Tuesday, December 2, 2014

2 December Update

Sorry about the delay, had to fix some of my scripts ..

That was quick updated "final" stats for cryonic depth charge..
Other changes:
  • Resource Generator rate increases (some significantly)
  • Depth Charge Added
  • NEW Reaver map targets (Dredge and Salvage)!  (one seems to be for a revenge event.. upcoming?)
  • Cryogenic fields get Radioactive armor bypass now.
  • Component retrofit category updates.
  • I was right on the cryo depth charge causing the field when enemy blows up! :)
  • Fair amount of string changes... 




Item Name: Cryonic Depth Charge (draconian)
  • Draconian Depth Charge Rockets that cause damaged ships to detonate on destruction, creating cryo fields. (component_description_w_1368)
  • Lab Level Required : 1
  • Reload : 0.8
  • Oil : 27255422
  • Energy : 24529880
  • Metal : 26437759
  • Zynthium : 25347542
  • Build Time : 3d 2h 15m (With Officer 2d 18h 49m 30s)
  • Hits Walls : Yes
  • Mounts on : ship
  • Component Retrofit Group : depth_charges
  • Weight : 400
  • Type : concussive
  • Range : 74
  • UI Filter Type : depthcharge
  • Damage : 104
  • Admin : Yes
  • Level/Retrofit Level : 4
  • Faction : draconian
  • Weapon slot Type : Surface
  • Type : Weapon
  • Category : blueprint
  • Salvo : 2
  • Accuracy : 100%
  • Weapon Type : depthcharge
  • Vertical Speed(raw) : -65.0000
  • Projectile Speed(raw) : 180
  • Armor : 400
  • Speed Bonus : 6%
  • Minimum Splash : 66%
  • Splash : 18
  • **** Unknown key:acceltime : 1
  • Spread : 80
  • Minimum Range : 10
  • Submerged Splash Damage : 100%
  • Radiological Damage Bonus : 30%
  • **** Unknown key:deathweapontime : 2000
  • **** Unknown key effectid : 1368
  • **** Unknown key projectileid : 1134
  • Death Weapon: Item Name: D104 Endothermic Reaction (draconian)
    • Lab Level Required : 1
    • Reload : 10.0
    • Oil : 60642868
    • Energy : 57004296
    • Metal : 58823582
    • Zynthium : 55185010
    • Build Time : 5d 22h 11m 12s (With Officer 5d 7h 58m 4s)
    • Mounts on : ship
    • Type : radioactive
    • Range : 60
    • Damage : 4296
    • Admin : Yes
    • Level/Retrofit Level : 1
    • Faction : draconian
    • Wall Damage Bonus : 100%
    • Type : Weapon
    • Category : npc
    • Building Damage Bonus : 250%
    • Salvo : 1
    • Accuracy : 100%
    • Vertical Speed(raw) : -170.0000
    • Projectile Speed(raw) : 42
    • Minimum Splash : 60%
    • Splash : 20
    • Submerged Splash Damage : 50%
    • Region Duration(Region details below) : 8 Seconds
    • Effect Region Stats: Item Name: Cryo Zone (draconian)
      • Lab Level Required : 1
      • Item Groups : cryoIceberg
      • Tactical Range : 22
      • Faction : draconian
      • Level : 1
      • Affects Buildings : Yes
      • Affects Turrets : Yes
      • Affects Ships : Yes
      • Category : npc
      • Hostile Effects : Yes
      • Max items per group equipped : 1
      • Turn Speed Bonus : -30%
      • Speed Bonus : -30%
      • Building Concussive Armor Defense : -30
      • Building Penetrative Armor Defense : -30
      • Building Explosive Armor Defense : -30
      • Building Ballistic Armor Defense : -30
      • Explosive Armor Bypass : 30%
      • Ballistic Armor Bypass : 30%
      • Concussive Armor Bypass : 30%
      • Penatrative Armor Bypass : 30%
      • Penatrative Reload Bonus : -40%
      • Concussive Reload Bonus : -40%
      • Ballistic Reload Bonus : -40%
      • Radiological Reload Bonus : -40%
      • Explosive Reload Bonus : -40%
      • Affects Regions : Yes
      • Radiological Damage : 75
      • Movement Type : random
      • Aura Movement Speed : 7
      • Type : m
      • Radioactive Armor Bypass : 30%
Item Name: Uranium Dredge Fleet
  • Guard Offset : 170
  • Faction : reaver
  • Name Template : Level %l %f fleet
  • Target Timeout : 15m
  • Type of Retreat : quiet
  • Type : uranium_dredge
  • **** Unknown key:capacitymult : 5
  • Player Starting Offset : 1600
  • Destroyed on Defeat : True
  • Field Width : 5000
  • Field Height : 3500
  • Show Health on Map : True
  • Circling Allowed in target : Yes
  • Attacker wins Ties : Y
Item Name: Uranium salvage fleet
  • Guard Offset : 120
  • Faction : drac
  • Name Template : Level %l %f fleet
  • Target Timeout : 5m
  • Type : uranium_salvage
  • Player Starting Offset : 500
  • Event Type : revenge
  • **** Unknown key:transferondefeat : 1
Processing : mapobjects
New Records:
  • return of the reavers on the world map (44)
  • Uranium Dredge Fleet (45)
  • Uranium salvage fleet (46)

Processing : assets
New Records:
  • compicon_1368
  • compicon_1368_large
  • complete1368
  • exploding_splash
  • ship_weapon_1368

Deleted Records:
  • 1540-anim()
Processing : strings
New Records:
  • A Draconian-developed cryonic weapon that launches flechettes that leave ice in the water where they land. Focused fire on a single target will eventually cause a cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload. (component_description_w_1367)

  • A Draconian-developed irradiated flechette launcher. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload. (component_description_w_1369)
  • #amount# Resources (global_resources_amount)
  • Arena disabled while tournament loads. (matchmaking_finder_queue_disabled_tooltip)
  • Tournament Loading (matchmaking_finder_queue_disabled_tournament)
  • Win or lose, Repair Insurance will automatically reward 100% health after battle for the next 3 matches. Winning one of the matches while Repair Insurance is active returns #refund#% of your spent Uranium. (matchmaking_finder_repairdescription)
  • Tournament Info (matchmaking_finder_tournamentinfo)
  • Tournament Rank (matchmaking_finder_tournamentrank)
  • Forsaken Tournament (matchmaking_finder_windowtitle_tournament)
  • Update Board (matchmaking_leaderboard_boardupdate)
  • Uranium Payout: (matchmaking_leaderboard_currenturanium)
  • Losses (matchmaking_leaderboard_losses)
  • Player (matchmaking_leaderboard_player)
  • Points: (matchmaking_leaderboard_points)
  • Prize #index#: #prizename# (matchmaking_leaderboard_prizetitle)
  • Rank (matchmaking_leaderboard_rank)
  • Tournament Ends in #time# (matchmaking_leaderboard_reset)
  • Tournament Leaderboard (matchmaking_leaderboard_title)
  • Total Uranium Pot: (matchmaking_leaderboard_totaluranium)
  • Increase your Uranium Payout at the end of the tournament by earning more points than your opponents! (matchmaking_leaderboard_uraniumexplanation)
  • Wins (matchmaking_leaderboard_wins)
  • The Forsaken Arena is now disabled due to an active Arena Tournament. (matchmaking_unavailable_tournament)
  • Tournament begins in #time# (tournament_leadin_countdown)
  • Captain Zoe Vasquez is on a search for the top officers of the Forsaken Alliance. Play in an Arena match during the upcoming days to draft yourself into the Tournament. You must have played your placement matches and acquired a Combat Rating to be eligible. Tournament will end on #date#.

    Your Combat Rating will determine the value of the prizes you compete for - so try to increase your Rating before the Tournament begins. Winners will earn glory and the rights to top prizes and boatloads of Uranium. (tournament_leadin_description)
  • Forsaken Arena (tournament_leadin_header)
  • Potential Rewards (tournament_leadin_potentialrewards)
  • Tournament (tournament_leadin_subheader)
  • Incoming (tournament_leadin_windowheader)
  • Tournament starts in #time# (tournament_notifier_tooltip)
  • Earn more Points than your opponents to gain a larger share of the Uranium Payout. (tournament_overview_battle)
  • The Forsaken Arena Tournament begins in #timeremaining#. During this time your Combat Rating will be locked and your Arena matches will count towards winning prizes and a Uranium Payout. (tournament_overview_info_before)
  • The Forsaken Arena Tournament has begun. During this time your Combat Rating is locked and your Arena matches count towards winning prizes and a Uranium Payout. (tournament_overview_info_during)
  • Win Arena Matches during the Tournament to earn Points. (tournament_overview_queue)
  • Climb the leaderboard to get powerful prizes. (tournament_overview_select)
  • Tournament Overview (tournament_overview_title)
  • KILL STREAK: #num# (tournament_postcombat_killstreak)
  • Tournament Points: (tournament_postcombat_points)
  • Increase your Point Bonus by keeping your 100% damage kill streak going! Bonus caps at kill streak of 3. (tournament_postcombat_points_tooltip)
  • Random Rogue Crew (tournament_prize_randomroguecrew)
  • You have been registered for the upcoming arena tournament event. (tournament_registered_successful)
  • Final Rank: (tournament_rewards_finalrank)
  • Rewards (tournament_rewards_rewardsearned)
  • Tournament Rewards (tournament_rewards_title)
  • Total Tournament Points: (tournament_rewards_totalpoints)
  • Total Uranium Payout: (tournament_rewards_uraniumearned)
  • Total Uranium Pot: (tournament_rewards_uraniumpot)
  • tournament (tournament_tournament)
  • View Tournament Results (ui_controls_tournamentrewards_tooltip)

Processing : sharedstrings
New Records:
  • Cryonic Depth Charge (component_name_w_1368)


Processing : tacmodules
Changes: Item: Cryogenic Field (7500)
  • Radioactive Armor Bypass : : from ( to 30%)
Item: Cryo Zone (7507)
  • Radioactive Armor Bypass : : from ( to 30%)
Item: Interceptor Cryogenic Field (7511)
  • Radioactive Armor Bypass : : from ( to 30%)
Item: Cryo Zone (7512)
  • Radioactive Armor Bypass : : from ( to 30%)
Processing : structuredata
Changes: Item: Oil Rig Level:1 (51)
  • Capacity : : from (7920 to 8800)
  • Production Rate/ 15 seconds : : from (9 to 10)
Item: Oil Rig Level:2 (51)
  • Capacity : : from (14080 to 23040)
  • Production Rate/ 15 seconds : : from (11 to 18)
Item: Oil Rig Level:3 (51)
  • Capacity : : from (25200 to 40320)
  • Production Rate/ 15 seconds : : from (15 to 24)
Item: Oil Rig Level:4 (51)
  • Capacity : : from (43680 to 91520)
  • Production Rate/ 15 seconds : : from (21 to 44)
Item: Oil Rig Level:5 (51)
  • Capacity : : from (71920 to 148800)
  • Production Rate/ 15 seconds : : from (29 to 60)
Item: Oil Rig Level:6 (51)
  • Capacity : : from (112320 to 230400)
  • Production Rate/ 15 seconds : : from (39 to 80)
Item: Oil Rig Level:7 (51)
  • Capacity : : from (167280 to 426400)
  • Production Rate/ 15 seconds : : from (51 to 130)
Item: Oil Rig Level:8 (51)
  • Capacity : : from (239200 to 607200)
  • Production Rate/ 15 seconds : : from (65 to 165)
Item: Oil Rig Level:9 (51)
  • Capacity : : from (330480 to 836400)
  • Production Rate/ 15 seconds : : from (81 to 205)
Item: Oil Rig Level:10 (51)
  • Capacity : : from (443520 to 1344000)
  • Production Rate/ 15 seconds : : from (99 to 300)
Item: Oil Rig Level:11 (51)
  • Capacity : : from (580720 to 1756800)
  • Production Rate/ 15 seconds : : from (119 to 360)
Item: Metal Foundry Level:2 (52)
  • Capacity : : from (15360 to 23040)
  • Production Rate/ 15 seconds : : from (12 to 18)
Item: Metal Foundry Level:3 (52)
  • Capacity : : from (26880 to 40320)
  • Production Rate/ 15 seconds : : from (16 to 24)
Item: Metal Foundry Level:4 (52)
  • Capacity : : from (45760 to 91520)
  • Production Rate/ 15 seconds : : from (22 to 44)
Item: Metal Foundry Level:5 (52)
  • Capacity : : from (74400 to 148800)
  • Production Rate/ 15 seconds : : from (30 to 60)
Item: Metal Foundry Level:6 (52)
  • Capacity : : from (115200 to 230400)
  • Production Rate/ 15 seconds : : from (40 to 80)
Item: Metal Foundry Level:7 (52)
  • Capacity : : from (170560 to 426400)
  • Production Rate/ 15 seconds : : from (52 to 130)
Item: Metal Foundry Level:8 (52)
  • Capacity : : from (242880 to 607200)
  • Production Rate/ 15 seconds : : from (66 to 165)
Item: Metal Foundry Level:9 (52)
  • Capacity : : from (334560 to 836400)
  • Production Rate/ 15 seconds : : from (82 to 205)
Item: Metal Foundry Level:10 (52)
  • Capacity : : from (448000 to 1344000)
  • Production Rate/ 15 seconds : : from (100 to 300)
Item: Metal Foundry Level:11 (52)
  • Capacity : : from (585600 to 1756800)
  • Production Rate/ 15 seconds : : from (120 to 360)
Item: Wind Turbine Level:1 (53)
  • Capacity : : from (9680 to 8800)
  • Production Rate/ 15 seconds : : from (11 to 10)
Item: Wind Turbine Level:2 (53)
  • Capacity : : from (16640 to 23040)
  • Production Rate/ 15 seconds : : from (13 to 18)
Item: Wind Turbine Level:3 (53)
  • Capacity : : from (28560 to 40320)
  • Production Rate/ 15 seconds : : from (17 to 24)
Item: Wind Turbine Level:4 (53)
  • Capacity : : from (47840 to 91520)
  • Production Rate/ 15 seconds : : from (23 to 44)
Item: Wind Turbine Level:5 (53)
  • Capacity : : from (76880 to 148800)
  • Production Rate/ 15 seconds : : from (31 to 60)
Item: Wind Turbine Level:6 (53)
  • Capacity : : from (118080 to 230400)
  • Production Rate/ 15 seconds : : from (41 to 80)
Item: Wind Turbine Level:7 (53)
  • Capacity : : from (173840 to 426400)
  • Production Rate/ 15 seconds : : from (53 to 130)
Item: Wind Turbine Level:8 (53)
  • Capacity : : from (246560 to 607200)
  • Production Rate/ 15 seconds : : from (67 to 165)
Item: Wind Turbine Level:9 (53)
  • Capacity : : from (338640 to 836400)
  • Production Rate/ 15 seconds : : from (83 to 205)
Item: Wind Turbine Level:10 (53)
  • Capacity : : from (452480 to 1344000)
  • Production Rate/ 15 seconds : : from (101 to 300)
Item: Wind Turbine Level:11 (53)
  • Capacity : : from (590480 to 1756800)
  • Production Rate/ 15 seconds : : from (121 to 360)
Item: Zynthium Refinery Level:1 (54)
  • Capacity : : from (7920 to 8800)
  • Production Rate/ 15 seconds : : from (9 to 10)
Item: Zynthium Refinery Level:2 (54)
  • Capacity : : from (13440 to 23040)
  • Production Rate/ 15 seconds : : from (11 to 18)
Item: Zynthium Refinery Level:3 (54)
  • Capacity : : from (22680 to 40320)
  • Production Rate/ 15 seconds : : from (14 to 24)
Item: Zynthium Refinery Level:4 (54)
  • Capacity : : from (37440 to 91520)
  • Production Rate/ 15 seconds : : from (18 to 44)
Item: Zynthium Refinery Level:5 (54)
  • Capacity : : from (59520 to 148800)
  • Production Rate/ 15 seconds : : from (24 to 60)
Item: Zynthium Refinery Level:6 (54)
  • Capacity : : from (90720 to 230400)
  • Production Rate/ 15 seconds : : from (32 to 80)
Item: Zynthium Refinery Level:7 (54)
  • Capacity : : from (132840 to 426400)
  • Production Rate/ 15 seconds : : from (41 to 130)
Item: Zynthium Refinery Level:8 (54)
  • Capacity : : from (187680 to 607200)
  • Production Rate/ 15 seconds : : from (51 to 165)
Item: Zynthium Refinery Level:9 (54)
  • Capacity : : from (257040 to 836400)
  • Production Rate/ 15 seconds : : from (63 to 205)
Item: Zynthium Refinery Level:10 (54)
  • Capacity : : from (342720 to 1344000)
  • Production Rate/ 15 seconds : : from (77 to 300)
Item: Zynthium Refinery Level:11 (54)
  • Capacity : : from (446520 to 1756800)
  • Production Rate/ 15 seconds : : from (92 to 360)

Processing : blueprints
Changes: Item: Cryo Turret (1339)
  • Name : : from (Cryo Turret to NPC Cryo Turret)
Item: Smart Warheads (3714)
  • Admin : : from ( to Yes)
Item: Sonic Targeting (3715)
  • Admin : : from ( to Yes)
Item: Sonic Targeting (3716)
  • Admin : : from ( to Yes)
Item: Sonic Targeting (3717)
  • Admin : : from ( to Yes)
New Records:
  • Cryonic Depth Charge (1368)

Processing : component_retrofit
Changes: Item: Impact Cannons (10000)
  • Category : : from (retrofit to componentRetrofit)
Item: Assault Cannons (10001)
  • Category : : from (retrofit to componentRetrofit)
Item: Siege Cannons (10002)
  • Category : : from (retrofit to componentRetrofit)
Item: Strike Missiles (10003)
  • Category : : from (retrofit to componentRetrofit)
Item: Assault Missiles (10004)
  • Category : : from (retrofit to componentRetrofit)
Item: Siege Missiles (10005)
  • Category : : from (retrofit to componentRetrofit)
Item: Shockwave Mortars (10006)
  • Category : : from (retrofit to componentRetrofit)
Item: Assault Mortars (10007)
  • Category : : from (retrofit to componentRetrofit)
Item: Siege Mortars (10008)
  • Category : : from (retrofit to componentRetrofit)
Item: Firestorm Rockets (10009)
  • Category : : from (retrofit to componentRetrofit)
Item: Assault Rockets (10010)
  • Category : : from (retrofit to componentRetrofit)
Item: Siege Rockets (10011)
  • Category : : from (retrofit to componentRetrofit)
Item: Countermeasure Weapons (10012)
  • Category : : from (retrofit to componentRetrofit)
Item: Vortex Torpedoes (10013)
  • Category : : from (retrofit to componentRetrofit)
Item: Assault Torpedoes (10014)
  • Category : : from (retrofit to componentRetrofit)
Item: Siege Torpedoes (10015)
  • Category : : from (retrofit to componentRetrofit)
Item: Depth Charges (10016)
  • Category : : from (retrofit to componentRetrofit)
Item: Ballistic Defense Armor (10017)
  • Category : : from (retrofit to componentRetrofit)
Item: Penetrative Defense Armor (10018)
  • Category : : from (retrofit to componentRetrofit)
Item: Explosive Defense Armor (10019)
  • Category : : from (retrofit to componentRetrofit)
Item: Compound Defense Armor (10020)
  • Category : : from (retrofit to componentRetrofit)
Item: Streamlined Armor (10021)
  • Category : : from (retrofit to componentRetrofit)
Item: Echo Armor (10022)
  • Category : : from (retrofit to componentRetrofit)
Item: Stealth Armor (10023)
  • Category : : from (retrofit to componentRetrofit)
Item: Lightweight Armor (10024)
  • Category : : from (retrofit to componentRetrofit)
Item: Ballistic Plate Armor (10025)
  • Category : : from (retrofit to componentRetrofit)
Item: Penetrative Plate Armor (10026)
  • Category : : from (retrofit to componentRetrofit)
Item: Explosive Plate Armor (10027)
  • Category : : from (retrofit to componentRetrofit)
Item: Engine Systems (10028)
  • Category : : from (retrofit to componentRetrofit)
Item: Ballistic Systems (10029)
  • Category : : from (retrofit to componentRetrofit)
Item: Missile Systems (10030)
  • Category : : from (retrofit to componentRetrofit)
Item: Explosive Systems (10031)
  • Category : : from (retrofit to componentRetrofit)
Item: Concussive Systems (10032)
  • Category : : from (retrofit to componentRetrofit)
Item: Stealth Systems (10033)
  • Category : : from (retrofit to componentRetrofit)
Item: Maneuverability Systems (10034)
  • Category : : from (retrofit to componentRetrofit)
Item: Defense Systems (10035)
  • Category : : from (retrofit to componentRetrofit)
Item: Alloy Defense Systems (10036)
  • Category : : from (retrofit to componentRetrofit)
Item: Compound Defense Systems (10037)
  • Category : : from (retrofit to componentRetrofit)
Item: Shipping Systems (10038)
  • Category : : from (retrofit to componentRetrofit)
Item: Anti-Sub Systems (10039)
  • Category : : from (retrofit to componentRetrofit)
Item: Countermeasure Systems (10040)
  • Category : : from (retrofit to componentRetrofit)
Item: Siege Systems (10041)
  • Category : : from (retrofit to componentRetrofit)
Item: Shielded Systems (10042)
  • Category : : from (retrofit to componentRetrofit)
Item: Compound Engine Systems (10043)
  • Category : : from (retrofit to componentRetrofit)
Item: Prototype UAVs (10044)
  • Category : : from (retrofit to componentRetrofit)
Item: Impulse Launchers (10045)
  • Category : : from (retrofit to componentRetrofit)
Item: Cryo Launchers (10046)
  • Category : : from (retrofit to componentRetrofit)
Item: Bypass Missiles (10047)
  • Category : : from (retrofit to componentRetrofit)
Item: Railguns (10048)
  • Category : : from (retrofit to componentRetrofit)
Item: Rapid-Fire Cannons (10049)
  • Category : : from (retrofit to componentRetrofit)
Item: Rapid-Fire Missiles (10050)
  • Category : : from (retrofit to componentRetrofit)
Item: Rapid-Fire Mortars (10051)
  • Category : : from (retrofit to componentRetrofit)
Item: Rapid-Fire Rockets (10052)
  • Category : : from (retrofit to componentRetrofit)
Item: Proximity Torpedo (10053)
  • Category : : from (retrofit to componentRetrofit)
Item: Submerged Missile (10054)
  • Category : : from (retrofit to componentRetrofit)
Item: Front-Line Cannon Turret (10200)
  • Category : : from (retrofit to componentRetrofit)
Item: Fire-Support Cannon Turret (10201)
  • Category : : from (retrofit to componentRetrofit)
Item: Fire-Support Missile Turret (10202)
  • Category : : from (retrofit to componentRetrofit)
Item: MIRV Missile Turret (10203)
  • Category : : from (retrofit to componentRetrofit)
Item: Mortar Turret (10204)
  • Category : : from (retrofit to componentRetrofit)
Item: Countermeasure Turret (10205)
  • Category : : from (retrofit to componentRetrofit)
Item: Front-Line Deterrence Turret (10206)
  • Category : : from (retrofit to componentRetrofit)
Item: UAV Systems (10300)
  • Category : : from (retrofit to componentRetrofit)
Item: Launcher Systems (10301)
  • Category : : from (retrofit to componentRetrofit)
Item: Radiation Systems (10302)
  • Category : : from (retrofit to componentRetrofit)
Item: Defense Platforms (10400)
  • Category : : from (retrofit to componentRetrofit)
Item: Compound Defense Platforms (10401)
  • Category : : from (retrofit to componentRetrofit)
Item: Cannon Platforms (10402)
  • Category : : from (retrofit to componentRetrofit)
Item: Explosives Platforms (10403)
  • Category : : from (retrofit to componentRetrofit)
Item: Missile Platforms (10404)
  • Category : : from (retrofit to componentRetrofit)
Item: Countermeasure Platforms (10405)
  • Category : : from (retrofit to componentRetrofit)
Item: Shielded Platforms (10406)
  • Category : : from (retrofit to componentRetrofit)
Item: Frontline Platforms (10407)
  • Category : : from (retrofit to componentRetrofit)
Item: Radiation Armor (10500)
  • Category : : from (retrofit to componentRetrofit)
Item: Compound Plate Armor (10501)
  • Category : : from (retrofit to componentRetrofit)

2 comments:

  1. Was there any data in there regarding the stealth systems retrofit? It seems they 'fixed' it, but I'm suspect on the how.

    ReplyDelete
    Replies
    1. Some on the forums reported it fixed, if this is the case it was not data and must have been a code change to correct.

      Delete

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