Fleet Data: 2x Return Scout (HP: 60,000/60,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -280%
- Explosive Defense: -154%
- Missile Defense: -26%
- Nuclear Defense: -154%
- Concussive Defense: -154%
- Penetrating Reload: 50%
- Weight: 3576/10000
Map Target: Fleet 41
Fleet Data: 1x Return Scout (HP: 90,000/60,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -280%
- Explosive Defense: -154%
- Missile Defense: -26%
- Nuclear Defense: -154%
- Concussive Defense: -154%
- Penetrating Reload: 50%
- Weight: 3576/10000
Map Target: Fleet 43
Fleet Data: 1x Return Sapper (HP: 100,000/100,000)
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 44%
- Explosive Defense: -69%
- Missile Defense: -13%
- Nuclear Defense: -13%
- Concussive Defense: -13%
- Rocket Reload: 50%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 4410/16000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Map Target: Fleet 45
Fleet Data: 2x Return Hellhound (HP: 70,000/70,000)
- Specials: []
- Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 75%
- Missile Defense: 50%
- Nuclear Defense: 75%
- Concussive Defense: 25%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
Map Target: Fleet 47
Fleet Data: 1x Return Scout (HP: 60,000/60,000)
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 4410/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 3576/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: 17%
- Missile Defense: -154%
- Nuclear Defense: -280%
- Concussive Defense: -154%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
Siege Target: 1
Fleet Data: 2x Return Hades (HP: 40,000/40,000)
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege Target: 2
Fleet Data: 2x Return Scout (HP: 120,000/60,000)
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [1x Return Rocket 1 (0-80)]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3774/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [1x Return Rocket 1 (0-80)]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3774/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege Target: 3
Fleet Data: 2x Return Sapper (HP: 100,000/100,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: -26%
- Explosive Defense: -280%
- Missile Defense: -154%
- Nuclear Defense: -154%
- Concussive Defense: -154%
- Rocket Reload: 50%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: -13%
- Missile Defense: -69%
- Nuclear Defense: -13%
- Concussive Defense: 44%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege Target: 4
Fleet Data: 2x Return Scout (HP: 90,000/60,000)
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 25%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
Siege Target: 5
Fleet Data: 5x Return Hellhound (HP: 70,000/70,000)
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: 44%
- Missile Defense: -13%
- Nuclear Defense: 44%
- Concussive Defense: -69%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
Elite Target
Fleet Data: 4x Return Hades (HP: 40,000/40,000)
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 25%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 25%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Rocket Reload: 50%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 4410/16000
What is truly scary on this, none of these fleets have armor on them. Not a one!
ReplyDeleteWhat are the next 2 raids of this format going to bring when they actually add armor on to them?
For those that have the right fleets, ie those that have coined some nice fleets in the past, this was probably a fairly easy raid. I know one buddy was done in under 2 hours and did mostly just 47's. But he's spent a fair amount of coin on some very nice fleets so my hat off to him. I on the other hand will have to grind away for what I want.
All good, just nervous about what the next raid will bring!
Yeah its scary .....
DeleteWell im done whit the raid my torrent mercs did strike 1 target whit heady damage ,not worth of 3 hours of rep will do an campaing or beg for help so i can get jav + brim lol .Can you get the strike campaing info ?
I'll try to capture strike while helping some people out.. hopefully tonight
DeleteNuke i need an opinion for the next raid will any of these go good in the next raid ? http://www.dahippo.com/bp/ship/#!20I000000000I0U11A6A6A5A50I000000000I170CA9A9A9A90ZZ0ZZ0ZZdB
DeleteLeo: depends... if you are in an ally or a sector that helps, the <60 raid is decent and if you had some fast subs that could hide it would help you start the target while people get in to help.
DeleteThe ships themselves are decent and if its all ya got it'll do good to build em up. A fleet of those with some extra stuff can handle weekly targets 34 and below fairly well
No i have a bit better stuff like mercs and maulers i was just looking for an istna rep ship for the raid this is near insta rep 1 minute but il keep looking and experimenting because i have an 4 day merc refit
DeleteSiege 1-2 are just head on but in Siege 3 and 4 you can do partly with subs and Siege 5 is all sub.
ReplyDeleteXnih there seems to be missing some data.
Like return Hades remote targeting and what is it with the "NPC Special Stack Debuff"
I am very sure the Sapper does not have -resistance it can take a good beating or ?
Click the name it'll take you to a blueprint for that special/item.
DeleteThey have a debuff special on these that does actually make it - resistance to some things, its goofy how it is all setup, but easy for them to remove and make things more difficult...
I imagine there is some caveat to that.. and as always they can do things with code that we are not always aware of.
As for the regargeting, I think we need to find the field that defines that and add it to the list. There may be a few other new things we are missing..
Arena Ranks, figured you guys might be able to grab this data if not does anyone have a link to a list of arena ranks with their associated point spread, I've posted on forums for this but got no joy, if there isn't one already I'd like to compile one I know for instance that captain is 1290-1360 veteran capt 1360-1440 and commander 1440-1500, i know this is a little off topic but couldn't figure out a better way to submit a data request :)
ReplyDeleteI'd also be grateful if anyone can remember the cut off point between the tiers for the last tournament, I've a feeling it was 1200 but not sure.
no idea if it is the same this time around but here is what Nuke put out there back in Dec.
Deletehttp://bp-information.blogspot.com/2014/12/forsaken-arena-point-tier-cost-reward.html
thanks
Delete