after all the fun today, figured I'd do something light....
Ice said he wanted more dock space, he'd paid for too many fleets and didn't want to give any of them up.
That then turned to why can't we gift our old fleets to alliance members and Rob saying....
"yeah, I would give all my sh.t away and never play again....lol
Tuesday, January 27, 2015
27 January Update
New Item: Buzzard Missle (Tourny Prize, spec link below)
Some hints at a new arctic campaign .. no further details at this time
Processing : blueprints
Changes: Item: Return Scout (5120)
Deleted Records:
New Records:
Processing : strings
New Records:
Deleted Records:
New Records:
Some hints at a new arctic campaign .. no further details at this time
Processing : blueprints
Changes: Item: Return Scout (5120)
- Radiological Defence Bonus : : from (50% to 60%)
- Ballistic Reload Bonus : : from (50% to 0%)
- Armor : : from (90,000 to 60,000)
- Radiological Defence Bonus : : from (33% to 60%)
- Ballistic Reload Bonus : : from (75% to 50%)
- Armor : : from (120,000 to 75,000)
- Radiological Defence Bonus : : from (25% to 60%)
- Ballistic Reload Bonus : : from (100% to 75%)
- Radiological Defence Bonus : : from (25% to 60%)
- Armor : : from (150,000 to 120,000)
- Radiological Defence Bonus : : from (17% to 60%)
- Armor : : from (180,000 to 140,000)
- Radiological Defence Bonus : : from (13% to 60%)
- Armor : : from (40,000 to 50,000)
- Radiological Defence Bonus : : from (50% to 60%)
- Penetrative Reload Bonus : : from (50% to 0%)
- Radiological Defence Bonus : : from (33% to 60%)
- Penetrative Reload Bonus : : from (75% to 50%)
- Armor : : from (80,000 to 50,000)
- Radiological Defence Bonus : : from (25% to 60%)
- Penetrative Reload Bonus : : from (100% to 75%)
- Armor : : from (100,000 to 75,000)
- Radiological Defence Bonus : : from (50% to 60%)
- Rocket Reload Bonus : : from (50% to 0%)
- Armor : : from (130,000 to 85,000)
- Radiological Defence Bonus : : from (33% to 60%)
- Rocket Reload Bonus : : from (75% to 50%)
- Armor : : from (160,000 to 75,000)
- Radiological Defence Bonus : : from (25% to 60%)
- Rocket Reload Bonus : : from (100% to 75%)
- Radiological Defence Bonus : : from (75% to 60%)
- Armor : : from (70,000 to 75,000)
- Radiological Defence Bonus : : from (75% to 60%)
- Armor : : from (140,000 to 70,000)
- Radiological Defence Bonus : : from (75% to 60%)
Deleted Records:
- NPC Special Stack Debuff (5561)
New Records:
- badge_pvp_arena_jan_2015_reward_large
- badge_pvp_arena_jan_2015_reward_locked_large
- badge_pvp_arena_jan_2015_reward_small
- badge_pvp_arena_reward_large
- badge_pvp_arena_reward_locked_large
- badge_pvp_arena_reward_small
- Campaign11BannerLarge
- Campaign11BannerSmall
- compicon_5562
- compicon_5562_large
- complete5562
- ship_weapon_5561
- ship_weapon_5562
- whats_new_1156
Processing : strings
New Records:
- Achieve first place in the January Forsaken Arena Tournament as a Captain or higher. (badge_description_pvp_arena_jan_2015_reward)
- Achieve first place in the Forsaken Arena Tournament. (badge_description_pvp_arena_reward)
- Lord of the Arena (badge_title_pvp_arena_jan_2015_reward)
- For Glory (badge_title_pvp_arena_reward)
- This is temp text for the Arctic Campaign (campaign_11_description)
- More temp text son. Get on my level. (campaign_11_details)
- temp text (campaign_11_encounter_arctic_base_level_10_description)
- temp text (campaign_11_encounter_arctic_base_level_10_title)
- temp text (campaign_11_encounter_arctic_base_level_11_description)
- temp text (campaign_11_encounter_arctic_base_level_11_title)
- temp text (campaign_11_encounter_arctic_base_level_12_description)
- temp text (campaign_11_encounter_arctic_base_level_12_title)
- temp text (campaign_11_encounter_arctic_base_level_13_description)
- temp text (campaign_11_encounter_arctic_base_level_13_title)
- temp text (campaign_11_encounter_arctic_base_level_14_description)
- temp text (campaign_11_encounter_arctic_base_level_14_title)
- temp text (campaign_11_encounter_arctic_base_level_15_description)
- temp text (campaign_11_encounter_arctic_base_level_15_title)
- temp text (campaign_11_encounter_arctic_base_level_16_description)
- temp text (campaign_11_encounter_arctic_base_level_16_title)
- temp text (campaign_11_encounter_arctic_base_level_17_description)
- temp text (campaign_11_encounter_arctic_base_level_17_title)
- temp text (campaign_11_encounter_arctic_base_level_18_description)
- temp text (campaign_11_encounter_arctic_base_level_18_title)
- temp text (campaign_11_encounter_arctic_base_level_1_description)
- temp text (campaign_11_encounter_arctic_base_level_1_title)
- temp text (campaign_11_encounter_arctic_base_level_2_description)
- temp text (campaign_11_encounter_arctic_base_level_2_title)
- temp text (campaign_11_encounter_arctic_base_level_3_description)
- temp text (campaign_11_encounter_arctic_base_level_3_title)
- temp text (campaign_11_encounter_arctic_base_level_4_description)
- temp text (campaign_11_encounter_arctic_base_level_4_title)
- temp text (campaign_11_encounter_arctic_base_level_5_description)
- temp text (campaign_11_encounter_arctic_base_level_5_title)
- temp text (campaign_11_encounter_arctic_base_level_6_description)
- temp text (campaign_11_encounter_arctic_base_level_6_title)
- temp text (campaign_11_encounter_arctic_base_level_7_description)
- temp text (campaign_11_encounter_arctic_base_level_7_title)
- temp text (campaign_11_encounter_arctic_base_level_8_description)
- temp text (campaign_11_encounter_arctic_base_level_8_title)
- temp text (campaign_11_encounter_arctic_base_level_9_description)
- temp text (campaign_11_encounter_arctic_base_level_9_title)
- This is placeholder text for this encounter. (campaign_11_encounter__level_1_description)
- Temp Text (campaign_11_encounter__level_1_title)
- Unlocks at lvl 5. (Replay for 3 Prize Packs) (campaign_1_details)
- Magma Field expands when
attack is concentrated
on one target and does
splash damage.
Ships destroyed will
detonate. (Drones Excluded) (component_caption_stat_w_1372) - Ships destroyed will
detonate. (Drones Excluded) (component_caption_stat_w_5562) - Reaver missiles that strike in great torrents that overwhelm defenses, targeting weak points on damaged ships, and cause damaged ships to detonate on destruction and deal damage to their allies. (component_description_w_5562)
- Rank #lowrank#-#highrank#: #prizename# (matchmaking_leaderboard_prizetitle)
- Rank 1: (matchmaking_leaderboard_topprizetitle)
- hardware acceleration (preferences_popup_effect_stage3d_caption)
- GUARD MAX #max# (shipcontextmenu_panel_alliance_guard_limit_max)
- In order to be eligible for the Forsaken Arena Tournament, you must have completed your Arena placement matches before the start of the tournament. To participate next time, be sure to play your placement matches and get a combat rating after this tournament ends. (tournament_ineligible_popup)
- Ineligible for Tournament (tournament_ineligible_title)
- Ranks #highRank# through #lowRank# (tournament_leadin_min_rank)
- You Are Not Registered Yet. (tournament_leadin_placements)
- Rank #rank# (tournament_leadin_rank_first)
- You Are Registered! (tournament_leadin_successful)
- Battle ID: #battleID# Server Address: #serverAddress# (ui_chat_battleinfo_clipboard)
- Battle ID: #battleID# PlayerID: #playerID#
Server Address: #serverAddress#
Happened #time# ago (ui_chat_battleinfo_message) - Type /help for more info. (ui_chat_help_prompt)
- View Ignore List:
/list
View Link To Your Base:
/base
To Clear Comms Messages:
/clear
To Ignore / Unignore:
Mouseover and click Username
To Message Player:
Mouseover and click Username (ui_chat_help_text) - Captain, the Missile Cruiser X, Strike Cruiser X, Barracuda, Thresher, and Stingray can now be powered up in the Retrofit Lab to Rank 10. Crush your enemies with deadly hull upgrades. (whatsnew_1155_message)
- UPGRADE FLASH PLAYER (whatsnew_1156_main_title)
- Improved Performance : Allows Hardware Acceleration which provides a smoother gaming experience and increased input responsiveness.
Enhanced Security : Better protection from internet threats
NOTE: Upgrading Flash now will prepare your machine for future enhancements and may not immediately provide a performance boost. (whatsnew_1156_message) - BENEFITS OF UPGRADING (whatsnew_1156_title)
- GO TO SETTINGS (whatsnew_1157_cta)
- WHAT'S NEW (whatsnew_1157_main_title)
- Your version of Flash supports performance improvements through hardware acceleration.
Go to settings to enable hardware acceleration to reap the benefits.
NOTE: Enabling Hardware Acceleration now will prepare your game for future enhancements and may not immediately provide a performance boost. (whatsnew_1157_message) - HARDWARE ACCELERATION (whatsnew_1157_title)
- DISMISS (whatsnew_dismiss)
Deleted Records:
- Unlocks at lvl 10. (Replay for 3 Prize Packs)(campaign_1_details)
- Magma Field expands when
attack is concentrated
on one target and does
splash damage.(component_caption_stat_w_1372) - Prize #index#: #prizename#(matchmaking_leaderboard_prizetitle)
- solar flares(preferences_popup_effect_solar_flares_caption)
- View Ignore List:
/list
View Link To Your Base:
/base
To Ignore / Unignore:
Mouseover and click Username
To Message Player:
Mouseover and click Username
To Clear Comms Messages:
/clear(ui_chat_help_text) - This weekend, fight the Bullseye Brigade, Demolition Squad, and Salty Dogs for the chance to win their allegiance and add them to your fleet. Use the Rogue Crews to power up your fleets and fight BIG.(whatsnew_1155_message)
New Records:
- Arctic Campaign (campaign_11_title)
- Buzzard Missile (component_name_w_5562)
Long ride home? There's a glitch for that
Something that has recently been making the rounds... Many people have been complaining about their ships taking the "long ride home" and skipping relay towers...
Well apparently this whole time it has been a glitch caused by some obnoxious players, and has been making the rounds and becoming more widespread.
Lets raise awareness for this and push Kixeye to fix it!
Friday, January 23, 2015
Unidentified Raiding Fleet's 2015-01-23
10
Fleet Data: 2x Stingray - R5 (HP: 6,193/8,443)- Specials: [1x Engine Upgrade 3 , 1x Cannon System 3 , 1x Radiation Reflective Coating III, 1x Shielded Electronics III]
- Weapons: [4x Assault Disruptor D33-D (0-65.25), 3x Reaver Chaingun 3 (0-68.15)]
- Armor: [3x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Cargo: 937,853
- Combat Speed: 28.8
- Map Speed: 52.5
- Turn Speed: 24
- Accuracy: -20%
- Evade: 66%
- Ballistic Range: 45% (already computed in weapon range above)
- Nuclear Defense: 24%
- Ballistic Reload: 95%
- Slow Reduction: 60%
- Stun Reduction: 60%
- Weight: 7994/5250
- Specials: [1x Engine Upgrade 3 , 1x Radiation Reflective Coating III, 1x Hardened Barrels 3 ]
- Weapons: [3x Bypass Chaingun III (0-80), 2x Assault Cannon D33-Z (0-72), 2x Phalanx Anti-Missile 3 (5-30)]
- Armor: [3x Zynthonite Armor D5-U]
- Tac Modules: [1x None]
- Rank: 0
- Cargo: 1,498,524
- Combat Speed: 27
- Map Speed: 48.75
- Turn Speed: 30
- Accuracy: -20%
- Evade: 46%
- Ballistic Range: 60% (already computed in weapon range above)
- Ballistic Defense: 7%
- Explosive Defense: 48%
- Missile Defense: 27%
- Nuclear Defense: 62%
- Ballistic Reload: 40%
- Slow Reduction: 40%
- Weight: 8699/5825
- Specials: [1x Engine Upgrade 3 , 1x Cannon System 3 , 1x Radiation Reflective Coating III, 1x Shielded Electronics III, 1x Gearheads ]
- Weapons: [4x Siege Cannon D35-Z (0-66.65), 3x Assault Disruptor D33-D (0-69.75)]
- Armor: [3x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Cargo: 937,853
- Combat Speed: 48
- Map Speed: 52.5
- Turn Speed: 24
- Accuracy: -20%
- Evade: 66%
- Ballistic Range: 55% (already computed in weapon range above)
- Nuclear Defense: 24%
- Ballistic Reload: 115%
- Slow Reduction: 60%
- Stun Reduction: 60%
- Weight: 6681/5250
11
Fleet Data: 1x Avenger TLC2 (HP: 7,275/7,276)- Specials: [1x Engine Upgrade 3 , 1x Solid Fuel Booster 3 , 1x Laser Targeting 3 , 1x Radiation Reflective Coating III, 1x Return Rocket 2 (0-70), 1x Wolf Pack , 1x Favored Wolf Pack ]
- Weapons: [10x Assault Missile D53-Z (0-96.2)]
- Armor: [2x Compound Plate X, 1x Compound Panel X RAD RESIST]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 90
- Cargo: 1,237,953
- Combat Speed: 32
- Map Speed: 52.5
- Turn Speed: 34.5
- Accuracy: -20%
- Evade: 46%
- Missile Range: 30% (already computed in weapon range above)
- Nuclear Defense: 77%
- Ballistic Reload: 75%
- Penetrating Reload: 75%
- Mortar Reload: 60%
- Rocket Reload: 60%
- Penetrative Damage: -192
- Ballistic Damage: -288
- Explosive Damage: -384
- Weight: 11152/7270
- Specials: [1x Engine Upgrade 3 , 1x Solid Fuel Booster 3 , 1x Radiation Reflective Coating III]
- Weapons: [4x Assault Missile D53-Z (0-96.2), 2x Strike Missile D51-B (0-93.6)]
- Armor: [1x Zynthonite Armor D5-E, 1x Zynthonite Armor D4-R, 1x Zynthonite Armor D5-M]
- Tac Modules: [1x None]
- Rank: 0
- Sonar Range: 40
- Cargo: 1,050,000
- Combat Speed: 21.6
- Map Speed: 37.5
- Turn Speed: 22
- Accuracy: -20%
- Evade: 46%
- Missile Range: 30% (already computed in weapon range above)
- Missile Defense: 48%
- Nuclear Defense: 32%
- Penetrating Reload: 30%
- Weight: 5619/6420
- Specials: [1x Engine Upgrade 3 , 1x Solid Fuel Booster 3 , 1x Radiation Reflective Coating III, 1x Return Rocket 2 (0-70), 1x Return Rocket 1 (0-80), 1x Dead-Eye Destroyers ]
- Weapons: [4x Assault Missile D53-Z (0-96.2), 2x Strike Missile D51-B (0-93.6)]
- Armor: [1x Zynthonite Armor D5-E, 1x Zynthonite Armor D4-R, 1x Zynthonite Armor D5-M]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 60
- Cargo: 1,050,000
- Combat Speed: 27
- Map Speed: 52.5
- Turn Speed: 22
- Accuracy: -20%
- Evade: 55%
- Missile Range: 30% (already computed in weapon range above)
- Missile Defense: 48%
- Nuclear Defense: 59%
- Penetrating Reload: 30%
- Weight: 6485/6920
12
Fleet Data: 3x Mako - R5 (HP: 8,530/8,530)- Specials: [1x Engine Upgrade 3 , 1x Radiation Reflective Coating III, 1x High Explosive Shells 3 ]
- Weapons: [4x Firestorm Rockets D91-S (0-64.9), 2x Assault Rockets D93-S (0-68.2)]
- Armor: [3x Zynthonite Armor D4-R]
- Rank: 0
- Cargo: 1,768,040
- Combat Speed: 21.6
- Map Speed: 33.75
- Turn Speed: 20
- Accuracy: -20%
- Evade: 33%
- Rocket Range: 10% (already computed in weapon range above)
- Explosive Defense: 40%
- Nuclear Defense: 45%
- Rocket Reload: 50%
- Weight: 6301/9750
- Specials: [1x Engine Upgrade 3 , 1x Radiation Reflective Coating III, 1x High Explosive Shells 3 ]
- Weapons: [1x Inferno Rockets (0-64.9), 3x Assault Rockets D93-S (0-68.2), 2x Maelstrom Rockets V (0-68.2)]
- Armor: [6x Zynthonite Armor D4-R]
- Rank: 0
- Cargo: 3,081,010
- Combat Speed: 21.6
- Map Speed: 33.75
- Turn Speed: 14
- Accuracy: -20%
- Evade: 33%
- Rocket Range: 10% (already computed in weapon range above)
- Ballistic Defense: 5%
- Explosive Defense: 53%
- Missile Defense: 5%
- Nuclear Defense: 60%
- Rocket Reload: 60%
- Slow Reduction: 35%
- Weight: 12321/12125
13
Fleet Data: 1x Spectre - R5 (HP: 6,450/6,450)- Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System I]
- Weapons: [6x Siege Torpedoes D65-Z (18-71)]
- Armor: [3x Zynthonite Armor D4-V]
- Rank: 0
- Sonar Range: 0
- Visibility Range: 50
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 66s
- Surface Time: 12s
- Cargo: 45,000
- Combat Speed: 23.1
- Map Speed: 30
- Turn Speed: 25
- Accuracy: -20%
- Evade: 0%
- Explosive Defense: 10%
- Weight: 4423/4800
- Specials: [1x Strike System III, 1x Nautilus Battery 2 , 1x Speed Upgrade]
- Weapons: [6x Assault Torpedoes D63-B (27-78)]
- Armor: [1x Zynthonite Armor D4-V]
- Rank: 0
- Sonar Range: 0
- Visibility Range: 35
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 30.48s
- Surface Time: 8s
- Cargo: 15,000
- Combat Speed: 34.4
- Map Speed: 48.75
- Turn Speed: 20
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 10%
- Weight: 2375/1970
- Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System II]
- Weapons: [6x Siege Torpedoes D65-Z (18-71)]
- Armor: [3x Zynthonite Armor D4-V]
- Rank: 0
- Sonar Range: 0
- Visibility Range: 50
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 72s
- Surface Time: 12s
- Cargo: 45,000
- Combat Speed: 23.1
- Map Speed: 30
- Turn Speed: 25
- Accuracy: -20%
- Evade: 0%
- Explosive Defense: 10%
- Weight: 4779/4800
- Specials: [1x Strike System III, 1x Nautilus Battery 3 , 1x Speed Upgrade]
- Weapons: [6x Assault Torpedoes D63-B (27-78)]
- Armor: [1x Zynthonite Armor D4-V]
- Rank: 0
- Sonar Range: 0
- Visibility Range: 35
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 33.6s
- Surface Time: 8s
- Cargo: 15,000
- Combat Speed: 34.4
- Map Speed: 48.75
- Turn Speed: 20
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 10%
- Weight: 2597/1970
- Specials: [1x Strike System III, 1x Nautilus Battery 1 , 1x Speed Upgrade]
- Weapons: [6x Assault Torpedoes D63-B (27-78)]
- Armor: [1x Zynthonite Armor D4-V]
- Rank: 0
- Sonar Range: 0
- Visibility Range: 35
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 27.6s
- Surface Time: 8s
- Cargo: 15,000
- Combat Speed: 34.4
- Map Speed: 48.75
- Turn Speed: 20
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Missile Defense: 10%
- Weight: 2204/1970
- Specials: [1x Engine Upgrade 3 , 1x Stealth Attack System III]
- Weapons: [6x Siege Torpedoes D65-Z (18-71)]
- Armor: [3x Zynthonite Armor D4-V]
- Rank: 0
- Sonar Range: 0
- Visibility Range: 50
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 76.2s
- Surface Time: 12s
- Cargo: 45,000
- Combat Speed: 23.1
- Map Speed: 30
- Turn Speed: 25
- Accuracy: -20%
- Evade: 0%
- Explosive Defense: 10%
- Weight: 5172/4800
14
Building Data:2x Retrofit Lab Level:5
3x Defense Platform Level:5
- Weapons: [1x Javelin Railgun (82-149)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: ballistic
- Missile Damage: 324
- Damage: 1620
- Accuracy: 100%
1x Defense Platform Level:5
- Weapons: [1x Halo Missile (40-130)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: penetrating
- Explosive Damage: 297
- Damage: 900
- Accuracy: 100%
1x Shipyard Level:2 Total Resources: 0
Total Building HP: 0
Fleet Data: 2x Goliath - R5 (HP: 22,606/22,606)
- Specials: [1x Auto-loader 3 , 1x Hardened Barrels 3 ]
- Weapons: [4x Crossbow III (30-93.1)]
- Armor: [3x Zynthonite Armor D5-E, 3x Compound Plate IV]
- Tac Modules: [1x None]
- Rank: 0
- Cargo: 75,000
- Combat Speed: 4
- Map Speed: 7.5
- Turn Speed: 5
- Evade: 5%
- Ballistic Range: 90% (already computed in weapon range above)
- Explosive Defense: 20%
- Ballistic Reload: 130%
- Penetrative Damage: -18
- Ballistic Damage: -12
- Explosive Damage: -24
- Stun Reduction: 30%
- Weight: 13104/14800
- Specials: [1x Countermeasure Equipment III, 1x Alloy Armor MC-3, 1x Agility System III]
- Weapons: [10x Phalanx Anti-Missile 3 (5-55.5)]
- Armor: [3x Zynthonite Armor D5-E, 1x Compound Plate X, 1x Compound Plate IV]
- Tac Modules: [1x None]
- Rank: 0
- Cargo: 3,272,018
- Combat Speed: 10
- Map Speed: 20
- Turn Speed: 10
- Evade: 46%
- Anti-Mortar Range: 120% (already computed in weapon range above)
- Anti-Missile Range: 85% (already computed in weapon range above)
- Ballistic Defense: 45%
- Missile Defense: 90%
- Penetrative Damage: -70
- Ballistic Damage: -100
- Explosive Damage: -136
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 8033/14905
- Specials: [1x Solid Fuel Booster 3 , 1x Agility System III, 1x Alloy Armor MC-3]
- Weapons: [4x Assault Missile D53-Z (0-96.2), 3x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x Penetrative Plate III, 1x Compound Plate X]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 60
- Cargo: 1,050,000
- Combat Speed: 17.7
- Map Speed: 35
- Turn Speed: 22
- Evade: 50%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 45%
- Missile Defense: 67%
- Nuclear Defense: 40%
- Penetrating Reload: 30%
- Penetrative Damage: -78
- Ballistic Damage: -96
- Explosive Damage: -128
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 5357/6920
- Specials: [1x Alloy Armor MC-3, 1x Agility System III, 1x Hydrodynamic Shells III]
- Weapons: [6x Inferno Rockets (0-64.9)]
- Armor: [2x Zynthonite Armor D5-E, 1x Compound Plate X]
- Tac Modules: [1x None]
- Rank: 0
- Sonar Range: 20
- Cargo: 3,081,010
- Combat Speed: 12
- Map Speed: 22.5
- Turn Speed: 14
- Evade: 46%
- Rocket Range: 10% (already computed in weapon range above)
- Ballistic Defense: 59%
- Explosive Defense: 63%
- Missile Defense: 59%
- Rocket Reload: 60%
- Penetrative Damage: -64
- Ballistic Damage: -96
- Explosive Damage: -128
- Slow Reduction: 85%
- Stun Reduction: 50%
- Weight: 12537/12125
Tuesday, January 20, 2015
20 January Update
Summary:
Processing : blueprints
Changes: Item: Barracuda - R1 (1012004)
Processing : xml_assets
New Records:
Damage' Processing : strings
New Records:
Deleted Records:
New Records:
- Retrofit times/costs for new the new r10 set have been reduced... (not uranium tho)
- Next retrofit pack is live.
- Not much else really this week...
Processing : blueprints
Changes: Item: Barracuda - R1 (1012004)
- Research Oil : : from (15,625,000 to 11,896,000)
- Research Energy : : from (12,500,000 to 12,211,000)
- Research Metal : : from (12,500,000 to 11,889,000)
- Research Zynthium : : from (23,437,500 to 11,254,000)
- Base Time to Retrofit : : from ( 21h 13m 20s (With Officer 19h 6m) to 1d (With Officer 21h 36m))
- Research Oil : : from (34,240,391 to 15,498,000)
- Research Energy : : from (32,528,371 to 15,923,000)
- Research Metal : : from (32,528,371 to 15,457,000)
- Research Zynthium : : from (31,649,146 to 14,743,000)
- Research Oil : : from (32,602,500 to 15,492,000)
- Research Energy : : from (24,451,875 to 15,350,000)
- Research Metal : : from (16,953,300 to 14,153,000)
- Research Zynthium : : from (33,906,600 to 14,243,000)
- Research Oil : : from (33,665,625 to 20,168,000)
- Research Energy : : from (28,350,000 to 20,880,000)
- Research Metal : : from (28,350,000 to 20,441,000)
- Research Zynthium : : from (35,437,500 to 20,309,000)
- Research Oil : : from (34,066,406 to 19,414,000)
- Research Energy : : from (30,121,875 to 19,520,000)
- Research Metal : : from (30,121,875 to 19,101,000)
- Research Zynthium : : from (35,859,375 to 19,268,000)
- Retrofit Uranium : : from (17,458 to 1,000)
- Base Time to Retrofit : : from ( 23h 3m 20s (With Officer 20h 45m) to 1d (With Officer 21h 36m))
- Research Oil : : from (31,250,000 to 23,873,000)
- Research Energy : : from (25,000,000 to 23,654,000)
- Research Metal : : from (25,000,000 to 23,812,000)
- Research Zynthium : : from (46,875,000 to 23,945,000)
- Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
- Research Oil : : from (68,480,782 to 29,809,000)
- Research Energy : : from (65,056,742 to 30,161,000)
- Research Metal : : from (65,056,742 to 30,441,000)
- Research Zynthium : : from (63,298,292 to 30,922,000)
- Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
- Research Oil : : from (65,205,000 to 29,863,000)
- Research Energy : : from (48,903,750 to 30,662,000)
- Research Metal : : from (33,906,600 to 29,199,000)
- Research Zynthium : : from (67,813,200 to 30,360,000)
- Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
- Research Oil : : from (67,331,250 to 39,432,000)
- Research Energy : : from (56,700,000 to 40,401,000)
- Research Metal : : from (56,700,000 to 39,275,000)
- Research Zynthium : : from (70,875,000 to 39,110,000)
- Retrofit Uranium : : from (5,400 to 5,000)
- Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
- Research Oil : : from (68,132,812 to 40,293,000)
- Research Energy : : from (60,243,750 to 40,723,000)
- Research Metal : : from (60,243,750 to 39,832,000)
- Research Zynthium : : from (71,718,750 to 39,176,000)
- Retrofit Uranium : : from (24,668 to 3,000)
- Base Time to Retrofit : : from (1d 15h 7m 12s (With Officer 1d 11h 12m 28s) to 1d 14h 58m 40s (With Officer 1d 11h 4m 48s))
- Research Oil : : from (46,875,000 to 36,592,000)
- Research Energy : : from (37,500,000 to 36,486,000)
- Research Metal : : from (37,500,000 to 36,332,000)
- Research Zynthium : : from (70,312,500 to 37,000,000)
- Research Oil : : from (102,721,173 to 45,058,000)
- Research Energy : : from (97,585,113 to 44,577,000)
- Research Metal : : from (97,585,113 to 44,524,000)
- Research Zynthium : : from (94,947,438 to 44,409,000)
- Research Oil : : from (97,807,500 to 45,111,000)
- Research Energy : : from (73,355,625 to 45,267,000)
- Research Metal : : from (50,859,900 to 45,167,000)
- Research Zynthium : : from (101,719,800 to 44,906,000)
- Research Oil : : from (100,996,875 to 59,510,000)
- Research Energy : : from (85,050,000 to 59,736,000)
- Research Metal : : from (85,050,000 to 59,604,000)
- Research Zynthium : : from (106,312,500 to 59,503,000)
- Retrofit Uranium : : from (14,580 to 13,000)
- Research Oil : : from (102,199,218 to 59,553,000)
- Research Energy : : from (90,365,625 to 60,191,000)
- Research Metal : : from (90,365,625 to 60,403,000)
- Research Zynthium : : from (107,578,125 to 60,979,000)
- Retrofit Uranium : : from (34,856 to 9,000)
- Research Oil : : from (62,500,000 to 48,681,000)
- Research Energy : : from (50,000,000 to 47,497,000)
- Research Metal : : from (50,000,000 to 48,901,000)
- Research Zynthium : : from (93,750,000 to 47,879,000)
- Research Oil : : from (136,961,564 to 60,293,000)
- Research Energy : : from (130,113,484 to 60,483,000)
- Research Metal : : from (130,113,484 to 59,637,000)
- Research Zynthium : : from (126,596,584 to 60,640,000)
- Research Oil : : from (130,410,000 to 59,035,000)
- Research Energy : : from (97,807,500 to 59,697,000)
- Research Metal : : from (67,813,200 to 59,637,000)
- Research Zynthium : : from (135,626,400 to 59,395,000)
- Research Oil : : from (134,662,500 to 80,002,000)
- Research Energy : : from (113,400,000 to 79,493,000)
- Research Metal : : from (113,400,000 to 79,982,000)
- Research Zynthium : : from (141,750,000 to 79,321,000)
- Retrofit Uranium : : from (39,366 to 40,000)
- Research Oil : : from (136,265,624 to 79,714,000)
- Research Energy : : from (120,487,500 to 79,343,000)
- Research Metal : : from (120,487,500 to 80,391,000)
- Research Zynthium : : from (143,437,500 to 80,872,000)
- Retrofit Uranium : : from (49,252 to 24,000)
- Research Oil : : from (78,125,000 to 60,813,000)
- Research Energy : : from (62,500,000 to 59,979,000)
- Research Metal : : from (62,500,000 to 60,844,000)
- Research Zynthium : : from (117,187,500 to 60,420,000)
- Next Retrofit ID : : from ( to 1062004)
- Research Oil : : from (171,201,955 to 74,657,000)
- Research Energy : : from (162,641,855 to 75,158,000)
- Research Metal : : from (162,641,855 to 75,773,000)
- Research Zynthium : : from (158,245,730 to 74,453,000)
- Next Retrofit ID : : from ( to 1062016)
- Research Oil : : from (163,012,500 to 75,081,000)
- Research Energy : : from (122,259,375 to 75,286,000)
- Research Metal : : from (84,766,500 to 75,400,000)
- Research Zynthium : : from (169,533,000 to 75,982,000)
- Next Retrofit ID : : from ( to 1062018)
- Research Oil : : from (168,328,125 to 99,645,000)
- Research Energy : : from (141,750,000 to 100,358,000)
- Research Metal : : from (141,750,000 to 100,014,000)
- Research Zynthium : : from (177,187,500 to 100,799,000)
- Retrofit Uranium : : from (106,288 to 90,000)
- Next Retrofit ID : : from ( to 1064067)
- Research Oil : : from (170,332,030 to 100,406,000)
- Research Energy : : from (150,609,375 to 99,837,000)
- Research Metal : : from (150,609,375 to 100,347,000)
- Research Zynthium : : from (179,296,875 to 99,788,000)
- Retrofit Uranium : : from (69,593 to 63,000)
- Next Retrofit ID : : from ( to 1064072)
- Barracuda - R6
- Thresher - R6
- Stingray - R6
- Missile Cruiser X - R6
- Strike Cruiser X - R6
- Barracuda - R7
- Thresher - R7
- Stingray - R7
- Missile Cruiser X - R7
- Strike Cruiser X - R7
- Barracuda - R8
- Thresher - R8
- Stingray - R8
- Missile Cruiser X - R8
- Strike Cruiser X - R8
- Barracuda - R9
- Thresher - R9
- Stingray - R9
- Missile Cruiser X - R9
- Strike Cruiser X - R9
- Barracuda - R10
- Thresher - R10
- Stingray - R10
- Missile Cruiser X - R10
- Strike Cruiser X - R10
Processing : xml_assets
New Records:
- 1102004-shadow
- 1102004-top
- 1102004-top-down
- 1102016-shadow
- 1102016-top
- 1102016-tower
- 1102018-shadow
- 1102018-top
- 1102018-tower
- 1104067-shadow
- 1104067-top
- 1104067-tower
- 1104072-shadow
- 1104072-top
- 1104072-tower
- compicon_1102004
- compicon_1102004_large
- compicon_1102016
- compicon_1102016_large
- compicon_1102018
- compicon_1102018_large
- compicon_1104067
- compicon_1104067_large
- compicon_1104072
- compicon_1104072_large
- complete1054065
- complete1102004
- complete1102016
- complete1102018
- complete1104067
- complete1104072
- hull1104072
- whats_new_1155
Damage' Processing : strings
New Records:
- Kill 50 Command Reavers (badge_description_destroy_command_reaver_50)
- Kill 150 Elite Reavers (badge_description_destroy_elite_reaver_150)
- Fight through a massive reaver horde, your persistence wll be greatly awarded. (campaign_120_encounter_return_reavers_campaign_level_11_description)
- Only available during Hellgate. (campaign_121_details)
- Magma Field expands when
attack is concentrated
on one target and does
splash damage. (component_caption_stat_w_1372) - High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1062004)
- A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1062016)
- A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1062018)
- An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1064067)
- A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1064072)
- High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1072004)
- A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1072016)
- A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1072018)
- An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1074067)
- A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1074072)
- High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1082004)
- A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1082016)
- A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1082018)
- An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1084067)
- A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1084072)
- High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1092004)
- A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1092016)
- A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1092018)
- An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1094067)
- A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1094072)
- High-tech, high-speed submarine with excellent torpedo firepower. (component_description_h_1102004)
- A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads. (component_description_h_1102016)
- A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy. (component_description_h_1102018)
- An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness. (component_description_h_1104067)
- A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry. (component_description_h_1104072)
- Updating your inventory. Please do not leave the game until the save operation completes. (inventory_controller_save_message)
- Saving Inventory (inventory_controller_save_title)
- Unable to retrieve your inventory. Please try launching again. (shipdock_popup_error_cannot_retrieve_inventory)
- PLAY NOW (whatsnew_1155_cta)
- This weekend, fight the Bullseye Brigade, Demolition Squad, and Salty Dogs for the chance to win their allegiance and add them to your fleet. Use the Rogue Crews to power up your fleets and fight BIG. (whatsnew_1155_message)
- Power Up (whatsnew_1155_title)
Deleted Records:
- Destroy 50 Command Reavers(badge_description_destroy_command_reaver_50)
- Destroy 150 Elite Reavers(badge_description_destroy_elite_reaver_150)
- Defeat the reavers and reap the spoils of war.(campaign_120_encounter_return_reavers_campaign_level_11_description)
- Only available during Avalanche.(campaign_121_details)
- Magma Field expands when
attack is concentrated
on one target and does
splash damage.
Ships destroyed will
detonate. (Drones Excluded)(component_caption_stat_w_1372)
New Records:
- Barracuda (component_name_h_1062004)
- Thresher (component_name_h_1062016)
- Stingray (component_name_h_1062018)
- Missile Cruiser X (component_name_h_1064067)
- Strike Cruiser X (component_name_h_1064072)
- Barracuda (component_name_h_1072004)
- Thresher (component_name_h_1072016)
- Stingray (component_name_h_1072018)
- Missile Cruiser X (component_name_h_1074067)
- Strike Cruiser X (component_name_h_1074072)
- Barracuda (component_name_h_1082004)
- Thresher (component_name_h_1082016)
- Stingray (component_name_h_1082018)
- Missile Cruiser X (component_name_h_1084067)
- Strike Cruiser X (component_name_h_1084072)
- Barracuda (component_name_h_1092004)
- Thresher (component_name_h_1092016)
- Stingray (component_name_h_1092018)
- Missile Cruiser X (component_name_h_1094067)
- Strike Cruiser X (component_name_h_1094072)
- Barracuda (component_name_h_1102004)
- Thresher (component_name_h_1102016)
- Stingray (component_name_h_1102018)
- Missile Cruiser X (component_name_h_1104067)
- Strike Cruiser X (component_name_h_1104072)
Saturday, January 17, 2015
R10 what?
Thanks to those visiting, please post in the comments where you found us!
I personally post updates as soon as posts are done on the Battle Pirates Nexus page
I am aware that other sites link here (Bp Crib, and BPoutpost by proxy) but any others? Post below.
Now ... This goes without saying, but this is preliminary information. You realize this possibility which is why you come visit us... you want a sneek peak, here ya go :)
These MAY change, I left out costs, lets just say save your uranium if you wanna do one of these..
Item Name: Stingray (forsaken)
I personally post updates as soon as posts are done on the Battle Pirates Nexus page
I am aware that other sites link here (Bp Crib, and BPoutpost by proxy) but any others? Post below.
Now ... This goes without saying, but this is preliminary information. You realize this possibility which is why you come visit us... you want a sneek peak, here ya go :)
These MAY change, I left out costs, lets just say save your uranium if you wanna do one of these..
Item Name: Stingray (forsaken)
- Stingray
- A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy.
- A fast open-water fighter. Retrofit Stats: Item: Stingray - R1
- Salvage : from (721,425t (Raw : 721425) to 937,853t (Raw : 937853))
- Level/Retrofit Level : from (1 (Raw : 1) to 2 (Raw : 2))
- Turn Speed : from (20 (Raw : 0.2000) to 24 (Raw : 0.2400))
- Evade Bonus : from (20% (Raw : 0.2000) to 30% (Raw : 0.3000)
- Ballistic Reload Bonus : from ( to 20% (Raw : 1.2000))
- Maximum Weight : from (4,950 (Raw : 4950) to 5,250 (Raw : 5250))
- Penetrative Defense : from ( to 30% (Raw : 0.3000))
- Ballistic Range Bonus : from (10% (Raw : 1.1000) to 20% (Raw : 1.2000))
- Maximum Weight : from (5,250 (Raw : 5250) to 6,250 (Raw : 6250))
- Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
- Evade Bonus : from (30% (Raw : 0.3000) to 40% (Raw : 0.4000))
- Combat Speed : from (16.00 (Raw : 16.0000) to 17.00 (Raw : 17.0000))
- Map Speed : from (35 (Raw : 70) to 37 (Raw : 75))
Item Name: Missile Cruiser X (draconian)
- Missile Cruiser X
- An experimental version of the Draconian Missile Cruiser. Equipped with advanced electronic warfare suites to avoid countermeasures and sustain their missile barrages with terrifying effectiveness.
- Powerful long-range missile fighter. Retrofit Stats: Item: Missile Cruiser X - R1
- Salvage : from (951,308t (Raw : 951308) to 1,902,616t (Raw : 1902616))
- Ballistic Defense Bonus : from (20% (Raw : 0.2000) to 35% (Raw : 0.3500))
- Evade Bonus : from ( to 10% (Raw : 0.1000))
- Combat Speed : from (11.00 (Raw : 11.0000) to 12.00 (Raw : 12.0000))
- Map Speed : from (25 (Raw : 50) to 30 (Raw : 60))
- Penetrative Reload Bonus : from (66% (Raw : 1.6600) to 100% (Raw : 2.0000))
- Salvage : from (1,902,616t (Raw : 1902616) to 3,902,616t (Raw : 3902616))
- Penetrative Defense : from (40% (Raw : 0.4000) to 60% (Raw : 0.6000))
- Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
- Evade Bonus : from (10% (Raw : 0.1000) to 30% (Raw : 0.3000))
- Penetrative Reload Bonus : from (100% (Raw : 2.0000) to 150% (Raw : 2.5000))
Item Name: Strike Cruiser X (draconian)
- Strike Cruiser X
- A variant on the Strike Cruiser, focusing on increased defenses and enhancements to ballistic weaponry.
- Open-water cannon specialist. Retrofit Stats: Item: Strike Cruiser X - R1
- Salvage : from (1,014,247t (Raw : 1014247) to 1,958,302t (Raw : 1958302))
- Turn Speed : from (15 (Raw : 0.1500) to 25 (Raw : 0.2500))
- Ballistic Reload Bonus : from (66% (Raw : 1.6600) to 100% (Raw : 2.0000))
- Evade Bonus : from ( to 20% (Raw : 0.2000))
- Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
- Ballistic Range Bonus : from (20% (Raw : 1.2000) to 40% (Raw : 1.4000))
- Penetrative Defense : from (20% (Raw : 0.2000) to 40% (Raw : 0.4000))
- Radiological Defence Bonus : from (30% (Raw : 0.3000) to 50% (Raw : 0.5000))
- Combat Speed : from (12.00 (Raw : 12.0000) to 13.00 (Raw : 13.0000))
- Map Speed : from (26 (Raw : 53) to 30 (Raw : 60))
- Ballistic Damage Bonus : from ( to 50% (Raw : 1.5000))
- Slow Resistance : from ( to 50% (Raw : 0.5000))
Item Name: Barracuda (forsaken)
- Barracuda
- High-tech, high-speed submarine with excellent torpedo firepower.
- Use hit-and-run tactics for best results. Retrofit Stats: Item: Barracuda - R1
- Turn Speed : from (17 (Raw : 0.1700) to 20 (Raw : 0.2000))
- Penetrative Defense : from ( to 10% (Raw : 0.1000))
- Combat Speed : from (14.00 (Raw : 14.0000) to 15.00 (Raw : 15.0000))
- Evade Bonus : from (-20% (Raw : -0.2000) to )
- Combat Speed : from (15.00 (Raw : 15.0000) to 16.00 (Raw : 16.0000))
- Map Speed : from (30 (Raw : 60) to 32 (Raw : 65))
- Turn Speed : from (20 (Raw : 0.2000) to 25 (Raw : 0.2500))
- Penetrative Defense : from (10% (Raw : 0.1000) to 30% (Raw : 0.3000))
- Concussive Damage Bonus : from ( to 20% (Raw : 1.2000))
- Concussive Defense bonus : from ( to 20% (Raw : 0.2000))
- Evade Bonus : from ( to 30% (Raw : 0.3000))
- Maximum Weight : from (1,970 (Raw : 1970) to 3,970 (Raw : 3970))
- Cloak Time : from (24 (Raw : 24) to 36 (Raw : 36))
Item Name: Thresher (forsaken)
- Thresher
- A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads.
- This is a Rocket powerhouse. Retrofit Stats: Item: Thresher - R1
- Salvage : from (1,081,010t (Raw : 1081010) to 3,081,010t (Raw : 3081010))
- Combat Speed : from (11.00 (Raw : 11.0000) to 12.00 (Raw : 12.0000))
- Spread Bonus : from ( to -20% (Raw : 0.8000))
- Evade Bonus : from (-15% (Raw : -0.1500) to )
- Slow Resistance : from ( to 35% (Raw : 0.3500))
- Turn Speed : from (14 (Raw : 0.1400) to 20 (Raw : 0.2000))
- Ballistic Defense Bonus : from ( to 30% (Raw : 0.3000))
- Splash Bonus : from (35% (Raw : 1.3500) to 60% (Raw : 1.6000))
- Rocket Reload Bonus : from (60% (Raw : 1.6000) to 120% (Raw : 2.2000))
- Radiological Defence Bonus : from ( to 30% (Raw : 0.3000))
- Evade Bonus : from ( to 25% (Raw : 0.2500))
- Combat Speed : from (12.00 (Raw : 12.0000) to 14.00 (Raw : 14.0000))
- Map Speed : from (22 (Raw : 45) to 27 (Raw : 55))
Thursday, January 15, 2015
Hellgate Fleet Breakdowns
Map Target: Fleet 25
Fleet Data: 2x Return Scout (HP: 60,000/60,000)
Map Target: Fleet 41
Fleet Data: 1x Return Scout (HP: 90,000/60,000)
Map Target: Fleet 43
Fleet Data: 1x Return Sapper (HP: 100,000/100,000)
Map Target: Fleet 45
Fleet Data: 2x Return Hellhound (HP: 70,000/70,000)
Map Target: Fleet 47
Fleet Data: 1x Return Scout (HP: 60,000/60,000)
Siege Target: 1
Fleet Data: 2x Return Hades (HP: 40,000/40,000)
Siege Target: 2
Fleet Data: 2x Return Scout (HP: 120,000/60,000)
Siege Target: 3
Fleet Data: 2x Return Sapper (HP: 100,000/100,000)
Siege Target: 4
Fleet Data: 2x Return Scout (HP: 90,000/60,000)
Siege Target: 5
Fleet Data: 5x Return Hellhound (HP: 70,000/70,000)
Elite Target
Fleet Data: 4x Return Hades (HP: 40,000/40,000)
Fleet Data: 2x Return Scout (HP: 60,000/60,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -280%
- Explosive Defense: -154%
- Missile Defense: -26%
- Nuclear Defense: -154%
- Concussive Defense: -154%
- Penetrating Reload: 50%
- Weight: 3576/10000
Map Target: Fleet 41
Fleet Data: 1x Return Scout (HP: 90,000/60,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -280%
- Explosive Defense: -154%
- Missile Defense: -26%
- Nuclear Defense: -154%
- Concussive Defense: -154%
- Penetrating Reload: 50%
- Weight: 3576/10000
Map Target: Fleet 43
Fleet Data: 1x Return Sapper (HP: 100,000/100,000)
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 44%
- Explosive Defense: -69%
- Missile Defense: -13%
- Nuclear Defense: -13%
- Concussive Defense: -13%
- Rocket Reload: 50%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 4410/16000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Map Target: Fleet 45
Fleet Data: 2x Return Hellhound (HP: 70,000/70,000)
- Specials: []
- Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 75%
- Missile Defense: 50%
- Nuclear Defense: 75%
- Concussive Defense: 25%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
Map Target: Fleet 47
Fleet Data: 1x Return Scout (HP: 60,000/60,000)
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 4410/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -154%
- Concussive Defense: -26%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 3576/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: 17%
- Missile Defense: -154%
- Nuclear Defense: -280%
- Concussive Defense: -154%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
Siege Target: 1
Fleet Data: 2x Return Hades (HP: 40,000/40,000)
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege Target: 2
Fleet Data: 2x Return Scout (HP: 120,000/60,000)
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [1x Return Rocket 1 (0-80)]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3774/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [1x Return Rocket 1 (0-80)]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3774/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege Target: 3
Fleet Data: 2x Return Sapper (HP: 100,000/100,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: -26%
- Explosive Defense: -280%
- Missile Defense: -154%
- Nuclear Defense: -154%
- Concussive Defense: -154%
- Rocket Reload: 50%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: -13%
- Missile Defense: -69%
- Nuclear Defense: -13%
- Concussive Defense: 44%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege Target: 4
Fleet Data: 2x Return Scout (HP: 90,000/60,000)
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 25%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
Siege Target: 5
Fleet Data: 5x Return Hellhound (HP: 70,000/70,000)
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: 44%
- Missile Defense: -13%
- Nuclear Defense: 44%
- Concussive Defense: -69%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
Elite Target
Fleet Data: 4x Return Hades (HP: 40,000/40,000)
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Penetrating Reload: 50%
- Weight: 3576/10000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 25%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 50%
- Concussive Defense: 75%
- Ballistic Reload: 50%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 25%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Rocket Reload: 50%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 4410/16000
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