2015-09-19 09:40 MST - updated campaign 8 to fix missing data
Ok, here are 6-11, my "feeder" said he has a LONG repair until he'll be sending me #3 on these!
Continue any discussion here and all pics will be added to the forums there, not on the blog.
http://www.thedarkalliance.org/forum/threads/611-Caustic-campaign-approach-with-caution
Campaign 6 (Campaign 2, fleet 1?)
Fleet Data:
1x Kodiak - NPC Elite (HP: 33,229/33,229)- Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
- Weapons: [7x Siege Missile D55-Z (0-95.2)]
- Armor: [1x , 5x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 30%
- Fleet Strategy:
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 28%
- Missile Range: 40% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Penetrating Reload: 100%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 20%
- Stun Reduction: 20%
- Circle Radius: 200
- Circle Direction: ccw
- Weight: 9721/13020
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 40%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 1,902,616
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 69%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Penetrating Reload: 100%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Unreactive: 1.0000s
- Circle Radius: 300
- Circle Direction: either
- Weight: 2440/8695
- Specials: [1x Nuclear Accelerators, 4x Evade Upgrade]
- Weapons: [3x Assault Disruptor D33-DR (0-94), 3x Scrambler Cannon (0-94)]
- Armor: [1x , 2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 20%
- Fleet Strategy:
- Cargo: 1,014,247
- Combat Speed: 30
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 48%
- Ballistic Range: 100% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 150
- Circle Direction: either
- Weight: 2328/8334
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 100%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Cargo: 3,902,616
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 74%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 40%
- Penetrating Reload: 150%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 1.0000s
- Circle Radius: 60
- Circle Direction: either
- Weight: 2440/8695
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 40%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 951,308
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 64%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Concussive Defense: 20%
- Penetrating Reload: 66%
- Unreactive: 1.0000s
- Circle Radius: 250
- Circle Direction: either
- Weight: 2440/8695
- Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
- Weapons: [7x Siege Missile D55-Z (0-95.2)]
- Armor: [1x , 5x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 100%
- Fleet Strategy:
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 28%
- Missile Range: 40% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Penetrating Reload: 100%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 20%
- Stun Reduction: 20%
- Circle Radius: 200
- Circle Direction: cw
- Weight: 9721/13020
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
Campaign 7
Fleet Data:
2x Viperfish - NPC - A Tier (HP: 40,000/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 400
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
Campaign 8
Fleet Data:
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: [1x Engine Upgrade 3 ]
- Weapons: [1x None]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Combat Speed: 14.4
- Map Speed: 0
- Turn Speed: 27
- Accuracy: -20%
- Evade: 35%
- Circle Direction: either
- Weight: 1/
- Specials: []
- Weapons: [4x Antipode Launcher D98-U (0-94), 4x Impulse Launcher D92-S (0-91)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 68
- Sonar Range: 32
- Cargo: 1,135,258
- Combat Speed: 29
- Map Speed: 30
- Turn Speed: 20
- Evade: 30%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Radiological Reload: 80%
- Unreactive: 1.0000s
- Circle Radius: 150
- Circle Direction: either
- Weight: 4547/6548
- Specials: [1x Guided Missile System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 951,308
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 30%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Concussive Defense: 20%
- Penetrating Reload: 66%
- Unreactive: 1.0000s
- Circle Radius: 150
- Circle Direction: either
- Weight: 1968/8695
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 1,014,247
- Combat Speed: 25
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 0%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 150
- Circle Direction: either
- Weight: 1212/8334
Campaign 9
Fleet Data:
2x Electric Eel - NPC - A Tier (HP: 80,000/80,000)- Specials: []
- Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 80
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1000000s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 29
- Map Speed: 0
- Turn Speed: 25
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 75%
- Missile Defense: 75%
- Nuclear Defense: 75%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -378
- Ballistic Damage Deflected: -476
- Explosive Damage Deflected: -588
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Surface Trigger: enemyproximity
- Surface Trigger Value: 450
- Weight: 3000/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 375
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 350
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 435
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 345
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: either
- Weight: 3150/9999
Campaign 10
Building Data:
18x Draconian Defense Platform Level:1- Weapons: [1x None]
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1
Total Resources: 0
Total Building HP: 0
Fleet Data:
1x Viperfish - NPC - A Tier (HP: 22,500/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 300
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 300
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 295
- Circle Direction: either
- Weight: 3150/9999
Campaign 11
Fleet Data:
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 325
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 350
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 425
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 285
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: either
- Weight: 3150/9999
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 400
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
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