Thursday, January 15, 2015

Hellgate Fleet Breakdowns

Map Target:  Fleet 25

Fleet Data: 2x Return Scout (HP: 60,000/60,000)
1x Return Hades (HP: 40,000/40,000)
Total HP : 160,000/160,000


Map Target:  Fleet 41
Fleet Data: 1x Return Scout (HP: 90,000/60,000)
2x Return Scout (HP: 60,000/60,000)
1x Return Hades (HP: 40,000/40,000)
Total HP : 250,000/220,000


Map Target:  Fleet 43
Fleet Data: 1x Return Sapper (HP: 100,000/100,000)
2x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 90,000/60,000)
Total HP : 310,000/280,000



Map Target:  Fleet 45
Fleet Data: 2x Return Hellhound (HP: 70,000/70,000)
  • Specials: []
  • Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 75%
  • Missile Defense: 50%
  • Nuclear Defense: 75%
  • Concussive Defense: 25%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 1320/7996
1x Return Hades (HP: 40,000/40,000)
Total HP : 180,000/180,000



Map Target:  Fleet 47
Fleet Data: 1x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 90,000/60,000)
1x Return Hulk (HP: 120,000/120,000)
Total HP : 270,000/240,000



Siege Target: 1
Fleet Data: 2x Return Hades (HP: 40,000/40,000)
1x Return Scout (HP: 90,000/60,000)
3x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 120,000/60,000)
Total HP : 470,000/380,000



Siege Target: 2
Fleet Data: 2x Return Scout (HP: 120,000/60,000)
2x Return Hades (HP: 60,000/40,000)
1x Return Scout (HP: 90,000/60,000)
1x Return Hades (HP: 40,000/40,000)
1x Return Scout (HP: 60,000/60,000)
Total HP : 550,000/360,000



Siege Target: 3
Fleet Data: 2x Return Sapper (HP: 100,000/100,000)
2x Return Scout (HP: 60,000/60,000)
Total HP : 320,000/320,000



Siege Target: 4
Fleet Data: 2x Return Scout (HP: 90,000/60,000)
1x Return Scout (HP: 60,000/60,000)
1x Return Hades (HP: 40,000/40,000)
1x Return Hulk (HP: 120,000/120,000)
Total HP : 400,000/340,000



Siege Target: 5
Fleet Data: 5x Return Hellhound (HP: 70,000/70,000)
1x Return Hades (HP: 80,000/40,000)
Total HP : 430,000/390,000






Elite Target
Fleet Data: 4x Return Hades (HP: 40,000/40,000)
1x Return Hulk (HP: 180,000/120,000)
7x Return Scout (HP: 60,000/60,000)
1x Return Scout (HP: 90,000/60,000)
1x Return Hulk (HP: 120,000/120,000)
2x Return Sapper (HP: 100,000/100,000)
Total HP : 1,170,000/1,080,000

11 comments:

  1. What is truly scary on this, none of these fleets have armor on them. Not a one!

    What are the next 2 raids of this format going to bring when they actually add armor on to them?

    For those that have the right fleets, ie those that have coined some nice fleets in the past, this was probably a fairly easy raid. I know one buddy was done in under 2 hours and did mostly just 47's. But he's spent a fair amount of coin on some very nice fleets so my hat off to him. I on the other hand will have to grind away for what I want.

    All good, just nervous about what the next raid will bring!

    ReplyDelete
    Replies
    1. Yeah its scary .....
      Well im done whit the raid my torrent mercs did strike 1 target whit heady damage ,not worth of 3 hours of rep will do an campaing or beg for help so i can get jav + brim lol .Can you get the strike campaing info ?

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    2. I'll try to capture strike while helping some people out.. hopefully tonight

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    3. Nuke i need an opinion for the next raid will any of these go good in the next raid ? http://www.dahippo.com/bp/ship/#!20I000000000I0U11A6A6A5A50I000000000I170CA9A9A9A90ZZ0ZZ0ZZdB

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    4. Leo: depends... if you are in an ally or a sector that helps, the <60 raid is decent and if you had some fast subs that could hide it would help you start the target while people get in to help.

      The ships themselves are decent and if its all ya got it'll do good to build em up. A fleet of those with some extra stuff can handle weekly targets 34 and below fairly well

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    5. No i have a bit better stuff like mercs and maulers i was just looking for an istna rep ship for the raid this is near insta rep 1 minute but il keep looking and experimenting because i have an 4 day merc refit

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  2. Siege 1-2 are just head on but in Siege 3 and 4 you can do partly with subs and Siege 5 is all sub.

    Xnih there seems to be missing some data.

    Like return Hades remote targeting and what is it with the "NPC Special Stack Debuff"
    I am very sure the Sapper does not have -resistance it can take a good beating or ?

    ReplyDelete
    Replies
    1. Click the name it'll take you to a blueprint for that special/item.

      They have a debuff special on these that does actually make it - resistance to some things, its goofy how it is all setup, but easy for them to remove and make things more difficult...

      I imagine there is some caveat to that.. and as always they can do things with code that we are not always aware of.

      As for the regargeting, I think we need to find the field that defines that and add it to the list. There may be a few other new things we are missing..


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  3. Arena Ranks, figured you guys might be able to grab this data if not does anyone have a link to a list of arena ranks with their associated point spread, I've posted on forums for this but got no joy, if there isn't one already I'd like to compile one I know for instance that captain is 1290-1360 veteran capt 1360-1440 and commander 1440-1500, i know this is a little off topic but couldn't figure out a better way to submit a data request :)
    I'd also be grateful if anyone can remember the cut off point between the tiers for the last tournament, I've a feeling it was 1200 but not sure.

    ReplyDelete
    Replies
    1. no idea if it is the same this time around but here is what Nuke put out there back in Dec.

      http://bp-information.blogspot.com/2014/12/forsaken-arena-point-tier-cost-reward.html

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