Tuesday, November 25, 2014

25 November Update

New items:
  • Smart Warheads
  • Sonic Targeting 
  • Sonic Targeting
  • Sonic Targeting
  • Zynthonite Armor D5-U
Detailed blueprints at top, general changes down below.

No other big changes this week.



Item Name: Smart Warheads (forsaken)
  • Lab Level Required : 1
  • Oil : 16680258
  • Energy : 15174990
  • Metal : 18292392
  • Zynthium : 16413984
  • Build Time : 1d 23h 22m 30s (With Officer 1d 18h 38m 15s)
  • Mounts on : base
  • Level/Retrofit Level : 1
  • Faction : forsaken
  • Type : Special
  • Category : blueprint
  • Has Special Status Description : Yes
  • Accuracy Bonus : 40%
  • Max items per group equipped : 1
  • Penetrative Range Bonus : 20%
  • Power Consumed Additional : 40%
  • Penetrative Damage Bonus : 10%
  • AI Targeting Type : priority

Item Name: Sonic Targeting (forsaken)
  • Lab Level Required : 1
  • Oil : 1853362
  • Energy : 1686110
  • Metal : 2032488
  • Zynthium : 1823776
  • Build Time : 5h 15m 50s (With Officer 4h 44m 15s)
  • Mounts on : ship
  • UI Filter Type : detection
  • Level/Retrofit Level : 1
  • Faction : forsaken
  • Type : Special
  • Category : blueprint
  • Retargeting : Yes
  • Cloak Detection Range : 20
  • Item Groups : son1
  • Max items per group equipped : 1
  • Weight Added : 106%

Item Name: Sonic Targeting (forsaken)
  • Lab Level Required : 1
  • Oil : 5560086
  • Energy : 5058330
  • Metal : 6097464
  • Zynthium : 5471328
  • Build Time : 15h 47m 30s (With Officer 14h 12m 45s)
  • Mounts on : ship
  • UI Filter Type : detection
  • Level/Retrofit Level : 2
  • Faction : forsaken
  • Type : Special
  • Category : blueprint
  • Retargeting : Yes
  • Cloak Detection Range : 30
  • Item Groups : son1
  • Max items per group equipped : 1
  • Weight Added : 111%

Item Name: Sonic Targeting (forsaken)
  • Lab Level Required : 1
  • Oil : 16680258
  • Energy : 15174990
  • Metal : 18292392
  • Zynthium : 16413984
  • Build Time : 1d 23h 22m 30s (With Officer 1d 18h 38m 15s)
  • Mounts on : ship
  • UI Filter Type : detection
  • Level/Retrofit Level : 3
  • Faction : forsaken
  • Type : Special
  • Category : blueprint
  • Retargeting : Yes
  • Cloak Detection Range : 40
  • Item Groups : son1
  • Max items per group equipped : 1
  • Weight Added : 114%
Item Name: Zynthonite Armor D5-U (draconian)
  • Lab Level Required : 1
  • Oil : 1705000
  • Energy : 3410000
  • Metal : 2557000
  • Zynthium : 5115000
  • Build Time : 1d 22h (With Officer 1d 17h 24m)
  • Mounts on : ship
  • Component Retrofit Group : compound_defense_armor
  • Weight : 489
  • UI Filter Type : defense
  • Admin : Yes
  • Faction : draconian
  • Type : Armor
  • Category : blueprint
  • Armor : 2,250
  • Penetrative Defense : 7%
  • Explosive Defense bonus : 7%
  • Ballistic Defense Bonus : 7%


Processing : advlab
Changes: Item: Wharf Rats (755)
  • Type : : from ( to s)
Item: Lucky Bastards (756)
  • Type : : from ( to s)
Item: Irradiated Cutthroats (757)
  • Type : : from ( to s)
Item: Salty Dogs (758)
  • Type : : from ( to s)
Item: Favored Salty Dogs (759)
  • Type : : from ( to s)
Item: Gearheads (760)
  • Type : : from ( to s)
Item: Dead-Eye Destroyers (761)
  • Type : : from ( to s)
Item: Steelheads (762)
  • Type : : from ( to s)
Item: Dragonslayers (763)
  • Type : : from ( to s)
Item: Favored Dragonslayers (764)
  • Type : : from ( to s)
Item: Sea Serpents (765)
  • Type : : from ( to s)
Item: Wrecking Crew (766)
  • Type : : from ( to s)
Item: Creeping Death (767)
  • Type : : from ( to s)
Item: Favored Creeping Death (768)
  • Type : : from ( to s)
Item: Midnight Marauders (769)
  • Type : : from ( to s)
Item: Favored Midnight Marauders (770)
  • Type : : from ( to s)
Item: Silent Killers (771)
  • Type : : from ( to s)
Item: Favored Silent Killers (772)
  • Type : : from ( to s)
Item: Wolf Pack (773)
  • Type : : from ( to s)
Item: Favored Wolf Pack (774)
  • Type : : from ( to s)
Item: Mortarheads (775)
  • Type : : from ( to s)
Item: Favored Mortarheads (776)
  • Type : : from ( to s)
Item: Fearless Blitzers (777)
  • Type : : from ( to s)
Item: Fearless Blitzers Supercharge (778)
  • Type : : from ( to s)
Item: Favored Fearless Blitzers (779)
  • Type : : from ( to s)
Item: Junkyard Dogs (780)
  • Type : : from ( to s)
Item: Favored Junkyard Dogs (781)
  • Type : : from ( to s)
Item: Hellfire Heathens (782)
  • Type : : from ( to s)
Item: Favored Hellfire Heathens (783)
  • Type : : from ( to s)
Item: Radar Runners (784)
  • Type : : from ( to s)
Item: Favored Radar Runners (785)
  • Type : : from ( to s)
Item: Bullseye Brigade (786)
  • Type : : from ( to s)
Item: Favored Bullseye Brigade (787)
  • Type : : from ( to s)
Item: Molotov Maidens (788)
  • Type : : from ( to s)
Item: Favored Molotov Maidens (789)
  • Type : : from ( to s)
Item: Crypt Keepers (790)
  • Type : : from ( to s)
Item: Favored Crypt Keepers (791)
  • Type : : from ( to s)
Item: Grease Monkeys (792)
  • Type : : from ( to s)
Item: Grease Monkeys Repair (793)
  • Type : : from ( to s)
Item: Favored Grease Monkeys (794)
  • Type : : from ( to s)
Item: Demolition Squad (795)
  • Type : : from ( to s)
Item: Favored Demolition Squad (796)
  • Type : : from ( to s)
Item: Disciples of Skullduggery (797)
  • Type : : from ( to s)
Item: Favored Disciples of Skullduggery (798)
  • Type : : from ( to s)
Item: Hellfire Favor Supercharge (799)
  • Type : : from ( to s)
..8Processing : blueprints
Changes: Item: Gargoyle Depth Charge (1352)
  • Spread : : from ( to 80)
Item: Compound Panel X (3901)
  • Radiological Defence Bonus : : from (40% to )
Item: Hades (5109)
  • Faction : : from (draconian to reaver)
New Records:
  • Smart Warheads (3714)
  • Sonic Targeting (3715)
  • Sonic Targeting (3716)
  • Sonic Targeting (3717)
  • Zynthonite Armor D5-U (3805)

Deleted Records:
  • Cryo Launcher D104-S(1336)
Processing : mapobjects
Changes: Item: Robots raiders fleet (40)
  • Circling Allowed in target : : from ( to Yes)
Processing : tacmodules
Changes: Item: Microwave Dampener (7110)
  • Type : : from (tacticalModule to m)
Item: Microwave Dampener (7111)
  • Type : : from (tacticalModule to m)
Item: Microwave Dampener (7112)
  • Type : : from (tacticalModule to m)
Item: Subsonic Cavitator (7120)
  • Type : : from (tacticalModule to m)
Item: Subsonic Cavitator (7121)
  • Type : : from (tacticalModule to m)
Item: Subsonic Cavitator (7122)
  • Type : : from (tacticalModule to m)
Item: Navigation Array (7130)
  • Type : : from (tacticalModule to m)
Item: Navigation Array (7131)
  • Type : : from (tacticalModule to m)
Item: Navigation Array (7132)
  • Type : : from (tacticalModule to m)
Item: Engine Disruptor (7140)
  • Type : : from (tacticalModule to m)
Item: Engine Disruptor (7141)
  • Type : : from (tacticalModule to m)
Item: Engine Disruptor (7142)
  • Type : : from (tacticalModule to m)
Item: Siege Scanner (7160)
  • Type : : from (tacticalModule to m)
Item: Siege Scanner (7161)
  • Type : : from (tacticalModule to m)
Item: Siege Scanner (7162)
  • Type : : from (tacticalModule to m)
Item: Armor Bypass (7170)
  • Type : : from (tacticalModule to m)
Item: Armor Bypass (7171)
  • Type : : from (tacticalModule to m)
Item: Armor Bypass (7172)
  • Type : : from (tacticalModule to m)
Item: Blitz Drones I (7180)
  • Type : : from (tacticalModule to m)
Item: Blitz Drones II (7181)
  • Type : : from (tacticalModule to m)
Item: Blitz Drones III (7182)
  • Type : : from (tacticalModule to m)
Item: Siege Drones I (7190)
  • Type : : from (tacticalModule to m)
Item: Siege Drones II (7191)
  • Type : : from (tacticalModule to m)
Item: Siege Drones III (7192)
  • Type : : from (tacticalModule to m)
Item: Piranha Drones I (7200)
  • Type : : from (tacticalModule to m)
Item: Piranha Drones II (7201)
  • Type : : from (tacticalModule to m)
Item: Piranha Drones III (7202)
  • Type : : from (tacticalModule to m)
Item: Reaver Nav Relay (7210)
  • Type : : from (tacticalModule to m)
Item: Reaver Nav Scouts Only (7211)
  • Type : : from (tacticalModule to m)
Item: NPC Hurricane Blitz (7212)
  • Type : : from (tacticalModule to m)
Item: NPC Hurricane Siege (7213)
  • Type : : from (tacticalModule to m)
Item: Wake I (7300)
  • Type : : from (tacticalModule to m)
Item: Wake II (7301)
  • Type : : from (tacticalModule to m)
Item: Wake III (7302)
  • Type : : from (tacticalModule to m)
Item: Typhoon Drone Launch Shield (7410)
  • Type : : from (tacticalModule to m)
Item: Typhoon Drone Death (7420)
  • Type : : from (tacticalModule to m)
Item: Radio Transmitter (7430)
  • Type : : from (tacticalModule to m)
Item: Destroyer ECM (7440)
  • Type : : from (tacticalModule to m)
Item: Burning Water Zone (7450)
  • Type : : from (tacticalModule to m)
Item: Burning Water Zone (7451)
  • Type : : from (tacticalModule to m)
Item: Burning Water Zone (7452)
  • Type : : from (tacticalModule to m)
Item: Burning Water Zone (7453)
  • Type : : from (tacticalModule to m)
Item: Burning Water Zone (7454)
  • Type : : from (tacticalModule to m)
Item: Burning Water Drone (7455)
  • Type : : from (tacticalModule to m)
Item: Burning Water Meteor (7456)
  • Type : : from (tacticalModule to m)
Item: Burning Water Fragment (7457)
  • Type : : from (tacticalModule to m)
Item: Burning Water Napalm (7458)
  • Type : : from (tacticalModule to m)
Item: Dredge Meteor (7459)
  • Type : : from (tacticalModule to m)
Item: Reaver Drones (7460)
  • Type : : from (tacticalModule to m)
Item: Dredge Napalm (7461)
  • Type : : from (tacticalModule to m)
Item: Dredge Javelin (7462)
  • Type : : from (tacticalModule to m)
Item: Forsaken Napalm (7463)
  • Type : : from (tacticalModule to m)
Item: Cryogenic Field (7500)
  • Type : : from (tacticalModule to m)
Item: Berserker Effect I (7501)
  • Type : : from (tacticalModule to m)
Item: Berserker Effect II (7502)
  • Type : : from (tacticalModule to m)
Item: Highlander Field (7503)
  • Type : : from (tacticalModule to m)
Item: May Berserker Effect (7504)
  • Type : : from (tacticalModule to m)
Item: Fallout Nuclear Field (7505)
  • Type : : from (tacticalModule to m)
Item: Nighthawk Submerge Defense (7506)
  • Type : : from (tacticalModule to m)
Item: Cryo Zone (7507)
  • Type : : from (tacticalModule to m)
Item: Kodiak Missile Field (7508)
  • Type : : from (tacticalModule to m)
Item: Mine Field (7509)
  • Type : : from (tacticalModule to m)
Item: Avenger Field (7510)
  • Type : : from (tacticalModule to m)
Item: Interceptor Cryogenic Field (7511)
  • Type : : from (tacticalModule to m)
Item: Cryo Zone (7512)
  • Type : : from (tacticalModule to m)
Item: Hidden Cache I (7600)
  • Type : : from (tacticalModule to m)
Item: Hidden Cache Favored I (7601)
  • Type : : from (tacticalModule to m)
Item: Combined Defense I (7606)
  • Type : : from (tacticalModule to m)
Item: Fire Support I (7612)
  • Type : : from (tacticalModule to m)
Item: Fire Support Favored I (7613)
  • Type : : from (tacticalModule to m)
Item: Fuel Air Munitions (7614)
  • Type : : from (tacticalModule to m)
Item: Fuel Air Munitions - Favored (7615)
  • Type : : from (tacticalModule to m)
Item: Radiation Suppressor (7617)
  • Type : : from (tacticalModule to m)
Item: Radiation Supp Extinguisher (7618)
  • Type : : from (tacticalModule to m)

9 comments:

  1. Is the resistance boost from D5-U 7% or 7.5%? I know you sometimes have issues with decimal display.

    ReplyDelete
    Replies
    1. Raw data came across as 0.0700
      so 7% should be accurate.

      Delete
  2. LOL the warhead seems like the perfect mod for the executioner but wait a sec.. + 40% power that would get your turret to 4092 power...
    LVL 5 turret is only 4000..

    ReplyDelete
  3. This should be welcome news for some players:

    Item: Compound Panel X (3901)
    Radiological Defence Bonus : : from (40% to )

    ReplyDelete
    Replies
    1. try 2, got to love that.

      My personal take is they will just add it back on for a future raid. Whether that is the Dec one or Jan, no idea, but easy come, easy go, or in this case, easy re-adding of it.

      Delete
  4. "Ignores fully submerged subs"..double edged sword, isn't it?

    The plus, for those attacking fleets using a spectre to draw fire when hitting a base, well it gets ignored and surface fleets are targeted.

    The minus question: will this nerf the Dead-Eye/Executioner re-target ability, rendering their ability to hit detected subs underwater?

    ReplyDelete
    Replies
    1. It depends on what they mean by fully submerged, we will have to see how it is in practice.
      That could just mean subs that are not visible(for targeting?) unlikely but it is a possibiliy..

      Delete
    2. Chris it is not going to be a problem because you can not fit it to a Dead-eye.

      They have changed the power to +35% so it is now possible to fit it to a Executioner.

      Sure the damage bonus is not as good as the Fire support Platform M, +10% vs +25%
      but if kixeye has not fixed that accuracy above 100% still reduces target evade then that will easily make up for that.
      And the priority targeting is just a added bonus.

      Delete
    3. But If we in the future get enough power to fit it on a Dead-Eye, one would hope they have made re-targeting trump the no sub firing.

      Delete

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