Thursday, March 12, 2015

Apocalypse Fleet Breakdown

2015-03-12 18:30 MST - initial post
2015-03-12 19:00 MST - Siege 2 added
2015-03-12 22:30 MST - 75 added
2015-03-13 09:00 MST - Siege 3 added
2015-03-13 22:30 MST - Siege 5 added
2015-03-13 23:00 MST - Siege 4 added
2015-03-14 09:30 MST - Variant 2 of 43 added.

Discuss/vent/etc here:  http://www.thedarkalliance.org/forum/threads/272-Apocalypse-raid-discussion

25


Fleet Data:
2x Return Scout (HP: 45,000/45,000)
1x Return Hades (HP: 50,000/50,000)
Total HP : 140,000/140,000

41


Fleet Data:
4x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
1x Return Hades B (HP: 12,397/12,397)
  • Specials: [1x Speed System II, 1x Enhanced Warhead 3 ]
  • Weapons: [5x Return Torrent 1 (0-95)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 28
  • Map Speed: 33.25
  • Turn Speed: 28.8
  • Accuracy: -10%
  • Evade: 6%
  • Ballistic Defense: 10%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 30%
  • Concussive Defense: 25%
  • Penetrating Reload: -50%
  • Weight: 2224/10000
Total HP : 60,397/60,397

43 - Variant 1 (extra ship)


Fleet Data:
2x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 110%
  • Weight: 564/
1x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
2x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 60%
  • Weight: 564/
1x Return Scout B (HP: 24,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
1x Return Hulk B (HP: 24,000/24,000)
  • Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
  • Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 28.8
  • Map Speed: 45
  • Turn Speed: 10
  • Evade: -10%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 50%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Mortar Reload: -50%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Weight: 2991/30000
Total HP : 72,000/60,000

43 - Variant 2

Fleet Data: 2x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 110%
  • Weight: 564/
2x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1978/8000
2x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 60%
  • Weight: 564/
1x Return Hulk B (HP: 24,000/24,000)
  • Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
  • Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 28.8
  • Map Speed: 45
  • Turn Speed: 10
  • Evade: -10%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 50%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Mortar Reload: -50%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Weight: 2991/30000
Total HP : 60,000/60,000

45


Fleet Data:
1x Return Hades B (HP: 12,397/12,397)
  • Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
  • Weapons: [5x Return Torrent 1 (0-118.75)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 32
  • Map Speed: 37.5
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 30%
  • Concussive Defense: 25%
  • Penetrating Reload: -50%
  • Weight: 2363/10000
1x Return Hades B (HP: 15,397/12,397)
  • Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
  • Weapons: [5x Return Torrent 1 (0-118.75)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 32
  • Map Speed: 37.5
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 10%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 30%
  • Concussive Defense: 25%
  • Penetrating Reload: -50%
  • Weight: 2363/10000
1x Return Sapper B (HP: 18,397/18,397)
2x Return Scout B (HP: 18,397/18,397)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2722/8000
1x Return Scout B (HP: 30,397/18,397)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: [1x Reaver Bulkhead]
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2722/8000
Total HP : 113,382/98,382

47


Fleet Data:
4x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 110%
  • Weight: 564/
3x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x Countermeasure Equipment III]
  • Weapons: [3x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50), 1x Return Thrower Hellhound (0-87), 2x Hailstorm Anti-Mortar C (0-42)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Anti-Missile Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 80%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 25%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 1787/7996
1x Return Scout (HP: 60,000/45,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 64
  • Map Speed: 60
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 110%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1622/8000
1x Return Scout (HP: 45,000/45,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 64
  • Map Speed: 60
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 110%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1622/8000
Total HP : 312,000/297,000

75


Fleet Data:
2x Return Hulk (HP: 90,000/90,000)
  • Specials: []
  • Weapons: [2x Return Thrower Hulk (0-95), 4x Return Countermeasure (0-100), 4x Return Mortar 3 (20-80), 3x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 20
  • Map Speed: 30
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 84%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Mortar Reload: 0%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Weight: 6096/30000
3x Return Sapper (HP: 65,000/65,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 2x Return Disruptor Rocket (0-90), 2x Return Rocket 1 (0-80), 1x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 0
  • Combat Speed: 30
  • Map Speed: 35
  • Turn Speed: 8
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Rocket Reload: 0%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2224/16000
2x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2822/8000
1x Return Nav Relay Mothership (HP: 700,000/700,000)
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 2822/8000
Total HP : 1,225,000/1,210,000

Elite


Building Data:
15x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Drac Rocket (0-72)]
  • Reload: 1.0000s
  • Salvo: 1
  • Weapon Type: explosive
  • Radioactive Damage: 71.05
  • Damage: 406
  • Accuracy: 100%

11x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Reaver Bypass Javelin (60-250)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Radioactive Damage: 63
  • Damage: 360
  • Accuracy: 100%

6x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Apocalypse Mortar NPC (65-160)]
  • Reload: 15.0000s
  • Salvo: 4
  • Weapon Type: explosive
  • Radioactive Damage: 750
  • Damage: 6000
  • Accuracy: 100%

4x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Napalm Missile (80-230)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Radioactive Damage: 0
  • Damage: 0
  • Accuracy: 100%


Total Resources: 0
Total Building HP: 2,340,000

Fleet Data:
4x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x Unstable Core 2]
  • Weapons: [3x Return Thrower Hellhound (0-87), 1x Return Depth Charge 1 (0-50), 2x Return Rocket 1 (0-80)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 48
  • Map Speed: 26.6
  • Turn Speed: 14
  • Accuracy: -15%
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 75%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 25%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 1331/7996
4x Return Hulk (HP: 90,000/90,000)
Total HP : 620,000/620,000

Siege 1


Fleet Data:
4x Return Hades (HP: 50,000/50,000)
  • Specials: []
  • Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 2380/10000
3x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
1x Return Hulk (HP: 90,000/90,000)
Total HP : 425,000/425,000

Siege 2


Fleet Data:
4x Return Hellhound (HP: 65,000/65,000)
3x Return Sapper (HP: 65,000/65,000)
  • Specials: []
  • Weapons: [2x Return Thrower Sapper (0-75), 3x Return Depth Charge 2 (0-35), 2x Return Disruptor Rocket (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 70
  • Sonar Range: 60
  • Cargo: 0
  • Combat Speed: 30
  • Map Speed: 35
  • Turn Speed: 8
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 25%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Rocket Reload: 0%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2628/16000
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
Total HP : 560,000/545,000

Siege 3


Fleet Data:
2x Return Scout (HP: 45,000/45,000)
3x Return Hellhound (HP: 65,000/65,000)
1x Return Hulk (HP: 115,000/90,000)
2x Return Sapper (HP: 65,000/65,000)
Total HP : 530,000/505,000

Siege 4

Fleet Data:
5x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1432/8000
2x Return Hades (HP: 50,000/50,000)
  • Specials: []
  • Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 2380/10000
Total HP : 385,000/370,000

Siege 5

Building Data:
12x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Drac Rocket (0-72)] 
  • Reload: 1.0000s 
  • Salvo: 1 
  • Weapon Type: explosive 
  • Radioactive Damage: 71.05 
  • Damage: 406 
  • Accuracy: 100% 

6x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Reaver Bypass Javelin (60-250)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Radioactive Damage: 63 
  • Damage: 360 
  • Accuracy: 100% 

4x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Dredge Napalm Missile (80-230)] 
  • Reload: 12.0000s 
  • Salvo: 1 
  • Weapon Type: penetrating 
  • Radioactive Damage: 0 
  • Damage: 0 
  • Accuracy: 100% 

1x Draconian Defense Platform Level:1 (HP: 65,000)

  • Weapons: [1x Apocalypse Mortar NPC (65-160)] 
  • Reload: 15.0000s 
  • Salvo: 4 
  • Weapon Type: explosive 
  • Radioactive Damage: 750 
  • Damage: 6000 
  • Accuracy: 100% 


Total Resources: 55,591,184
Total Building HP: 1,495,000

Fleet Data:
2x Return Hulk (HP: 90,000/90,000)
Total HP : 180,000/180,000

Wednesday, March 11, 2015

10 March Update

Discuss here: http://www.thedarkalliance.org/forum/threads/267-10-March-Update-Discussion

Summary:

  • Dredges will now be level checked again (no more hitting outside your level range... 
  • Siege mortar 75-V swapped in for 75-S into cargo drops .. (confirms my assumption on the bucket #) 
  • A bunch of new NPC hulls/tech.. including some Elite variants & Locust UAV (NPC) version.. yuck 
  • Raid prizes full specs available in links below 
  • Repair modified for all rank levels to 1% flat? (could be 100% aka No increase... will have to check though.

Processing : blueprints

Changes:
 Item: Siege Mortar D75-V (1127)
  • Blueprint Bucket (1-3 are tiers 4< are specials) : : from ( to 3)
Item: Siege Mortar D75-S (1129)
  • Blueprint Bucket (1-3 are tiers 4< are specials) : : from (3 to )
New Records:

Processing : structuredata
New Records:

Processing : mapobjects
Changes: Item: Campaign Hunting the Nemesis (49)
  • Event Key : : from ( to reavers_occupied)
  • Event Type : : from ( to storm)
  • **** Unknown key spritesheetkey : : from (return_reaver_fleet to elite_salvage)
Processing : objectivesdata
Changes: Item: Daisy Cutter Construction (490)
  • Description : : from (Build the Small Daisy Cutter Rocket in the Launch Pad. to Build the Medium Daisy Cutter Rocket in the Launch Pad.)
  • **** Unknown key:rules : : from ({"rkbuilt":601} to {"rkbuilt":602})
  • **** Unknown key:objective : : from (Build a Small Daisy Cutter to Build a Medium Daisy Cutter)
Processing : tacmodules
New Records:

Processing : ranklvls
Changes: Item: 1
  • Repair Time Added : : from (1.06% to 1%)
Item: 2
  • Repair Time Added : : from (1.12% to 1%)
Item: 3
  • Repair Time Added : : from (1.18% to 1%)
Item: 4
  • Repair Time Added : : from (1.24% to 1%)
Item: 5
  • Repair Time Added : : from (1.3% to 1%)
Item: 6
  • Repair Time Added : : from (1.36% to 1%)
Item: 7
  • Repair Time Added : : from (1.42% to 1%)
Item: 8
  • Repair Time Added : : from (1.48% to 1%)
Item: 9
  • Repair Time Added : : from (1.54% to 1%)
Item: 10
  • Repair Time Added : : from (1.6% to 1%)
Item: 11
  • Repair Time Added : : from (1.66% to 1%)
Item: 12
  • Repair Time Added : : from (1.72% to 1%)
Item: 13
  • Repair Time Added : : from (1.78% to 1%)
Item: 14
  • Repair Time Added : : from (1.84% to 1%)
Item: 15
  • Repair Time Added : : from (1.9% to 1%)
Item: 16
  • Repair Time Added : : from (1.96% to 1%)
Item: 17
  • Repair Time Added : : from (2.02% to 1%)
Item: 18
  • Repair Time Added : : from (2.08% to 1%)
Item: 19
  • Repair Time Added : : from (2.14% to 1%)
Item: 20
  • Repair Time Added : : from (2.2% to 1%)
Item: 21
  • Repair Time Added : : from (2.26% to 1%)
Item: 22
  • Repair Time Added : : from (2.32% to 1%)
Item: 23
  • Repair Time Added : : from (2.38% to 1%)
Item: 24
  • Repair Time Added : : from (2.44% to 1%)
Item: 25
  • Repair Time Added : : from (2.5% to 1%)
Other Stuff: Processing : xml_assets
New Records:
  • 2035-shadow
  • 2035-top
  • 6030-shadow
  • 6030-top
  • 6030-tower
  • assetReaver3x3Open
  • assetReaver3x3Open_under
  • assetReaverPipingJoint
  • assetReaverPipingJoint_under
  • assetReaverPipingLeft
  • assetReaverPipingLeft_under
  • assetReaverPipingRight
  • assetReaverPipingRight_under
  • badge_event_apocalypse_1_large
  • badge_event_apocalypse_1_locked_large
  • badge_event_apocalypse_1_small
  • badge_event_apocalypse_leader_reward_large
  • badge_event_apocalypse_leader_reward_locked_large
  • badge_event_apocalypse_leader_reward_small
  • baseplanner_icon_turret_5154
  • Campaign126BannerLarge
  • Campaign126BannerSmall
  • Campaign127BannerLarge
  • Campaign127BannerSmall
  • Campaign128BannerLarge
  • Campaign128BannerSmall
  • Campaign129BannerLarge
  • Campaign129BannerSmall
  • compicon_1381
  • compicon_1381_large
  • compicon_2035
  • compicon_2035_large
  • compicon_6030
  • compicon_6030_large
  • compicon_7525
  • compicon_7525_large
  • complete1381
  • complete2035
  • complete6030
  • complete7525
  • news_1020
  • news_1024
  • RaidBackground
  • RaidCampaignPrizeIcon
  • RevengeRaidPostCombat
  • ship_weapon_1381
  • topPrize1381
  • topPrize2035
  • topPrize6030

Deleted Records:
  • baseplanner_icon_turret_5154()
  • news_1020()
  • news_1024()
  • RaidBackground()
  • RaidCampaignPrizeIcon()
  • RevengeRaidPostCombat()
Processing : strings
Changes: Item: Brimstone (2013_10_event_modal_header)
  • *** UNKNOWN key name : : from (Brimstone to Apocalypse)
Item: Brimstone (2013_10_event_post_combat_header_text)
  • *** UNKNOWN key name : : from (Brimstone to Apocalypse)
Item: Defeat Reaver Fleets to score points OR
Complete Brimstone Campaigns to earn bonuses.
Redeem Prizes in the prize store. (2013_10_event_progress_event_details)

  • *** UNKNOWN key name : : from (Defeat Reaver Fleets to score points OR
    Complete Brimstone Campaigns to earn bonuses.
    Redeem Prizes in the prize store. to Defeat Reaver Fleets to score points OR
    Complete Apocalypse Campaigns to earn bonuses.
    Redeem Prizes in the prize store.)
New Records:
  • Destroy 10 Returned Reaver Motherships (badge_description_event_apocalypse_1)
  • Destroy more Returned Reaver Motherships than all other Captains in your sector. (badge_description_event_apocalypse_leader_reward)
  • Family Reunion (badge_title_event_apocalypse_1)
  • Mother I Like to Fight (badge_title_event_apocalypse_leader_reward)
  • Strong Reaver military presence detected. Eliminate their threat! (campaign_126_description)
  • Only available during Apocalypse. (campaign_126_details)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_126_encounter_reavers_occupied_level_11_description)
  • Encounter 1 - Culling the Hordes (campaign_126_encounter_reavers_occupied_level_11_title)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_126_encounter_reavers_occupied_level_12_description)
  • Encounter 2 - Reaver Cleaver (campaign_126_encounter_reavers_occupied_level_12_title)
  • Reaver presence detected in Draconian Outposts, investigate the intrusion, eliminate all hostiles. (campaign_126_encounter_reavers_occupied_level_13_description)
  • Encounter 3 - Horde Occupation (campaign_126_encounter_reavers_occupied_level_13_title)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_126_encounter_reavers_occupied_level_14_description)
  • Encounter 4 - Devouring Flames (campaign_126_encounter_reavers_occupied_level_14_title)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_126_encounter_reavers_occupied_level_15_description)
  • Encounter 5 - Hot Spot (campaign_126_encounter_reavers_occupied_level_15_title)
  • Strong Reaver military presence detected. Eliminate their threat! (campaign_127_description)
  • Only available during Apocalypse. (campaign_127_details)
  • Alert! Attention captain, you've located a Draconian Military outpost that has been occupied by Reaver forces. Annihilate them. (campaign_127_encounter_reavers_occupied_level_10_description)
  • Encounter 5 - Stronghold (campaign_127_encounter_reavers_occupied_level_10_title)
  • Defeat the reavers and reap the spoils of war. (campaign_127_encounter_reavers_occupied_level_6_description)
  • Encounter 1 - It has begun (campaign_127_encounter_reavers_occupied_level_6_title)
  • Defeat the reavers and reap the spoils of war. (campaign_127_encounter_reavers_occupied_level_7_description)
  • Encounter 2 - Sea of Flames (campaign_127_encounter_reavers_occupied_level_7_title)
  • Defeat the reavers and reap the spoils of war. (campaign_127_encounter_reavers_occupied_level_8_description)
  • Encounter 3 - Searing Cauldron (campaign_127_encounter_reavers_occupied_level_8_title)
  • Defeat the reavers and reap the spoils of war. (campaign_127_encounter_reavers_occupied_level_9_description)
  • Encounter 4 - Grim Harvest (campaign_127_encounter_reavers_occupied_level_9_title)
  • Strong Reaver military presence detected. Eliminate their threat! (campaign_128_description)
  • Only available during Apocalypse. (campaign_128_details)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_128_encounter_reavers_occupied_level_1_description)
  • Encounter 1 - Culling the Hordes (campaign_128_encounter_reavers_occupied_level_1_title)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_128_encounter_reavers_occupied_level_2_description)
  • Encounter 2 - Reaver Cleaver (campaign_128_encounter_reavers_occupied_level_2_title)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_128_encounter_reavers_occupied_level_3_description)
  • Encounter 3 - Horde Occupation (campaign_128_encounter_reavers_occupied_level_3_title)
  • Reaver Hordes detected in friendly sectors, locate and eliminate all Reaver threats. (campaign_128_encounter_reavers_occupied_level_4_description)
  • Encounter 4 - Devouring Flames (campaign_128_encounter_reavers_occupied_level_4_title)
  • Reaver presence detected in Draconian Outposts, investigate the intrusion, eliminate all hostiles. (campaign_128_encounter_reavers_occupied_level_5_description)
  • Encounter 5 - Horde Occupation (campaign_128_encounter_reavers_occupied_level_5_title)
  • Hordes have occupied a large Draconian Outpost. Uproot their foothold. (campaign_129_description)
  • Only available during Apocalypse. (campaign_129_details)
  • Reavers have set up a stronghold in a Draconian Outpost. Eliminate all hostiles. (campaign_129_encounter_reavers_occupied_level_21_description)
  • Reave Occupation (campaign_129_encounter_reavers_occupied_level_21_title)
  • Concentrated Fire: boosts ballistic accuracy with each shot at the same target. (component_caption_stat_h_2035)
  • Can only be equipped to water buildings. (component_caption_stat_tacticalModule_7525)
  • Field will extinguish fires. (component_caption_stat_tacticalModule_7617)
  • A heavily armored assault cruiser designed for long range sniping with cannons. Carries range finders that get progressively more accurate with repeat fire on the same target. (component_description_h_2035)
  • Reaver siege vessel, specializing in using Magma Throwers. Contains an advanced overload module that builds upon itself when multiple ships are overloaded. Five overloads trigger an Alpha Strike weapon that damages and stuns nearby targets. (component_description_h_6030)
  • An installation that deploys a short duration fire field when the building that it is equipped to is destroyed, causing harmful effects to enemies caught in the trap. (component_description_tacticalModule_7525)
  • Hurls heavy shells with high-speed electromagnetic rails without need for calibration to fire. Shots will damage everything they pierce through. Devastating to walls. (component_description_w_1381)
  • Concentrated Fire Cap (datastores_ioshipcomponent_concentratedFireCap)
  • Destroyed the most Reaver Motherships during the raid in this sector. (event_apocalypse_sector_leader_description)
  • #name# (event_apocalypse_sector_leader_title)
  • MOTHERSHIP
    KILLS (leaderboard_header_event_apocalypse_destroy)
  • APOCALYPSE
    LEADERS (leaderboard_header_event_points)
  • A new Forsaken Mission is available! Destroy Draconian targets within the time limit to earn new Blueprints. New items available: Earthshaker Cannons, Eruption Pyre, Nuclear Accelerators, and Locust UAV - a new Reaver kamikaze UAV to tear through enemy fleets and bases. Load up and prepare for battle! (news_1020_message)
  • LEARN MORE (news_8101_cta)
  • https://www.kixeye.com/forum/discussion/530746 (raid_event_progress_tab_eventbrief_link)
  • Apocalypse (raid_name)
  • Click a prize for more details. Use the tabs to view different prize tiers. You may redeem two prizes per tiers 1 through 4. Earn enough Event Points to purchase the Crusader and Arbalest. For Elite Captains there is a new flagship, Unshackled Hellhound, to be won. This hull packs a gestalt effect that improves on the Reavers' Alpha Strike technology to obliterate foes at even longer ranges! (raid_store_prizemodal_sub_body_during_event)
  • Redeem prizes by cashing in points earned during Apocalypse. You have 24 hours, Captain! (raid_store_prizemodal_sub_body_post_event)
  • Destroy Reaver Hordes for points. (raid_unlockable_campaign_126_complete)
  • Earn up to 60,000 points upon completion. (raid_unlockable_campaign_126_prize)
  • Apocalypse Recon (raid_unlockable_campaign_126_title)
  • Destroy Reaver Hordes for points. (raid_unlockable_campaign_127_complete)
  • Earn up to 700,000 points upon completion. (raid_unlockable_campaign_127_prize)
  • Apocalypse Strike (raid_unlockable_campaign_127_title)
  • Destroy Reaver Hordes for points. (raid_unlockable_campaign_128_complete)
  • Earn up to 2,000,000 points upon completion. (raid_unlockable_campaign_128_prize)
  • Apocalypse Siege (raid_unlockable_campaign_128_title)
  • Destroy the Reaver Horde for points. (Co-Op Target) (raid_unlockable_campaign_129_complete)
  • Earn up to 1,500,000 points upon completion. (raid_unlockable_campaign_129_prize)
  • Apocalypse Elite (raid_unlockable_campaign_129_title)
  • An excellent ship for equipping Cannons. (shipyard_hull_description_2035)
  • Reaver siege vessel, specializing in using Magma Throwers. Contains an advanced overload module that builds upon itself when other Hellhounds are also overloaded, adding a fifth level that triggers an Alpha Strike weapon that damages and stuns nearby targets. (shipyard_hull_description_6030)
  • Mothership Kills (war_report_leaderboards_type_filter_event_apocalypse_destroy)
  • Apocalypse (war_report_leaderboards_type_filter_event_points)
  • Forsaken Arena (war_report_leaderboards_type_filter_forsaken_arena)

Deleted Records:
  • Field will extinguish fires.(component_caption_stat_t_7617)
  • BRIMSTONE
    LEADERS(leaderboard_header_event_points)
  • LEARN MORE(news_1018_cta)
  • Placeholder Message March FM UAV(news_1020_message)
  • https://www.kixeye.com/forum/discussion/524795(raid_event_progress_tab_eventbrief_link)
  • Brimstone(raid_name)
  • Click a prize for more details. Use the tabs to view different prize tiers. You may redeem two prizes per tiers 1 through 4. Earn enough Event Points to purchase the Apocalypse Mortar and Infernal Core. For Elite Captains there is a new flagship, Grimshine's Wrath, to be won. This fearsome hull yields an Alpha Strike capable of obliterating nearby foes.(raid_store_prizemodal_sub_body_during_event)
  • Redeem prizes by cashing in points earned during Hailstorm. You have 24 hours, Captain!(raid_store_prizemodal_sub_body_post_event)
  • Brimstone(war_report_leaderboards_type_filter_event_points)
  • Forsaken Arena(war_report_leaderboards_type_filter_fvf_elo)
Processing : sharedstrings
New Records:
  • Apocalypse Recon (campaign_126_title)
  • Apocalypse Strike (campaign_127_title)
  • Apocalypse Siege (campaign_128_title)
  • Apocalypse Elite (campaign_129_title)
  • Crusader (component_name_h_2035)
  • Unshackled Hellhound (component_name_h_6030)
  • Combustion Trigger (component_name_tacticalModule_7525)
  • Arbalest (component_name_w_1381)
Discuss here: http://www.thedarkalliance.org/forum/threads/267-10-March-Update-Discussion

Sunday, March 8, 2015

Forsaken Mission Fleet Breakdown

2015-03-08

65

Building Data:
19x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Missiles 3 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 450 
  • Accuracy: 90% 

19x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Missiles 4 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 1500 
  • Accuracy: 90% 

2x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Missiles 2 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 140 
  • Accuracy: 90%

6x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Cannon 4 (0-96)] 
  • Reload: 1.5000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Damage: 666 
  • Accuracy: 90% 

5x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Anti-Mortar (0-56)] 
  • Reload: 2.0000s 
  • Salvo: 16 
  • Weapon Type: antiexplosive 
  • Damage: 0 
  • Accuracy: 50% 

9x Draconian Quad Defense Platform Level:1 (HP: 10,512)


4x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Mortar (52-160)] Reload: 9.0000s 
  • Salvo: 8 
  • Weapon Type: explosive 
  • Damage: 5000 
  • Accuracy: 100% 

3x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Rockets (0-72)] 
  • Reload: 1.0000s 
  • Salvo: 1 
  • Weapon Type: explosive 
  • Damage: 900 
  • Accuracy: 100% 

1x Draconian Quad Defense Platform Level:1 (HP: 10,512)

  • Weapons: [1x None, 1x Defense Cannon 3 (0-96)] 
  • Reload: 1.5000s 
  • Salvo: 1 
  • Weapon Type: ballistic
  • Damage: 200 
  • Accuracy: 90%

1x Draconian Base Command Level:1 (HP: 48,642)

Total Resources: 130,139,948
Total Building HP: 763,458

Fleet Data:

8x Dreadnought X (HP: 15,438/15,438)
4x Torpedo Platform (HP: 9,212/9,212)
Total HP : 160,352/160,352

55

Building Data:
8x Draconian Quad Defense Platform Level:1 (HP: 5,820)

  • Weapons: [1x None, 1x Defense Cannon 3 (0-96)] 
  • Reload: 1.5000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Damage: 200 
  • Accuracy: 90% 

33x Draconian Quad Defense Platform Level:1 (HP: 5,820)

  • Weapons: [1x None, 1x Defense Missiles 3 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 450 
  • Accuracy: 90% 

5x Draconian Quad Defense Platform Level:1 (HP: 5,820)


2x Draconian Quad Defense Platform Level:1 (HP: 5,820)

  • Weapons: [1x None, 1x Defense Mortar (52-160)] 
  • Reload: 9.0000s 
  • Salvo: 8 
  • Weapon Type: explosive 
  • Damage: 5000 
  • Accuracy: 100% 

3x Draconian Quad Defense Platform Level:1 (HP: 5,820)

  • Weapons: [1x None, 1x Defense Rockets (0-72)] 
  • Reload: 1.0000s 
  • Salvo: 1 
  • Weapon Type: explosive 
  • Damage: 900 
  • Accuracy: 100%

1x Draconian Quad Defense Platform Level:1 (HP: 5,820)

  • Weapons: [1x None, 1x Defense Anti-Mortar (0-56)] 
  • Reload: 2.0000s 
  • Salvo: 16 
  • Weapon Type: antiexplosive 
  • Damage: 0 
  • Accuracy: 50% 

1x Draconian Base Command Level:1 (HP: 12,135)

Total Resources: 63,261,460
Total Building HP: 314,775

Fleet Data:

1x Dreadnought X (HP: 13,312/13,312)
4x Torpedo Platform (HP: 9,212/9,212)
6x Dreadnought X (HP: 13,312/13,312)
Total HP : 130,032/130,032

47

Building Data:
4x Draconian Quad Defense Platform Level:1 (HP: 5,145)

  • Weapons: [1x None, 1x Defense Cannon 3 (0-96)] 
  • Reload: 1.5000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Damage: 200 
  • Accuracy: 90% 

4x Draconian Quad Defense Platform Level:1 (HP: 5,145)

  • Weapons: [1x None, 1x Defense Missiles 3 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 450 
  • Accuracy: 90% 

11x Draconian Quad Defense Platform Level:1 (HP: 5,145)

  • Weapons: [1x None, 1x Defense Missiles 4 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 1500 
  • Accuracy: 90% 

2x Draconian Quad Defense Platform Level:1 (HP: 5,145)

  • Weapons: [1x None, 1x Defense Rockets (0-72)] 
  • Reload: 1.0000s 
  • Salvo: 1 
  • Weapon Type: explosive 
  • Damage: 900 
  • Accuracy: 100% 

2x Draconian Quad Defense Platform Level:1 (HP: 5,145)

  • Weapons: [1x None, 1x Defense Cannon 4 (0-96)] 
  • Reload: 1.5000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Damage: 666 
  • Accuracy: 90% 

1x Draconian Quad Defense Platform Level:1 (HP: 5,145)

  • Weapons: [1x None, 1x Defense Mortar (52-160)]
  • Reload: 9.0000s 
  • Salvo: 8 
  • Weapon Type: explosive 
  • Damage: 5000 
  • Accuracy: 100% 

1x Draconian Base Command Level:1 (HP: 6,342)

Total Resources: 18,463,208
Total Building HP: 129,822

Fleet Data:

4x Torpedo Platform (HP: 7,086/7,086)
4x Dreadnought X (HP: 11,186/11,186)
Total HP : 73,088/73,088

40

Building Data:
11x Draconian Quad Defense Platform Level:1 (HP: 3,830)

  • Weapons: [1x None, 1x Defense Cannon 2 (0-96)] 
  • Reload: 1.5000s
  • Salvo: 2 
  • Weapon Type: ballistic 
  • Damage: 80 
  • Accuracy: 90% 

8x Draconian Quad Defense Platform Level:1 (HP: 3,830)

  • Weapons: [1x None, 1x Defense Missiles 2 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 140 
  • Accuracy: 90%

6x Draconian Quad Defense Platform Level:1 (HP: 3,830)

  • Weapons: [1x None, 1x Defense Missiles 3 (0-135)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 450 
  • Accuracy: 90%

2x Draconian Quad Defense Platform Level:1 (HP: 3,830)
  • Weapons: [1x None, 1x Defense Cannon 3 (0-96)] 
  • Reload: 1.5000s 
  • Salvo: 1 
  • Weapon Type: ballistic 
  • Damage: 200 
  • Accuracy: 90% 

1x Draconian Quad Defense Platform Level:1 (HP: 3,830)

  • Weapons: [1x None, 1x Victory Mortar 4 (55-122)] 
  • Reload: 10.0000s 
  • Salvo: 4 
  • Weapon Type: explosive 
  • Damage: 3000 
  • Accuracy: 100% 

1x Draconian Base Command Level:1 (HP: 3,894)

Total Resources: 15,142,772
Total Building HP: 111,134

Fleet Data:

3x Torpedo Platform (HP: 1,384/1,384)
2x Battlecruiser (HP: 2,666/2,666)
1x Battlecruiser (HP: 2,546/2,546)
2x Battlecruiser (HP: 2,546/2,546)
Total HP : 17,122/17,122

34

Building Data:
4x Draconian Quad Defense Platform Level:1 (HP: 601)

  • Weapons: [1x None, 1x Defense Missiles 1 (0-115)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 30 
  • Accuracy: 80% 

4x Draconian Quad Defense Platform Level:1 (HP: 601)

  • Weapons: [1x None, 1x Defense Cannon 1 (0-88)] 
  • Reload: 1.5000s 
  • Salvo: 3 
  • Weapon Type: ballistic 
  • Damage: 40 
  • Accuracy: 80% 

1x Draconian Base Command Level:1 (HP: 612)

Total Resources: 3,859,240
Total Building HP: 5,420

Fleet Data:

1x Battlecruiser (HP: 1,775/1,775)
1x Battlecruiser (HP: 1,815/1,815)
1x Battlecruiser (HP: 1,775/1,775)
1x Battlecruiser (HP: 1,855/1,855)
Total HP : 7,220/7,220

27

Building Data:
4x Draconian Quad Defense Platform Level:1 (HP: 601)

  • Weapons: [1x None, 1x Defense Missiles 1 (0-115)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 30 
  • Accuracy: 80% 

4x Draconian Quad Defense Platform Level:1 (HP: 601)

  • Weapons: [1x None, 1x Defense Cannon 1 (0-88)]
  • Reload: 1.5000s 
  • Salvo: 3 
  • Weapon Type: ballistic
  • Damage: 40 
  • Accuracy: 80% 

1x Draconian Base Command Level:1 (HP: 612)

Total Resources: 3,859,240
Total Building HP: 5,420

Fleet Data:

1x Battlecruiser (HP: 1,775/1,775)
1x Battlecruiser (HP: 1,815/1,815)
1x Battlecruiser (HP: 1,775/1,775)
1x Battlecruiser (HP: 1,855/1,855)
Total HP : 7,220/7,220

22

Building Data:
4x Draconian Quad Defense Platform Level:1 (HP: 556)

  • Weapons: [1x None, 1x Defense Missiles 1 (0-115)] 
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 30 
  • Accuracy: 80% 

4x Draconian Quad Defense Platform Level:1 (HP: 556)

  • Weapons: [1x None, 1x Defense Cannon 1 (0-88)] 
  • Reload: 1.5000s 
  • Salvo: 3 
  • Weapon Type: ballistic 
  • Damage: 40 
  • Accuracy: 80% 

1x Draconian Base Command Level:1 (HP: 592)

Total Resources: 1,840,692
Total Building HP: 5,040

Fleet Data:

3x Cruiser (HP: 845/845)
  • Specials: []
  • Weapons: [3x Impact Cannon D30-N (0-43)]
  • Armor: [1x Alliance Armor 5]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 13,747
  • Combat Speed: 14
  • Map Speed: 24.5
  • Turn Speed: 12
  • Evade: 0%
  • Weight: 323/760
1x Cruiser (HP: 845/845)
Total HP : 3,380/3,380

18

Building Data:
4x Draconian Quad Defense Platform Level:1 (HP: 414)

  • Weapons: [1x None, 1x Defense Missiles 1 (0-115)]
  • Reload: 4.0000s 
  • Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 30 
  • Accuracy: 80% 

4x Draconian Quad Defense Platform Level:1 (HP: 414)

  • Weapons: [1x None, 1x Defense Cannon 1 (0-88)] 
  • Reload: 1.5000s 
  • Salvo: 3 
  • Weapon Type: ballistic 
  • Damage: 40
  • Accuracy: 80% 

1x Draconian Base Command Level:1 (HP: 503)

Total Resources: 576,640
Total Building HP: 3,815

Fleet Data:

4x Cruiser (HP: 642/642)
  • Specials: []
  • Weapons: [3x Impact Cannon D30-N (0-43)]
  • Armor: [1x Alliance Armor 4]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 13,747
  • Combat Speed: 14
  • Map Speed: 24.5
  • Turn Speed: 12
  • Evade: 0%
  • Weight: 291/760
Total HP : 2,568/2,568

14

Building Data:
4x Draconian Quad Defense Platform Level:1 (HP: 308)

  • Weapons: [1x None, 1x Defense Missiles 1 (0-115)]
  • Reload: 4.0000s Salvo: 2 
  • Weapon Type: penetrating 
  • Damage: 30 Accuracy: 80% 

1x Draconian Quad Defense Platform Level:1 (HP: 308)

  • Weapons: [1x None, 1x Defense Cannon 1 (0-88)]
  • Reload: 1.5000s Salvo: 3 
  • Weapon Type: ballistic 
  • Damage: 40 Accuracy: 80% 

1x Draconian Base Command Level:1 (HP: 481)

Total Resources: 202,896
Total Building HP: 2,021

Fleet Data:

1x Destroyer (HP: 322/322)
  • Specials: [1x None]
  • Weapons: [2x Rapier Missiles 2 (30-65)]
  • Armor: [1x Alliance Armor 3]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 3,525
  • Combat Speed: 16
  • Map Speed: 29
  • Turn Speed: 18
  • Evade: 5%
  • Weight: 149/278
1x Destroyer (HP: 322/322)
1x Destroyer (HP: 322/322)
  • Specials: []
  • Weapons: [2x Rapier Missiles 2 (30-65)]
  • Armor: [1x Alliance Armor 3]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 3,525
  • Combat Speed: 16
  • Map Speed: 29
  • Turn Speed: 18
  • Evade: 5%
  • Weight: 149/278
1x Cruiser (HP: 515/515)
  • Specials: []
  • Weapons: [2x Rapier Missiles 2 (30-65)]
  • Armor: [1x Alliance Armor 3]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 13,747
  • Combat Speed: 14
  • Map Speed: 24.5
  • Turn Speed: 12
  • Evade: 0%
  • Weight: 149/760
Total HP : 1,481/1,481

9

Building Data:
5x Draconian Quad Defense Platform Level:1 (HP: 241)

  • Weapons: [1x None, 1x Defense Cannon 1 (0-88)] 
  • Reload: 1.5000s 
  • Salvo: 3 
  • Weapon Type: ballistic
  • Damage: 40 
  • Accuracy: 80% 

1x Draconian Base Command Level:1 (HP: 394)

Total Resources: 126,072
Total Building HP: 1,599

Fleet Data:

1x Destroyer (HP: 243/243)
  • Specials: [1x None]
  • Weapons: [2x Rapier Missiles 2 (30-65)]
  • Armor: [1x Alliance Armor 2]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 3,525
  • Combat Speed: 16
  • Map Speed: 29
  • Turn Speed: 18
  • Evade: 5%
  • Weight: 137/278
1x Destroyer (HP: 243/243)
1x Destroyer (HP: 243/243)
  • Specials: []
  • Weapons: [2x Rapier Missiles 2 (30-65)]
  • Armor: [1x Alliance Armor 2]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 3,525
  • Combat Speed: 16
  • Map Speed: 29
  • Turn Speed: 18
  • Evade: 5%
  • Weight: 137/278
1x Cruiser (HP: 436/436)
  • Specials: []
  • Weapons: [2x Rapier Missiles 2 (30-65)]
  • Armor: [1x Alliance Armor 2]
  • Tac Modules: [1x None]
  • Rank: 0
  • Cargo: 13,747
  • Combat Speed: 14
  • Map Speed: 24.5
  • Turn Speed: 12
  • Evade: 0%
  • Weight: 137/760
Total HP : 1,165/1,165

Friday, March 6, 2015

Apocalypse The Raid

Discuss here: http://www.thedarkalliance.org/forum/threads/247-Apocalypse-raid-discussion

Upcoming Event: 117 Name: Apocalypse
Event runs from 2015-03-12 16:00:00 to 2015-03-16 16:00:00 UTC
Event runs from 2015-03-12 09:00:00 to 2015-03-16 09:00:00 PST
Prize Type: quota_unlockable





    "news_1021_message": "Forsaken Captains have successfully pushed back the Reaver horde and forced them to re-group. They're currently hiding in abandoned Draconian bases and launching slower and more cautious attacks. Prepare yourself. The Apocalypse begins Thursday, March 12th 9:00am PST.",


    "news_1022_message": "Forsaken engineers are designing a new ship called the Crusader to fight back against the erratic Reaver attacks. This hull packs concentrated ballistic power that increases its accuracy with every shot. Prove your worth and it can be yours. Apocalypse begins Thursday, March 12th 9:00am PST.",


    "news_1023_message": "Harness your inner Reaver with the Combustion Trigger tactical module. Attach this module to any water-based building with a tactical slot and watch as it explodes into a fire field when destroyed. Create deadly channels with this module and watch enemy ships burn. Apocalypse begins in 24 hours.",















Tuesday, March 3, 2015

3 March Mini-Update(Data bugfix)

Discuss here: http://www.thedarkalliance.org/forum/threads/237-3-March-Data-Update-(post-update)

There you have it folks... After the initial release today they had to "fix" the data for the repair specialist...  BIG SURPRISE.

discuss here:


Processing : mapobjects
Changes: Item: Campaign Hunting the Nemesis (49)
  • Event Key : : from (reavers_occupied to )
  • Ignore Alliance Tag : : from ( to )
Processing : objectivesdata
Changes: Item: Super Tech (471)
  • **** Unknown key:cta : : from (FUNCTION_OPEN_ADVANCED_LAB to FUNCTION_SELECT_BUILDING_RESEARCH_TAB)
Processing : repairSpecialists
Changes: Item: 82004
  • **** Unknown key unlock_levels : : from ({ "0":0.25, "10":0.3, "15":0.45, "20":0.6, "25":1 } to { "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 })
Item: 82005
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 } to { "0":0.1, "10":0.15, "15":0.2, "20":0.3, "25":0.5 })
Item: 82008
  • **** Unknown key unlock_levels : : from ({ "0":0.1, "10":0.12, "15":0.15, "20":0.2, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 82009
  • **** Unknown key unlock_levels : : from ({ "0":0.1, "10":0.12, "15":0.15, "20":0.2, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 82010
  • **** Unknown key unlock_levels : : from ({ "0":0.1, "10":0.12, "15":0.15, "20":0.2, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 82023
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 } to { "0":0.1, "10":0.15, "15":0.2, "20":0.3, "25":0.5 })
Item: 82031
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.06, "15":0.08, "20":0.1, "25":0.25 } to { "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 })
Item: 84041
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })
Item: 84086
  • **** Unknown key unlock_levels : : from ({ "0":0.05, "10":0.06, "15":0.08, "20":0.1, "25":0.25 } to { "0":0.05, "10":0.075, "15":0.1, "20":0.15, "25":0.25 })
Item: 85135
  • **** Unknown key unlock_levels : : from ({ "0":0.2, "10":0.25, "15":0.3, "20":0.4, "25":0.5 } to { "0":0.125, "10":0.16, "15":0.2, "20":0.25, "25":0.33 })

3 March Update

To discuss go here : http://www.thedarkalliance.org/forum/threads/235-3-March-Update-VXP-repair-modifier-amp-other-discussion

Ok quick and dirty summary:

  • More reaver hull changes (prep for raid)  click through for details.
    • Some hulls had armor change (some + some -)
    • Resistance lowered on some hulls
    • Thermal range increased on some hulls
    • reload rate reduction on some hulls...
    • nav mothership gains unreactive ....  and 200k armor!
  • Full blueprints for new tech available
  • New Rogue Crew in the database (will pull details later)
  • Repair specialist reduces in sets details will follow in a separate post...




Processing : blueprints
Changes: Item: Blaze Thrower (1377)
  • Admin : : from ( to Yes)
Item: Return Scout (5120)
  • Armor : : from (60,000 to 45,000)
Item: Return Scout Elite (5121)
  • Armor : : from (60,000 to 45,000)
Item: Return Scout Command (5122)
  • Armor : : from (75,000 to 60,000)
Item: Return Hades Elite (5127)
  • Armor : : from (60,000 to 55,000)
Item: Return Sapper (5129)
  • Armor : : from (75,000 to 65,000)
Item: Return Sapper Elite (5130)
  • Armor : : from (85,000 to 75,000)
  • Rocket Reload Bonus : : from (50% to 25%)
Item: Return Sapper Command (5131)
  • Armor : : from (75,000 to 65,000)
  • Rocket Reload Bonus : : from (75% to 50%)
Item: Return Hellhound (5132)
  • Armor : : from (70,000 to 65,000)
  • Splash Bonus : : from (40% to 0%)
  • thermal Detection Range : : from (70 to 76.8)
Item: Return Hellhound Elite (5133)
  • Splash Bonus : : from (40% to 0%)
  • thermal Detection Range : : from (70 to 76.8)
Item: Return Hellhound Command (5134)
  • Armor : : from (70,000 to 65,000)
  • Splash Bonus : : from (40% to 0%)
  • thermal Detection Range : : from (70 to 76.8)
Item: Return Scout B (5136)
  • Armor : : from (10,000 to 12,000)
  • **** Unknown key assignmentCommand : : from (5122 to 5138)
  • **** Unknown key assignmentElite : : from (5121 to 5137)
  • **** Unknown key swarmbreakrange : : from ( to 200)
  • **** Unknown key swarmbreakshipcount : : from ( to 2)
Item: Return Scout Elite B (5137)
  • Armor : : from (15,000 to 18,000)
Item: Return Scout Command B (5138)
  • Armor : : from (20,000 to 24,000)
Item: Return Hulk B (5139)
  • Armor : : from (20,000 to 24,000)
  • **** Unknown key assignmentCommand : : from (5125 to )
  • **** Unknown key assignmentElite : : from (5124 to )
Item: Return Hades B (5142)
  • Armor : : from (7,500 to 6,000)
  • **** Unknown key assignmentCommand : : from (5128 to )
  • **** Unknown key assignmentElite : : from (5127 to 5143)
Item: Return Hades Elite B (5143)
  • Armor : : from (11,250 to 9,000)
Item: Return Sapper B (5145)
  • Armor : : from (15,000 to 12,000)
  • Submerged Splash Damage : : from ( to 50%)
  • **** Unknown key assignmentCommand : : from (5131 to )
  • **** Unknown key assignmentElite : : from (5130 to )
Item: Reaver Drone Chaingun B (5146)
  • Armor : : from (2,000 to 3,000)
Item: Reaver Drone Rocket B (5147)
  • Armor : : from (2,000 to 3,000)
Item: Reaver Drone Piranha B (5148)
  • Armor : : from (2,000 to 3,000)
Item: Return Nav Relay Mothership (5150)
  • Armor : : from (500,000 to 700,000)
  • Slow Resistance : : from ( to 70%)
  • Unreactive : : from ( to 6 Seconds)
  • Slow Resistnace : : from ( to 70%)
Item: Return Thrower Hellhound (5560)
  • Range : : from (95 to 87)
  • Damage : : from (1,800 to 1,400)
Item: Return Thrower Scout B (5563)
  • Range : : from (85 to 70)
New Records:

Processing : dronemodules
Changes: Item: Return Reaver Nav Command/Elite Spawner (9016)
  • **** Unknown key:seq : : from ([{"delay": "30","ships": [19,19],"starthere":1},{"delay": "60","ships": [20]},{"delay": "55","ships": [19,19],"starthere":1},{"delay":"55","ships":[19,19]}] to [{"delay": "30","ships": [19,19],"starthere":1},{"delay": "30","ships": [20]},{"delay": "55","ships": [19,19],"starthere":1},{"delay":"30","ships":[19,19]}])
Processing : roguecrews
New Records:
  • Death from Above (13004)

Processing : mapobjects
Changes: Item: Campaign Down the Barrel (31)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Long Shot (32)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Run the Trench (33)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Shell the Shore (34)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Eye of the Storm (35)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Hunting the Nemesis (36)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Death Grip (37)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: rogue_tlc (48)
  • **** Unknown key spritesheetkey : : from ( to elite_salvage)
Item: Campaign Hunting the Nemesis (49)
  • Target Timeout : : from ( to 15m)
  • Maximum Players Fighting : : from ( to 2)
  • **** Unknown key spritesheetkey : : from ( to return_reaver_fleet)
  • **** Unknown key portraitasset : : from ( to reaver_portrait)
Processing : objectivesdata
Changes: Item: More Energy (40)
  • **** Unknown key:cta : : from (FUNCTION_SELECT_BUILDING_RESOURCE_TAB to FUNCTION_SELECT_BUILDING_RESOURCES_TAB)
Item: More Zynthium (50)
  • **** Unknown key:cta : : from (FUNCTION_SELECT_BUILDING_RESOURCE_TAB to FUNCTION_SELECT_BUILDING_RESOURCES_TAB)
Item: Rocket Science (481)
  • **** Unknown key:cta : : from (FUNCTION_OPEN_LAUNCH_PAD to FUNCTION_SELECT_BUILDING_MAIN_TAB)

Processing : repairSpecialists
New Records:
  • (82004)
  • (82005)
  • (82008)
  • (82009)
  • (82010)
  • (82015)
  • (82017)
  • (82022)
  • (82023)
  • (82031)
  • (84041)
  • (84060)
  • (84066)
  • (84072)
  • (84086)
  • (85135)

Processing : advlab
New Records:

Processing : xml_assets
New Records:
  • Campaign202BannerLarge
  • Campaign202BannerSmall
  • captain_13004
  • compicon_1379
  • compicon_1379_large
  • compicon_1380
  • compicon_1380_large
  • compicon_3434
  • compicon_3434_large
  • compicon_3768
  • compicon_3768_large
  • complete1379
  • complete1380
  • complete3434
  • complete3768
  • criticaluav
  • hull2035
  • hull6030
  • limitedOfferGoldExtraLarge
  • limitedOfferGoldLarge
  • limitedOfferGoldMedium
  • limitedOfferGoldSmall
  • news_1018
  • news_1019
  • news_1020
  • news_1024
  • reaveruav
  • ship_weapon_1379
  • ship_weapon_1380
  • uav_shockwave

Deleted Records:
  • Campaign202BannerLarge()
  • Campaign202BannerSmall()
  • captain_13004()
Processing : strings
New Records:
  • Prove your metal in a fight against the new crew in town! (campaign_202_encounter_rogue_tlc_level_10_description)
  • Encounter 4 - Death from Above (campaign_202_encounter_rogue_tlc_level_10_title)
  • Prove your metal in a fight against the new crew in town! (campaign_202_encounter_rogue_tlc_level_11_description)
  • Encounter 4 - Death from Above (campaign_202_encounter_rogue_tlc_level_11_title)
  • The Rogues are locked and loaded for battle. Prepare for their assault. (campaign_202_encounter_rogue_tlc_level_7_description)
  • Encounter 1 - Heavy Impact (campaign_202_encounter_rogue_tlc_level_7_title)
  • The war with the Rogues is heating up. Crush them to earn their allegiance. (campaign_202_encounter_rogue_tlc_level_8_description)
  • Encounter 2 - Sonic Warfare (campaign_202_encounter_rogue_tlc_level_8_title)
  • Show the Rogues what you're made of and the most coveted Crew will be your reward! (campaign_202_encounter_rogue_tlc_level_9_description)
  • Encounter 3 - Advanced Guard (campaign_202_encounter_rogue_tlc_level_9_title)
  • Fourth Prize Pack: 4 Encounters, 2hr Limit (campaign_202_run_through_3_modifier_details)
  • An incendiary UAV built by the Reavers. The Draconians and Forsaken still aren't sure how the thing manages to fly. (component_description_s_1379)
  • A Reaver system that hurls cannon munitions at dangerously high speeds, usually in the proper direction. (component_description_s_3434)
  • An ignition system built by the Reavers that boosts splash and reload on their mortar turrets. (component_description_s_3768)
  • A Draconian-developed irradiated flechette launcher. Focused fire on a single target will eventually cause a deadly cryogenic shockwave which will decrease targets' Combat Speed, Resistance and Reload. (component_description_w_1365)
  • An incendiary UAV built by the Reavers. The Draconians and Forsaken still aren't sure how the thing manages to fly. (component_description_w_1379)
  • A Reaver siege cannon that uses a combination of seismic and incendiary shells to wreak mayhem on their targets. (component_description_w_1380)
  • Recruit 1 (datastores_ioship_rank_0)
  • Recruit 2 (datastores_ioship_rank_1)
  • Recruit 3 (datastores_ioship_rank_2)
  • Recruit 4 (datastores_ioship_rank_3)
  • Recruit 5 (datastores_ioship_rank_4)
  • Outfitted #value# x#quantity# (limitedoffer_description_ship)
  • REGULAR PRICE: #price# (limitedoffer_regularprice)
  • SPECIAL PRICE: #price# (limitedoffer_specialprice)
  • #761-critchancecannp# chance to deal Critical hits with all weapon types excluding UAVs. Critical hits deal double the normal weapon damage. (merc_captain_11006_bonus)
  • Deal critical damage with all weapon types excluding UAVs. (merc_captain_11006_flavor)
  • #800-critchanceuavwp# chance to deal critical hits with UAVs. UAVs are given #800-uavchainrange# chaining range. (merc_captain_13004_bonus)
  • UAVs will gain chaining and critical hit chance. (merc_captain_13004_flavor)
  • Death from Above (merc_captain_13004_name)
  • LEARN MORE (news_1018_cta)
  • Forsaken Mission (news_1018_main_title)
  • A new Forsaken Mission is available! Destroy Draconian targets within the time limit to earn new Blueprints. New items available: Earthshaker Cannons, Eruption Pyre, and Nuclear Accelerators - a system that extends cannon range with accuracy bonuses. Load up and prepare for battle! (news_1018_message)
  • PLAY NOW (news_1019_cta)
  • Gone Rogue (news_1019_main_title)
  • Fight the Midnight Marauders, Dead-eye Destroyers, and Demolition Squad for the chance to win their allegiance and add them to your fleet. Master the campaign and earn the new Legendary Death From Above crew to give UAVs a chaining range and a chance to critical hit. (news_1019_message)
  • LEARN MORE (news_1020_cta)
  • Forsaken Mission (news_1020_main_title)
  • Placeholder Message March FM UAV (news_1020_message)
  • UPGRADE NOW! (news_1024_cta)
  • Reduced Repair Times (news_1024_main_title)
  • Rack up enough Veteran Experience Points and watch the repair times on your ships decrease by at least 25% or more at max level. This first pack includes sixteen hulls, including the Interceptor V2-H, the Atlas Carrier, Hellhound, and all non-Limited campaign prizes. Visit the Naval Lab now to begin researching these new VXP Specialists for free! (news_1024_message)
  • Unlocks VXP repair reduction times for the #hullname# hull. (repair_specialist_description_template)
  • You do not have the #hullname# hull required to unlock this specialist. (repair_specialist_hull_locked)
  • #hullname# Specialist (repair_specialist_name_template)
  • #modifier#% (repair_specialist_stats_bonus_percentage)
  • Repair Modifier: #modifier#% (#ship_mod#% * #specialist_mod#%) (repair_specialist_stats_dual_reduction_modifier)
  • #levelText# #modifier#% (repair_specialist_stats_line)
  • Repair Reduction (repair_specialist_stats_reduction)
  • Repair Modifier: #modifier#% (repair_specialist_stats_reduction_modifier)
  • Requires #hullname# Specialist found in Naval lab. (repair_specialist_stats_research_required)
  • Reduction (repair_specialist_unlock_popup_reduction)
  • Repair (repair_specialist_unlock_popup_repair)
  • Repair Reduction Bonus: (repair_specialist_unlock_popup_repair_bonus)
  • Repair Reduction Total: (repair_specialist_unlock_popup_repair_total)
  • Gain VXP to reduce this hulls repair times! (repair_specialist_unlock_popup_text)
  • Repair Reduction! (repair_specialist_unlock_popup_title)
  • Specialists (research_popup_naval_tab4)
  • REPAIR REDUCTION: (shipdock_shippopup_repair_reduction)

Processing : sharedstrings
New Records:
  • OK (alliance_error_code_0)
  • Missing alliance ID and user ID (alliance_error_code_101)
  • Missing fields to return (alliance_error_code_102)
  • Missing invite ID (alliance_error_code_103)
  • Missing user ID (alliance_error_code_104)
  • Missing alliance ID (alliance_error_code_105)
  • Missing set rank (alliance_error_code_106)
  • Missing request ID (alliance_error_code_107)
  • Missing target alliance ID (alliance_error_code_108)
  • Missing stance (alliance_error_code_109)
  • Missing relationship request ID (alliance_error_code_110)
  • Missing description (alliance_error_code_111)
  • Missing name (alliance_error_code_112)
  • Missing acronym (alliance_error_code_113)
  • Missing emblem colors (alliance_error_code_114)
  • Name contains banned words (alliance_error_code_115)
  • Acronym contains banned words (alliance_error_code_116)
  • Missing nickname (alliance_error_code_117)
  • Name contains invalid characters (alliance_error_code_118)
  • User is not in an alliance (alliance_error_code_201)
  • User is not high enough a level (alliance_error_code_202)
  • Unable to locate alliance (alliance_error_code_301)
  • Already in an alliance (alliance_error_code_302)
  • You must designate a new leader before you can leave the Alliance. Click the Members tab and select a player to designate them as the leader. (alliance_error_code_303)
  • Alliance is full (alliance_error_code_304)
  • Unable to perform this action on yourself (alliance_error_code_305)
  • The alliance name or acronym you've chosen already exists (alliance_error_code_306)
  • Not a leader of this alliance (alliance_error_code_401)
  • Not a leader of this user (alliance_error_code_402)
  • Alliance members cannot send requests (alliance_error_code_501)
  • A pending request to the target alliance already exists (alliance_error_code_502)
  • Alliance members cannot be sent invites (alliance_error_code_503)
  • A pending invite to the target user already exists (alliance_error_code_504)
  • Unable to locate invite (alliance_error_code_505)
  • Invite is not active (alliance_error_code_506)
  • Invalid invite type (alliance_error_code_507)
  • Unable to create invite (alliance_error_code_508)
  • Invite is not for this user (alliance_error_code_509)
  • Joining is currently unavailable. (alliance_error_code_510)
  • Invalid stance (alliance_error_code_601)
  • Cannot set a relationship with your own alliance (alliance_error_code_602)
  • Cannot change stance of #oldstance# once it's been set (alliance_error_code_603)
  • Cannot have more than one stance of type #stance# (alliance_error_code_604)
  • A pending invite for stance #stance# already exists for the target alliance (alliance_error_code_605)
  • Unable to locate relationship request (alliance_error_code_606)
  • No valid boost group for this level (alliance_error_code_701)
  • No alliance members boost data found (alliance_error_code_702)
  • User is already in the top boost group (alliance_error_code_703)
  • Alliances are currently unavailable. (alliance_error_code_801)
  • Invalid point value (alliance_error_code_901)
  • Nuclear Accelerators (component_name_s_3434)
  • Eruption Pyre (component_name_s_3768)
  • Locust UAV (component_name_w_1379)
  • Earthshaker Cannon (component_name_w_1380)


To discuss go here : http://www.thedarkalliance.org/forum/threads/235-3-March-Update-VXP-repair-modifier-amp-other-discussion

Monday, March 2, 2015

Our forums down

We are aware of the issue with the www.thedarkaliance.org forums being down.  It is being looked into.

Sunday, March 1, 2015

VXP Repair preliminary information

Please leave Comments in the forums:
http://www.thedarkalliance.org/forum/threads/231-Prelim-VXP-Repair-info
  • Unlocks VXP repair reduction times for the HULLNAME hull.
  • You do not have the #hullname# hull required to unlock this specialist.
  • Requires #hullname# Specialist found in Naval lab.
  • repair_specialist_unlock_popup_repair_bonus
  • repair_specialist_unlock_popup_text": "Gain VXP to reduce this hulls repair times!

Repair modifier will be a multiplier, combined with other repair reductions.

(is raid,  1x or .5x)  * (Officer Reduction) * 1 * (Repair Specialist Modifier)

Naval lab being required..  means if you don't have one get to it.. heh

Things are subject to change obviously,  but this is what we are seeing at the moment,.



Please leave Comments in the forums: