Some new items for weekly? Stats listed below. Radiation suppressor special
Arena is live!
New Drac thermal special, now they can throw thermal on ANYTHING easily..
Mission teaser:
A new Forsaken Mission is available! Destroy enough Draconian targets within the time limit to earn limited edition Hulls, Armor, and Weapon Blueprints. <font color='#FFFF00#'> NEW BLUEPRINTS AVAILABLE: </font> Bypass Strike Missile, Vortex Torpedo Z, and Radioactive Suppression Field - a tactical installation that gives radiation defense to buildings and puts out fire fields. Missions will only be available for a limited time so equip your fleets and prepare for battle!
Processing : blueprints
Changes: Item: D104 Endothermic Reaction (1337)
- Name : : from (D104 Endothermic Reaction to NPC D104 Endothermic Reaction)
- Combat Speed : : from (14.0000 to 15.0000)
- Strike Missile D51-B(1359)
- Vortex Torpedoes D61-Z(1360)
- Draconian Thermal Imaging(1468)
Processing : tacmodules
New Records:
- Radiation Suppressor(7617)
- Radiation Supp Extinguisher(7618)
Item Name: Strike Missile D51-B (draconian)
- Draconian missile with increased range, accuracy, and penetrative bypass technology.
- Lab Level Required : 1
- Reload : 3
- Oil : 706775
- Energy : 647877
- Metal : 647877
- Zynthium : 883469
- Build Time : 4h 3m 1s (With Officer 3h 38m 42s)
- Mounts on : ship
- Component Retrofit Group : strike_missiles
- Weight : 120
- Type : penetrating
- **** Unknown key:fixedCost : 80
- Range : 72
- UI Filter Type : missile
- Damage : 140
- Admin : Yes
- Level/Retrofit Level : 3
- Faction : draconian
- Weapon slot Type : Surface
- Wall Damage Bonus : 200%
- Type : Weapon
- Category : blueprint
- Building Damage Bonus : 200%
- Salvo : 1
- Accuracy : 60%
- Weapon Type : missile
- Vertical Speed(raw) : -100.0000
- Projectile Speed(raw) : 120
- **** Unknown key:acceltime : 1
- Penatrative Armor Bypass : 20%
Item Name: Vortex Torpedoes D61-Z (draconian)
- An advancement on Vortex Torpedoes, this Light penetrating torpedo has a faster reload time than it's predecessors.
- Lab Level Required : 1
- Reload : 4
- Oil : 256964
- Energy : 235550
- Metal : 235550
- Zynthium : 321205
- Build Time : 1h 28m 21s (With Officer 1h 19m 30s)
- Mounts on : ship
- Component Retrofit Group : vortex_torpedoes
- Weight : 60
- Type : concussive
- **** Unknown key:fixedCost : 1200
- Range : 75
- UI Filter Type : torpedo
- Damage : 176
- Admin : Yes
- Level/Retrofit Level : 3
- Faction : draconian
- Weapon slot Type : Underwater
- Wall Damage Bonus : 100%
- Type : Weapon
- Category : blueprint
- Building Damage Bonus : 100%
- Salvo : 1
- Accuracy : 75%
- Weapon Type : torpedo
- Projectile Speed(raw) : 60
- Penetrative Damage Bonus : 25%
- Minimum Range : 24
- Submarine Item : Yes
- **** Unknown key:cloakRange : 150
Item Name: Radiation Suppressor (draconian)
- This installation increases the radiation defense of buildings within range while extinguishing fire fields.
- Extinguishes fire fields within area of effect
- Lab Level Required : 1
- **** Unknown key:group : radsupp1
- Oil : 25515165
- Research Energy : 72,292,966
- Research Zynthium : 56,700,366
- Energy : 24097655
- Metal : 28350183
- Mounts on : base
- Research Metal : 85,050,548
- Zynthium : 18900122
- Tactical Range : 60
- Faction : draconian
- Build Time : 4d 10h 58m 44s (With Officer 4d 16m 51s)
- Level : 1
- Affects Buildings : Yes
- Affects Turrets : Yes
- Category : blueprint
- **** Unknown key:ttbTest2 : 385125
- Time to Research : 8d 21h 57m 29s (With Officer 8d 33m 44s)
- Research Oil : 76,545,494
- **** Unknown key:ttrTest2 : 770249
- **** Unknown key:groupmax : 1
- Admin Gift : Yes
- **** Unknown key:fixedCost : 1500
- Power Consumed : 582
- Resonance Battery ignores : Yes
- **** Unknown key secondaryAura : 7618 (See beleow)
- **** Unknown key bldarmradpAura : 0.3000 (30%)
- Mounts on : base
- Tactical Range : 60
- Faction : draconian
- Build Time : 4d 10h 58m 44s (With Officer 4d 16m 51s)
- Level : 1
- Category : npc
- Hostile Effects : Yes
- **** Unknown key:ttbTest2 : 385125
- Time to Research : 8d 21h 57m 29s (With Officer 8d 33m 44s)
- **** Unknown key:ttrTest2 : 770249
- **** Unknown key:groupmax : 1
- **** Unknown key:fixedCost : 1500
- Is Aura Invisible : Yes
- Resonance Battery ignores : Yes
- Affects Regions : Yes
Is there any way that you guys can see what the stealth penalty for downpour/deluge missiles are when you look at this info? There's been a few threads about it recently and bug reports but no mods are responding. Was just curious if you guys had access too that information?
ReplyDeleteI assume the latest thread on this is here:
Deletehttps://www.kixeye.com/forum/discussion/506144/p1
There are some assumptions about the data that I believe are inaccurate. Assuming chargecloakdetectp is the correct chunk of data, it is the same for Downpour Missiles 1, 2 and 3. Same for all of them, not an increase from 1 to the next. Same for Deluge Missile 1, 2 and 3. It is the same for all 3.
Only thing to change on Downpour is that the recovery time went from 2 to 4 at some time in the past.
Happy hunting, hope that helps.
Downpour:
ReplyDelete**** Unknown key:chargecloakrecovery : 4
**** Unknown key:chargecloakdetectp : 1.5000
Deluge:
**** Unknown key:chargecloakrecovery : 4
**** Unknown key:chargecloakdetectp : 2.0000
Raw values of course, how these affect the game we do not know at this point. recovery time is the same, but you can see the detection percent is higher for the deluge
With that being 1.5 and 2, based on when I calculated the other ones it is actually 50% and 100%. But I could be mis-remembering. But seems like it was (x-1)*100 ..... but if that is per downpour missile, you'd be completely fubared. So back to Nukes comment, don't know how they are utilizing this info. Don't believe there were any others with chargecloakdetectp on them. I flagged it to look into sometime later and then decided I hate subs and don't care that much :)
Deletehttps://www.kixeye.com/forum/discussion/comment/4203370#Comment_4203370
DeleteIn this thread, a guy demonstrates that difference as he isn't detected well within range of his full downpour fit. Clearly the difference is staggering. I'd be happy to work it out, but I have no clue how to find the data you have. :)
Try 2 on posting on this. See Robot's post on this: https://www.kixeye.com/forum/discussion/506144
DeleteConfirms the 1.5 and 2.0 info and provides a decent example.
Was just about to comment here and point this out to you guys, guess you beat me to it, confirms your raw data 1.5 and 2.0
DeleteHmm the plot thickens, thanks for looking Nuke.
ReplyDeleteI heard a while back from a guy on forums, he did thorough testing on his downpours and calculated the formula as:
ReplyDeleteStealth penalty = 5% * (level of missile) * (number of missiles)
That means there is a greater penalty for higher level missile, and since he told me that it's consistent with a lot that I've seen. But again nothing is official and now people are wondering if deluge is the same, and reporting bugs with it that doesn't compute with what I believed.
Thanks for checking though guys.
If you check that thread, I did calculations based on the 5% per missile, but I think going by the raw data that it is actually 4%. The problem is that I screwed up originally and didn't account for the hulls visible range. However, -4% and -5% is actually a massive difference *IF* stealth is reduced on the front end. I'm going to be testing this weekend using the known values and back-computing the proper formulas.
ReplyDelete4 was actually the recovery time though (at least based on name I would assume it is a time):
Deletechargecloakrecovery : 4
Again, this is assuming from our part that the info in question is what we provided here.
Good luck in continued testing.
I still think the V2-C will be released as a blueprint soon.
ReplyDeleteI don't... there have been (and still are) drac variants of hulls we have. I don't see them releasing something with the stats of the v2-c back to players. Viper interdictor was a one-off with the same thermal range. Who knows however.. things can always change
Delete