That was quick updated "final" stats for cryonic depth charge..
Other changes:
- Resource Generator rate increases (some significantly)
- Depth Charge Added
- NEW Reaver map targets (Dredge and Salvage)! (one seems to be for a revenge event.. upcoming?)
- Cryogenic fields get Radioactive armor bypass now.
- Component retrofit category updates.
- I was right on the cryo depth charge causing the field when enemy blows up! :)
- Fair amount of string changes...
Item Name: Cryonic Depth Charge (draconian)
- Draconian Depth Charge Rockets that cause damaged ships to detonate on destruction, creating cryo fields. (component_description_w_1368)
- Lab Level Required : 1
- Reload : 0.8
- Oil : 27255422
- Energy : 24529880
- Metal : 26437759
- Zynthium : 25347542
- Build Time : 3d 2h 15m (With Officer 2d 18h 49m 30s)
- Hits Walls : Yes
- Mounts on : ship
- Component Retrofit Group : depth_charges
- Weight : 400
- Type : concussive
- Range : 74
- UI Filter Type : depthcharge
- Damage : 104
- Admin : Yes
- Level/Retrofit Level : 4
- Faction : draconian
- Weapon slot Type : Surface
- Type : Weapon
- Category : blueprint
- Salvo : 2
- Accuracy : 100%
- Weapon Type : depthcharge
- Vertical Speed(raw) : -65.0000
- Projectile Speed(raw) : 180
- Armor : 400
- Speed Bonus : 6%
- Minimum Splash : 66%
- Splash : 18
- **** Unknown key:acceltime : 1
- Spread : 80
- Minimum Range : 10
- Submerged Splash Damage : 100%
- Radiological Damage Bonus : 30%
- **** Unknown key:deathweapontime : 2000
- **** Unknown key effectid : 1368
- **** Unknown key projectileid : 1134 Death Weapon: Item Name: D104 Endothermic Reaction (draconian)
- Lab Level Required : 1
- Reload : 10.0
- Oil : 60642868
- Energy : 57004296
- Metal : 58823582
- Zynthium : 55185010
- Build Time : 5d 22h 11m 12s (With Officer 5d 7h 58m 4s)
- Mounts on : ship
- Type : radioactive
- Range : 60
- Damage : 4296
- Admin : Yes
- Level/Retrofit Level : 1
- Faction : draconian
- Wall Damage Bonus : 100%
- Type : Weapon
- Category : npc
- Building Damage Bonus : 250%
- Salvo : 1
- Accuracy : 100%
- Vertical Speed(raw) : -170.0000
- Projectile Speed(raw) : 42
- Minimum Splash : 60%
- Splash : 20
- Submerged Splash Damage : 50%
- Region Duration(Region details below) : 8 Seconds Effect Region Stats: Item Name: Cryo Zone (draconian)
- Lab Level Required : 1
- Item Groups : cryoIceberg
- Tactical Range : 22
- Faction : draconian
- Level : 1
- Affects Buildings : Yes
- Affects Turrets : Yes
- Affects Ships : Yes
- Category : npc
- Hostile Effects : Yes
- Max items per group equipped : 1
- Turn Speed Bonus : -30%
- Speed Bonus : -30%
- Building Concussive Armor Defense : -30
- Building Penetrative Armor Defense : -30
- Building Explosive Armor Defense : -30
- Building Ballistic Armor Defense : -30
- Explosive Armor Bypass : 30%
- Ballistic Armor Bypass : 30%
- Concussive Armor Bypass : 30%
- Penatrative Armor Bypass : 30%
- Penatrative Reload Bonus : -40%
- Concussive Reload Bonus : -40%
- Ballistic Reload Bonus : -40%
- Radiological Reload Bonus : -40%
- Explosive Reload Bonus : -40%
- Affects Regions : Yes
- Radiological Damage : 75
- Movement Type : random
- Aura Movement Speed : 7
- Type : m
- Radioactive Armor Bypass : 30%
- Guard Offset : 170
- Faction : reaver
- Name Template : Level %l %f fleet
- Target Timeout : 15m
- Type of Retreat : quiet
- Type : uranium_dredge
- **** Unknown key:capacitymult : 5
- Player Starting Offset : 1600
- Destroyed on Defeat : True
- Field Width : 5000
- Field Height : 3500
- Show Health on Map : True
- Circling Allowed in target : Yes
- Attacker wins Ties : Y
- Guard Offset : 120
- Faction : drac
- Name Template : Level %l %f fleet
- Target Timeout : 5m
- Type : uranium_salvage
- Player Starting Offset : 500
- Event Type : revenge
- **** Unknown key:transferondefeat : 1
New Records:
- return of the reavers on the world map (44)
- Uranium Dredge Fleet (45)
- Uranium salvage fleet (46)
Processing : assets
New Records:
- compicon_1368
- compicon_1368_large
- complete1368
- exploding_splash
- ship_weapon_1368
Deleted Records:
- 1540-anim()
New Records:
- A Draconian-developed cryonic weapon that launches flechettes that leave ice in the water where they land. Focused fire on a single target will eventually cause a cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload. (component_description_w_1367)
- A Draconian-developed irradiated flechette launcher. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload. (component_description_w_1369)
- #amount# Resources (global_resources_amount)
- Arena disabled while tournament loads. (matchmaking_finder_queue_disabled_tooltip)
- Tournament Loading (matchmaking_finder_queue_disabled_tournament)
- Win or lose, Repair Insurance will automatically reward 100% health after battle for the next 3 matches. Winning one of the matches while Repair Insurance is active returns #refund#% of your spent Uranium. (matchmaking_finder_repairdescription)
- Tournament Info (matchmaking_finder_tournamentinfo)
- Tournament Rank (matchmaking_finder_tournamentrank)
- Forsaken Tournament (matchmaking_finder_windowtitle_tournament)
- Update Board (matchmaking_leaderboard_boardupdate)
- Uranium Payout: (matchmaking_leaderboard_currenturanium)
- Losses (matchmaking_leaderboard_losses)
- Player (matchmaking_leaderboard_player)
- Points: (matchmaking_leaderboard_points)
- Prize #index#: #prizename# (matchmaking_leaderboard_prizetitle)
- Rank (matchmaking_leaderboard_rank)
- Tournament Ends in #time# (matchmaking_leaderboard_reset)
- Tournament Leaderboard (matchmaking_leaderboard_title)
- Total Uranium Pot: (matchmaking_leaderboard_totaluranium)
- Increase your Uranium Payout at the end of the tournament by earning more points than your opponents! (matchmaking_leaderboard_uraniumexplanation)
- Wins (matchmaking_leaderboard_wins)
- The Forsaken Arena is now disabled due to an active Arena Tournament. (matchmaking_unavailable_tournament)
- Tournament begins in #time# (tournament_leadin_countdown)
- Captain Zoe Vasquez is on a search for the top officers of the Forsaken Alliance. Play in an Arena match during the upcoming days to draft yourself into the Tournament. You must have played your placement matches and acquired a Combat Rating to be eligible. Tournament will end on #date#.
Your Combat Rating will determine the value of the prizes you compete for - so try to increase your Rating before the Tournament begins. Winners will earn glory and the rights to top prizes and boatloads of Uranium. (tournament_leadin_description) - Forsaken Arena (tournament_leadin_header)
- Potential Rewards (tournament_leadin_potentialrewards)
- Tournament (tournament_leadin_subheader)
- Incoming (tournament_leadin_windowheader)
- Tournament starts in #time# (tournament_notifier_tooltip)
- Earn more Points than your opponents to gain a larger share of the Uranium Payout. (tournament_overview_battle)
- The Forsaken Arena Tournament begins in #timeremaining#. During this time your Combat Rating will be locked and your Arena matches will count towards winning prizes and a Uranium Payout. (tournament_overview_info_before)
- The Forsaken Arena Tournament has begun. During this time your Combat Rating is locked and your Arena matches count towards winning prizes and a Uranium Payout. (tournament_overview_info_during)
- Win Arena Matches during the Tournament to earn Points. (tournament_overview_queue)
- Climb the leaderboard to get powerful prizes. (tournament_overview_select)
- Tournament Overview (tournament_overview_title)
- KILL STREAK: #num# (tournament_postcombat_killstreak)
- Tournament Points: (tournament_postcombat_points)
- Increase your Point Bonus by keeping your 100% damage kill streak going! Bonus caps at kill streak of 3. (tournament_postcombat_points_tooltip)
- Random Rogue Crew (tournament_prize_randomroguecrew)
- You have been registered for the upcoming arena tournament event. (tournament_registered_successful)
- Final Rank: (tournament_rewards_finalrank)
- Rewards (tournament_rewards_rewardsearned)
- Tournament Rewards (tournament_rewards_title)
- Total Tournament Points: (tournament_rewards_totalpoints)
- Total Uranium Payout: (tournament_rewards_uraniumearned)
- Total Uranium Pot: (tournament_rewards_uraniumpot)
- tournament (tournament_tournament)
- View Tournament Results (ui_controls_tournamentrewards_tooltip)
Processing : sharedstrings
New Records:
- Cryonic Depth Charge (component_name_w_1368)
Processing : tacmodules
Changes: Item: Cryogenic Field (7500)
- Radioactive Armor Bypass : : from ( to 30%)
- Radioactive Armor Bypass : : from ( to 30%)
- Radioactive Armor Bypass : : from ( to 30%)
- Radioactive Armor Bypass : : from ( to 30%)
Changes: Item: Oil Rig Level:1 (51)
- Capacity : : from (7920 to 8800)
- Production Rate/ 15 seconds : : from (9 to 10)
- Capacity : : from (14080 to 23040)
- Production Rate/ 15 seconds : : from (11 to 18)
- Capacity : : from (25200 to 40320)
- Production Rate/ 15 seconds : : from (15 to 24)
- Capacity : : from (43680 to 91520)
- Production Rate/ 15 seconds : : from (21 to 44)
- Capacity : : from (71920 to 148800)
- Production Rate/ 15 seconds : : from (29 to 60)
- Capacity : : from (112320 to 230400)
- Production Rate/ 15 seconds : : from (39 to 80)
- Capacity : : from (167280 to 426400)
- Production Rate/ 15 seconds : : from (51 to 130)
- Capacity : : from (239200 to 607200)
- Production Rate/ 15 seconds : : from (65 to 165)
- Capacity : : from (330480 to 836400)
- Production Rate/ 15 seconds : : from (81 to 205)
- Capacity : : from (443520 to 1344000)
- Production Rate/ 15 seconds : : from (99 to 300)
- Capacity : : from (580720 to 1756800)
- Production Rate/ 15 seconds : : from (119 to 360)
- Capacity : : from (15360 to 23040)
- Production Rate/ 15 seconds : : from (12 to 18)
- Capacity : : from (26880 to 40320)
- Production Rate/ 15 seconds : : from (16 to 24)
- Capacity : : from (45760 to 91520)
- Production Rate/ 15 seconds : : from (22 to 44)
- Capacity : : from (74400 to 148800)
- Production Rate/ 15 seconds : : from (30 to 60)
- Capacity : : from (115200 to 230400)
- Production Rate/ 15 seconds : : from (40 to 80)
- Capacity : : from (170560 to 426400)
- Production Rate/ 15 seconds : : from (52 to 130)
- Capacity : : from (242880 to 607200)
- Production Rate/ 15 seconds : : from (66 to 165)
- Capacity : : from (334560 to 836400)
- Production Rate/ 15 seconds : : from (82 to 205)
- Capacity : : from (448000 to 1344000)
- Production Rate/ 15 seconds : : from (100 to 300)
- Capacity : : from (585600 to 1756800)
- Production Rate/ 15 seconds : : from (120 to 360)
- Capacity : : from (9680 to 8800)
- Production Rate/ 15 seconds : : from (11 to 10)
- Capacity : : from (16640 to 23040)
- Production Rate/ 15 seconds : : from (13 to 18)
- Capacity : : from (28560 to 40320)
- Production Rate/ 15 seconds : : from (17 to 24)
- Capacity : : from (47840 to 91520)
- Production Rate/ 15 seconds : : from (23 to 44)
- Capacity : : from (76880 to 148800)
- Production Rate/ 15 seconds : : from (31 to 60)
- Capacity : : from (118080 to 230400)
- Production Rate/ 15 seconds : : from (41 to 80)
- Capacity : : from (173840 to 426400)
- Production Rate/ 15 seconds : : from (53 to 130)
- Capacity : : from (246560 to 607200)
- Production Rate/ 15 seconds : : from (67 to 165)
- Capacity : : from (338640 to 836400)
- Production Rate/ 15 seconds : : from (83 to 205)
- Capacity : : from (452480 to 1344000)
- Production Rate/ 15 seconds : : from (101 to 300)
- Capacity : : from (590480 to 1756800)
- Production Rate/ 15 seconds : : from (121 to 360)
- Capacity : : from (7920 to 8800)
- Production Rate/ 15 seconds : : from (9 to 10)
- Capacity : : from (13440 to 23040)
- Production Rate/ 15 seconds : : from (11 to 18)
- Capacity : : from (22680 to 40320)
- Production Rate/ 15 seconds : : from (14 to 24)
- Capacity : : from (37440 to 91520)
- Production Rate/ 15 seconds : : from (18 to 44)
- Capacity : : from (59520 to 148800)
- Production Rate/ 15 seconds : : from (24 to 60)
- Capacity : : from (90720 to 230400)
- Production Rate/ 15 seconds : : from (32 to 80)
- Capacity : : from (132840 to 426400)
- Production Rate/ 15 seconds : : from (41 to 130)
- Capacity : : from (187680 to 607200)
- Production Rate/ 15 seconds : : from (51 to 165)
- Capacity : : from (257040 to 836400)
- Production Rate/ 15 seconds : : from (63 to 205)
- Capacity : : from (342720 to 1344000)
- Production Rate/ 15 seconds : : from (77 to 300)
- Capacity : : from (446520 to 1756800)
- Production Rate/ 15 seconds : : from (92 to 360)
Processing : blueprints
Changes: Item: Cryo Turret (1339)
- Name : : from (Cryo Turret to NPC Cryo Turret)
- Admin : : from ( to Yes)
- Admin : : from ( to Yes)
- Admin : : from ( to Yes)
- Admin : : from ( to Yes)
- Cryonic Depth Charge (1368)
Processing : component_retrofit
Changes: Item: Impact Cannons (10000)
- Category : : from (retrofit to componentRetrofit)
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Was there any data in there regarding the stealth systems retrofit? It seems they 'fixed' it, but I'm suspect on the how.
ReplyDeleteSome on the forums reported it fixed, if this is the case it was not data and must have been a code change to correct.
Delete