http://bp-information.blogspot.com/2014/10/28-october-update.html#comment-form
And ultimately here:
https://www.kixeye.com/forum/discussion/506144/p7
But for those that wanted to know, here is the ECM's stats:
Item Name: Destroyer ECM (draconian)
- Lab Level Required : 1
- Oil : 28500
- Energy : 15500
- Metal : 15500
- Zynthium : 25500
- Build Time : 2h 40m (With Officer 2h 24m)
- Gold per Piece for completion : 800
- Admin : Yes
- Level/Retrofit Level : 1
- Faction : draconian
- Type : Hull
- Category : limited
- Armor : 192
- Penetrative Defense : 30%
- Explosive Defense bonus : 30%
- Ballistic Defense Bonus : 30%
- Has Special Status Description : Yes
- Armor Slots : 3
- Repair Modifier : 75%
- Total Weapon Slots : 2
- Refitable : Y
- Turn Speed : 25
- Weapon Slot Types : 1 x Surface 1 x Surface/Underwater
- Maximum VXP : 12,653
- Special Slots : 1
- Salvage : 26,923t
- Evade Bonus : 40%
- Combat Speed : 17.0000
- Maximum Weight : 622
- Map Speed : 37
- Cloak Detection Range : 60
- Concussive Defense bonus : 10%
- Item Groups : SonarECM
- Tactical Range : 120
- Faction : draconian
- Affects Projectiles : Yes
- Level : 1
- Affects Ships : Yes
- Category : research
- Max items per group equipped : 1
- Gold per Piece for completion : 450000
- Lower Enemy Sonar by : 30%
Thanks Xnih, there's been another test with appears to have disproved Robot's formula, whole thing is a nightmare but this helps :)
ReplyDeleteWe're still not sure about the ECM bit of the formula. We know the formula works for torpedoes with near-perfect accuracy, but missiles are clearly broken. Robot thinks that maybe retros aren't working right, but I don't think that's true based on what we are seeing.
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