)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Reaper - R10
  • Research Oil : from (117,840,000 to 147,300,000)
  • Research Energy : from (114,352,000 to 142,940,000)
  • Research Metal : from (122,288,000 to 152,860,000)
  • Research Zynthium : from (126,848,000 to 158,560,000)
  • Retrofit Uranium : from (40,000 to 75,000)
  • Level/Retrofit Level : from (9 to 10)
  • Cloak Time : from (30 to 40)
  • Submerged Defense : from (90% to 95%)
  • Base Time to Retrofit : from (7d (With Officer 6d 7h 12m) to 10d (With Officer 9d))
Item: Hellstrike - R6
  • Research Oil : from (101,485,000 to 40,594,000)
  • Research Energy : from (97,380,000 to 38,952,000)
  • Research Metal : from (103,465,000 to 41,386,000)
  • Research Zynthium : from (96,805,000 to 38,722,000)
  • Retrofit Uranium : from (100,000 to 15,000)
  • Level/Retrofit Level : from (5 to 6)
  • Wall Damage Bonus : from (130% to 200%)
  • Building Damage Bonus : from (130% to 200%)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 3d (With Officer 2d 16h 48m))
Item: Hellstrike - R7
  • Research Oil : from (40,594,000 to 81,188,000)
  • Research Energy : from (38,952,000 to 77,904,000)
  • Research Metal : from (41,386,000 to 82,772,000)
  • Research Zynthium : from (38,722,000 to 77,444,000)
  • Retrofit Uranium : from (15,000 to 30,000)
  • Level/Retrofit Level : from (6 to 7)
  • Evade Bonus : from (20% to 30%)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
Item: Hellstrike - R8
  • Research Oil : from (81,188,000 to 121,782,000)
  • Research Energy : from (77,904,000 to 116,856,000)
  • Research Metal : from (82,772,000 to 124,158,000)
  • Research Zynthium : from (77,444,000 to 116,166,000)
  • Retrofit Uranium : from (30,000 to 55,000)
  • Level/Retrofit Level : from (7 to 8)
  • Combat Speed : from (13.0000 to 14.0000)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Hellstrike - R9
  • Research Oil : from (121,782,000 to 162,376,000)
  • Research Energy : from (116,856,000 to 155,808,000)
  • Research Metal : from (124,158,000 to 165,544,000)
  • Research Zynthium : from (116,166,000 to 154,888,000)
  • Retrofit Uranium : from (55,000 to 100,000)
  • Level/Retrofit Level : from (8 to 9)
  • Rocket Range Bonus : from (10% to 20%)
  • Splash Bonus : from (40% to 60%)
  • Base Time to Retrofit : from (7d (With Officer 6d 7h 12m) to 10d (With Officer 9d))
Item: Hellstrike - R10
  • Research Oil : from (162,376,000 to 202,970,000)
  • Research Energy : from (155,808,000 to 194,760,000)
  • Research Metal : from (165,544,000 to 206,930,000)
  • Research Zynthium : from (154,888,000 to 193,610,000)
  • Retrofit Uranium : from (100,000 to 200,000)
  • Level/Retrofit Level : from (9 to 10)
  • Radiological Defence Bonus : from ( to 40%)
  • All Weapon Defense Bonus : from ( to 30%)
  • Base Time to Retrofit : from (10d (With Officer 9d) to 14d (With Officer 12d 14h 24m))



Processing : mapobjects
Changes: Item: return of the reavers inside a campaign target (47)
  • Event Key : : from ( to return_reavers_campaign)
New Records:
  • Robots raiders fleet (48)

Processing : tacmodules
Changes: Item: Berserker Effect II (7502)
  • Item Groups : : from ( to grim1)
  • Max items per group equipped : : from ( to 1)
Item: Hulk Command Field (7514)
  • Affects Fleet Only : : from (Yes to )

Processing : xml_assets
New Records:
  • 1102005-shadow
  • 1102005-top
  • 1102017-shadow
  • 1102017-top
  • 1102017-tower
  • 1104050-shadow
  • 1104050-top
  • 1104050-tower
  • 1104075-top
  • 1104075-tower
  • 1105102-shadow
  • 1105102-top
  • baseplanner_icon_turret_1369
  • compicon_10
  • compicon_1054075
  • compicon_1054075_large
  • compicon_1102005
  • compicon_1102005_large
  • compicon_1102017
  • compicon_1102017_large
  • compicon_1104050
  • compicon_1104050_large
  • compicon_1104075
  • compicon_1104075_large
  • compicon_1105102
  • compicon_1105102_large
  • compicon_20
  • compicon_30
  • compicon_3806
  • compicon_3806_large
  • compicon_3807
  • compicon_3807_large
  • compicon_3808
  • compicon_3808_large
  • compicon_40
  • compicon_45
  • compicon_50
  • compicon_60
  • compicon_61
  • compicon_62
  • compicon_70
  • compicon_71
  • compicon_73
  • compicon_74
  • complete1102005
  • complete1102017
  • complete1104050
  • complete1104075
  • complete1105102
  • complete3806
  • complete3807
  • complete3808
  • hull1102005
  • hull1102017
  • hull1104050
  • hull1104075
  • hull1105102
  • whats_new_1152
  • whats_new_1153
  • whats_new_1154
  • world_map_uranium_dredge
  • world_map_uranium_salvage

Deleted Records:
  • compicon_10()
Processing : strings
New Records:
  • You have increased your Alliance's Influence in your Home Sector (alliance_influence_increased)
  • Only available during Avalanche. (campaign_116_details)
  • Defeat the reavers and reap the spoils of war. (campaign_117_encounter_return_reavers_level_21_description)
  • Avalanche Elite (campaign_117_encounter_return_reavers_level_21_title)
  • Fight Rogue Crews, defeat them in battle to earn their allegience in our fight (campaign_202_description)
  • XXXXX (campaign_202_details)
  • XXXXX (campaign_202_encounter_1_level_0_description)
  • robots_raiders (campaign_202_encounter_1_level_0_title)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_1_description)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_1_title)
  • XXXXX (campaign_202_encounter_robots_raiders_level_2_description)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_2_title)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_3_description)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_3_title)
  • Alliance chat (chat_tooltip_alliance)
  • International sector chat (chat_tooltip_global)
  • Local sector chat (chat_tooltip_sector)
  • Reinforcement armor increases a building's survivability from radiation attacks without affecting total base health or repair times. (component_description_a_3807)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1062005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1062017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1064050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1064075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1065102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1072005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1072017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1074050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1074075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1075102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1082005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1082017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1084050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1084075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1085102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1092005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1092017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1094050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1094075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1095102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1102005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1102017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1104050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1104075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1105102)
  • A Draconian-developed irradiated flechette launcher scaled up for large scale defensive fire. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload. (component_description_w_1369)
  • An irradiated flechette launcher with a heavier charged projectile. Successive hits on a single target will result in a shockwave generating a cryo field. Ships caught in the cryo field will have debuffs applied to rate of fire, combat speed, and damage resistance. (component_description_w_1371)
  • 100% damaged (embedded_ui_100_percent_damaged)
  • 50% damaged (embedded_ui_50_percent_damaged)
  • artillery destroyed (embedded_ui_artillery_destroyed)
  • base destroyed (embedded_ui_base_destroyed)
  • battle report (embedded_ui_battle_report)
  • best value (embedded_ui_best_value)
  • buy (embedded_ui_buy)
  • buying gold (embedded_ui_buying_gold)
  • captain's battle log (embedded_ui_captains_battle_log)
  • crushing Defeat (embedded_ui_crushing_defeat)
  • Crushing Victory (embedded_ui_crushing_victory)
  • Defeat (embedded_ui_defeat)
  • Invite Friends (embedded_ui_invite_friends_cta)
  • Boost the speed of Weapons Research, Building Construction, and Ship Repairs. (embedded_ui_invite_friends_description)
  • get an officer for every friend that joins your crew (embedded_ui_invite_friends_subtitle)
  • need more muscle? (embedded_ui_invite_friends_title)
  • key building destroyed (embedded_ui_key_building_destroyed)
  • most popular (embedded_ui_most_popular)
  • Narrow Defeat (embedded_ui_narrow_defeat)
  • Narrow Victory (embedded_ui_narrow_victory)
  • no friends available (embedded_ui_no_friends_available)
  • outpost destroyed (embedded_ui_outpost_destroyed)
  • redeem gift card (embedded_ui_redeem_gift_card)
  • Resource Crates contain Oil, Metal, Energy or Zynthium. (embedded_ui_resource_crates_description)
  • send resource crates to friends (embedded_ui_resource_crates_subtitle)
  • send resource crates (embedded_ui_resource_crates_title)
  • Mercenary Fleets contain powerful "Hired Gun" ships that can be used for up to 12 hours to attack enemies. (embedded_ui_send_hired_guns_description)
  • Send mercenary fleets to friends (embedded_ui_send_hired_guns_subtitle)
  • Send Hired Guns (embedded_ui_send_hired_guns_title)
  • send_to_friends (embedded_ui_send_to_friends)
  • Victory (embedded_ui_victory)
  • warehouse destroyed (embedded_ui_warehouse_destroyed)
  • A new Forsaken Mission is available! Destroy enough Draconian targets within the time limit to earn limited edition Hulls, Armor, and Weapon Blueprints. NEW BLUEPRINTS AVAILABLE: Zynthonite D4-M Reinforcements for bases, Cryo Turret, and Cryo Launcher D104-S - a new model of heavy cryo launcher that fires single flechettes that build towards cryogenic shockwaves much faster than previous cryo launchers. Missions will only be available for a limited time so equip your fleets and prepare for battle! (introduction_popup_body_minievent_36)
  • #775-critchancemortp# chance to deal Critical hits with mortars. #775-antiMortarRangeBonus# Anti-Mortar Range. Favored Ship: All Dreadnaughts Increase Rank Bonuses by #776-reloadbalp# #776-cargo# Cargo Capacity (merc_captain_12005_bonus)
  • Forsaken Mission Available until #ENDTIME# (minievent_notifier_tooltip_challenge_global_available)
  • #weight#t (research_button_weight)
  • Earn Alliance Points to increase Alliance Influence in this sector. Destroy Draconian Bases to decrease the Draconian influence.

    When the Draconians are no longer in power, the Reavers will become greedier and Dredge Fleets will have more Uranium for the taking. (sector_influence_popup_description)
  • Draconian forces suppressed (sector_influence_popup_draconian_forces_suppressed)
  • Reaver Occupation - Dredge Fleets now contain bonus Uranium! (sector_influence_popup_reaver_occupation)
  • You have decreased Draconian Influence in this Sector! (subsector_battle_report_influence_changed)
  • MMMM d, y 'at' h:mm a z (time_format)
  • Joined #allianceName# chatroom. (ui_chat_alliance_chat_joined_message)
  • Joined Sector #sector# international chatroom. (ui_chat_sector_global_chat_joined_message)
  • Joined Sector #sector# local chatroom. (ui_chat_sector_local_chat_joined_message)
  • LAUNCH FLEETS (whatsnew_1152_cta)
  • Keep the Draconians' Influence in your Sector suppressed and the Reaver Dredge Fleets will start producing Uranium in overdrive. Look for these glowing Dredge fleets in your Sector when they appear and hit them with everything you’ve got for a boatload of Uranium. (whatsnew_1152_message)
  • Reavers Windfall (whatsnew_1152_title)
  • PLAY NOW (whatsnew_1153_cta)
  • Captain, the Hellstrike, Reaper, Goliath, Battlecruiser, and Mercury can now be powered up in the Retrofit Lab to Rank 10. Visit the lab now to increase your fleet's potential. (whatsnew_1153_message)
  • Ultimate Fighters (whatsnew_1153_title)
  • PLAY NOW (whatsnew_1154_cta)
  • This weekend, fight the Bullseye Brigade, Demolition Squad, and Salty Dogs for the chance to win their allegiance and add them to your fleet. Use the Rogue Crews to power up your fleets and fight BIG. (whatsnew_1154_message)
  • Rogue Battles (whatsnew_1154_title)

Deleted Records:
  • Only available during Avalanche. (5 Co-Op Enabled Encounters)(campaign_116_details)
  • Alliance(chat_button_alliance)
  • Reinforcement armor increases a building's survivability from radiation attacks whiteout affecting total base health or repair times.(component_description_a_3807)
  • A Draconian-developed irradiated flechette launcher. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload.(component_description_w_1369)
  • at(date_time_at)
  • PST(date_time_pst_caps)
  • pm(date_time_short_afternoon)
  • am(date_time_short_morning)
  • Friday(day_of_week_friday)
  • Monday(day_of_week_monday)
  • Saturday(day_of_week_saturday)
  • Sunday(day_of_week_sunday)
  • Thursday(day_of_week_thurday)
  • Tuesday(day_of_week_tuesday)
  • Wednesday(day_of_week_wednesday)
  • #775-critchancemortp# chance to deal Critical hits with mortars. #775-rangeantiexp# Anti-Mortar Range. Favored Ship: All Dreadnaughts Increase Rank Bonuses by #776-reloadbalp# #776-cargo# Cargo Capacity(merc_captain_12005_bonus)
  • Forsaken Mission Available until Monday 9pm PST(minievent_notifier_tooltip)
  • Forsaken Mission Available until #PST#(minievent_notifier_tooltip_challenge_global_available)
  • Earn Alliance Points to increase Alliance's Influence in this sector. Destroy Draconian Bases to decrease the Draconian's Influence in this sector.(sector_influence_popup_description)
Processing : sharedstrings
New Records:
  • Zynth Reinforcements D4-X (component_name_a_3806)
  • Zynth Reinforcements D4-R (component_name_a_3807)
  • Zynth Reinforcements D4-M (component_name_a_3808)
  • Goliath (component_name_h_1062005)
  • Mercury (component_name_h_1062017)
  • Battlecruiser (component_name_h_1064050)
  • Reaper (component_name_h_1064075)
  • Hellstrike (component_name_h_1065102)
  • Goliath (component_name_h_1072005)
  • Mercury (component_name_h_1072017)
  • Battlecruiser (component_name_h_1074050)
  • Reaper (component_name_h_1074075)
  • Hellstrike (component_name_h_1075102)
  • Goliath (component_name_h_1082005)
  • Mercury (component_name_h_1082017)
  • Battlecruiser (component_name_h_1084050)
  • Reaper (component_name_h_1084075)
  • Hellstrike (component_name_h_1085102)
  • Goliath (component_name_h_1092005)
  • Mercury (component_name_h_1092017)
  • Battlecruiser (component_name_h_1094050)
  • Reaper (component_name_h_1094075)
  • Hellstrike (component_name_h_1095102)
  • Goliath (component_name_h_1102005)
  • Mercury (component_name_h_1102017)
  • Battlecruiser (component_name_h_1104050)
  • Reaper (component_name_h_1104075)
  • Hellstrike (component_name_h_1105102)
  • Cryo Launcher D104-S (component_name_w_1371)
  • Thrower Weapon Proto A (component_name_w_3660)
  • Thrower Weapon Proto B (component_name_w_3661)
  • Thrower Weapon Proto C (component_name_w_3662)

Deleted Records:

  • Thrower Weapon Prototype(component_name_w_3660)

Thursday, December 11, 2014

Avalanche - Kaken




Green boxes on the map are the teleport tile locations.


Fleet Data:
1x Kraken (HP: 62,285/62,285)
 Specials: [1x Laser Targeting 3, 1x Reactive Armor 3, 1x Solid Fuel Booster 3, 1x High Explosive Shells 3, 1x Agility System III]
 Weapons: [10x Defense Torpedoes 3 (0-115), 1x NPC Undertow Torpedoes (10-110), 2x NPC Snowstorm Missiles (75-1300), 1x NPC Undertow CQB (0-30)]
 Armor: [1x Compound Plate X]

 Thermal Detection Range: 80
 Visibility Range: 70
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 100
 Combat Speed: 12
 Map Speed: 25
 Turn Speed: 10
 Evade: 60%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 40%
 Explosive Defense: 40%
 Missile Defense: 80%
 Nuclear Defense: 40%
 Concussive Defense: 70%
 Penetrating Reload: 150%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Slow Reduction: 130%
 Stun Reduction: 130%
 Weight: 14810/31716


Total HP : 62,285/62,285

Avalanche Siege Fleet Breakdown

Target 1


Building Data:
9x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x Executioner (50-146)]
 Reload: 10.0000s
 Salvo: 2
 Weapon Type: penetrating
 Damage: 1774
 Accuracy: 100%

5x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Cryo Turret (0-120)]
 Reload: 1.7000s
 Salvo: 8
 Weapon Type: radioactive
 Damage: 1280
 Accuracy: 70%

5x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Draconian Coaxial Turret (0-76)]
 Reload: 0.2000s
 Salvo: 1
 Weapon Type: ballistic
 Damage: 370
 Accuracy: 60%

1x Draconian Base Command Level:1 (HP: 30,000)

8x Draconian Zynthium Producer Level:1

Total Resources: 111,000,000  Total Building HP: 410,000

Fleet Data:
10x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

5x NPC Interceptor V2-C (HP: 11,339/11,489)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 30.15
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 20%
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 4147/6548

2x Kodiak (HP: 21,509/21,509)
 Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
 Weapons: [3x Achilles Missile D55-B (0-93.6), 1x NPC Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile 3 (5-42)]
 Armor: [1x Compound Plate X, 1x Alliance Armor 10, 3x Zynthonite Armor D4-V]

 Cargo: 1,500,000
 Combat Speed: 9.35
 Map Speed: 27.5
 Turn Speed: 13
 Evade: 10%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 90% (already computed in weapon range above)
 Anti-Missile Range: 40% (already computed in weapon range above)
 Ballistic Defense: 62%
 Explosive Defense: 69%
 Missile Defense: 73%
 Nuclear Defense: 20%
 Ballistic Reload: 10%
 Penetrating Reload: 110%
 Mortar Reload: 10%
 Radiological Reload: 10%
 Rocket Reload: 10%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 10212/9000


Total HP : 100,463/101,213


Target 2




Building Data:
10x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x Executioner (50-146)]
 Reload: 10.0000s
 Salvo: 2
 Weapon Type: penetrating
 Damage: 1774
 Accuracy: 100%

8x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Draconian Coaxial Turret (0-76)]
 Reload: 0.2000s
 Salvo: 1
 Weapon Type: ballistic
 Damage: 370
 Accuracy: 60%

4x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Cryo Turret (0-120)]
 Reload: 1.7000s
 Salvo: 8
 Weapon Type: radioactive
 Damage: 1280
 Accuracy: 70%

1x Draconian Fleet Command Level:1 (HP: 40,000)

1x Draconian Base Command Level:1 (HP: 40,000)

1x Draconian Wall TC Level:1

1x Draconian Wall TL Level:1

1x Draconian Wall TR Level:1

1x Draconian Wall LC Level:1

1x Draconian Wall RC Level:1

1x Draconian Metal Producer Level:1 (HP: 40,000)

1x Draconian Wall BR Level:1

1x Draconian Wall BL Level:1

1x Draconian Wall BC Level:1

Total Resources: 111,200,000  Total Building HP: 560,000

Fleet Data:
6x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

3x Torpedo Platform Thermal (HP: 20,000/20,000)
 Specials: [1x None]
 Weapons: [2x Defense Torpedoes 4 (0-115)]
 Armor: [1x None]

 Thermal Detection Range: 90
 Sonar Range: 90
 Combat Speed: 0
 Map Speed: 0
 Turn Speed: 0
 Evade: -100%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 50%
 Nuclear Defense: 50%
 Concussive Defense: 50%
 Weight: 3/

2x Kodiak (HP: 12,890/12,890)
 Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
 Weapons: [4x Achilles Missile D55-B (0-93.6), 4x Assault Missile D53-Z (0-96.2), 1x Hailstorm Anti-Mortar C (0-53.2), 1x Phalanx Anti-Missile 3 (5-42)]
 Armor: [1x Compound Plate X, 1x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-P]

 Sonar Range: 6
 Cargo: 1,500,000
 Combat Speed: 8.25
 Map Speed: 27.5
 Turn Speed: 13
 Evade: 10%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 90% (already computed in weapon range above)
 Anti-Missile Range: 40% (already computed in weapon range above)
 Ballistic Defense: 62%
 Explosive Defense: 66%
 Missile Defense: 70%
 Nuclear Defense: 20%
 Ballistic Reload: 10%
 Penetrating Reload: 110%
 Mortar Reload: 10%
 Radiological Reload: 10%
 Rocket Reload: 10%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 9239/9000

4x Interceptor V2-H (HP: 10,139/10,289)
 Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
 Weapons: [1x , 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 1x Zynthonite Armor D2-V, 1x Zynthonite Armor D4-P]

 Thermal Detection Range: 68
 Sonar Range: 38
 Cargo: 1,135,258
 Combat Speed: 29.4
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 20%
 Concussive Defense: 40%
 Penetrating Reload: 90%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 3924/6548


Total HP : 126,786/127,386


Target 3

Building Data:
12x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x Executioner (50-146)]
 Reload: 10.0000s
 Salvo: 2
 Weapon Type: penetrating
 Damage: 1774
 Accuracy: 100%

3x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x Disruptor Cannon (0-72)]
 Reload: 3.0000s
 Salvo: 1
 Weapon Type: ballistic
 Damage: 2472
 Accuracy: 80%

6x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Cryo Turret (0-120)]
 Reload: 1.7000s
 Salvo: 8
 Weapon Type: radioactive
 Damage: 1280
 Accuracy: 70%

3x Draconian Zynthium Producer Level:1 (HP: 25,000)

7x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Draconian Coaxial Turret (0-76)]
 Reload: 0.2000s
 Salvo: 1
 Weapon Type: ballistic
 Damage: 370
 Accuracy: 60%

4x Draconian Energy Producer Level:1 (HP: 25,000)

2x Draconian  Hab Block 3 Level:1 (HP: 20,000)

2x Draconian Hab Block 4 Level:1 (HP: 20,000)

2x Draconian Lock Right Level:1 (HP: 30,000)

1x Draconian Fleet Command Level:1 (HP: 30,000)

3x Draconian Hab Block 1 Level:1 (HP: 30,000)

1x Draconian Base Command Level:1 (HP: 30,000)

Total Resources: 146,400,000  Total Building HP: 1,025,000

Fleet Data:
4x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

1x Kodiak (HP: 13,890/13,890)
 Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
 Weapons: [4x Achilles Missile D55-B (0-93.6), 4x Assault Missile D53-Z (0-96.2), 1x Hailstorm Anti-Mortar C (0-53.2), 1x Phalanx Anti-Missile 3 (5-42)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]

 Cargo: 1,500,000
 Combat Speed: 8.8
 Map Speed: 27.5
 Turn Speed: 13
 Evade: 10%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 90% (already computed in weapon range above)
 Anti-Missile Range: 40% (already computed in weapon range above)
 Ballistic Defense: 62%
 Explosive Defense: 66%
 Missile Defense: 70%
 Nuclear Defense: 20%
 Ballistic Reload: 10%
 Penetrating Reload: 110%
 Mortar Reload: 10%
 Radiological Reload: 10%
 Rocket Reload: 10%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 9494/9000

2x Torpedo Platform Thermal (HP: 20,000/20,000)
 Specials: [1x None]
 Weapons: [2x Defense Torpedoes 4 (0-115)]
 Armor: [1x None]

 Thermal Detection Range: 90
 Sonar Range: 90
 Combat Speed: 0
 Map Speed: 0
 Turn Speed: 0
 Evade: -100%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 50%
 Nuclear Defense: 50%
 Concussive Defense: 50%
 Weight: 3/

1x Kodiak (HP: 14,090/14,090)
 Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
 Weapons: [3x Achilles Missile D55-B (0-93.6), 1x NPC Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile 3 (5-42)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]

 Cargo: 1,500,000
 Combat Speed: 8.8
 Map Speed: 27.5
 Turn Speed: 13
 Evade: 10%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 90% (already computed in weapon range above)
 Anti-Missile Range: 40% (already computed in weapon range above)
 Ballistic Defense: 62%
 Explosive Defense: 69%
 Missile Defense: 73%
 Nuclear Defense: 20%
 Ballistic Reload: 10%
 Penetrating Reload: 110%
 Mortar Reload: 10%
 Radiological Reload: 10%
 Rocket Reload: 10%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 8757/9000

1x NPC Interceptor V2-C (HP: 13,089/13,239)
 Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 30.9
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 5111/6548

2x NPC Interceptor V2-C (HP: 11,339/11,489)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 1x Zynthonite Armor D4-V, 1x Zynthonite Armor D4-P]

 Thermal Detection Range: 90
 Sonar Range: 56
 Cargo: 1,135,258
 Combat Speed: 29.4
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 20%
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 4147/6548


Total HP : 104,047/104,497



Target 4


Building Data:
5x Draconian Wall TC Level:1

5x Draconian Wall TL Level:1

5x Draconian Wall TR Level:1

5x Draconian Wall LC Level:1

5x Draconian Wall RC Level:1

3x Draconian Fleet Command Level:1

5x Draconian Wall BR Level:1

5x Draconian Wall BL Level:1

5x Draconian Wall BC Level:1

13x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Cryo Turret (0-120)]
 Reload: 1.7000s
 Salvo: 8
 Weapon Type: radioactive
 Damage: 1280
 Accuracy: 70%

18x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x Executioner (50-146)]
 Reload: 10.0000s
 Salvo: 2
 Weapon Type: penetrating
 Damage: 1774
 Accuracy: 100%

9x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Draconian Coaxial Turret (0-76)]
 Reload: 0.2000s
 Salvo: 1
 Weapon Type: ballistic
 Damage: 370
 Accuracy: 60%

3x Draconian Lock Right Level:1

3x Draconian Lock Left Level:1

2x Draconian  Hab Block 3 Level:1

1x Draconian Hab Block 1 Level:1 (HP: 40,000)

1x Draconian  Hab Block 2 Level:1

1x Draconian Fleet Command Level:1 (HP: 40,000)

2x Draconian Base Command Level:1 (HP: 30,000)

1x Draconian Hab Block 4 Level:1 (HP: 20,000)

1x Draconian Fleet Command Level:1 (HP: 20,000)

1x Draconian Hab Block 4 Level:1

1x Draconian Hab Block 1 Level:1 (HP: 30,000)

Total Resources: 204,000,000  Total Building HP: 1,010,000

Fleet Data:
4x Kodiak (HP: 14,090/14,090)
 Specials: [1x Solid Fuel Booster 3, 1x Guidance Scrambler 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
 Weapons: [3x Achilles Missile D55-B (0-93.6), 1x NPC Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 2x Hailstorm Anti-Mortar C (0-53.2), 2x Phalanx Anti-Missile 3 (5-42)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-P]

 Sonar Range: 12
 Cargo: 1,500,000
 Combat Speed: 7.7
 Map Speed: 27.5
 Turn Speed: 13
 Evade: 46%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 90% (already computed in weapon range above)
 Anti-Missile Range: 40% (already computed in weapon range above)
 Ballistic Defense: 62%
 Explosive Defense: 69%
 Missile Defense: 73%
 Nuclear Defense: 20%
 Ballistic Reload: 10%
 Penetrating Reload: 110%
 Mortar Reload: 10%
 Radiological Reload: 10%
 Rocket Reload: 10%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 9778/9000

11x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

3x NPC Interceptor V2-C (HP: 11,339/11,489)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Gauss Supercharger, 1x ]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 30.15
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 20%
 Ballistic Defense: 20%
 Explosive Defense: 20%
 Missile Defense: 20%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 4303/6548

3x Torpedo Platform Thermal (HP: 20,000/20,000)
 Specials: [1x None]
 Weapons: [2x Defense Torpedoes 4 (0-115)]
 Armor: [1x None]

 Thermal Detection Range: 90
 Sonar Range: 90
 Combat Speed: 0
 Map Speed: 0
 Turn Speed: 0
 Evade: -100%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 50%
 Nuclear Defense: 50%
 Concussive Defense: 50%
 Weight: 3/

1x NPC Interceptor V2-C (HP: 11,339/11,489)
 Specials: [1x Sonar Pod 3, 1x Guidance Scrambler 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 30.15
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 4536/6548


Total HP : 162,541/163,141



Target 5




Building Data:
3x Draconian  Hab Block 3 Level:1

7x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Cryo Turret (0-120)]
 Reload: 1.7000s
 Salvo: 8
 Weapon Type: radioactive
 Damage: 1280
 Accuracy: 70%

1x Draconian Base Command Level:1

6x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x NPC Draconian Coaxial Turret (0-76)]
 Reload: 0.2000s
 Salvo: 1
 Weapon Type: ballistic
 Damage: 370
 Accuracy: 60%

4x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x Executioner (50-146)]
 Reload: 10.0000s
 Salvo: 2
 Weapon Type: penetrating
 Damage: 1774
 Accuracy: 100%

8x Draconian Lock Left Level:1

5x Draconian Defense Platform Level:1 (HP: 20,000)
 Weapons: [1x Drac Depth Charge Turret (0-53)]
 Reload: 6.0000s
 Salvo: 6
 Weapon Type: concussive
 Damage: 7776
 Accuracy: 100%

6x Draconian Lock Right Level:1

1x Draconian Wall TC Level:1

2x Draconian Zynthium Producer Level:1

1x Draconian Fleet Command Level:1

1x Draconian Wall TR Level:1

1x Draconian Wall TL Level:1

1x Draconian Metal Producer Level:1

1x Draconian Wall RC Level:1

1x Draconian Wall LC Level:1

1x Draconian Wall BL Level:1

1x Draconian Wall BR Level:1

1x Draconian Energy Producer Level:1

1x Draconian Wall BC Level:1

1x Draconian Oil Producer Level:1

Total Resources: 128,750,000  Total Building HP: 440,000

Fleet Data:
8x Interceptor V2-H (HP: 12,139/12,139)
 Specials: [1x Solid Fuel Booster 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 1x NPC Strike Missile D51-Z (0-88.4), 1x Assault Missile D53-Z (0-96.2), 1x Siege Missile D55-Z (0-88.4), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]

 Thermal Detection Range: 68
 Sonar Range: 32
 Cargo: 1,135,258
 Combat Speed: 30.15
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 20%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 20%
 Concussive Defense: 40%
 Penetrating Reload: 90%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 6827/6548

6x Torpedo Platform Thermal (HP: 20,000/20,000)
 Specials: [1x None]
 Weapons: [2x Defense Torpedoes 4 (0-115)]
 Armor: [1x None]

 Thermal Detection Range: 90
 Sonar Range: 90
 Combat Speed: 0
 Map Speed: 0
 Turn Speed: 0
 Evade: -100%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 50%
 Nuclear Defense: 50%
 Concussive Defense: 50%
 Weight: 3/

8x Kodiak (HP: 21,309/21,309)
 Specials: [1x Solid Fuel Booster 3, 1x Countermeasure Loaders, 1x Heavy Plating III]
 Weapons: [4x Achilles Missile D55-B (0-93.6), 4x Assault Missile D53-Z (0-96.2), 1x Hailstorm Anti-Mortar C (0-53.2), 1x Phalanx Anti-Missile 3 (5-42)]
 Armor: [1x Compound Plate X, 3x Zynthonite Armor D4-V, 1x Alliance Armor 10]

 Cargo: 1,500,000
 Combat Speed: 9.35
 Map Speed: 27.5
 Turn Speed: 13
 Evade: 10%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 90% (already computed in weapon range above)
 Anti-Missile Range: 40% (already computed in weapon range above)
 Ballistic Defense: 62%
 Explosive Defense: 66%
 Missile Defense: 70%
 Nuclear Defense: 20%
 Ballistic Reload: 10%
 Penetrating Reload: 110%
 Mortar Reload: 10%
 Radiological Reload: 10%
 Rocket Reload: 10%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 10949/9000

24x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

9x NPC Interceptor V2-C (HP: 11,339/11,489)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Compound Armor D5-X]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 30.15
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 20%
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 4147/6548


Total HP : 491,435/492,785

Avalanche Map Targets

25 


Fleet Data:
2x NPC Interceptor V2-C (HP: 12,554/14,454)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1, 1x Guidance Scrambler 3]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [5x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 35.4
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Weight: 6732/6548

1x Kodiak (HP: 15,290/15,290)
 Specials: [1x Laser Targeting 1, 1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 2x Siege Missile D55-Z (0-88.4), 2x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
 Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D5-E]

 Sonar Range: 25
 Cargo: 1,500,000
 Combat Speed: 21.45
 Map Speed: 41.25
 Turn Speed: 13
 Accuracy: -20%
 Evade: 19%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 50% (already computed in weapon range above)
 Ballistic Defense: 30%
 Explosive Defense: 30%
 Missile Defense: 40%
 Nuclear Defense: 20%
 Penetrating Reload: 100%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 9111/9000

11x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

2x Viper Interdictor (HP: 4,672/6,172)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1, 1x Guidance Scrambler 3]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 3x Assault Torpedoes D63-V (27-75)]
 Armor: [4x Zynthonite Armor D2-V]

 Thermal Detection Range: 80
 Sonar Range: 105
 Cargo: 757,428
 Combat Speed: 32.9
 Map Speed: 48.75
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 40%
 Missile Defense: 46%
 Concussive Defense: 50%
 Weight: 5369/5245


Total HP : 50,567/57,367









41


Fleet Data:
1x NPC Interceptor V2-C (HP: 12,554/14,454)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1, 1x Guidance Scrambler 3]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [5x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 35.4
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Weight: 6732/6548

1x Kodiak (HP: 15,290/15,290)
 Specials: [1x Laser Targeting 1, 1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 2x Siege Missile D55-Z (0-88.4), 2x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
 Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D5-E]

 Sonar Range: 25
 Cargo: 1,500,000
 Combat Speed: 21.45
 Map Speed: 41.25
 Turn Speed: 13
 Accuracy: -20%
 Evade: 19%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 50% (already computed in weapon range above)
 Ballistic Defense: 30%
 Explosive Defense: 30%
 Missile Defense: 40%
 Nuclear Defense: 20%
 Penetrating Reload: 100%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 9111/9000

1x Nuclear Cruiser (HP: 6,998/6,998)
 Specials: [1x Laser Targeting 1, 1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3]
 Weapons: [1x Cryo Launcher D104-C (0-91), 4x Assault Missile D53-M (0-96.2)]
 Armor: [3x Zynthonite Armor D2-V]

 Sonar Range: 25
 Cargo: 893,592
 Combat Speed: 21.45
 Map Speed: 37.5
 Turn Speed: 15
 Accuracy: -20%
 Evade: 0%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 20%
 Explosive Defense: 20%
 Missile Defense: 20%
 Nuclear Defense: 30%
 Radiological Reload: 50%
 Weight: 4363/8295

11x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

1x Viper Interdictor (HP: 4,672/6,172)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1, 1x Guidance Scrambler 3]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 3x Assault Torpedoes D63-V (27-75)]
 Armor: [4x Zynthonite Armor D2-V]

 Thermal Detection Range: 80
 Sonar Range: 105
 Cargo: 757,428
 Combat Speed: 32.9
 Map Speed: 48.75
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 40%
 Missile Defense: 46%
 Concussive Defense: 50%
 Weight: 5369/5245


Total HP : 40,339/43,739





43



Fleet Data:
2x Viper Interdictor (HP: 4,672/6,172)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1, 1x Guidance Scrambler 3]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 3x Assault Torpedoes D63-V (27-75)]
 Armor: [4x Zynthonite Armor D2-V]

 Thermal Detection Range: 80
 Sonar Range: 105
 Cargo: 757,428
 Combat Speed: 32.9
 Map Speed: 48.75
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 40%
 Missile Defense: 46%
 Concussive Defense: 50%
 Weight: 5369/5245

2x Kodiak (HP: 15,290/15,290)
 Specials: [1x Laser Targeting 1, 1x Engine Upgrade 3, 1x Sonar Pod 3, 1x Solid Fuel Booster 3]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 2x Siege Missile D55-Z (0-88.4), 2x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
 Armor: [1x Compound Plate X, 3x Zynthonite Armor D2-V, 1x Zynthonite Armor D5-E]

 Sonar Range: 25
 Cargo: 1,500,000
 Combat Speed: 21.45
 Map Speed: 41.25
 Turn Speed: 13
 Accuracy: -20%
 Evade: 19%
 Missile Range: 30% (already computed in weapon range above)
 Anti-Mortar Range: 50% (already computed in weapon range above)
 Ballistic Defense: 30%
 Explosive Defense: 30%
 Missile Defense: 40%
 Nuclear Defense: 20%
 Penetrating Reload: 100%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 9111/9000

3x NPC Interceptor V2-C (HP: 10,804/11,104)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1, 1x Guidance Scrambler 3]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 2x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [3x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 33.9
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 52%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Weight: 6783/6548

11x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500


Total HP : 73,161/77,061









45



Fleet Data:
10x Cryo Mine (HP: 75/75)
 Specials: [1x None]
 Weapons: [1x None]
 Armor: [1x None]

 Visibility Range: 15
 Cloak Efficiency: 0% (already computed in visibility range above)
 Dive Time: 0s
 Surface Time: 1s
 Cargo: 1,000,000
 Combat Speed: 1
 Map Speed: 0.5
 Turn Speed: 30
 Weight: 0/5500

3x NPC Interceptor V2-C (HP: 12,554/12,704)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1]
 Weapons: [1x Cryo Launcher D104-C (0-91), 1x Cryo Launcher D104-F (0-91), 1x Cryo Launcher D104-S 5 (0-91), 1x NPC Vortex Torpedoes D61-Z (24-75), 1x Assault Torpedoes D63-B (27-78), 1x Siege Torpedoes D65-Z (18-71)]
 Armor: [4x Zynthonite Armor D4-V]

 Thermal Detection Range: 90
 Sonar Range: 50
 Cargo: 1,135,258
 Combat Speed: 34.65
 Map Speed: 45
 Turn Speed: 20
 Accuracy: -20%
 Evade: 20%
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 46%
 Explosive Defense: 46%
 Missile Defense: 46%
 Nuclear Defense: 40%
 Concussive Defense: 20%
 Radiological Reload: 80%
 Weight: 5625/6548

1x Proto-Nemesis NPC (HP: 32,111/34,361)
 Specials: [1x Sonar Pod 3, 1x Engine Upgrade 3, 1x Solid Fuel Booster 3, 1x Laser Targeting 3, 1x Speed Upgrade, 1x Compound Armor D5-X, 1x Laser Targeting 1]
 Weapons: [2x Achilles Missile D55-B (0-93.6), 2x Siege Missile D55-Z (0-88.4), 2x Strike Missile D51-A (0-88.4), 2x Assault Missile D53-M (0-96.2)]
 Armor: [1x Compound Plate X, 4x Zynthonite Armor D2-V, 1x Zynthonite Armor D5-E]

 Thermal Detection Range: 90
 Sonar Range: 75
 Cargo: 7,998,945
 Combat Speed: 19.8
 Map Speed: 24
 Turn Speed: 10
 Accuracy: -20%
 Evade: -17%
 Rocket Range: 10% (already computed in weapon range above)
 Missile Range: 30% (already computed in weapon range above)
 Ballistic Defense: 80%
 Explosive Defense: 73%
 Missile Defense: 67%
 Penetrating Reload: 120%
 Rocket Reload: 170%
 Penetrative Damage: -64
 Ballistic Damage: -96
 Explosive Damage: -128
 Weight: 11259/27550


Total HP : 70,523/73,223

47


Fleet Data:
1x Return Hulk (HP: 192,000/160,000)
 Specials: [1x Return Rocket 1 (0-80)]
 Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 78
 Sonar Range: 70
 Cargo: 0
 Combat Speed: 20
 Map Speed: 30
 Turn Speed: 10
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 84%
 Missile Defense: 50%
 Nuclear Defense: 75%
 Concussive Defense: 25%
 Mortar Reload: 50%
 Slow Reduction: 50%
 Stun Reduction: 50%
 Weight: 7182/30000

1x Return Hades (HP: 40,000/40,000)
 Specials: [1x Return Rocket 1 (0-80)]
 Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 60
 Sonar Range: 50
 Cargo: 0
 Combat Speed: 24
 Map Speed: 25
 Turn Speed: 16
 Evade: 0%
 Ballistic Defense: 25%
 Explosive Defense: 50%
 Missile Defense: 75%
 Nuclear Defense: 75%
 Concussive Defense: 50%
 Penetrating Reload: 50%
 Weight: 3774/10000

1x Return Scout (HP: 86,400/60,000)
 Specials: []
 Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 100
 Sonar Range: 80
 Cargo: 0
 Combat Speed: 40
 Map Speed: 40
 Turn Speed: 16
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 25%
 Nuclear Defense: 75%
 Concussive Defense: 75%
 Ballistic Reload: 50%
 Slow Reduction: 30%
 Stun Reduction: 30%
 Weight: 2508/8000

1x Return Sapper (HP: 100,000/100,000)
 Specials: [1x Return Rocket 1 (0-80)]
 Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
 Armor: []

 Thermal Detection Range: 70
 Sonar Range: 60
 Cargo: 0
 Combat Speed: 30
 Map Speed: 35
 Turn Speed: 8
 Evade: 0%
 Ballistic Defense: 75%
 Explosive Defense: 25%
 Missile Defense: 50%
 Nuclear Defense: 75%
 Concussive Defense: 50%
 Rocket Reload: 50%
 Slow Reduction: 70%
 Stun Reduction: 70%
 Weight: 4608/16000

2x Return Scout (HP: 60,000/60,000)
 Specials: []
 Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 100
 Sonar Range: 80
 Cargo: 0
 Combat Speed: 40
 Map Speed: 40
 Turn Speed: 16
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 25%
 Nuclear Defense: 75%
 Concussive Defense: 75%
 Ballistic Reload: 50%
 Slow Reduction: 30%
 Stun Reduction: 30%
 Weight: 2508/8000


Total HP : 538,400/480,000




Avalanche - Elite Target

Update:
Target has been updated,  max payout = 3mil now instead of 4mil
Aaaand .. TARGET IS HARDER.. 

1x Return Hulk (HP: 160,000/160,000)  to 1x Return Hulk (HP: 192,000/160,000)
3x Return Scout (HP: 60,000/60,000)  to 3x Return Scout (HP: 72,000/60,000)

4x Return Scout (HP: 72,000/60,000) to 4x Return Scout (HP: 60,000/60,000)  (EASIER)

Net Change:

Total HP : 1,304,800/1,160,000    to     Total HP : 1,324,800/1,160,000






Fleet Data:
4x Return Hades (HP: 40,000/40,000)
 Specials: []
 Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 60
 Sonar Range: 50
 Cargo: 0
 Combat Speed: 24
 Map Speed: 25
 Turn Speed: 16
 Evade: 0%
 Ballistic Defense: 25%
 Explosive Defense: 50%
 Missile Defense: 75%
 Nuclear Defense: 75%
 Concussive Defense: 50%
 Penetrating Reload: 50%
 Weight: 3576/10000

1x Return Hulk (HP: 230,400/160,000)
 Specials: []
 Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 78
 Sonar Range: 70
 Cargo: 0
 Combat Speed: 20
 Map Speed: 30
 Turn Speed: 10
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 84%
 Missile Defense: 50%
 Nuclear Defense: 75%
 Concussive Defense: 25%
 Mortar Reload: 50%
 Slow Reduction: 50%
 Stun Reduction: 50%
 Weight: 6984/30000

4x Return Scout (HP: 72,000/60,000)
 Specials: []
 Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 100
 Sonar Range: 80
 Cargo: 0
 Combat Speed: 40
 Map Speed: 40
 Turn Speed: 16
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 25%
 Nuclear Defense: 75%
 Concussive Defense: 75%
 Ballistic Reload: 50%
 Slow Reduction: 30%
 Stun Reduction: 30%
 Weight: 2508/8000

1x Return Scout (HP: 86,400/60,000)
 Specials: []
 Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 100
 Sonar Range: 80
 Cargo: 0
 Combat Speed: 40
 Map Speed: 40
 Turn Speed: 16
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 25%
 Nuclear Defense: 75%
 Concussive Defense: 75%
 Ballistic Reload: 50%
 Slow Reduction: 30%
 Stun Reduction: 30%
 Weight: 2508/8000

3x Return Scout (HP: 60,000/60,000)
 Specials: []
 Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 100
 Sonar Range: 80
 Cargo: 0
 Combat Speed: 40
 Map Speed: 40
 Turn Speed: 16
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 50%
 Missile Defense: 25%
 Nuclear Defense: 75%
 Concussive Defense: 75%
 Ballistic Reload: 50%
 Slow Reduction: 30%
 Stun Reduction: 30%
 Weight: 2508/8000

1x Return Hulk (HP: 160,000/160,000)
 Specials: []
 Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
 Armor: []

 Thermal Detection Range: 78
 Sonar Range: 70
 Cargo: 0
 Combat Speed: 20
 Map Speed: 30
 Turn Speed: 10
 Evade: 0%
 Ballistic Defense: 50%
 Explosive Defense: 84%
 Missile Defense: 50%
 Nuclear Defense: 75%
 Concussive Defense: 25%
 Mortar Reload: 50%
 Slow Reduction: 50%
 Stun Reduction: 50%
 Weight: 6984/30000

2x Return Sapper (HP: 100,000/100,000)
 Specials: []
 Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
 Armor: []

 Thermal Detection Range: 70
 Sonar Range: 60
 Cargo: 0
 Combat Speed: 30
 Map Speed: 35
 Turn Speed: 8
 Evade: 0%
 Ballistic Defense: 75%
 Explosive Defense: 25%
 Missile Defense: 50%
 Nuclear Defense: 75%
 Concussive Defense: 50%
 Rocket Reload: 50%
 Slow Reduction: 70%
 Stun Reduction: 70%
 Weight: 4410/16000


Total HP : 1,304,800/1,160,000