Tuesday, September 22, 2015

65 holdout

I got this sent to me by 2 different people today, so I take it they've done some change to the 65?

Discuss here:
http://www.thedarkalliance.org/forum/threads/623-65-holdout-breakdown

Fleet Data:

3x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [2x Return Chaingun 1 (0-90), 1x Return Countermeasure (0-100)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 28%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 60%
  • Penetrative Damage Deflected: -38
  • Penetrative Damage PassThru: -7.31
  • Circle Radius: 220
  • Circle Direction: either
  • Weight: 1662/
2x Return Scout Elite (HP: 46,500/46,500)
  • Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
  • Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 48.3
  • Map Speed: 40
  • Turn Speed: 18
  • Evade: 0%
  • Ballistic Defense: 33%
  • Explosive Defense: 46%
  • Missile Defense: 17%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 90%
  • Penetrative Damage Deflected: -42
  • Ballistic Damage Deflected: -64
  • Explosive Damage Deflected: -86
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 8.0000s
  • Circle Radius: 230
  • Circle Direction: either
  • Weight: 3833/9000
1x Return Hulk Command (HP: 115,000/115,000)
  • Specials: []
  • Weapons: [7x Locust UAV (0-96), 7x Return Countermeasure (0-100), 1x Return Depth Charge 1 (0-50)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 20
  • Map Speed: 30
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 88%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 25%
  • Mortar Reload: 75%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 8.0000s
  • Circle Radius: 50
  • Circle Direction: either
  • Weight: 7809/50000
1x Return Hades (HP: 50,000/50,000)
  • Specials: [1x Solid Fuel Booster 3 ]
  • Weapons: [1x Hades Scatter Missile (0-161.2), 2x Hades Scatter Missile B Tier (0-161.2), 3x Return Torrent 3 (0-84.5)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Penetrative Damage Deflected: -64
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Unreactive: 8.0000s
  • Circle Radius: 50
  • Circle Direction: either
  • Weight: 2661/10000
1x Return Scout (HP: 46,500/46,500)
  • Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
  • Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 60%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 40%
  • Penetrative Damage Deflected: -64
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 8.0000s
  • Circle Radius: 230
  • Circle Direction: either
  • Weight: 3833/8000
Total HP : 313,500/313,500

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