Tuesday, July 1, 2014

1 July 2014 update

Info from one of my guest posters, slightly cleaned up:

unidentified portrait : New villan/Hero?
unidentified_raider_sprite_sheet
unidentified_raider_lightning_sprite_sheet

New tutorial step

new  faction:   RAIDERS "Robots Raiders"
5 fleets defined.   10 11 12 13 14

"Unidentified Raider. Attack for bonus veteran experience."
"(??) Unidentified Raiding Fleet"

2 new tactical modules:
  •  NPC Hurricane Blitz(7212)
  •  NPC Hurricane Siege(7213)
New Drones
  • BlitzSpawnerRbtRder(9014)
  • SiegeSpawnerRbtRder(9015)

New global SOS message.
More detailed hull descriptions/suggestions

Component retrofit added Uranium1,2,3 columns, and established for most of the different options.   they are steps and uranium3 is less than the current uranium cost.

Changes to retrofit costs in uranium:
  • Impact Cannons uranium1 from( to 5000) uranium2 from( to 10000) uranium3 from( to 15000)
  • Assault Cannons uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Siege Cannons uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Strike Missiles uranium1 from( to 5000) uranium2 from( to 10000) uranium3 from( to 15000)
  • Assault Missiles uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Siege Missiles uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Shockwave Mortars uranium1 from( to 5000) uranium2 from( to 10000) uranium3 from( to 15000)
  • Assault Mortars uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Siege Mortars uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Firestorm Rockets uranium1 from( to 5000) uranium2 from( to 10000) uranium3 from( to 15000)
  • Assault Rockets uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Siege Rockets uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Countermeasure Weapons uranium1 from( to 12500) uranium2 from( to 25000) uranium3 from( to 37500)
  • Vortex Torpedoes uranium1 from( to 5000) uranium2 from( to 10000) uranium3 from( to 15000)
  • Assault Torpedoes uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Siege Torpedoes uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Depth Charges uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Ballistic Defense Armor uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Penetrative Defense Armor uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Explosive Defense Armor uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Compound Defense Armor uranium1 from( to 12500) uranium2 from( to 25000) uranium3 from( to 37500)
  • Streamlined Armor uranium1 from( to 12500) uranium2 from( to 25000) uranium3 from( to 37500)
  • Echo Armor uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Stealth Armor uranium1 from( to 7500) uranium2 from( to 15000) uranium3 from( to 22500)
  • Lightweight Armor uranium1 from( to 12500) uranium2 from( to 25000) uranium3 from( to 37500)
  • Ballistic Plate Armor uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Penetrative Plate Armor uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Explosive Plate Armor uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Engine Systems uranium1 from( to 15000) uranium2 from( to 30000) uranium3 from( to 45000)
  • Explosive Systems uranium1 from( to 12500) uranium2 from( to 25000) uranium3 from( to 37500)
  • Concussive Systems uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Alloy Defense Systems uranium1 from( to 15000) uranium2 from( to 30000) uranium3 from( to 45000)
  • Compound Defense Systems uranium1 from( to 15000) uranium2 from( to 30000) uranium3 from( to 45000)
  • Countermeasure Systems uranium1 from( to 12500) uranium2 from( to 25000) uranium3 from( to 37500)
  • Siege Systems uranium1 from( to 12500) uranium2 from( to 25000) uranium3 from( to 37500)
  • Shielded Systems uranium1 from( to 10000) uranium2 from( to 20000) uranium3 from( to 30000)
  • Compound Engine Systems uranium1 from( to 15000) uranium2 from( to 30000) uranium3 from( to 45000)
I'm sure there is either info on the forums or will be in the next few days on how the above is going to work.

5 comments:

  1. So a new tutorial campaign, and the blitz and siege modules added fro research? Big thing here is that Uranium cost change, that's huge.

    ReplyDelete
  2. The uranium cost is still cheaper than the old cost, but these have not been put into effect as of yet, this may change however.

    Also with the new shipyard layout, they are utilizing the previously added filter categories.

    ReplyDelete
  3. It says Blitz and Siege are NPC Modules, and looks like they're tied to a "new" Faction. Don't know what that is about, since Reavers are still heavy, but I'm guessing this new power is coming in because the Reaver Scourge has been dealt with in the past few Raids, now they're introducing a new power. Get ready to apply some lube. Drones means damage.

    ReplyDelete
  4. Are we finally getting a forsaken faction we can fight other than ourselves? I think we might.

    ReplyDelete
  5. "Robots Raiders" from the datafiles it seems like it may be a new/better way to rank fleets (something better than leaving open salv's all over the place..)

    ReplyDelete

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