Tuesday, December 9, 2014

9 December Update

OK,  A lot of changes I will summarize here...  There are some interesting ones below.

I will do a separate post with the specs on the new reaver items, link Below.
http://bp-information.blogspot.com/2014/12/avalanche-update-part-2-new-reaver.html

  • Kraken gets a bump to concussive resistance (from 40% to 70%)
  • Limited hulls seem to allow you to have 2 now if I am reading this right! (2 Highlander NC, 2 Grimshines, 10 Harlocks, 10 Nash, 2 Savage Kodiac, 2 Avengers) 
  • Goliath, Mercury, Battlecruiser, Reaper, Hellstrike retrofits confirmed in files (then backed out... lol)
  • New Map target for the reaver raid battles.
  • new Blueprints:
  • Wendigo Turret (1367)
  • NPC Undertow CQB (1370)
  • Siege Battery I (3632)
  • Siege Battery II (3633)
  • Siege Battery III (3634)
New Strings of interest (more detailed list below)
  • Earn 200,000,000 points in the Avalanche Even   -- Badge for 200m pts!?
  • Thrower Weapon Prototype (component_name_w_3660)  hmmm looks like reaver tech

Wendingo turret stats/info are in the raid thread:
http://bp-information.blogspot.com/2014/12/avalanche-raid.html

Siege Battery - New Forsaken item prize?

An integrated power cell that boosts a ship's active defenses against weapons fire from turrets and increases the damage done to buildings. 
Item Name: Siege Battery I (forsaken)
  • Lab Level Required : 1
  • Oil : 1197307
  • Energy : 825184
  • Metal : 1068223
  • Zynthium : 1242113
  • Build Time : 16h 22m 6s (With Officer 14h 43m 53s)
  • Mounts on : ship
  • UI Filter Type : offense, siege
  • Admin : Yes
  • Level/Retrofit Level : 1
  • Faction : forsaken
  • Wall Damage Bonus : 115%
  • Type : Special
  • Category : blueprint
  • Building Damage Bonus : 115%
  • Has Special Status Description : Yes
  • Item Groups : absorb1
  • Max items per group equipped : 1
  • Weight Added : 110%
  • **** Unknown key turretdefense : 0.3000
Item Name: Siege Battery II (forsaken)
  • Lab Level Required : 1
  • Oil : 2394614
  • Energy : 1650367
  • Metal : 2136446
  • Zynthium : 2484225
  • Build Time : 1d 8h 44m 12s (With Officer 1d 5h 27m 46s)
  • Mounts on : ship
  • UI Filter Type : offense, siege
  • Admin : Yes
  • Level/Retrofit Level : 2
  • Faction : forsaken
  • Wall Damage Bonus : 130%
  • Type : Special
  • Category : blueprint
  • Building Damage Bonus : 130%
  • Has Special Status Description : Yes
  • Item Groups : absorb1
  • Max items per group equipped : 1
  • Weight Added : 115%
  • **** Unknown key turretdefense : 0.3500
Item Name: Siege Battery III (forsaken)
  • Lab Level Required : 1
  • Oil : 3991023
  • Energy : 2750612
  • Metal : 3560743
  • Zynthium : 4140375
  • Build Time : 2d 6h 33m 40s (With Officer 2d 1h 6m 18s)
  • Mounts on : ship
  • UI Filter Type : offense, siege
  • Admin : Yes
  • Level/Retrofit Level : 3
  • Faction : forsaken
  • Wall Damage Bonus : 160%
  • Type : Special
  • Category : blueprint
  • Building Damage Bonus : 160%
  • Has Special Status Description : Yes
  • Item Groups : absorb1
  • Max items per group equipped : 1
  • Weight Added : 120%
  • **** Unknown key turretdefense : 0.4000






An integrated power cell that boosts a ship's active defenses against weapons fire from turrets and increases the damage done to buildings. 



Processing : blueprints
Changes: Item: Compound Panel X (3901)
  • Name : : from (Compound Panel X to Compound Panel X RAD RESIST)
  • Radiological Defence Bonus : : from ( to 40%)
Item: Kraken (4084)
  • Concussive Defense bonus : : from (40% to 70%)
Item: Proto-Nemesis (6000)
  • ****   Unknown key:capacity : : from (1 to )
Item: Highlander's Nuclear Cruiser (6002)
  • ****   Unknown key:capacity : : from (1 to 2)
Item: Grimshine's Berserker (6003)
  • ****   Unknown key:capacity : : from (1 to 2)
Item: Harlock's Atlas Carrier (6005)
  • ****   Unknown key:capacity : : from (1 to 10)
Item: Nash's Lightning Carrier (6006)
  • ****   Unknown key:capacity : : from (1 to 10)
Item: Greta's Nuclear Cruiser (6007)
  • ****   Unknown key:capacity : : from (1 to )
Item: Zoe's Stingray (6008)
  • ****   Unknown key:capacity : : from (1 to )
Item: Spader's Dreadnought X (6009)
  • ****   Unknown key:capacity : : from (1 to )
Item: Harlock's Triton (6010)
  • ****   Unknown key:capacity : : from (1 to )
Item: Vassago's Interdictor (6011)
  • ****   Unknown key:capacity : : from (1 to )
Item: Viper Interdictor (6012)
  • ****   Unknown key:capacity : : from (1 to 10)
Item: Savage Kodiak (6014)
  • ****   Unknown key:capacity : : from (1 to 2)
Item: Avenger (6015)
  • ****   Unknown key:capacity : : from (1 to 2)
Item: Goliath - R5 (1052005)
  • Next Retrofit ID : : from ( to 1062005) back to '' in mini patch
Item: Mercury - R5 (1052017)
  • Next Retrofit ID : : from ( to 1062017) back to '' in mini patch
Item: Battlecruiser - R5 (1054050)
  • Next Retrofit ID : : from ( to 1064050) back to ''  in mini patch
Item: Reaper - R5 (1054075)
  • Next Retrofit ID : : from ( to 1064075) back to '' in mini patch
Item: Hellstrike - R5 (1055102)
  • Next Retrofit ID : : from ( to 1065102) back to '' in mini patch
New Records:
  • Wendigo Turret (1367)
  • NPC Undertow CQB (1370)
  • Siege Battery I (3632)
  • Siege Battery II (3633)
  • Siege Battery III (3634)
  • Return Scout (5120)
  • Return Scout Elite (5121)
  • Return Scout Command (5122)
  • Return Hulk (5123)
  • Return Hulk Elite (5124)
  • Return Hulk Command (5125)
  • Return Hades (5126)
  • Return Hades Elite (5127)
  • Return Hades Command (5128)
  • Return Sapper (5129)
  • Return Sapper Elite (5130)
  • Return Sapper Command (5131)
  • Return Depth Charge 1 (5537)
  • Return Rocket 1 (5538)
  • Return Rocket 2 (5539)
  • Return Rocket 3 (5540)
  • Return Chaingun 1 (5541)
  • Return Chaingun 2 (5542)
  • Return Chaingun 3 (5543)
  • Return Disruptor Rocket (5544)
  • Return Thrower Scout (5545)
  • Return Thrower Sapper (5546)
  • Return Thrower Hulk (5547)
  • Return Mortar 1 (5548)
  • Return Mortar 2 (5549)
  • Return Mortar 3 (5550)
  • Return Torrent 1 (5551)
  • Return Torrent 2 (5552)
  • Return Torrent 3 (5553)
  • Return Countermeasure (5554)
  • Thrower Core Explosion (5555)
  • Return Core Explosion Small (5556)
  • Return Core Explosion Big (5557)
  • Return Depth Charge 2 (5558)
  • Return Depth Charge 3 (5559)

Processing : mapobjects
New Records:
  • return of the reavers inside a campaign target (47)

Processing : tacmodules
New Records:
  • Scout Command Field (7513)
  • Hulk Command Field (7514)
  • Hades Command Field (7515)
  • Sapper Command Field (7516)
  • Cryo Zone (7517)

Processing : xml_assets
New Records:
  • badge_arctic_executioner_large
  • badge_arctic_executioner_locked_large
  • badge_arctic_executioner_small
  • baseplanner_icon_turret_1367
  • Campaign114BannerLarge
  • Campaign114BannerSmall
  • Campaign115BannerLarge
  • Campaign115BannerSmall
  • Campaign116BannerLarge
  • Campaign116BannerSmall
  • Campaign117BannerLarge
  • Campaign117BannerSmall

Processing : strings
Changes: Item: Hailstorm (2013_10_event_modal_header)
  • *** UNKNOWN key name : : from (Hailstorm to Avalanche)
Item: Hailstorm (2013_10_event_post_combat_header_text)
  • *** UNKNOWN key name : : from (Hailstorm to Avalanche)
Item: Defeat Arctic Fleets to score points OR
Complete Hailstorm Campaigns to earn bonuses.
Redeem Prizes in the prize store. (2013_10_event_progress_event_details)

  • *** UNKNOWN key name : : from (Defeat Arctic Fleets to score points OR
    Complete Hailstorm Campaigns to earn bonuses.
    Redeem Prizes in the prize store. to Defeat Arctic Fleets to score points OR
    Complete Avalanche Campaigns to earn bonuses.
    Redeem Prizes in the prize store.)
New Records:
  • Earn 200,000,000 points in the Avalanche Event (badge_description_arctic_executioner)
  • Arctic Executioner (badge_title_arctic_executioner)
  • Reavers (bookmarks_name_return_reaver)
  • Infiltrate the Draconian defenses, destroy the opposition by eliminating all priority targets. (campaign_114_description)
  • Only available during Avalanche. (5 Co-Op Enabled Encounters) (campaign_114_details)
  • As you move toward the Draconian Compound you are engaged by light defenses. Destroy  PRIORITY TARGETS to continue. (campaign_114_encounter_arctic_base_level_1_description)
  • Encounter 1 - First Strike (campaign_114_encounter_arctic_base_level_1_title)
  • The Draconian presence grows as you navigate deeper into enemy territory. Destroy  PRIORITY TARGETS to weaken their defenses. (campaign_114_encounter_arctic_base_level_2_description)
  • Encounter 2 - Deep Recon (campaign_114_encounter_arctic_base_level_2_title)
  • The heat of battle intensifies as the Draconians become more aware of the presence of intruders. Destroy  PRIORITY TARGETS to continue. (campaign_114_encounter_arctic_base_level_3_description)
  • Encounter 3 - Into the Fray (campaign_114_encounter_arctic_base_level_3_title)
  • The Draconians are fully aware of you're intentions to destroy priority targets. Their defenses intensify. Destroy  PRIORITY TARGETS to sabotage the compound. (campaign_114_encounter_arctic_base_level_4_description)
  • Encounter 4 - Behind Enemy Lines (campaign_114_encounter_arctic_base_level_4_title)
  • You approach a large Draconian Compound. Bring the fight to the enemy! Destroy  PRIORITY TARGETS to complete this siege run. (campaign_114_encounter_arctic_base_level_5_description)
  • Encounter 5 - Saboteur (campaign_114_encounter_arctic_base_level_5_title)
  • Infiltrate the outer defenses of a Draconian Installation and suppress the opposition by eliminating priority targets. (campaign_115_description)
  • Only available during Avalanche. (5 Co-Op Enabled Encounters) (campaign_115_details)
  • You approach a large Draconian Compound. Bring the fight to the enemy! Destroy  PRIORITY TARGETS to complete this recon run. (campaign_115_encounter_arctic_base_level_10_description)
  • Encounter 5 - Into the Fray (campaign_115_encounter_arctic_base_level_10_title)
  • As you move toward the Draconian Compound you are engaged by light defenses. Destroy  PRIORITY TARGETS to continue. (campaign_115_encounter_arctic_base_level_6_description)
  • Encounter 1 - Outer Patrol (campaign_115_encounter_arctic_base_level_6_title)
  • The Draconian presence grows as you navigate deeper into enemy territory. Destroy  PRIORITY TARGETS to weaken their defenses. (campaign_115_encounter_arctic_base_level_7_description)
  • Encounter 2 - First Strike (campaign_115_encounter_arctic_base_level_7_title)
  • The Draconian presence grows as you navigate deeper into enemy territory. Destroy  PRIORITY TARGETS to weaken their defenses. (campaign_115_encounter_arctic_base_level_8_description)
  • Encounter 3 - Behind Enemy Lines (campaign_115_encounter_arctic_base_level_8_title)
  • The Draconians are fully aware of you're intentions to destroy priority targets. Their defenses intensify. Destroy  PRIORITY TARGETS to sabotage the compound. (campaign_115_encounter_arctic_base_level_9_description)
  • Encounter 4 - Saboteur (campaign_115_encounter_arctic_base_level_9_title)
  • Infiltrate the outer Draconian Bases and suppress the opposition by eliminating priority targets. (campaign_116_description)
  • Only available during Avalanche. (5 Co-Op Enabled Encounters) (campaign_116_details)
  • The outer defenses are bristling with cutting edge defense technology. Destroy  PRIORITY TARGETS and use sonar to detect submerged Cryo-Mines. (campaign_116_encounter_arctic_base_level_11_description)
  • Encounter 1 - Outer Defenses (campaign_116_encounter_arctic_base_level_11_title)
  • The outer defenses are bristling with cutting edge defense technology. Destroy  PRIORITY TARGETS and use sonar to detect submerged Cryo-Mines. (campaign_116_encounter_arctic_base_level_12_description)
  • Encounter 2 - Sabotage (campaign_116_encounter_arctic_base_level_12_title)
  • The outer defenses are bristling with cutting edge defense technology. Destroy  PRIORITY TARGETS and use sonar to detect submerged Cryo-Mines. (campaign_116_encounter_arctic_base_level_13_description)
  • Encounter 3 - Locked and Loaded (campaign_116_encounter_arctic_base_level_13_title)
  • The outer defenses are bristling with cutting edge defense technology. Destroy  PRIORITY TARGETS and use sonar to detect submerged Cryo-Mines. (campaign_116_encounter_arctic_base_level_14_description)
  • Encounter 4 - Critical Strike (campaign_116_encounter_arctic_base_level_14_title)
  • The outer defenses are bristling with cutting edge defense technology. Destroy  PRIORITY TARGETS and use sonar to detect submerged Cryo-Mines. (campaign_116_encounter_arctic_base_level_15_description)
  • Encounter 5 - Slaying the Dragon (campaign_116_encounter_arctic_base_level_15_title)
  • Alert: Reaver military presence detected! (campaign_117_description)
  • Only available during Avalanche. (campaign_117_details)
  • Defeat the reavers and reap the spoils of war. (campaign_117_encounter_arctic_base_level_21_description)
  • Avalanche Elite (campaign_117_encounter_arctic_base_level_21_title)
  • Defeat the reavers and reap the spoils of war. (campaign_117_encounter_return_reavers_campaign_level_21_description)
  • Avalanche Elite (campaign_117_encounter_return_reavers_campaign_level_21_title)
  • Campaign is on cool down. You may activate again in #cooldownCountdown# (campaign_abort_cooldown_warning)
  • #time# COOLDOWN (campaign_cooldown_timer_caption)
  • This campaign cannot be aborted. Campaign resets when timer expires. (campaign_select_nonabortable_tooltip)
  • Campaign now active! If aborted, campaign will be on cooldown for #cooldownDuration# until you can activate it again. (campaign_with_cooldown_active_message)
  • Level #level# Return Reaver Fleet (combat_hud_return_reaver_level)
  • Reinforcement armor increases a building's survivability from explosive attacks without affecting total base health or repair times. (component_description_a_3806)
  • Reinforcement armor increases a building's survivability from radiation attacks whiteout affecting total base health or repair times. (component_description_a_3807)
  • Reinforcement armor increases a building's survivability from penetrative attacks without affecting total base health or repair times. (component_description_a_3808)
  • Return Scout (component_description_h_5120)
  • Return Scout Elite (component_description_h_5121)
  • Return Scout Command (component_description_h_5122)
  • Return Hulk (component_description_h_5123)
  • Return Hulk Elite (component_description_h_5124)
  • Return Hulk Command (component_description_h_5125)
  • Return Sapper (component_description_h_5129)
  • Return Sapper Elite (component_description_h_5130)
  • Return Sapper Command (component_description_h_5131)
  • An integrated power cell that boosts a ship's active defenses against weapons fire from turrets and increases the damage done to buildings. (component_description_s_3632)
  • An integrated power cell that boosts a ship's active defenses against weapons fire from turrets and increases the damage done to buildings. (component_description_s_3633)
  • An integrated power cell that boosts a ship's active defenses against weapons fire from turrets and increases the damage done to buildings. (component_description_s_3634)
  • Thrower Weapon Proto A (component_description_w_3660)
  • Thrower Weapon Proto B (component_description_w_3661)
  • Thrower Weapon Proto C (component_description_w_3662)
  • Turret Defense (datastores_ioshipcomponent_turretdefense)
  • AT CAPACITY (event_item_limited_at_capacity_text)
  • AVALANCHE
    LEADERS (leaderboard_header_event_points)
  • Total Capacity: #amount#/#total#
    (limited_pieces_capacity_amount)
  • https://www.kixeye.com/forum/discussion/513288 (raid_event_progress_tab_eventbrief_link)
  • Capacity Limit Reached (raid_store_prizemodal_max_capacity)
  • Click a prize for more details. Use the tabs to view different prize tiers.You may redeem unlimited prizes per tiers 1 through 4. Earn enough Event Points to purchase the Wendigo Turret and Siege Battery III.
    Go above and beyond to earn enough points to purchase a plethora of Limited Blueprints including the Destroyer ECM! (raid_store_prizemodal_sub_body_during_event)
  • Destroy an Arctic Stronghold for points. (Co-Op Targets) (raid_unlockable_campaign_114_complete)
  • 2,000,000 bonus points upon completion. (raid_unlockable_campaign_114_prize)
  • Avalanche Siege (raid_unlockable_campaign_114_title)
  • Destroy Draconian Arctic Bases for points. (Co-Op Targets) (raid_unlockable_campaign_115_complete)
  • 700,000 bonus points upon completion. (raid_unlockable_campaign_115_prize)
  • Avalanche Strike (raid_unlockable_campaign_115_title)
  • Destroy Draconian Arctic Bases for points. (Co-Op Targets) (raid_unlockable_campaign_116_complete)
  • 60,000 bonus points upon completion. (raid_unlockable_campaign_116_prize)
  • Avalanche Recon (raid_unlockable_campaign_116_title)
  • Destroy an Arctic Stronghold for points. (Co-Op Target) (raid_unlockable_campaign_117_complete)
  • Earn up to 4,000,000 points upon completion. (raid_unlockable_campaign_117_prize)
  • Avalanche Elite (raid_unlockable_campaign_117_title)
  • Limited (raid_unlockable_limited_tier_label)
  • Avalanche (war_report_leaderboards_type_filter_event_points)
  • Destroy these invading Reaver Fleets. (worldmap_objecttypes_return_reaver_description)
  • (#level#) Reaver Fleet (worldmap_objecttypes_return_reaver_map_name)
  • Reaver Fleet (worldmap_objecttypes_return_reaver_name)

Processing : sharedstrings
New Records:
  • Avalanche Siege (campaign_114_title)
  • Avalanche Strike (campaign_115_title)
  • Avalanche Recon (campaign_116_title)
  • Avalanche Elite (campaign_117_title)
  • Zynth Reinforcements D3-X (component_name_a_3806)
  • Zynth Reinforcements D2-R (component_name_a_3807)
  • Zynth Reinforcements D1-M (component_name_a_3808)
  • Return Scout (component_name_h_5120)
  • Return Scout Elite (component_name_h_5121)
  • Return Scout Command (component_name_h_5122)
  • Return Hulk (component_name_h_5123)
  • Return Hulk Elite (component_name_h_5124)
  • Return Hulk Command (component_name_h_5125)
  • Return Sapper (component_name_h_5129)
  • Return Sapper Elite (component_name_h_5130)
  • Return Sapper Command (component_name_h_5131)
  • Siege Battery I (component_name_s_3632)
  • Siege Battery II (component_name_s_3633)
  • Siege Battery III (component_name_s_3634)
  • Wendigo Turret (component_name_w_1367)
  • Cryo Turret (component_name_w_1369)
  • Thrower Weapon Prototype (component_name_w_3660)

2 comments:

  1. Just an FYI - Your info is a little wrong, we can have more then just 2 Harlocks AC and 2 Nash LC. When they came out we could get 10 of each from the get go.

    ReplyDelete
    Replies
    1. Mistyped thanks for pointing it out :)

      Delete

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