Wednesday, November 5, 2014

Destroyer ECM

This goes with the ongoing comments that got started here:
http://bp-information.blogspot.com/2014/10/28-october-update.html#comment-form

And ultimately here:
https://www.kixeye.com/forum/discussion/506144/p7

But for those that wanted to know, here is the ECM's stats:


Item Name: Destroyer ECM (draconian)
  • Lab Level Required : 1
  • Oil : 28500
  • Energy : 15500
  • Metal : 15500
  • Zynthium : 25500
  • Build Time : 2h 40m (With Officer 2h 24m)
  • Gold per Piece for completion : 800
  • Admin : Yes
  • Level/Retrofit Level : 1
  • Faction : draconian
  • Type : Hull
  • Category : limited
  • Armor : 192
  • Penetrative Defense : 30%
  • Explosive Defense bonus : 30%
  • Ballistic Defense Bonus : 30%
  • Has Special Status Description : Yes
  • Armor Slots : 3
  • Repair Modifier : 75%
  • Total Weapon Slots : 2
  • Refitable : Y
  • Turn Speed : 25
  • Weapon Slot Types : 1 x Surface 1 x Surface/Underwater
  • Maximum VXP : 12,653
  • Special Slots : 1
  • Salvage : 26,923t
  • Evade Bonus : 40%
  • Combat Speed : 17.0000
  • Maximum Weight : 622
  • Map Speed : 37
  • Cloak Detection Range : 60
  • Concussive Defense bonus : 10%

    Ship secondary Bonuses:
    Item Name: Destroyer ECM (draconian)
    • Item Groups : SonarECM
    • Tactical Range : 120
    • Faction : draconian
    • Affects Projectiles : Yes
    • Level : 1
    • Affects Ships : Yes
    • Category : research
    • Max items per group equipped : 1
    • Gold per Piece for completion : 450000
    • Lower Enemy Sonar by : 30%

2 comments:

  1. Thanks Xnih, there's been another test with appears to have disproved Robot's formula, whole thing is a nightmare but this helps :)

    ReplyDelete
    Replies
    1. We're still not sure about the ECM bit of the formula. We know the formula works for torpedoes with near-perfect accuracy, but missiles are clearly broken. Robot thinks that maybe retros aren't working right, but I don't think that's true based on what we are seeing.

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