Tuesday, December 16, 2014

16 December Update

Some interesting stuff...

  • R10 is out for a handful of hulls (Detailed changes down below)
  • Ravager Flagship hull?  
  • New "International" Chat... why??
  • Raiders fleets appear to be a campaign now? ... for rogue crews?
  • This weekend, fight the Bullseye Brigade, Demolition Squad, and Salty Dogs for the chance to win their allegiance and add them to your fleet. Use the Rogue Crews to power up your fleets and fight BIG. (whatsnew_1154_message)



Item Name: Ravager (Flagship Only) (reaver)
  • Lab Level Required : 1
  • Oil : 23079530
  • Energy : 19617601
  • Metal : 21925554
  • Zynthium : 20771577
  • Build Time : 13d 22h 34m 58s (With Officer 12d 13h 7m 28s)
  • Admin : Yes
  • Level/Retrofit Level : 1
  • Faction : reaver
  • Type : Hull
  • Category : limited
  • Armor : 5,864
  • Penetrative Defense : 40%
  • Explosive Defense bonus : 40%
  • Ballistic Defense Bonus : 40%
  • Radiological Defence Bonus : 50%
  • Armor Slots : 6
  • Repair Modifier : 125%
  • Total Weapon Slots : 9
  • Refitable : Y
  • Turn Speed : 12
  • Weapon Slot Types : 9 x Surface
  • Maximum VXP : 38,885
  • Special Slots : 4
  • Salvage : 4,212,820t
  • Evade Bonus : -15%
  • Combat Speed : 14.0000
  • Maximum Weight : 10,151
  • Map Speed : 25
  • Rocket Range Bonus : 20%
  • Rocket Reload Bonus : 30%
  • Concussive Defense bonus : 10%
  • Stun Disables : Yes
  • **** á Unknown key:capacity : 1
  • Ship secondary Bonuses: Item Name: Berserker Effect II
    • Item Groups : grim1
    • Tactical Range : 1800000
    • Level : 2
    • Affects Ships : Yes
    • Category : npc
    • Max items per group equipped : 1
    • Turn Speed Bonus : 20%
    • Speed Bonus : 30%
    • Is Aura Invisible : Yes
    • Resonance Battery ignores : Yes
    • Explosive Defense bonus : 50%
    • Penetrative Defense : 50%
    • Ballistic Defense Bonus : 50%
    • Radiological Defence Bonus : 50%
    • Active Salvo Multiplier : 3x
    • Concussive Aura Defense : 50%
    • Is Berserker Effect : Yes
    • Active Duration : 9s
    • Damage to activate : 1,500
    • Stun Disables : Yes
    • Range Modified Tactical Field : Yes
    • Reload Field Resets : Yes
    • Affects Fleet Only : Yes
    • **** Unknown key:mindonutwidthAura : 10000
    • Type : m
Processing : blueprints
New Records:
  • Ravager (6017)
  • Goliath - R6 (1062005)
  • Mercury - R6 (1062017)
  • Battlecruiser - R6 (1064050)
  • Reaper - R6 (1064075)
  • Hellstrike - R6 (1065102)


Item: Goliath - R6
  • Research Oil : from (74,065,000 to 29,626,000)
  • Research Energy : from (78,080,000 to 31,232,000)
  • Research Metal : from (77,555,000 to 31,022,000)
  • Research Zynthium : from (71,900,000 to 28,760,000)
  • Retrofit Uranium : from ( to 2,500)
  • Level/Retrofit Level : from (5 to 6)
  • Ballistic Reload Bonus : from (20% to 70%)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 1d (With Officer 21h 36m))
Item: Goliath - R7
  • Research Oil : from (29,626,000 to 59,252,000)
  • Research Energy : from (31,232,000 to 62,464,000)
  • Research Metal : from (31,022,000 to 62,044,000)
  • Research Zynthium : from (28,760,000 to 57,520,000)
  • Retrofit Uranium : from (2,500 to 7,500)
  • Level/Retrofit Level : from (6 to 7)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
  • Ballistic Damage Bonus : from ( to 50%)
Item: Goliath - R8
  • Research Oil : from (59,252,000 to 88,878,000)
  • Research Energy : from (62,464,000 to 93,696,000)
  • Research Metal : from (62,044,000 to 93,066,000)
  • Research Zynthium : from (57,520,000 to 86,280,000)
  • Retrofit Uranium : from (7,500 to 15,000)
  • Level/Retrofit Level : from (7 to 8)
  • Evade Bonus : from (-30% to 10%)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
Item: Goliath - R9
  • Research Oil : from (88,878,000 to 118,504,000)
  • Research Energy : from (93,696,000 to 124,928,000)
  • Research Metal : from (93,066,000 to 124,088,000)
  • Research Zynthium : from (86,280,000 to 115,040,000)
  • Retrofit Uranium : from (15,000 to 25,000)
  • Level/Retrofit Level : from (8 to 9)
  • Radiological Defence Bonus : from ( to 40%)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Goliath - R10
  • Research Oil : from (118,504,000 to 148,130,000)
  • Research Energy : from (124,928,000 to 156,160,000)
  • Research Metal : from (124,088,000 to 155,110,000)
  • Research Zynthium : from (115,040,000 to 143,800,000)
  • Retrofit Uranium : from (25,000 to 50,000)
  • Level/Retrofit Level : from (9 to 10)
  • Special Slots : from (2 to 3)
  • Base Time to Retrofit : from (7d (With Officer 6d 7h 12m) to 10d (With Officer 9d))
Item: Mercury - R6
  • Research Oil : from (62,980,000 to 25,192,000)
  • Research Energy : from (57,200,000 to 22,880,000)
  • Research Metal : from (59,515,000 to 23,806,000)
  • Research Zynthium : from (60,565,000 to 24,226,000)
  • Retrofit Uranium : from ( to 2,000)
  • Level/Retrofit Level : from (5 to 6)
  • Cloak Detection Range : from (40 to 60)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 12h (With Officer 10h 48m))
Item: Mercury - R7
  • Research Oil : from (25,192,000 to 50,384,000)
  • Research Energy : from (22,880,000 to 45,760,000)
  • Research Metal : from (23,806,000 to 47,612,000)
  • Research Zynthium : from (24,226,000 to 48,452,000)
  • Retrofit Uranium : from (2,000 to 5,000)
  • Level/Retrofit Level : from (6 to 7)
  • Maximum Weight : from (6,420 to 6,920)
  • Base Time to Retrofit : from ( 12h (With Officer 10h 48m) to 1d (With Officer 21h 36m))
Item: Mercury - R8
  • Research Oil : from (50,384,000 to 75,576,000)
  • Research Energy : from (45,760,000 to 68,640,000)
  • Research Metal : from (47,612,000 to 71,418,000)
  • Research Zynthium : from (48,452,000 to 72,678,000)
  • Retrofit Uranium : from (5,000 to 12,000)
  • Level/Retrofit Level : from (7 to 8)
  • Combat Speed : from (12.0000 to 15.0000)
  • Map Speed : from (25 to 35)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
Item: Mercury - R9
  • Research Oil : from (75,576,000 to 100,768,000)
  • Research Energy : from (68,640,000 to 91,520,000)
  • Research Metal : from (71,418,000 to 95,224,000)
  • Research Zynthium : from (72,678,000 to 96,904,000)
  • Retrofit Uranium : from (12,000 to 20,000)
  • Level/Retrofit Level : from (8 to 9)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
  • Penetrative Damage Bonus : from ( to 60%)
Item: Mercury - R10
  • Research Oil : from (100,768,000 to 125,960,000)
  • Research Energy : from (91,520,000 to 114,400,000)
  • Research Metal : from (95,224,000 to 119,030,000)
  • Research Zynthium : from (96,904,000 to 121,130,000)
  • Retrofit Uranium : from (20,000 to 36,000)
  • Level/Retrofit Level : from (9 to 10)
  • Radiological Defence Bonus : from ( to 40%)
  • Evade Bonus : from (10% to 25%)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Battlecruiser - R6
  • Research Oil : from (46,910,000 to 18,764,000)
  • Research Energy : from (46,545,000 to 18,618,000)
  • Research Metal : from (45,510,000 to 18,204,000)
  • Research Zynthium : from (50,645,000 to 20,258,000)
  • Retrofit Uranium : from (640 to 2,000)
  • Level/Retrofit Level : from (5 to 6)
  • Penetrative Defense : from (20% to 35%)
  • Base Time to Retrofit : from (3d 17h 42m 24s (With Officer 3d 8h 44m 9s) to 12h (With Officer 10h 48m))
Item: Battlecruiser - R7
  • Research Oil : from (18,764,000 to 37,528,000)
  • Research Energy : from (18,618,000 to 37,236,000)
  • Research Metal : from (18,204,000 to 36,408,000)
  • Research Zynthium : from (20,258,000 to 40,516,000)
  • Retrofit Uranium : from (2,000 to 5,000)
  • Level/Retrofit Level : from (6 to 7)
  • Evade Bonus : from (20% to 30%)
  • Accuracy Bonus : from (20% to 40%)
  • Base Time to Retrofit : from ( 12h (With Officer 10h 48m) to 1d (With Officer 21h 36m))
Item: Battlecruiser - R8
  • Research Oil : from (37,528,000 to 56,292,000)
  • Research Energy : from (37,236,000 to 55,854,000)
  • Research Metal : from (36,408,000 to 54,612,000)
  • Research Zynthium : from (40,516,000 to 60,774,000)
  • Retrofit Uranium : from (5,000 to 12,000)
  • Level/Retrofit Level : from (7 to 8)
  • Radiological Defence Bonus : from ( to 30%)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
Item: Battlecruiser - R9
  • Research Oil : from (56,292,000 to 75,056,000)
  • Research Energy : from (55,854,000 to 74,472,000)
  • Research Metal : from (54,612,000 to 72,816,000)
  • Research Zynthium : from (60,774,000 to 81,032,000)
  • Retrofit Uranium : from (12,000 to 20,000)
  • Level/Retrofit Level : from (8 to 9)
  • Maximum Weight : from (3,040 to 5,040)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
Item: Battlecruiser - R10
  • Research Oil : from (75,056,000 to 93,820,000)
  • Research Energy : from (74,472,000 to 93,090,000)
  • Research Metal : from (72,816,000 to 91,020,000)
  • Research Zynthium : from (81,032,000 to 101,290,000)
  • Retrofit Uranium : from (20,000 to 36,000)
  • Level/Retrofit Level : from (9 to 10)
  • Concussive Defense bonus : from (20% to 40%)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
  • Show Thermal Detection Aura : from ( to Yes)
  • thermal Detection Range : from ( to 75)
Item: Reaper - R6
  • Research Oil : from (73,650,000 to 29,460,000)
  • Research Energy : from (71,470,000 to 28,588,000)
  • Research Metal : from (76,430,000 to 30,572,000)
  • Research Zynthium : from (79,280,000 to 31,712,000)
  • Retrofit Uranium : from (50,000 to 5,000)
  • Level/Retrofit Level : from (5 to 6)
  • Radiological Defence Bonus : from ( to 20%)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 1d (With Officer 21h 36m))
Item: Reaper - R7
  • Research Oil : from (29,460,000 to 58,920,000)
  • Research Energy : from (28,588,000 to 57,176,000)
  • Research Metal : from (30,572,000 to 61,144,000)
  • Research Zynthium : from (31,712,000 to 63,424,000)
  • Retrofit Uranium : from (5,000 to 10,000)
  • Level/Retrofit Level : from (6 to 7)
  • Evade Bonus : from (10% to 25%)
  • Base Time to Retrofit : from (1d (With Officer 21h 36m) to 3d (With Officer 2d 16h 48m))
Item: Reaper - R8
  • Research Oil : from (58,920,000 to 88,380,000)
  • Research Energy : from (57,176,000 to 85,764,000)
  • Research Metal : from (61,144,000 to 91,716,000)
  • Research Zynthium : from (63,424,000 to 95,136,000)
  • Retrofit Uranium : from (10,000 to 20,000)
  • Level/Retrofit Level : from (7 to 8)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
  • Penetrative Damage Bonus : from ( to 50%)
Item: Reaper - R9
  • Research Oil : from (88,380,000 to 117,840,000)
  • Research Energy : from (85,764,000 to 114,352,000)
  • Research Metal : from (91,716,000 to 122,288,000)
  • Research Zynthium : from (95,136,000 to 126,848,000)
  • Retrofit Uranium : from (20,000 to 40,000)
  • Level/Retrofit Level : from (8 to 9)
  • Combat Speed : from (14.0000 to 15.0000)
  • Map Speed : from (30 to 35)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Reaper - R10
  • Research Oil : from (117,840,000 to 147,300,000)
  • Research Energy : from (114,352,000 to 142,940,000)
  • Research Metal : from (122,288,000 to 152,860,000)
  • Research Zynthium : from (126,848,000 to 158,560,000)
  • Retrofit Uranium : from (40,000 to 75,000)
  • Level/Retrofit Level : from (9 to 10)
  • Cloak Time : from (30 to 40)
  • Submerged Defense : from (90% to 95%)
  • Base Time to Retrofit : from (7d (With Officer 6d 7h 12m) to 10d (With Officer 9d))
Item: Hellstrike - R6
  • Research Oil : from (101,485,000 to 40,594,000)
  • Research Energy : from (97,380,000 to 38,952,000)
  • Research Metal : from (103,465,000 to 41,386,000)
  • Research Zynthium : from (96,805,000 to 38,722,000)
  • Retrofit Uranium : from (100,000 to 15,000)
  • Level/Retrofit Level : from (5 to 6)
  • Wall Damage Bonus : from (130% to 200%)
  • Building Damage Bonus : from (130% to 200%)
  • Base Time to Retrofit : from (7d 1h 25m 8s (With Officer 6d 8h 28m 37s) to 3d (With Officer 2d 16h 48m))
Item: Hellstrike - R7
  • Research Oil : from (40,594,000 to 81,188,000)
  • Research Energy : from (38,952,000 to 77,904,000)
  • Research Metal : from (41,386,000 to 82,772,000)
  • Research Zynthium : from (38,722,000 to 77,444,000)
  • Retrofit Uranium : from (15,000 to 30,000)
  • Level/Retrofit Level : from (6 to 7)
  • Evade Bonus : from (20% to 30%)
  • Base Time to Retrofit : from (3d (With Officer 2d 16h 48m) to 5d (With Officer 4d 12h))
Item: Hellstrike - R8
  • Research Oil : from (81,188,000 to 121,782,000)
  • Research Energy : from (77,904,000 to 116,856,000)
  • Research Metal : from (82,772,000 to 124,158,000)
  • Research Zynthium : from (77,444,000 to 116,166,000)
  • Retrofit Uranium : from (30,000 to 55,000)
  • Level/Retrofit Level : from (7 to 8)
  • Combat Speed : from (13.0000 to 14.0000)
  • Base Time to Retrofit : from (5d (With Officer 4d 12h) to 7d (With Officer 6d 7h 12m))
Item: Hellstrike - R9
  • Research Oil : from (121,782,000 to 162,376,000)
  • Research Energy : from (116,856,000 to 155,808,000)
  • Research Metal : from (124,158,000 to 165,544,000)
  • Research Zynthium : from (116,166,000 to 154,888,000)
  • Retrofit Uranium : from (55,000 to 100,000)
  • Level/Retrofit Level : from (8 to 9)
  • Rocket Range Bonus : from (10% to 20%)
  • Splash Bonus : from (40% to 60%)
  • Base Time to Retrofit : from (7d (With Officer 6d 7h 12m) to 10d (With Officer 9d))
Item: Hellstrike - R10
  • Research Oil : from (162,376,000 to 202,970,000)
  • Research Energy : from (155,808,000 to 194,760,000)
  • Research Metal : from (165,544,000 to 206,930,000)
  • Research Zynthium : from (154,888,000 to 193,610,000)
  • Retrofit Uranium : from (100,000 to 200,000)
  • Level/Retrofit Level : from (9 to 10)
  • Radiological Defence Bonus : from ( to 40%)
  • All Weapon Defense Bonus : from ( to 30%)
  • Base Time to Retrofit : from (10d (With Officer 9d) to 14d (With Officer 12d 14h 24m))



Processing : mapobjects
Changes: Item: return of the reavers inside a campaign target (47)
  • Event Key : : from ( to return_reavers_campaign)
New Records:
  • Robots raiders fleet (48)

Processing : tacmodules
Changes: Item: Berserker Effect II (7502)
  • Item Groups : : from ( to grim1)
  • Max items per group equipped : : from ( to 1)
Item: Hulk Command Field (7514)
  • Affects Fleet Only : : from (Yes to )

Processing : xml_assets
New Records:
  • 1102005-shadow
  • 1102005-top
  • 1102017-shadow
  • 1102017-top
  • 1102017-tower
  • 1104050-shadow
  • 1104050-top
  • 1104050-tower
  • 1104075-top
  • 1104075-tower
  • 1105102-shadow
  • 1105102-top
  • baseplanner_icon_turret_1369
  • compicon_10
  • compicon_1054075
  • compicon_1054075_large
  • compicon_1102005
  • compicon_1102005_large
  • compicon_1102017
  • compicon_1102017_large
  • compicon_1104050
  • compicon_1104050_large
  • compicon_1104075
  • compicon_1104075_large
  • compicon_1105102
  • compicon_1105102_large
  • compicon_20
  • compicon_30
  • compicon_3806
  • compicon_3806_large
  • compicon_3807
  • compicon_3807_large
  • compicon_3808
  • compicon_3808_large
  • compicon_40
  • compicon_45
  • compicon_50
  • compicon_60
  • compicon_61
  • compicon_62
  • compicon_70
  • compicon_71
  • compicon_73
  • compicon_74
  • complete1102005
  • complete1102017
  • complete1104050
  • complete1104075
  • complete1105102
  • complete3806
  • complete3807
  • complete3808
  • hull1102005
  • hull1102017
  • hull1104050
  • hull1104075
  • hull1105102
  • whats_new_1152
  • whats_new_1153
  • whats_new_1154
  • world_map_uranium_dredge
  • world_map_uranium_salvage

Deleted Records:
  • compicon_10()
Processing : strings
New Records:
  • You have increased your Alliance's Influence in your Home Sector (alliance_influence_increased)
  • Only available during Avalanche. (campaign_116_details)
  • Defeat the reavers and reap the spoils of war. (campaign_117_encounter_return_reavers_level_21_description)
  • Avalanche Elite (campaign_117_encounter_return_reavers_level_21_title)
  • Fight Rogue Crews, defeat them in battle to earn their allegience in our fight (campaign_202_description)
  • XXXXX (campaign_202_details)
  • XXXXX (campaign_202_encounter_1_level_0_description)
  • robots_raiders (campaign_202_encounter_1_level_0_title)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_1_description)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_1_title)
  • XXXXX (campaign_202_encounter_robots_raiders_level_2_description)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_2_title)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_3_description)
  • XXXXXX (campaign_202_encounter_robots_raiders_level_3_title)
  • Alliance chat (chat_tooltip_alliance)
  • International sector chat (chat_tooltip_global)
  • Local sector chat (chat_tooltip_sector)
  • Reinforcement armor increases a building's survivability from radiation attacks without affecting total base health or repair times. (component_description_a_3807)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1062005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1062017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1064050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1064075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1065102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1072005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1072017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1074050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1074075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1075102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1082005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1082017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1084050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1084075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1085102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1092005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1092017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1094050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1094075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1095102)
  • A double-hulled floating arsenal so massive that it is barely seaworthy, built to serve as an unyielding last line of defense. (component_description_h_1102005)
  • A mid-weight versatile Forsaken assault hull Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface. (component_description_h_1102017)
  • Powerful high-level Draconian Hull that's automatically resistant to cannon fire and comes equipped with Sonar. Also includes plenty of weapon and armor slots, including space for underwater weapons. (component_description_h_1104050)
  • A high tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat. (component_description_h_1104075)
  • Reaver hull specializing in rockets and composed of parts from Draconian Strike Cruisers and Forsaken Threshers. Built with a system to reduce the effect of Tactical Fields. (component_description_h_1105102)
  • A Draconian-developed irradiated flechette launcher scaled up for large scale defensive fire. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload. (component_description_w_1369)
  • An irradiated flechette launcher with a heavier charged projectile. Successive hits on a single target will result in a shockwave generating a cryo field. Ships caught in the cryo field will have debuffs applied to rate of fire, combat speed, and damage resistance. (component_description_w_1371)
  • 100% damaged (embedded_ui_100_percent_damaged)
  • 50% damaged (embedded_ui_50_percent_damaged)
  • artillery destroyed (embedded_ui_artillery_destroyed)
  • base destroyed (embedded_ui_base_destroyed)
  • battle report (embedded_ui_battle_report)
  • best value (embedded_ui_best_value)
  • buy (embedded_ui_buy)
  • buying gold (embedded_ui_buying_gold)
  • captain's battle log (embedded_ui_captains_battle_log)
  • crushing Defeat (embedded_ui_crushing_defeat)
  • Crushing Victory (embedded_ui_crushing_victory)
  • Defeat (embedded_ui_defeat)
  • Invite Friends (embedded_ui_invite_friends_cta)
  • Boost the speed of Weapons Research, Building Construction, and Ship Repairs. (embedded_ui_invite_friends_description)
  • get an officer for every friend that joins your crew (embedded_ui_invite_friends_subtitle)
  • need more muscle? (embedded_ui_invite_friends_title)
  • key building destroyed (embedded_ui_key_building_destroyed)
  • most popular (embedded_ui_most_popular)
  • Narrow Defeat (embedded_ui_narrow_defeat)
  • Narrow Victory (embedded_ui_narrow_victory)
  • no friends available (embedded_ui_no_friends_available)
  • outpost destroyed (embedded_ui_outpost_destroyed)
  • redeem gift card (embedded_ui_redeem_gift_card)
  • Resource Crates contain Oil, Metal, Energy or Zynthium. (embedded_ui_resource_crates_description)
  • send resource crates to friends (embedded_ui_resource_crates_subtitle)
  • send resource crates (embedded_ui_resource_crates_title)
  • Mercenary Fleets contain powerful "Hired Gun" ships that can be used for up to 12 hours to attack enemies. (embedded_ui_send_hired_guns_description)
  • Send mercenary fleets to friends (embedded_ui_send_hired_guns_subtitle)
  • Send Hired Guns (embedded_ui_send_hired_guns_title)
  • send_to_friends (embedded_ui_send_to_friends)
  • Victory (embedded_ui_victory)
  • warehouse destroyed (embedded_ui_warehouse_destroyed)
  • A new Forsaken Mission is available! Destroy enough Draconian targets within the time limit to earn limited edition Hulls, Armor, and Weapon Blueprints. NEW BLUEPRINTS AVAILABLE: Zynthonite D4-M Reinforcements for bases, Cryo Turret, and Cryo Launcher D104-S - a new model of heavy cryo launcher that fires single flechettes that build towards cryogenic shockwaves much faster than previous cryo launchers. Missions will only be available for a limited time so equip your fleets and prepare for battle! (introduction_popup_body_minievent_36)
  • #775-critchancemortp# chance to deal Critical hits with mortars. #775-antiMortarRangeBonus# Anti-Mortar Range. Favored Ship: All Dreadnaughts Increase Rank Bonuses by #776-reloadbalp# #776-cargo# Cargo Capacity (merc_captain_12005_bonus)
  • Forsaken Mission Available until #ENDTIME# (minievent_notifier_tooltip_challenge_global_available)
  • #weight#t (research_button_weight)
  • Earn Alliance Points to increase Alliance Influence in this sector. Destroy Draconian Bases to decrease the Draconian influence.

    When the Draconians are no longer in power, the Reavers will become greedier and Dredge Fleets will have more Uranium for the taking. (sector_influence_popup_description)
  • Draconian forces suppressed (sector_influence_popup_draconian_forces_suppressed)
  • Reaver Occupation - Dredge Fleets now contain bonus Uranium! (sector_influence_popup_reaver_occupation)
  • You have decreased Draconian Influence in this Sector! (subsector_battle_report_influence_changed)
  • MMMM d, y 'at' h:mm a z (time_format)
  • Joined #allianceName# chatroom. (ui_chat_alliance_chat_joined_message)
  • Joined Sector #sector# international chatroom. (ui_chat_sector_global_chat_joined_message)
  • Joined Sector #sector# local chatroom. (ui_chat_sector_local_chat_joined_message)
  • LAUNCH FLEETS (whatsnew_1152_cta)
  • Keep the Draconians' Influence in your Sector suppressed and the Reaver Dredge Fleets will start producing Uranium in overdrive. Look for these glowing Dredge fleets in your Sector when they appear and hit them with everything you’ve got for a boatload of Uranium. (whatsnew_1152_message)
  • Reavers Windfall (whatsnew_1152_title)
  • PLAY NOW (whatsnew_1153_cta)
  • Captain, the Hellstrike, Reaper, Goliath, Battlecruiser, and Mercury can now be powered up in the Retrofit Lab to Rank 10. Visit the lab now to increase your fleet's potential. (whatsnew_1153_message)
  • Ultimate Fighters (whatsnew_1153_title)
  • PLAY NOW (whatsnew_1154_cta)
  • This weekend, fight the Bullseye Brigade, Demolition Squad, and Salty Dogs for the chance to win their allegiance and add them to your fleet. Use the Rogue Crews to power up your fleets and fight BIG. (whatsnew_1154_message)
  • Rogue Battles (whatsnew_1154_title)

Deleted Records:
  • Only available during Avalanche. (5 Co-Op Enabled Encounters)(campaign_116_details)
  • Alliance(chat_button_alliance)
  • Reinforcement armor increases a building's survivability from radiation attacks whiteout affecting total base health or repair times.(component_description_a_3807)
  • A Draconian-developed irradiated flechette launcher. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance, and Reload.(component_description_w_1369)
  • at(date_time_at)
  • PST(date_time_pst_caps)
  • pm(date_time_short_afternoon)
  • am(date_time_short_morning)
  • Friday(day_of_week_friday)
  • Monday(day_of_week_monday)
  • Saturday(day_of_week_saturday)
  • Sunday(day_of_week_sunday)
  • Thursday(day_of_week_thurday)
  • Tuesday(day_of_week_tuesday)
  • Wednesday(day_of_week_wednesday)
  • #775-critchancemortp# chance to deal Critical hits with mortars. #775-rangeantiexp# Anti-Mortar Range. Favored Ship: All Dreadnaughts Increase Rank Bonuses by #776-reloadbalp# #776-cargo# Cargo Capacity(merc_captain_12005_bonus)
  • Forsaken Mission Available until Monday 9pm PST(minievent_notifier_tooltip)
  • Forsaken Mission Available until #PST#(minievent_notifier_tooltip_challenge_global_available)
  • Earn Alliance Points to increase Alliance's Influence in this sector. Destroy Draconian Bases to decrease the Draconian's Influence in this sector.(sector_influence_popup_description)
Processing : sharedstrings
New Records:
  • Zynth Reinforcements D4-X (component_name_a_3806)
  • Zynth Reinforcements D4-R (component_name_a_3807)
  • Zynth Reinforcements D4-M (component_name_a_3808)
  • Goliath (component_name_h_1062005)
  • Mercury (component_name_h_1062017)
  • Battlecruiser (component_name_h_1064050)
  • Reaper (component_name_h_1064075)
  • Hellstrike (component_name_h_1065102)
  • Goliath (component_name_h_1072005)
  • Mercury (component_name_h_1072017)
  • Battlecruiser (component_name_h_1074050)
  • Reaper (component_name_h_1074075)
  • Hellstrike (component_name_h_1075102)
  • Goliath (component_name_h_1082005)
  • Mercury (component_name_h_1082017)
  • Battlecruiser (component_name_h_1084050)
  • Reaper (component_name_h_1084075)
  • Hellstrike (component_name_h_1085102)
  • Goliath (component_name_h_1092005)
  • Mercury (component_name_h_1092017)
  • Battlecruiser (component_name_h_1094050)
  • Reaper (component_name_h_1094075)
  • Hellstrike (component_name_h_1095102)
  • Goliath (component_name_h_1102005)
  • Mercury (component_name_h_1102017)
  • Battlecruiser (component_name_h_1104050)
  • Reaper (component_name_h_1104075)
  • Hellstrike (component_name_h_1105102)
  • Cryo Launcher D104-S (component_name_w_1371)
  • Thrower Weapon Proto A (component_name_w_3660)
  • Thrower Weapon Proto B (component_name_w_3661)
  • Thrower Weapon Proto C (component_name_w_3662)

Deleted Records:

  • Thrower Weapon Prototype(component_name_w_3660)

10 comments:

  1. Hrmmms trying to bring rockets back and if the Flag ship adds 20% with the new HS upgrades that puts rocket range at around 82ish.......WTF??????

    I am not sure, but what do you guys think?

    ReplyDelete
    Replies
    1. yeah ... they like to cycle through tech, brought missles back in the August raid, now its rockets getting some love i guess :)

      Delete
    2. With that distance you could go crazy @ 30 combat speed with reaver engine still puts you at 40....Just throwing ideas out there

      Delete
    3. will be interesting to see if this is player hull or changed to NPC later..

      Delete
    4. personally i think piss poor attempt to save a game thats dying

      Delete
  2. R9 and R10 for the toilets will be nice. Along with a few others along the way. Glad I've never bothered with any of the others. (honestly don't care much about my base, but something to do)

    ReplyDelete
  3. looks like the Ravager is a Hellstrike Grim, shame for the people that have had theirs grims setup in that manner all ready.

    ReplyDelete
  4. So an S version of the Cyro, a Cryo turret and D4-M Reinforcements for bases? Armor for turrets I am guessing with missile resist?

    ReplyDelete
  5. Hi Nuke, thanks for the info.

    Nuke & xnih, if possible can you please get the percent chance and information if there is any additional requirements for of Proto-Nemesis BP drop from Drac Bases?

    Thanks!

    ReplyDelete
    Replies
    1. poked around, haven't found anything, so I assume it is server side.

      Delete

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