Friday, January 23, 2015

Unidentified Raiding Fleet's 2015-01-23

10

Fleet Data: 2x Stingray - R5 (HP: 6,193/8,443)
2x Vindicator - R5 (HP: 8,705/8,705)
1x Zoe's Stingray TLC2 (HP: 6,143/8,393)
Total HP : 35,939/42,689

11

Fleet Data: 1x Avenger TLC2 (HP: 7,275/7,276)
2x Mercury - R5 (HP: 6,665/8,915)
2x Mercury - R10 TLC2 (HP: 6,665/8,915)
Total HP : 33,935/42,936

12

Fleet Data: 3x Mako - R5 (HP: 8,530/8,530)
3x Thresher - R5 (HP: 13,070/14,820)
Total HP : 64,800/70,050

13

Fleet Data: 1x Spectre - R5 (HP: 6,450/6,450)
  • Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System I]
  • Weapons: [6x Siege Torpedoes D65-Z (18-71)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 50
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 66s
  • Surface Time: 12s
  • Cargo: 45,000
  • Combat Speed: 23.1
  • Map Speed: 30
  • Turn Speed: 25
  • Accuracy: -20%
  • Evade: 0%
  • Explosive Defense: 10%
  • Weight: 4423/4800
1x Barracuda - R5 (HP: 2,350/2,350)
  • Specials: [1x Strike System III, 1x Nautilus Battery 2 , 1x Speed Upgrade]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 35
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 30.48s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 34.4
  • Map Speed: 48.75
  • Turn Speed: 20
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Missile Defense: 10%
  • Weight: 2375/1970
1x Spectre - R5 (HP: 6,450/6,450)
  • Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System II]
  • Weapons: [6x Siege Torpedoes D65-Z (18-71)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 50
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 72s
  • Surface Time: 12s
  • Cargo: 45,000
  • Combat Speed: 23.1
  • Map Speed: 30
  • Turn Speed: 25
  • Accuracy: -20%
  • Evade: 0%
  • Explosive Defense: 10%
  • Weight: 4779/4800
1x Barracuda - R5 (HP: 2,350/2,350)
  • Specials: [1x Strike System III, 1x Nautilus Battery 3 , 1x Speed Upgrade]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 35
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 33.6s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 34.4
  • Map Speed: 48.75
  • Turn Speed: 20
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Missile Defense: 10%
  • Weight: 2597/1970
1x Barracuda - R5 (HP: 2,350/2,350)
  • Specials: [1x Strike System III, 1x Nautilus Battery 1 , 1x Speed Upgrade]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 35
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 27.6s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 34.4
  • Map Speed: 48.75
  • Turn Speed: 20
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Missile Defense: 10%
  • Weight: 2204/1970
1x Spectre - R5 (HP: 6,450/6,450)
  • Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System III]
  • Weapons: [6x Siege Torpedoes D65-Z (18-71)]
  • Armor: [3x Zynthonite Armor D4-V]
  • Rank: 0
  • Sonar Range: 0
  • Visibility Range: 50
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 76.2s
  • Surface Time: 12s
  • Cargo: 45,000
  • Combat Speed: 23.1
  • Map Speed: 30
  • Turn Speed: 25
  • Accuracy: -20%
  • Evade: 0%
  • Explosive Defense: 10%
  • Weight: 5172/4800
Total HP : 26,400/26,400

14

Building Data:
2x Retrofit Lab Level:5
3x Defense Platform Level:5

  • Weapons: [1x Javelin Railgun (82-149)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Missile Damage: 324 
  • Damage: 1620 
  • Accuracy: 100% 

1x Defense Platform Level:5

  • Weapons: [1x Halo Missile (40-130)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: penetrating 
  • Explosive Damage: 297 
  • Damage: 900 
  • Accuracy: 100% 

1x Shipyard Level:2 Total Resources: 0
Total Building HP: 0

Fleet Data: 2x Goliath - R5 (HP: 22,606/22,606)
  • Specials: [1x Auto-loader 3 , 1x Hardened Barrels 3 ]
  • Weapons: [4x Crossbow III (30-93.1)]
  • Armor: [3x Zynthonite Armor D5-E, 3x Compound Plate IV]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 75,000
  • Combat Speed: 4
  • Map Speed: 7.5
  • Turn Speed: 5
  • Evade: 5%
  • Ballistic Range: 90% (already computed in weapon range above)
  • Explosive Defense: 20%
  • Ballistic Reload: 130%
  • Penetrative Damage: -18
  • Ballistic Damage: -12
  • Explosive Damage: -24
  • Stun Reduction: 30%
  • Weight: 13104/14800
2x Triton - R5 (HP: 17,170/17,170)
3x Mercury - R10 TLC2 (HP: 6,700/6,700)
2x Thresher - R5 (HP: 13,105/13,105)
  • Specials: [1x Alloy Armor MC-3, 1x Agility System III, 1x Hydrodynamic Shells III]
  • Weapons: [6x Inferno Rockets (0-64.9)]
  • Armor: [2x Zynthonite Armor D5-E, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Sonar Range: 20
  • Cargo: 3,081,010
  • Combat Speed: 12
  • Map Speed: 22.5
  • Turn Speed: 14
  • Evade: 46%
  • Rocket Range: 10% (already computed in weapon range above)
  • Ballistic Defense: 59%
  • Explosive Defense: 63%
  • Missile Defense: 59%
  • Rocket Reload: 60%
  • Penetrative Damage: -64
  • Ballistic Damage: -96
  • Explosive Damage: -128
  • Slow Reduction: 85%
  • Stun Reduction: 50%
  • Weight: 12537/12125
Total HP : 125,862/125,862

2 comments:

  1. Why the x/y for HP like below?

    2x Stingray - R5 (HP: 6,193/8,443)

    Looking at the equipment, that ray should have 8443 health.

    ReplyDelete
    Replies
    1. wrote this code so long ago took me a min to remember.....

      So yes, 8,443 is what is should have based on its armor and whatnot, but the underlying json data that is returned when we pulled it showed:
      "hp":6193

      If you look at raid fleet breakdowns you'll see the same thing. Don't know which is right. The health based on armor or the health being reported on the ship when I gather the data.

      It used to be 10,000 on everything for the longest time too, so the x value (one we pull from the json data) may just be fluff honestly, couldn't say.

      Delete

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