DFB? I've lost track of what raid is what, but hey, breakdown for 2015-10-17
35
Fleet Data:
1x
Goblin Shark - NPC - B Tier (HP: 13,200/13,200)
- Specials: []
- Weapons: [2x Typhon Cannon I - NPC (0-98), 2x Typhon Cannon II - NPC (0-98), 2x Hydra Depth Charges II - NPC (0-80), 1x Harpy Missile II - NPC (0-110), 1x Harpy Missile I - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 3513/9999
4x
Viperfish - NPC - B Tier (HP: 3,500/3,500)
- Specials: []
- Weapons: [1x Typhon Cannon II - NPC (0-98), 1x Charon Torpedo II - NPC (0-104), 1x Charon Torpedo I - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 20%
- Penetrative Damage Deflected: -44
- Ballistic Damage Deflected: -68
- Explosive Damage Deflected: -84
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Goblin Shark - NPC - B Tier (HP: 13,200/13,200)
- Specials: []
- Weapons: [2x Typhon Cannon I - NPC (0-98), 2x Typhon Cannon II - NPC (0-98), 2x Hydra Depth Charges II - NPC (0-80), 1x Harpy Missile II - NPC (0-110), 1x Harpy Missile I - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 3513/9999
Total HP : 40,400/40,400
55
Fleet Data:
3x
Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 4438/9999
1x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 31,953/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 38,407/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Goblin Shark - NPC - A Tier (HP: 69,971/75,000)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 4438/9999
1x
Viperfish - NPC - A Tier (HP: 31,618/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 29,187/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 36,479/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Goblin Shark - NPC - A Tier (HP: 59,913/75,000)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 4438/9999
Total HP : 562,528/615,000
94
Elite
Fleet Data:
7x
Daggertooth - NPC - A Tier (HP: 112,500/112,500)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
- Weight: 4038/9999
14x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 10}]
- Weight: 1347/9999
6x
Stonefish - NPC - A Tier (HP: 60,000/60,000)
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: cw
- Weight: 3150/9999
5x
Stonefish - NPC - A Tier (HP: 60,000/60,000)
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: either
- Weight: 3150/9999
3x
Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 10}]
- Weight: 4438/9999
3x
Electric Eel - NPC - A Tier (HP: 80,000/80,000)
- Specials: []
- Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 80
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1000000s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 29
- Map Speed: 0
- Turn Speed: 25
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 75%
- Missile Defense: 75%
- Nuclear Defense: 75%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -378
- Ballistic Damage Deflected: -476
- Explosive Damage Deflected: -588
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 120
- Circle Direction: either
- Surface Trigger: enemyproximity
- Surface Trigger Value: 395
- Weight: 3000/9999
2x
Stonefish - NPC - A Tier (HP: 60,000/60,000)
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: ccw
- Weight: 3150/9999
Total HP : 2,592,500/2,592,500
Siege 1
Fleet Data:
4x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 4438/9999
Total HP : 235,000/235,000
Siege 2
Fleet Data:
4x
Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 4438/9999
5x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
Total HP : 500,000/500,000
Siege 3
Fleet Data:
1x
Daggertooth - NPC - A Tier (HP: 112,500/112,500)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 325
- Circle Direction: ccw
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
- Weight: 4038/9999
1x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 600
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 650
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 750
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 450
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 800
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Daggertooth - NPC - A Tier (HP: 112,500/112,500)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 425
- Circle Direction: cw
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
- Weight: 4038/9999
Total HP : 465,000/465,000
Siege 4
Fleet Data:
1x
Stonefish - NPC - A Tier (HP: 60,000/60,000)
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 350
- Circle Direction: either
- Weight: 3150/9999
4x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
1x
Stonefish - NPC - A Tier (HP: 60,000/60,000)
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 400
- Circle Direction: either
- Weight: 3150/9999
1x
Daggertooth - NPC - A Tier (HP: 112,500/112,500)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Nyx Torpedo III - NPC (0-98)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: 0
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.60},{"trigger": "health", "value": 0.30}]
- Weight: 4038/9999
1x
Stonefish - NPC - A Tier (HP: 60,000/60,000)
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 450
- Circle Direction: either
- Weight: 3150/9999
Total HP : 452,500/452,500
Siege 5
Fleet Data:
9x
Viperfish - NPC - A Tier (HP: 40,000/40,000)
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 1347/9999
6x
Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 20}]
- Radius Reset Triggers: [{"trigger": "timer", "value": 20}]
- Weight: 4438/9999
Total HP : 810,000/810,000
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.