Thursday, October 22, 2015

URF Breakdown

Named based on what I was given.  Again, none of the "new" features as in caustic damage or whatever it is are looked for or covered in the info below, nor do I know if it is applicable (corrosive I guess)

URF Base

Building Data:

69x Wall Corner Level:7
255x Wall Level:7
3x Defense Platform Level:6
  • Weapons: [1x Howitzer Cannon 5 (0-78)]
  • Reload: 0.6000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Damage: 564
  • Accuracy: 60%
5x Defense Platform Level:6
  • Weapons: [1x Gargoyle Depth Charge (0-64)]
  • Reload: 6.0000s
  • Salvo: 6
  • Weapon Type: concussive
  • Damage: 7776
  • Accuracy: 100%
7x Defense Platform Level:6
  • Weapons: [1x Sentinel Missiles V (30-108)]
  • Reload: 5.0000s
  • Salvo: 4
  • Weapon Type: penetrating
  • Ballistic Damage: 104
  • Damage: 1040
  • Accuracy: 100%
3x Defense Platform Level:6
  • Weapons: [1x Flak Gun 4 (12-76)]
  • Reload: 2.0000s
  • Salvo: 4
  • Weapon Type: antipenetrating
  • Damage: 0
  • Accuracy: 100%
2x Warehouse Level:10 (HP: 10,000)
1x Oil Rig Level:10
4x Retrofit Lab Level:5
1x Outpost Level:7 (HP: 30,000)
1x Dock Level:12
1x Radio Tower Level:1 (HP: 10,000)
2x Defense Platform Level:6
  • Weapons: [1x Halo Missile (40-130)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Explosive Damage: 297
  • Damage: 900
  • Accuracy: 100%
2x Defense Platform Level:6
  • Weapons: [1x Harpoon Turret (60-149)]
  • Reload: 10.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Damage: 1440
  • Accuracy: 80%
1x Defense Platform Level:6
  • Weapons: [1x None]
1x Shipyard Level:3

Total Resources: 0
Total Building HP: 60,000

Fleet Data:

3x Mercury - R10 TLC2 (HP: 6,700/6,700)
  • Specials: [1x Solid Fuel Booster 3 , 1x Agility System III, 1x Alloy Armor MC-3]
  • Weapons: [4x Assault Missile D53-Z (0-96.2), 3x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Penetrative Plate III, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 60
  • Cargo: 1,050,000
  • Combat Speed: 17.7
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 67%
  • Nuclear Defense: 40%
  • Penetrating Reload: 30%
  • Penetrative Damage Deflected: -78
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5
  • Explosive Damage PassThru: -9
  • Penetrative Damage PassThru: -14
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Radius: 90
  • Circle Direction: CCW
  • Weight: 5357/6920
2x Goliath - R5 (HP: 49,001/49,001)
  • Specials: [1x Auto-loader 3 , 1x Hardened Barrels 3 ]
  • Weapons: [4x Crossbow III (30-93.1)]
  • Armor: [4x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 75,000
  • Combat Speed: 4
  • Map Speed: 7.5
  • Turn Speed: 5
  • Evade: -30%
  • Ballistic Range: 90% (already computed in weapon range above)
  • Explosive Defense: 20%
  • Ballistic Reload: 130%
  • Stun Reduction: 30%
  • Circle Direction: CCW
  • Weight: 14436/14800
1x Mercury - R10 TLC2 (HP: 6,700/6,700)
  • Specials: [1x Solid Fuel Booster 3 , 1x Agility System III, 1x Alloy Armor MC-3]
  • Weapons: [4x Assault Missile D53-Z (0-96.2), 3x Siege Torpedoes D65-Z (18-71)]
  • Armor: [1x Penetrative Plate III, 1x Compound Plate X]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 60
  • Cargo: 1,050,000
  • Combat Speed: 17.7
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 50%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 67%
  • Nuclear Defense: 40%
  • Penetrating Reload: 30%
  • Penetrative Damage Deflected: -78
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5
  • Explosive Damage PassThru: -9
  • Penetrative Damage PassThru: -14
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Radius: 260
  • Circle Direction: CW
  • Weight: 5357/6920
2x Triton - R5 (HP: 35,850/35,850)
  • Specials: [1x Countermeasure Equipment III, 1x Alloy Armor MC-3, 1x Agility System III]
  • Weapons: [10x Phalanx Anti-Missile III (5-55.5)]
  • Armor: [3x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 3,272,018
  • Combat Speed: 10
  • Map Speed: 20
  • Turn Speed: 10
  • Evade: 26%
  • Anti-Mortar Range: 120% (already computed in weapon range above)
  • Anti-Missile Range: 85% (already computed in weapon range above)
  • Ballistic Defense: 45%
  • Missile Defense: 90%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Circle Direction: CCW
  • Weight: 8932/14905
Total HP : 196,502/196,502

URF SSa

Fleet Data:

4x Mercury - R10 TLC2 (HP: 22,666/22,666)
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: ccw
  • Weight: 3361/4500
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: either
  • Weight: 3361/4500
1x Sea Scorpion A - URF (HP: 11,000/11,000)
  • Specials: [1x Guided Missile System, 1x NPC - Speed System V, 1x Speed System V]
  • Weapons: [7x Trident (0-71.5)]
  • Armor: [1x NPC - Armor Increase - A]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 800,000
  • Combat Speed: 33.6
  • Map Speed: 68.75
  • Turn Speed: 57.8
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Penetrating Reload: 30%
  • Circle Radius: 425
  • Circle Direction: cw
  • Weight: 3361/4500
Total HP : 123,664/123,664

URF Sub

Fleet Data:

1x Barracuda - R10 (HP: 1,350/1,350)
  • Specials: [1x NPC - Speed System V, 1x Nautilus Battery 3 , 1x Caterpillar Drive 3 ]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D2-S]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Sonar Range: 0
  • Visibility Range: 12.25
  • Cloak Efficiency: 65% (already computed in visibility range above)
  • Dive Time: 50.4s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 32
  • Map Speed: 56.88
  • Turn Speed: 55
  • Evade: 41%
  • Missile Defense: 30%
  • Concussive Defense: 20%
  • Circle Radius: 350
  • Circle Direction: cw
  • Weight: 2394/3970
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda TLC2 (HP: 2,350/2,350)
2x Banshee (HP: 37,753/37,753)
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda TLC2 (HP: 2,350/2,350)
1x Barracuda - R10 (HP: 1,350/1,350)
  • Specials: [1x NPC - Speed System V, 1x Nautilus Battery 3 , 1x Caterpillar Drive 3 ]
  • Weapons: [6x Assault Torpedoes D63-B (27-78)]
  • Armor: [1x Zynthonite Armor D2-S]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Sonar Range: 0
  • Visibility Range: 12.25
  • Cloak Efficiency: 65% (already computed in visibility range above)
  • Dive Time: 50.4s
  • Surface Time: 8s
  • Cargo: 15,000
  • Combat Speed: 32
  • Map Speed: 56.88
  • Turn Speed: 55
  • Evade: 41%
  • Missile Defense: 30%
  • Concussive Defense: 20%
  • Circle Radius: 310
  • Circle Direction: cw
  • Weight: 2394/3970
Total HP : 87,606/87,606

URF Templar

Fleet Data:

2x Templar (HP: 47,271/47,271)
1x Templar (HP: 47,271/47,271)
2x Templar (HP: 47,271/47,271)
Total HP : 236,355/236,355

URF Thresher

Fleet Data:

4x Thresher - URF - NPC (HP: 48,000/48,000)
1x Avenger TLC2 (HP: 32,705/42,705)
Total HP : 224,705/234,705

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