2015-03-12 19:00 MST - Siege 2 added
2015-03-12 22:30 MST - 75 added
2015-03-13 09:00 MST - Siege 3 added
2015-03-13 22:30 MST - Siege 5 added
2015-03-13 23:00 MST - Siege 4 added
2015-03-14 09:30 MST - Variant 2 of 43 added.
25
Fleet Data:
2x Return Scout (HP: 45,000/45,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -103%
- Concussive Defense: -26%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -280%
- Explosive Defense: -154%
- Missile Defense: -26%
- Nuclear Defense: -103%
- Concussive Defense: -154%
- Penetrating Reload: 0%
- Weight: 3576/10000
41
Fleet Data:
4x Return Scout B (HP: 12,000/12,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
- Specials: [1x Speed System II, 1x Enhanced Warhead 3 ]
- Weapons: [5x Return Torrent 1 (0-95)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 28
- Map Speed: 33.25
- Turn Speed: 28.8
- Accuracy: -10%
- Evade: 6%
- Ballistic Defense: 10%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 30%
- Concussive Defense: 25%
- Penetrating Reload: -50%
- Weight: 2224/10000
43 - Variant 1 (extra ship)
Fleet Data:
2x Reaver Drone Rocket B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 110%
- Weight: 564/
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 60%
- Weight: 564/
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
- Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
- Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
- Armor: []
- Tac Modules: []
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 28.8
- Map Speed: 45
- Turn Speed: 10
- Evade: -10%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 50%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Mortar Reload: -50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 2991/30000
43 - Variant 2
Fleet Data:
2x Reaver Drone Rocket B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 110%
- Weight: 564/
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 60%
- Weight: 564/
- Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
- Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
- Armor: []
- Tac Modules: []
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 28.8
- Map Speed: 45
- Turn Speed: 10
- Evade: -10%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 50%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Mortar Reload: -50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 2991/30000
45
Fleet Data:
1x Return Hades B (HP: 12,397/12,397)
- Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
- Weapons: [5x Return Torrent 1 (0-118.75)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 32
- Map Speed: 37.5
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 30%
- Concussive Defense: 25%
- Penetrating Reload: -50%
- Weight: 2363/10000
- Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
- Weapons: [5x Return Torrent 1 (0-118.75)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 32
- Map Speed: 37.5
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 30%
- Concussive Defense: 25%
- Penetrating Reload: -50%
- Weight: 2363/10000
- Specials: [1x Engine Upgrade 2 , 1x High Explosive Shells 3 , 1x Splash Upgrade]
- Weapons: [2x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 2x Return Rocket 1 (0-80), 2x Return Rocket 3 (0-60), 2x Return Thrower Scout B (0-70)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 36
- Map Speed: 46.55
- Turn Speed: 8
- Accuracy: -15%
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 10%
- Missile Defense: 25%
- Nuclear Defense: 30%
- Concussive Defense: 25%
- Rocket Reload: -100%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 4495/16000
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2722/8000
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2722/8000
47
Fleet Data:
4x Reaver Drone Rocket B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 110%
- Weight: 564/
- Specials: [1x Countermeasure Equipment III]
- Weapons: [3x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50), 1x Return Thrower Hellhound (0-87), 2x Hailstorm Anti-Mortar C (0-42)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 76.8
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 80%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 25%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1787/7996
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 64
- Map Speed: 60
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 110%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1622/8000
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 64
- Map Speed: 60
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 110%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1622/8000
75
Fleet Data:
2x Return Hulk (HP: 90,000/90,000)
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 4x Return Countermeasure (0-100), 4x Return Mortar 3 (20-80), 3x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 0%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6096/30000
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 2x Return Disruptor Rocket (0-90), 2x Return Rocket 1 (0-80), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 2224/16000
- Specials: []
- Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2822/8000
- Specials: [1x Return Core Explosion Big (0-30)]
- Weapons: [4x Return Mortar 3 (20-40), 1x Reaver Hulk Disruptor (0-48.5), 2x Hulk Vulture (0-75), 3x Hulk Javelin (82-74.5), 4x Return Countermeasure (0-100), 4x Return Thrower Hulk (0-95), 4x Dragonfly UAV (0-47)]
- Armor: []
- Tac Modules: [1x Return Nav Mothership Spawner 1 ]
- Rank: 0
- Thermal Detection Range: 90
- Cargo: 123,515
- Combat Speed: 2
- Map Speed: 5
- Turn Speed: 0
- Ballistic Range: -50% (already computed in weapon range above)
- Rocket Range: -50% (already computed in weapon range above)
- Explosive Defense: 10%
- Nuclear Defense: 30%
- Ballistic Reload: 100%
- Mortar Reload: 100%
- Rocket Reload: 100%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 20116/50000
- Specials: []
- Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2822/8000
Elite
Building Data:
15x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Drac Rocket (0-72)]
- Reload: 1.0000s
- Salvo: 1
- Weapon Type: explosive
- Radioactive Damage: 71.05
- Damage: 406
- Accuracy: 100%
11x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Reaver Bypass Javelin (60-250)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: ballistic
- Radioactive Damage: 63
- Damage: 360
- Accuracy: 100%
6x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Apocalypse Mortar NPC (65-160)]
- Reload: 15.0000s
- Salvo: 4
- Weapon Type: explosive
- Radioactive Damage: 750
- Damage: 6000
- Accuracy: 100%
4x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Napalm Missile (80-230)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: penetrating
- Radioactive Damage: 0
- Damage: 0
- Accuracy: 100%
Total Resources: 0
Total Building HP: 2,340,000
Fleet Data:
4x Return Hellhound (HP: 65,000/65,000)
- Specials: [1x Unstable Core 2]
- Weapons: [3x Return Thrower Hellhound (0-87), 1x Return Depth Charge 1 (0-50), 2x Return Rocket 1 (0-80)]
- Armor: []
- Tac Modules: []
- Rank: 0
- Thermal Detection Range: 76.8
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 48
- Map Speed: 26.6
- Turn Speed: 14
- Accuracy: -15%
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 75%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 25%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1331/7996
- Specials: [1x Hulk Core, 1x Nuclear Accelerators]
- Weapons: [2x Return Thrower Hulk (0-95), 2x Hulk Javelin (82-223.5), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 2 (0-35), 3x Dragonfly UAV (0-141)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 24
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 0%
- Slow Reduction: 50%
- Stun Reduction: 70%
- Weight: 11797/30000
Siege 1
Fleet Data:
4x Return Hades (HP: 50,000/50,000)
- Specials: []
- Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 2380/10000
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20), 3x Dragonfly UAV (0-94)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 0%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 8769/30000
Siege 2
Fleet Data:
4x Return Hellhound (HP: 65,000/65,000)
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Thrower Hellhound (0-87), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 76.8
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: 44%
- Missile Defense: -13%
- Nuclear Defense: 10%
- Concussive Defense: -69%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 3x Return Depth Charge 2 (0-35), 2x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 2628/16000
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
Siege 3
Fleet Data:
2x Return Scout (HP: 45,000/45,000)
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Thrower Hellhound (0-87), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 76.8
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: 44%
- Missile Defense: -13%
- Nuclear Defense: 10%
- Concussive Defense: -69%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20), 3x Dragonfly UAV (0-94)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 0%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 8769/30000
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
Siege 4
Fleet Data:5x Return Scout (HP: 45,000/45,000)
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
- Specials: []
- Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 2380/10000
Siege 5
Building Data:12x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Drac Rocket (0-72)]
- Reload: 1.0000s
- Salvo: 1
- Weapon Type: explosive
- Radioactive Damage: 71.05
- Damage: 406
- Accuracy: 100%
6x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Reaver Bypass Javelin (60-250)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: ballistic
- Radioactive Damage: 63
- Damage: 360
- Accuracy: 100%
4x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Napalm Missile (80-230)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: penetrating
- Radioactive Damage: 0
- Damage: 0
- Accuracy: 100%
1x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Apocalypse Mortar NPC (65-160)]
- Reload: 15.0000s
- Salvo: 4
- Weapon Type: explosive
- Radioactive Damage: 750
- Damage: 6000
- Accuracy: 100%
Total Resources: 55,591,184
Total Building HP: 1,495,000
Fleet Data:
2x Return Hulk (HP: 90,000/90,000)
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Hulk (0-95), 2x Hulk Javelin (82-149), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 2 (0-35), 3x Dragonfly UAV (0-94)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: 64%
- Missile Defense: -13%
- Nuclear Defense: 10%
- Concussive Defense: -13%
- Mortar Reload: 0%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6857/30000
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