Item Name: Cryo Torp Cruiser (draconian)
armor: 1,000
Penetrative Defense: 20%
Ballistic Defense: 20%
Explosive Defense: 20%
Radiation Defense: 20%
Armor Slots: 4
Repair modifier: 100%
Max VXP: 38500
Evade: 40%
Combat Speed: 16
Map Speed: 35
Salvage: 1,000,000t
Turn Speed: 30
Weapon Slots: 8
Special Slots: 4
Max Weight: 5,500
Cloak Detection Range: 80
Concussive Defense: 20%
Concussive Bonus: +30%
Radation Bonus: + 30%
Thermal Detection Range: 70
Item Name: Missile Torp Cruiser (draconian)
armor: 1,000
Penetrative Defense: 20%
Ballistic Defense: 20%
Explosive Defense: 20%
Radiation Defense: 20%
Armor Slots: 4
Repair modifier: 100%
Max VXP: 38500
Evade: 40%
Combat Speed: 16
Map Speed: 35
Salvage: 1,000,000t
Turn Speed: 30
Weapon Slots: 8
Special Slots: 4
Max Weight: 5,500
Cloak Detection Range: 80
True
Penetrating Reload: +60%
Concussive Defense: 20%
Concussive Bonus: +30%
Thermal Detection Range: 80
Lets just look at Campaign 2 Target 1:
- 2x Cryo Torp Cruiser (HP: 7985), Specials: [1x Sonar Pod, 1x Engine Upgrade, 1x Compound Armor D5-X] Weapons: [1x Cryo Launcher D104-C, 1x Cryo Launcher D104-F, 1x Cryo Launcher D104-S, 1x Vortex Torpedoes D61-Z, 1x Assault Torpedoes D63-B, 1x Siege Torpedoes D65-Z] armor: [1x Compound Plate X, 2x Zynthonite Armor D4-V] Tac Modules: [1x None]
Special:
D5-X
Ballistic Defense: +33%
Explosive Defense: +33%
Missile Defense: + 33%
Armor:
Item Name: Zynthonite Armor D4-V (draconian)
weight: 389
Build Time: 1d 12h (With Officer 1d 8h 24m)
armor: 1,750
Speed Bonus: 5%
weight: 389
Build Time: 1d 12h (With Officer 1d 8h 24m)
armor: 1,750
Speed Bonus: 5%
Item Name: Compound Plate X (forsaken)
weight: 457
Retrofit Lvl:4
armor: 2,285
** Unknown key: deflectbal Value: 48
** Unknown key: passthrubal Value: 5.89
** Unknown key: deflectpen Value: 32
** Unknown key: passthrupen Value: 7.31
** Unknown key: deflectexp Value: 64
** Unknown key: passthruexp Value: 9.01
weight: 457
Retrofit Lvl:4
armor: 2,285
** Unknown key: deflectbal Value: 48
** Unknown key: passthrubal Value: 5.89
** Unknown key: deflectpen Value: 32
** Unknown key: passthrupen Value: 7.31
** Unknown key: deflectexp Value: 64
** Unknown key: passthruexp Value: 9.01
-----
for reference: Compound plate IV
Item Name: Compound Plate IV (forsaken)
weight: 457
Retrofit Lvl:4
armor: 2,285
** Unknown key: deflectbal Value: 2.163438
** Unknown key: passthrubal Value: 5.89
** Unknown key: deflectpen Value: 3.7659999
** Unknown key: passthrupen Value: 7.31
** Unknown key: deflectexp Value: 4.856082
** Unknown key: passthruexp Value: 9.01
Item Name: Compound Plate IV (forsaken)
weight: 457
Retrofit Lvl:4
armor: 2,285
** Unknown key: deflectbal Value: 2.163438
** Unknown key: passthrubal Value: 5.89
** Unknown key: deflectpen Value: 3.7659999
** Unknown key: passthrupen Value: 7.31
** Unknown key: deflectexp Value: 4.856082
** Unknown key: passthruexp Value: 9.01
Guess this is why trying to kill those things is such a pain! Some of the values are 10-24 times what we can get on our fleets. Granted no idea what or how some of those attributes are used.
All I know is my 92 fleets are having a hard time hitting them enough to make them charge up and go boom! My triton build one can on the ones that don't have guidance scramblers (phase 2-5), but just barely. My only real complaint on that is the charge builds right up to about to blow but never goes over it. Not sure how I can hit them good for awhile and then just not hit them that last few times to get it to go off. Oh well, is what it is.
Off to more exciting things now like pulling teeth out with no Novocain.
Just figured out what the deflect numbers translate to...
ReplyDeleteItem Name: Compound Plate X (forsaken)
Ballistic damage: -96
Penetrative damage: -64
Explosive damage: -128
Which is why UAV's are barely hurting them either...joke of a raid.
ReplyDeleteUAV's do better due to the minimum damage required, so they get at least 5-8pts through each shot.
DeleteMy 4-ship atlas fleet has mix of all the uav's and it chews up their fleets pretty good... but the repair is crazy
Launchers seem the only thing hurting them, that'll be changed next month
ReplyDeleteI use 1xd92f n 2xd92u on Zoe sting with super charge special on each ship with 62% evade 5ships full fleet took 1 coin fleet repair on ph3 stage1 and 2-3 coins repair on stage2.
ReplyDeleteMy 4 ship nc fleet with 7 d92u each and rank bonus of 45% has no problem getting a boom on the ships. Siege target 1 is maybe a 20 minute repair time and targets 2-5 maybe 1 hour each. And 6 and 7 are about 2.5 hours.
ReplyDeleteEvade at 45, missile resist is 53. And missile dr is -12. They do better then my harlock carrier with higher evade missile resist and dame dr as they can take down the ships faster.
yeah with that +50% radioactive reload I'm not surprised you can get the charge to build up.
DeleteGiven how much it takes to get a boom on the dictors i'm a little surprised to see the evade only at 40% personally, but the rest comes as no surprise to me at all.
ReplyDelete