Also note, I have not bothered updating scripts to display corrosive damage or bothered computed that. At this point the scripts are as done as they are going to get unless I really get motivated, but being that I haven't played the game in 6 months it would take something to get me to put the time into looking into it.
Discuss here:
http://www.thedarkalliance.org/forum/threads/664-Dragon-Strike
or here:
https://www.facebook.com/thedarkallianceforum
Level 1
Fleet Data:
1x Mastodon - NPC Com (HP: 68,950/68,950)- Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
- Armor: [3x Zynthonite Armor D4-V]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 20%
- Chance Elite: 10%
- Fleet Strategy:
- Cargo: 1,750,000
- Combat Speed: 38.95
- Map Speed: 48.13
- Turn Speed: 39.6
- Evade: 43%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 70%
- Nuclear Defense: 60%
- Penetrating Reload: 130%
- Slow Reduction: 100%
- Stun Reduction: 100%
- Unreactive: 4.0000s
- Circle Radius: 250
- Circle Direction: cw
- Weight: 3944/12300
- Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
- Armor: [3x Zynthonite Armor D4-V]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 20%
- Chance Elite: 10%
- Fleet Strategy:
- Cargo: 1,500,000
- Combat Speed: 38.95
- Map Speed: 48.13
- Turn Speed: 28.6
- Evade: 43%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 50%
- Nuclear Defense: 40%
- Penetrating Reload: 120%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 4.0000s
- Circle Radius: 350
- Circle Direction: ccw
- Weight: 3944/12300
- Specials: [1x Guided Missile System, 1x Draconian Thermal Imaging]
- Weapons: [2x Disruption Missile D53-D (28-98.8), 5x Blade Missile (28-98.8), 3x Phalanx Anti-Missile III (5-30)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 3x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 20%
- Fleet Strategy:
- Sonar Range: 80
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 64%
- Nuclear Defense: 50%
- Penetrating Reload: 150%
- Penetrative Damage Deflected: -64
- Ballistic Damage Deflected: -96
- Explosive Damage Deflected: -128
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 30%
- Stun Reduction: 30%
- Circle Radius: 100
- Circle Direction: either
- Weight: 17248/13020
- Specials: [1x Sonic Targeting 3]
- Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 1x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 20%
- Fleet Strategy:
- Sonar Range: 40
- Cargo: 1,014,247
- Combat Speed: 25
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 0%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 150
- Circle Direction: either
- Weight: 2850/8334
- Specials: [1x Sonic Targeting 3]
- Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 1x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 30%
- Fleet Strategy:
- Sonar Range: 40
- Cargo: 1,014,247
- Combat Speed: 25
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 0%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 50
- Circle Direction: cw
- Weight: 2850/8334
- Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
- Armor: [3x Zynthonite Armor D4-V]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 20%
- Chance Elite: 10%
- Fleet Strategy:
- Cargo: 1,500,000
- Combat Speed: 38.95
- Map Speed: 48.13
- Turn Speed: 28.6
- Evade: 43%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 50%
- Nuclear Defense: 40%
- Penetrating Reload: 120%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 4.0000s
- Circle Radius: 275
- Circle Direction: ccw
- Weight: 3944/12300
- Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
- Armor: [3x Zynthonite Armor D4-V]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 20%
- Chance Elite: 20%
- Fleet Strategy:
- Cargo: 2,500,000
- Combat Speed: 38.95
- Map Speed: 48.13
- Turn Speed: 39.6
- Evade: 43%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 60%
- Nuclear Defense: 50%
- Penetrating Reload: 120%
- Slow Reduction: 80%
- Stun Reduction: 80%
- Unreactive: 4.0000s
- Circle Radius: 310
- Circle Direction: either
- Weight: 3944/12300
Level 2
Building Data:
Total Resources: 0
Total Building HP: 0
Fleet Data:
1x Juggernaut X - NPC Com (HP: 34,137/34,137)- Specials: [1x Speed System V, 1x NPC - Resist Special - RAD, 1x Fallout Armor IV, 1x Countermeasure Loaders III]
- Weapons: [2x Antipode Launcher D98-U (0-94), 3x Gale Defense System III (0-60)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 3x NPC - Armor Increase - A, 1x NPC - Flat Damage Reduction Armor - PEN]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 30%
- Fleet Strategy:
- Cargo: 1,903,536
- Combat Speed: 20.4
- Map Speed: 36.75
- Turn Speed: 44
- Evade: 32%
- Ballistic Range: 20% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 67%
- Missile Defense: 50%
- Nuclear Defense: 69%
- Ballistic Reload: 90%
- Penetrating Reload: 20%
- Mortar Reload: 20%
- Radiological Reload: 20%
- Rocket Reload: 20%
- Penetrative Damage Deflected: -90
- Penetrative Damage PassThru: -7.5
- Slow Reduction: 20%
- Circle Radius: 75
- Circle Direction: ccw
- Weight: 7505/10120
- Specials: []
- Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 40%
- Chance Elite: 10%
- Fleet Strategy:
- Thermal Detection Range: 75
- Sonar Range: 32
- Cargo: 2,845,828
- Combat Speed: 32.48
- Map Speed: 30
- Turn Speed: 20
- Evade: 50%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 50%
- Nuclear Defense: 50%
- Concussive Defense: 50%
- Radiological Reload: 90%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 1.0000s
- Circle Radius: 250
- Circle Direction: ccw
- Weight: 4245/6548
- Specials: [1x Guided Missile System]
- Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 20%
- Fleet Strategy:
- Cargo: 551,483
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Penetrating Reload: 66%
- Circle Radius: 250
- Circle Direction: either
- Weight: 14372/13020
- Specials: []
- Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 35%
- Chance Elite: 10%
- Fleet Strategy:
- Thermal Detection Range: 68
- Sonar Range: 32
- Cargo: 1,135,258
- Combat Speed: 32.48
- Map Speed: 30
- Turn Speed: 20
- Evade: 30%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Radiological Reload: 80%
- Unreactive: 1.0000s
- Circle Radius: 200
- Circle Direction: cw
- Weight: 4245/6548
- Specials: [1x Guided Missile System]
- Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 30%
- Fleet Strategy:
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Penetrating Reload: 100%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 20%
- Stun Reduction: 20%
- Circle Radius: 200
- Circle Direction: ccw
- Weight: 14372/13020
- Specials: []
- Weapons: [4x Antipode Launcher D98-U (0-94), 2x Impulse Launcher D92-S (0-91), 2x Siege Torpedoes D65-Z (18-71)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 35%
- Chance Elite: 10%
- Fleet Strategy:
- Thermal Detection Range: 68
- Sonar Range: 32
- Cargo: 1,135,258
- Combat Speed: 32.48
- Map Speed: 30
- Turn Speed: 20
- Evade: 30%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Radiological Reload: 80%
- Unreactive: 1.0000s
- Circle Radius: 250
- Circle Direction: cw
- Weight: 4245/6548
- Specials: [1x Speed System V, 1x NPC - Resist Special - RAD, 1x Fallout Armor IV, 1x Countermeasure Loaders III]
- Weapons: [2x Antipode Launcher D98-U (0-94), 3x Gale Defense System III (0-60)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 3x NPC - Armor Increase - A, 1x NPC - Flat Damage Reduction Armor - PEN]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 30%
- Fleet Strategy:
- Cargo: 1,903,536
- Combat Speed: 20.4
- Map Speed: 36.75
- Turn Speed: 44
- Evade: 32%
- Ballistic Range: 20% (already computed in weapon range above)
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 67%
- Missile Defense: 50%
- Nuclear Defense: 69%
- Ballistic Reload: 90%
- Penetrating Reload: 20%
- Mortar Reload: 20%
- Radiological Reload: 20%
- Rocket Reload: 20%
- Penetrative Damage Deflected: -90
- Penetrative Damage PassThru: -7.5
- Slow Reduction: 20%
- Circle Radius: 100
- Circle Direction: cw
- Weight: 7505/10120
Level 3
Level 4
Building Data:
12x Draconian Defense Platform Level:1 (HP: 115,000)- Weapons: [1x Defense Missiles 5 (0-135)]
- Reload: 4.0000s
- Salvo: 2
- Weapon Type: penetrating
- Damage: 2000
- Accuracy: 90%
- Weapons: [1x ]
1x Draconian Defense Platform Level:1 (HP: 115,000)
- Weapons: [1x Dead Eye Executioner (30-199)]
- Reload: 10.0000s
- Salvo: 3
- Weapon Type: penetrating
- Damage: 1886
- Accuracy: 100%
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1
Total Resources: 0
Total Building HP: 2,185,000
Fleet Data:
1x Interceptor - NPC (HP: 35,094/35,094)- Specials: [1x Guided Missile System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 951,308
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 30%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Concussive Defense: 20%
- Penetrating Reload: 66%
- Unreactive: 1.0000s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3950/8695
- Specials: [1x Speed System V, 1x Agility System III, 1x Guided Missile System, 1x Interception System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 1x Blade Missile (28-98.8)]
- Armor: [5x Zynthonite Armor D4-V]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Cargo: 1,500,000
- Combat Speed: 40.85
- Map Speed: 48.13
- Turn Speed: 28.6
- Evade: 43%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 50%
- Nuclear Defense: 40%
- Penetrating Reload: 120%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 4.0000s
- Circle Radius: 600
- Circle Direction: either
- Weight: 4901/12300
- Specials: [1x Guided Missile System]
- Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Cargo: 551,483
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Penetrating Reload: 66%
- Circle Radius: 200
- Circle Direction: either
- Weight: 14372/13020
- Specials: [1x Guided Missile System]
- Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Cargo: 551,483
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Penetrating Reload: 66%
- Circle Radius: 250
- Circle Direction: either
- Weight: 14372/13020
- Specials: [1x Guided Missile System]
- Weapons: [7x Siege Missile D55-Z (0-88.4), 2x Blade Missile (28-98.8)]
- Armor: [1x NPC - Ship Anti-Shockwave Armor - RAD, 5x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Cargo: 551,483
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Penetrating Reload: 66%
- Circle Radius: 300
- Circle Direction: either
- Weight: 14372/13020
- Specials: [1x Guided Missile System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x NPC - Armor Increase - A]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 75%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 90
- Cargo: 3,902,616
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 50%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 40%
- Penetrating Reload: 150%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 1.0000s
- Circle Radius: 200
- Circle Direction: either
- Weight: 3950/8695
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