Tuesday, July 15, 2014

Update July 15th 2014 new prize info

Quick update from today will fill in more details as I finish gathering them..

-Added info for coaxial and siege system
-Added submerged times
-Added build times
-Fixed damage for torpedo


Before you ask.. R1/2/3/4 are resource costs,  I do not know the order at this point,  I would assume oil/metal/energy/zyn but I have not confirmed.



Processing  : blueprints
Changes:
Item: Zoe's Stringray name from(Zoe's Stringray to Zoe's Stingray)
New Records:
v184.v38173, Siege Torpedoes D65-Z(1333)
v184.v38173, Countermeasure Siege System (3619)
v184.v38173, Coaxial Special (3767)
v184.v38173, Nighthawk(4082)
v184.v38173, Viper Interdictor(6012)
v184.v38173, Phantom Nighthawk(6013)

Processing  : tacmodules
Changes:
Item: Berserker Effect I stunforcescycleoff from( to 1)
Item: Berserker Effect II stunforcescycleoff from( to 1)
Item: May Berserker Effect stunforcescycleoff from( to 1)
New Records:
v184.v38173, Nighthawk Submerge Defense(7506)


Item: Phantom Nighthawk (Draconian) (limited) (Flagship Only)
Armor pts: 1845
Penetrating def 30%
Ballistic def 30%
Explosive def 30%
CloakRange 60
3 Armor    7 weapon slots  3 special slots   max weight 7115
Repair Modifier 300%
Max Veteran XP: 42228
Combat Speed: 11
Map Speed: 32
Turn speed 15
Holds Res: 62300
Cloak times: 48 Submerged  14 on top  (compare to spec:  60/12)
Resources to build:
r1 from( to 26375942)
r2 from( to 22453929)
r3 from( to 22453929)
r4 from( to 43025948)
Build Time: 8d 3h, 5m, 0s With Officer: 7d 7h, 34m, 30s

Built in Special: Nighthawk Submerge Defense
When Submerged
Speed boost: +50%
Ballistic Def: +20%
Penetrative def: +20%
Explosive Def: +20%
Radiation Def: +20%



Item: Nighthawk  (Draconian)
Armor Pts: 1845
Penatative def 20%
Ballistic def 20%
Explosive def 20%
Cloak range: 60
3 Armor    7 weapon slots  3 special slots   max weight 6125
Repair Modifier 300%
Max Veteran XP: 42228
Combat Speed: 11
Map Speed: 32
Turn speed 15
Holds Res: 45200
Cloak times: 48 Submerged  14 on top  (compare to spec:  60/12)

r1 from( to 17583961)
r2 from( to 14969286)
r3 from( to 14969286)
r4 from( to 28683965)
Build Time: 5d 10h, 3m, 20s With Officer: 4d 21h, 3m, 0s

Built in Special: Nighthawk Submerge Defense
When Submerged
Speed boost: +50%
Ballistic Def: +20%
Penetrative def: +20%
Explosive Def: +20%
Radiation Def: +20%



Item: Viper Interdictor (Draconian) (limited) 

r1 from( to 7617188)
r2 from( to 6093750)
r3 from( to 6093750)
r4 from( to 15234375)
Build Time: 5d 15h, 0m, 0s With Officer: 5d 1h, 30m, 0s

ttb from( to 486000)
Armor Pts: 2372
Penatative def 20%
Ballistic def 20%
Explosive def 10%
Concussive Def 50%
Evade: 20%
Cloak range: 60
Cloak Detection: 80
Retargetable
Truesight  (Range 80)
2 Armor    7 weapon slots  3 special slots   max weight 5245
Repair Modifier 100%
Max Veteran XP: 35245
Combat Speed: 14
Map Speed: 32
Turn speed 15
Holds Res: 757428

concussive Damage: +40%






Item: Siege Torpedos D65-Z
Reload: 5
Dmg: 472
Wall Damage 150%
Building Damage: 150%
25% Radiation Bonus
Range: 71 (minimum 18)
Accuracy: 70
Bonus speed 6%
Build Time: 0d 20h, 30m, 8s With Officer: 0d 18h, 27m, 7s


R1:5500000
R2:4400000
R3:4400000
R4:8250000





Item Name: Countermeasure Siege System  (forsaken)
Mounts on: ship
reload: 0
Oil: 3,892,543
Energy: 2,916,232
Metal: 3,502,754
Zynthium: 3,842,280
Build Time: 1d 3h, 21m, 45s With Officer: 1d 0h, 37m, 34s
Retrofit Group: counter_special
Retrofit Lvl:1
Type: Special
Anti Explosive Range: +50%
Weapon Weight Modifier: +9%
Anti Penetrative Range: +50%
Anti Explosive Accuracy: +20%
Anti Penetrative Accuracy: +40%




Item Name: Coaxial Special  (forsaken)
Mounts on: base   (turret)
Oil: 10,773,000
Energy: 8,618,400
Metal: 13,466,250
Zynthium: 8,079,750
Build Time: 1d 1h, 4m, 0s With Officer: 0d 22h, 33m, 36s
Retrofit Lvl:1
Type: Special
Penetrative Accuracy: 40%
Countermeasure Range: +15%


Other things of interest:
Countermeasure Siege System
Coaxial Special

stats will be added later..



9 comments:

  1. Is the prize list still the same as stated before?

    ReplyDelete
    Replies
    1. Nothing official from kixeye yet. But from what we can see, nothing has changed.

      Delete
  2. Also, from Batman on the forums:
    "The Phantom sub will be completely visible on the world map when actively guarding a base (set explicitly as a guard on your own or an alliance member's base) or when in close proximity to your own base. It will also be visible when engaged in any battle."

    https://www.kixeye.com/forum/discussion/483103

    ReplyDelete
  3. Viper interdictor ... truesight 80, Cloak 60, Cloak detection 80 ... that has me concerned as a sub driver lol.

    ReplyDelete
  4. Interest. Pictures from video show the following:
    Map Speed = 32 (on the blueprint)
    Map Speed = 33 (shipyard)
    Map Speed = 65 (posted above)

    Anyone want to venture a guess which is accurate?

    ReplyDelete
  5. 33 because its the fastest map speed, by 1 and i hope they release everything in a few minutes,

    ReplyDelete
  6. Blueprint speeds are prone to rounding errors - the actual map speed of the sub is 32.5 (65/2).

    The "Nighthawk Submerged Defense" aura does NOT disable the Resonance Battery, so it's possible to use them together (which seems somewhat abusable).

    The submerge time on both variants of the sub is 48 seconds, with 14 seconds surface time (as comparison, the Barracuda is 8 seconds, the Spectre is 12, and the Reaper is 14).

    ReplyDelete
    Replies
    1. Thanks, was wondering if that may be the case after I posted it. Wish the values were really the values instead of div 2 here, div by 5 there, hop on one leg and spin around .... oh wait, that is something different :)

      Delete
    2. Thanks, Updated map speed accordingly.. Will also update my notes for the future.

      Delete

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