Saturday, September 19, 2015

Caustic campaigns 1-5

2015-09-19 08:25 MST - initial post
2015-09-19 09:35 MST - Nuke updated DB with missing info, so campaign 3 has been updated.

Update:  Pics will be posted at our forum, not here for starting locations.

As most of you know, neither I nor Nuke really play anymore, but thanks to other dedicated players we can still bring you details like this breakdown.  We have put some time into our scripts this week to do more with the info we have, but note this may have introduced some new minor bugs (1x, 1x, 1x for example.  Figured it was better to get this info out than to sit on it while we fixed, if we fix).  Hopefully you enjoy the work we've done over the years and still look forward to this information.  If you do, please drop by and sign up for an account on thedarkalliance.org and let us know!  And if for some odd reason you have money to burn, please feel free to drop us a few bucks on the donate option here on bp-information.blogspot.com, but by all means continue to use the information and help save yourself some grief in this game!

Please utilize the thread already started here for any comments specifically on the campaign, or start a new one for other things as needed.
http://www.thedarkalliance.org/forum/threads/611-Caustic-campaign-approach-with-caution

Campaign 1

Fleet Data:

1x Kodiak - NPC Elite (HP: 33,229/33,229)
  • Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
  • Weapons: [7x Siege Missile D55-Z (0-95.2)]
  • Armor: [1x , 5x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 30%
  • Fleet Strategy:
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 28%
  • Missile Range: 40% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Penetrating Reload: 100%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 20%
  • Stun Reduction: 20%
  • Circle Radius: 200
  • Circle Direction: ccw
  • Weight: 9721/13020
1x Goblin Shark - NPC - A Tier (HP: 6,500/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
1x Interceptor - NPC Elite (HP: 19,622/19,622)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 40%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 1,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 69%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Penetrating Reload: 100%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 1.0000s
  • Circle Radius: 300
  • Circle Direction: either
  • Weight: 2440/8695
1x Strike Cruiser X - NPC (HP: 21,100/21,100)
  • Specials: [1x Nuclear Accelerators, 4x Evade Upgrade]
  • Weapons: [3x Assault Disruptor D33-DR (0-94), 3x Scrambler Cannon (0-94)]
  • Armor: [1x , 2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Cargo: 1,014,247
  • Combat Speed: 30
  • Map Speed: 26.5
  • Turn Speed: 15
  • Evade: 48%
  • Ballistic Range: 100% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Ballistic Reload: 66%
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 2328/8334
1x Interceptor - NPC Com (HP: 27,471/27,471)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 100%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Cargo: 3,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 74%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 40%
  • Penetrating Reload: 150%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 1.0000s
  • Circle Radius: 60
  • Circle Direction: either
  • Weight: 2440/8695
1x Viperfish - NPC - A Tier (HP: 4,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Interceptor - NPC Elite (HP: 19,622/19,622)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 40%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 1,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 69%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Penetrating Reload: 100%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 2440/8695
1x Kodiak - NPC (HP: 26,530/26,530)
  • Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
  • Weapons: [7x Siege Missile D55-Z (0-95.2)]
  • Armor: [1x , 5x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 100%
  • Fleet Strategy:
  • Cargo: 551,483
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 28%
  • Missile Range: 40% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Penetrating Reload: 66%
  • Circle Radius: 200
  • Circle Direction: cw
  • Weight: 9721/13020
1x Viperfish - NPC - A Tier (HP: 200/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 158,274/302,574

Campaign 2

Fleet Data:

2x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
2x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
Total HP : 310,000/310,000

Campaign 3

Fleet Data:

2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3150/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 94,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
2x Elite Salvage Hull (HP: 0/0)
  • Specials: [1x Engine Upgrade 3 ]
  • Weapons: [1x None]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 14.4
  • Map Speed: 0
  • Turn Speed: 27
  • Accuracy: -20%
  • Evade: 35%
  • Circle Direction: either
  • Weight: 1/
1x Interceptor V2-C - NPC (HP: 100/71,200)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 4x Impulse Launcher D92-S (0-91)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 68
  • Sonar Range: 32
  • Cargo: 1,135,258
  • Combat Speed: 29
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 30%
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Radiological Reload: 80%
  • Unreactive: 1.0000s
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 4547/6548
1x Interceptor - NPC (HP: 0/15,094)
  • Specials: [1x Guided Missile System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 951,308
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 30%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 20%
  • Penetrating Reload: 66%
  • Unreactive: 1.0000s
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 1968/8695
1x Daggertooth - NPC - A Tier (HP: 79,544/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Strike Cruiser X - NPC (HP: 300/21,100)
  • Specials: []
  • Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 1,014,247
  • Combat Speed: 25
  • Map Speed: 26.5
  • Turn Speed: 15
  • Evade: 0%
  • Ballistic Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Ballistic Reload: 66%
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 1212/8334
Total HP : 333,944/492,394

Campaign 4

Fleet Data:

2x Electric Eel - NPC - A Tier (HP: 80,000/80,000)
  • Specials: []
  • Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 80
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1000000s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 25
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 75%
  • Missile Defense: 75%
  • Nuclear Defense: 75%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -378
  • Ballistic Damage Deflected: -476
  • Explosive Damage Deflected: -588
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Surface Trigger: enemyproximity
  • Surface Trigger Value: 450
  • Weight: 3000/9999
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 375
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 435
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 345
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 520,000/520,000

Campaign 5

Building Data:

18x Draconian Defense Platform Level:1
  • Weapons: [1x None]
1x Draconian Lock Right Level:1
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1

Total Resources: 0
Total Building HP: 0

Fleet Data:

1x Viperfish - NPC - A Tier (HP: 22,500/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 16,500/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 300
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 78,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 300
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Daggertooth - NPC - A Tier (HP: 61,932/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3150/9999
1x Daggertooth - NPC - A Tier (HP: 100,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 295
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 398,932/537,500

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