Tuesday, October 1, 2013

Merc Captains

Initial post on this was 4 months or so ago, so figured it was time to make a better one on them:
http://bp-information.blogspot.com/2013/06/event-11-prep-66-update.html

Guessing at the 3 levels based on ID number.....

No idea on what "things" mean such as:   #cargocapacityp# I just copied/pasted it.  Updating with correct info as feed it by others.

A good run down of them here.

Common


Wharf Rats - Travel faster and loot more efficiently.

Ships in this fleet gain a map speed of at least #mspeedmin# mph.
Able to carry +500% Cargo Capacity at all times.
Salvage +50% additional resources.






Lucky Bastards - Guarantees a blueprint drop.

100% Blueprint Drop Rate.








Notorious Cutthroats - Gain Reputation at twice the normal rate.

100% Reputation Gained








Salty Dogs - Gain veterancy experience at twice the normal rate.

Ships gain experience twice as fast.
Favored Ship: Any Forsaken Hull
Rank Bonuses set to #759-reloadbalp#






Gearheads - Get a boost of speed at the start of battle.

Super-charged Engines:
Temporary combat speed boost, starting at twice
normal speed and decreasing to normal speed
over the course of #760-scaleendtime# seconds.





Dead-Eye Destroyers - Deal critical damage with all weapon types.

+15% chance to deal Critical hits with all weapon types.
Critical hits deal double the normal weapon damage.






Steelheads - Gives the fleet damage protection from all weapon types.

+10% Ballistic Defense
+10% Missile Defense
+10% Explosive Defense
+10% Concussive Defense





Dragonslayers - Enhance Draconian hulls and carry away more Zynthium.

Salvage 100% more Zynthium

Favored Ship: Any Draconian Hull
Rank Bonuses set to +30%





Sea Serpents - Avoid damage with increased turn speed and evasion.

#765-turnp# Turn Speed
#765-evadeBonus# Evade







Wrecking Crew - Destroy bases and outposts with extra building damage.

14% Building Damage











Uncommon


Creeping Death - Gain extra time for more strategic base attacking.

Additional #basetime# seconds added to base attack duration.
#767-bldgdmgmult# Building Damage

Favored Ship: All Hammerheads\n  Rank Bonuses set to #768-reloadbalp#
#768-armbalp# All Damage Defense



Midnight Marauders - The fleet becomes more powerful as it takes damage.

Gain following bonuses based on the amount of damage taken:
Combat Speed, All Damage, All Damage Protection (Max #769-cspeedp#)

Favored Ship: Interdictor
Rank Bonuses set to #770-reloadbalp#
#770-armconp# Concussive Defense

Silent Hunters - Submarine fleets gain deadly advantages.

8% chance to deal Critical hits with torpedoes.
+10% Combat Speed

Favored Ship: Predator
Rank Bonuses set to +30%
+100% Concussive Damage



Wolfpack - Greatly enhance the power of missile based fleets.

#773-critchancemislp# chance to deal Critical hits with missiles.
Favored Ship: Sea Wolf
Rank Bonuses set to #774-reloadbalp#
#774-cspeedp# Combat Speed





Mortarheads - Enhance the power of mortar based fleets.

11% chance to deal Critical hits with mortars.
+30% Anti-Mortar Range.

Favored Ship: All Dreadnaughts
Rank Bonuses set to +30%
+500,000 Cargo Capacity



Fearless Blitzers - Rush down targets with a speed burst and deadly ballistics.

#777-critchancecannp# chance to deal Critical hits with cannons.
Super-charged Engines: Double speed for #778-scaleendtime# seconds at start of combat.

Favored Ship: Stingray
Rank Bonuses set to #779-reloadbalp#
#779-armbalp# Ballistic Defense

Junkyard Dogs - Ensures that your base guarding fleet will punish attackers.

8% chance to deal Critical hits (base guard only).
+30% Explosive Defense (base guard only)

Favored Ship: Goliath
Rank Bonuses set to +30%
+30% Missile Defense



Hellfire Heathens - Rocket based fleets will deal more damage in a wider area.

#782-critchancerockp# chance to deal Critical hits with rockets.
#782-splashp# Splash

Favored Ship: Thresher
Rank Bonuses set to #783-reloadbalp#
Super-charged Engines: Double speed for #799-scaleendtime# seconds.


Radar Runners - Launch pad rockets become easier to aim in combat.

Flight time of launch-pad rockets is reduced to #lprockettime# second.

Favored Ship: Gunboat\n  Rank Bonuses set to #785-reloadbalp#
#785-dmgbalp# All Damage





Bullseye Brigade - Destroy evasive enemies with perfect accuracy.

Cannons, missiles and torpedoes will always hit enemy ships.

Favored Ship: All Missile Cruisers
Rank Bonuses set to +30%
Sonar Detection Range: 16




Molotov Maidens - Lay waste to targets with widespread explosive weapons.

#788-splashp# Splash
#788-spreadp# Spread

Favored Ship: All Strike Cruisers
Rank Bonuses set to #789-reloadbalp#
#789-evadeBonus# Evade


Crypt Keepers - Submarine fleets can attack with greatly increased stealth.

+30% Cloak Efficiency
+10% Cloak Time

Favored Ship: Spectre
Rank Bonuses set to +30%
+30% Missile Defense




Legendary


Grease Monkeys - Fleet repairs twice as fast and gains vengeance powers.

Ships in the fleet repair in half the time.  Gain following bonuses based on the amount of damage taken:  Combat Speed, All Damage, All Damage Protection (Max #792-cspeedp#)

Favored Ships: Arbiter and Hurricane
Rank Bonuses set to #794-reloadbalp#
#794-rangeaurap# Field Range

Demolition Squad - Decimate enemy bases with enhanced damage and extra time.

Additional #basetime# seconds added to base attack time limit.
#795-bldgdmgmult# Building Damage, #795-armbalp# All Damage Protection

Favored Ship: Triton\n  Rank Bonuses set to #796-reloadbalp#
#796-rangeantiexp# Anti-Mortar Range


Disciples of Skullduggery - The rules no longer apply as your fleet tears apart enemy targets.

Shots that would normally miss become Critical Hits.
Splash deals more damage at the edge of the explosion.

3 comments:

  1. Hey by any chance could you see if there's any more info regarding the FM tomorrow Xnih?

    ReplyDelete
    Replies
    1. Other thread from 9/26 update was updated awhile ago with some new text on what we'll be hitting and what will be available. Most likely won't see anything beyond that until about 2 hrs before mission start tomorrow. I'll look one more time tonight and if time permits before work tomorrow.

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