Discuss here:
http://www.thedarkalliance.org/forum/threads/623-65-holdout-breakdown
Fleet Data:
3x Reaver Drone Chaingun B (HP: 3,000/3,000)- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [2x Return Chaingun 1 (0-90), 1x Return Countermeasure (0-100)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 28%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 60%
- Penetrative Damage Deflected: -38
- Penetrative Damage PassThru: -7.31
- Circle Radius: 220
- Circle Direction: either
- Weight: 1662/
- Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
- Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 48.3
- Map Speed: 40
- Turn Speed: 18
- Evade: 0%
- Ballistic Defense: 33%
- Explosive Defense: 46%
- Missile Defense: 17%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 90%
- Penetrative Damage Deflected: -42
- Ballistic Damage Deflected: -64
- Explosive Damage Deflected: -86
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 30%
- Stun Reduction: 30%
- Unreactive: 8.0000s
- Circle Radius: 230
- Circle Direction: either
- Weight: 3833/9000
- Specials: []
- Weapons: [7x Locust UAV (0-96), 7x Return Countermeasure (0-100), 1x Return Depth Charge 1 (0-50)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 88%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 25%
- Mortar Reload: 75%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 8.0000s
- Circle Radius: 50
- Circle Direction: either
- Weight: 7809/50000
- Specials: [1x Solid Fuel Booster 3 ]
- Weapons: [1x Hades Scatter Missile (0-161.2), 2x Hades Scatter Missile B Tier (0-161.2), 3x Return Torrent 3 (0-84.5)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Penetrative Damage Deflected: -64
- Ballistic Damage Deflected: -96
- Explosive Damage Deflected: -128
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Unreactive: 8.0000s
- Circle Radius: 50
- Circle Direction: either
- Weight: 2661/10000
- Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
- Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 60%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 40%
- Penetrative Damage Deflected: -64
- Ballistic Damage Deflected: -96
- Explosive Damage Deflected: -128
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 30%
- Stun Reduction: 30%
- Unreactive: 8.0000s
- Circle Radius: 230
- Circle Direction: either
- Weight: 3833/8000
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