Thursday, September 10, 2015

Ascension Raid Fleet Breakdown

Discussions on the raid, how it is going, what you think of the breakdown, etc can all be done here:
http://www.thedarkalliance.org/forum/threads/601-September-Raid-Ascension

2015-09-10 18:20 MST - Initial Post
2015-09-10 19:40 MST - added some radius info into the mix (only updated elite posting, didn't do 35, 55 and recon), added most of siege.
2015-09-10 20:30 MST - added siege 2
2015-09-10 22:40 MST - pointed out that the passthru and deflected stuff are not in the breakdown, doh, will have to work on updating the script to add that in and rerun all these!
2015-09-12 0920 MST - added passthru, deflected and unreactive info to the fleetbreak downs.  A little slow on the fix, but for a game I haven't played in 6 months, I feel I'm doing pretty good!  :)

Note:  This does NOT take into account Ship Secondary Bonuses on Bonus Weapons that fire as they submerge.  Please look at the actual blueprint out at thedarkalliance.org blueprint page to find out more about that.  Example:  http://www.thedarkalliance.org/tools/bp/index.php?tab=bp&bp=1f43

Special thanks to BP Professor for providing me the data I needed on Siege 1-5 (and all the work he's done over the years on putting info out)

Level 35

Fleet Data:

2x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
4x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 310,000/310,000

Level 55

Fleet Data:

5x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
6x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 615,000/615,000

Recon 1

Fleet Data:

2x Viperfish - NPC - C Tier (HP: 1,250/1,250)
  • Specials: []
  • Weapons: [1x Typhon Cannon I - NPC , 2x Charon Torpedo I - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 0%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 0%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 2,500/2,500

Recon 2


Recon 3

Siege 1

Fleet Data:

4x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 4438/9999
Total HP : 235,000/235,000

Siege 2

Fleet Data:

1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 325
  • Circle Direction: ccw
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 600
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 650
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 750
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 450
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 800
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 425
  • Circle Direction: cw
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
Total HP : 465,000/465,000

Siege 3

Fleet Data:

4x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 4438/9999
5x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 1347/9999
Total HP : 500,000/500,000

Siege 4

Fleet Data:

1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: either
  • Weight: 3150/9999
4x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: either
  • Weight: 3150/9999
1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: 0
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 450
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 452,500/452,500

Siege 5

Fleet Data:

9x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 1347/9999
6x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 4438/9999
Total HP : 810,000/810,000

Elite

Fleet Data:

7x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
  • Weight: 4038/9999
14x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC, 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
6x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: cw
  • Weight: 3150/9999
5x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
3x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC, 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
3x Electric Eel - NPC - A Tier (HP: 80,000/80,000)
  • Specials: []
  • Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 80
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1000000s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 25
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 75%
  • Missile Defense: 75%
  • Nuclear Defense: 75%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -378
  • Ballistic Damage Deflected: -476
  • Explosive Damage Deflected: -588
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 120
  • Circle Direction: either
  • Surface Trigger: enemyproximity
  • Surface Trigger Value: 395
  • Weight: 3000/9999
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: ccw
  • Weight: 3150/9999
Total HP : 2,592,500/2,592,500

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