2015-02-12 22:30 MST - Siege 2 added
2015-02-14 - Siege 3 added
2015-02-15 - Siege 4 added
2015-02-15 - Siege 5 added
Please take any conversations over to our forums here http://www.thedarkalliance.org/forum/threads/114-Brimstone-Fleet-Breakdown
Comments made directly to the blog may or may not be answered.
Note: No idea what is up with the negative Defenses on some of these. As I haven't hit many I can't say if they are accurate or what or how kix takes them into account. I know the math to calculate it appears correct on our ships, so I assume it is below too, but..... Need a kix developer to verify that, and I just don't see that happening!
25
Fleet Data: 2x Return Scout (HP: 60,000/60,000)- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -103%
- Concussive Defense: -26%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -280%
- Explosive Defense: -154%
- Missile Defense: -26%
- Nuclear Defense: -103%
- Concussive Defense: -154%
- Penetrating Reload: 0%
- Weight: 3576/10000
41
Fleet Data: 4x Return Scout (HP: 60,000/60,000)- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -154%
- Explosive Defense: -154%
- Missile Defense: -280%
- Nuclear Defense: -103%
- Concussive Defense: -26%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -280%
- Explosive Defense: -154%
- Missile Defense: -26%
- Nuclear Defense: -103%
- Concussive Defense: -154%
- Penetrating Reload: 0%
- Weight: 3576/10000
43
Fleet Data: 1x Return Sapper (HP: 75,000/75,000)- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 3576/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
45
Fleet Data:
1x Return Sapper (HP: 75,000/75,000)- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 4x Return Rocket 1 (0-80), 1x Return Rocket 3 (0-60), 2x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 44%
- Explosive Defense: -69%
- Missile Defense: -13%
- Nuclear Defense: 10%
- Concussive Defense: -13%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3614/16000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
47
Fleet Data: 4x Return Hellhound (HP: 70,000/70,000)- Specials: []
- Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 75%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 25%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Torrent 3 (0-65), 1x Return Torrent 1 (0-95), 1x Return Torrent 2 (0-80), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 2982/10000
- Specials: []
- Weapons: [2x Return Torrent 3 (0-65), 1x Return Torrent 1 (0-95), 1x Return Torrent 2 (0-80), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 2982/10000
75
Fleet Data: 1x Return Hulk (HP: 120,000/120,000)- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [1x Return Core Explosion Big (0-30), 1x Countermeasure Loaders]
- Weapons: [1x Reaver Hulk Disruptor (0-48.5), 3x Return Mortar 3 (20-40), 4x Return Rocket 3 (0-30), 1x Hulk Vulture (0-75), 1x Hulk Javelin (82-74.5), 2x Return Depth Charge 3 (0-20), 4x Return Countermeasure (0-140), 3x Return Thrower Hulk (0-95), 2x Buzzard Missile (0-66), 2x Achilles Missile D55-B (0-72), 4x Hailstorm Anti-Mortar A (0-39.2)]
- Armor: [5x Compound Plate IV]
- Tac Modules: [1x Return Nav Mothership Spawner 1 ]
- Rank: 0
- Thermal Detection Range: 90
- Cargo: 123,515
- Combat Speed: 2.2
- Map Speed: 5
- Turn Speed: 0
- Ballistic Range: -50% (already computed in weapon range above)
- Rocket Range: -50% (already computed in weapon range above)
- Anti-Mortar Range: 40% (already computed in weapon range above)
- Anti-Missile Range: 40% (already computed in weapon range above)
- Explosive Defense: 10%
- Nuclear Defense: 30%
- Ballistic Reload: 110%
- Penetrating Reload: 10%
- Mortar Reload: 110%
- Radiological Reload: 10%
- Rocket Reload: 110%
- Penetrative Damage: -30
- Ballistic Damage: -20
- Explosive Damage: -40
- Weight: 26409/50000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
Elite
Fleet Data: 7x Return Hades (HP: 50,000/50,000)- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 3576/10000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 2x Return Rocket 3 (0-60), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 4410/16000
Siege 1
Fleet Data: 2x Return Sapper (HP: 75,000/75,000)
- Specials: [2x NPC Special Stack Debuff ]
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: -26%
- Explosive Defense: -280%
- Missile Defense: -154%
- Nuclear Defense: -103%
- Concussive Defense: -154%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: -13%
- Missile Defense: -69%
- Nuclear Defense: 10%
- Concussive Defense: 44%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege 2
Fleet Data: 2x Return Hades (HP: 50,000/50,000)- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 3576/10000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege 3
Fleet Data: 3x Return Scout (HP: 60,000/60,000)- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [2x Return Torrent 1 (0-95), 2x Return Torrent 2 (0-80), 2x Return Torrent 3 (0-65), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 3576/10000
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
Siege 4
Fleet Data: 4x Return Hellhound (HP: 70,000/70,000)- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: 44%
- Missile Defense: -13%
- Nuclear Defense: 10%
- Concussive Defense: -69%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
Siege 5
Fleet Data: 2x Return Scout (HP: 75,000/60,000)- Specials: []
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Chaingun 2 (0-75), 1x Return Chaingun 3 (0-60), 1x Return Thrower Scout (0-85), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2508/8000
- Specials: [1x NPC Special Stack Debuff ]
- Weapons: [1x Return Thrower Hellhound (0-95), 1x Return Depth Charge 3 (0-20), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Ballistic Defense: -13%
- Explosive Defense: 44%
- Missile Defense: -13%
- Nuclear Defense: 10%
- Concussive Defense: -69%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1320/7996
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 2x Return Mortar 1 (20-100), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 1 (0-50), 2x Return Depth Charge 2 (0-35), 2x Return Depth Charge 3 (0-20)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6984/30000
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 1x Return Depth Charge 1 (0-50), 1x Return Depth Charge 2 (0-35), 1x Return Depth Charge 3 (0-20), 2x Return Rocket 1 (0-80), 2x Return Rocket 2 (0-70), 1x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 3222/16000
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