http://bp-information.blogspot.com/2013/06/event-11-prep-66-update.html
Guessing at the 3 levels based on ID number.....
No idea on what "things" mean such as: #cargocapacityp# I just copied/pasted it. Updating with correct info as feed it by others.
A good run down of them here.
Common
Wharf Rats - Travel faster and loot more efficiently.
Ships in this fleet gain a map speed of at least #mspeedmin# mph.
Able to carry +500% Cargo Capacity at all times.
Salvage +50% additional resources.
Lucky Bastards - Guarantees a blueprint drop.
100% Blueprint Drop Rate.
Notorious Cutthroats - Gain Reputation at twice the normal rate.
100% Reputation Gained
Salty Dogs - Gain veterancy experience at twice the normal rate.
Ships gain experience twice as fast.
Favored Ship: Any Forsaken Hull
Rank Bonuses set to #759-reloadbalp#
Gearheads - Get a boost of speed at the start of battle.
Super-charged Engines:
Temporary combat speed boost, starting at twice
normal speed and decreasing to normal speed
over the course of #760-scaleendtime# seconds.
Dead-Eye Destroyers - Deal critical damage with all weapon types.
+15% chance to deal Critical hits with all weapon types.
Critical hits deal double the normal weapon damage.
Steelheads - Gives the fleet damage protection from all weapon types.
+10% Ballistic Defense
+10% Missile Defense
+10% Explosive Defense
+10% Concussive Defense
Dragonslayers - Enhance Draconian hulls and carry away more Zynthium.
Salvage 100% more Zynthium
Favored Ship: Any Draconian Hull
Rank Bonuses set to +30%
Sea Serpents - Avoid damage with increased turn speed and evasion.
#765-turnp# Turn Speed
#765-evadeBonus# Evade
Wrecking Crew - Destroy bases and outposts with extra building damage.
14% Building Damage
Uncommon
Creeping Death - Gain extra time for more strategic base attacking.
Additional #basetime# seconds added to base attack duration.
#767-bldgdmgmult# Building Damage
Favored Ship: All Hammerheads\n Rank Bonuses set to #768-reloadbalp#
#768-armbalp# All Damage Defense
Midnight Marauders - The fleet becomes more powerful as it takes damage.
Gain following bonuses based on the amount of damage taken:
Combat Speed, All Damage, All Damage Protection (Max #769-cspeedp#)
Favored Ship: Interdictor
Rank Bonuses set to #770-reloadbalp#
#770-armconp# Concussive Defense
Silent Hunters - Submarine fleets gain deadly advantages.
8% chance to deal Critical hits with torpedoes.
+10% Combat Speed
Favored Ship: Predator
Rank Bonuses set to +30%
+100% Concussive Damage
Wolfpack - Greatly enhance the power of missile based fleets.
#773-critchancemislp# chance to deal Critical hits with missiles.
Favored Ship: Sea Wolf
Rank Bonuses set to #774-reloadbalp#
#774-cspeedp# Combat Speed
Mortarheads - Enhance the power of mortar based fleets.
11% chance to deal Critical hits with mortars.
+30% Anti-Mortar Range.
Favored Ship: All Dreadnaughts
Rank Bonuses set to +30%
+500,000 Cargo Capacity
Fearless Blitzers - Rush down targets with a speed burst and deadly ballistics.
#777-critchancecannp# chance to deal Critical hits with cannons.
Super-charged Engines: Double speed for #778-scaleendtime# seconds at start of combat.
Favored Ship: Stingray
Rank Bonuses set to #779-reloadbalp#
#779-armbalp# Ballistic Defense
Junkyard Dogs - Ensures that your base guarding fleet will punish attackers.
8% chance to deal Critical hits (base guard only).
+30% Explosive Defense (base guard only)
Favored Ship: Goliath
Rank Bonuses set to +30%
+30% Missile Defense
Hellfire Heathens - Rocket based fleets will deal more damage in a wider area.
#782-critchancerockp# chance to deal Critical hits with rockets.
#782-splashp# Splash
Favored Ship: Thresher
Rank Bonuses set to #783-reloadbalp#
Super-charged Engines: Double speed for #799-scaleendtime# seconds.
Radar Runners - Launch pad rockets become easier to aim in combat.
Flight time of launch-pad rockets is reduced to #lprockettime# second.
Favored Ship: Gunboat\n Rank Bonuses set to #785-reloadbalp#
#785-dmgbalp# All Damage
Bullseye Brigade - Destroy evasive enemies with perfect accuracy.
Cannons, missiles and torpedoes will always hit enemy ships.
Favored Ship: All Missile Cruisers
Rank Bonuses set to +30%
Sonar Detection Range: 16
Molotov Maidens - Lay waste to targets with widespread explosive weapons.
#788-splashp# Splash
#788-spreadp# Spread
Favored Ship: All Strike Cruisers
Rank Bonuses set to #789-reloadbalp#
#789-evadeBonus# Evade
Crypt Keepers - Submarine fleets can attack with greatly increased stealth.
+30% Cloak Efficiency
+10% Cloak Time
Favored Ship: Spectre
Rank Bonuses set to +30%
+30% Missile Defense
Legendary
Grease Monkeys - Fleet repairs twice as fast and gains vengeance powers.
Ships in the fleet repair in half the time. Gain following bonuses based on the amount of damage taken: Combat Speed, All Damage, All Damage Protection (Max #792-cspeedp#)
Favored Ships: Arbiter and Hurricane
Rank Bonuses set to #794-reloadbalp#
#794-rangeaurap# Field Range
Demolition Squad - Decimate enemy bases with enhanced damage and extra time.
Additional #basetime# seconds added to base attack time limit.
#795-bldgdmgmult# Building Damage, #795-armbalp# All Damage Protection
Favored Ship: Triton\n Rank Bonuses set to #796-reloadbalp#
#796-rangeantiexp# Anti-Mortar Range
Disciples of Skullduggery - The rules no longer apply as your fleet tears apart enemy targets.
Shots that would normally miss become Critical Hits.
Splash deals more damage at the edge of the explosion.
Hey by any chance could you see if there's any more info regarding the FM tomorrow Xnih?
ReplyDeleteOther thread from 9/26 update was updated awhile ago with some new text on what we'll be hitting and what will be available. Most likely won't see anything beyond that until about 2 hrs before mission start tomorrow. I'll look one more time tonight and if time permits before work tomorrow.
DeleteTy Xnih
Delete