2015-03-12 18:30 MST - initial post
2015-03-12 19:00 MST - Siege 2 added
2015-03-12 22:30 MST - 75 added
2015-03-13 09:00 MST - Siege 3 added
2015-03-13 22:30 MST - Siege 5 added
2015-03-13 23:00 MST - Siege 4 added
2015-03-14 09:30 MST - Variant 2 of 43 added.
Discuss/vent/etc here:
http://www.thedarkalliance.org/forum/threads/272-Apocalypse-raid-discussion
25
Fleet Data:
2x
Return Scout (HP: 45,000/45,000)
1x
Return Hades (HP: 50,000/50,000)
Total HP : 140,000/140,000
41
Fleet Data:
4x
Return Scout B (HP: 12,000/12,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
1x
Return Hades B (HP: 12,397/12,397)
- Specials: [1x Speed System II, 1x Enhanced Warhead 3 ]
- Weapons: [5x Return Torrent 1 (0-95)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 28
- Map Speed: 33.25
- Turn Speed: 28.8
- Accuracy: -10%
- Evade: 6%
- Ballistic Defense: 10%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 30%
- Concussive Defense: 25%
- Penetrating Reload: -50%
- Weight: 2224/10000
Total HP : 60,397/60,397
43 - Variant 1 (extra ship)
Fleet Data:
2x
Reaver Drone Rocket B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 110%
- Weight: 564/
1x
Return Scout B (HP: 12,000/12,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
2x
Reaver Drone Chaingun B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 60%
- Weight: 564/
1x
Return Scout B (HP: 24,000/12,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
1x
Return Hulk B (HP: 24,000/24,000)
- Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
- Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
- Armor: []
- Tac Modules: []
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 28.8
- Map Speed: 45
- Turn Speed: 10
- Evade: -10%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 50%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Mortar Reload: -50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 2991/30000
Total HP : 72,000/60,000
43 - Variant 2
Fleet Data:
2x
Reaver Drone Rocket B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 110%
- Weight: 564/
2x
Return Scout B (HP: 12,000/12,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1978/8000
2x
Reaver Drone Chaingun B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - B (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 60%
- Weight: 564/
1x
Return Hulk B (HP: 24,000/24,000)
- Specials: [1x Strike System III, 1x UAV Powercell, 1x None]
- Weapons: [4x Locust UAV NPC - B Tier (0-96), 2x Return Thrower Scout B (0-70), 1x Hulk Vulture - B Tier (0-175)]
- Armor: []
- Tac Modules: []
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 28.8
- Map Speed: 45
- Turn Speed: 10
- Evade: -10%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 50%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Mortar Reload: -50%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 2991/30000
Total HP : 60,000/60,000
45
Fleet Data:
1x
Return Hades B (HP: 12,397/12,397)
- Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
- Weapons: [5x Return Torrent 1 (0-118.75)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 32
- Map Speed: 37.5
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 30%
- Concussive Defense: 25%
- Penetrating Reload: -50%
- Weight: 2363/10000
1x
Return Hades B (HP: 15,397/12,397)
- Specials: [1x Strike System III, 1x Enhanced Warhead 3 , 1x Laser Targeting 1 ]
- Weapons: [5x Return Torrent 1 (0-118.75)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 32
- Map Speed: 37.5
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 10%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 30%
- Concussive Defense: 25%
- Penetrating Reload: -50%
- Weight: 2363/10000
1x
Return Sapper B (HP: 18,397/18,397)
2x
Return Scout B (HP: 18,397/18,397)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2722/8000
1x
Return Scout B (HP: 30,397/18,397)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: [1x Reaver Bulkhead]
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46.4
- Map Speed: 60
- Turn Speed: 14
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 25%
- Missile Defense: 10%
- Nuclear Defense: 30%
- Concussive Defense: 50%
- Ballistic Reload: 35%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2722/8000
Total HP : 113,382/98,382
47
Fleet Data:
4x
Reaver Drone Rocket B (HP: 3,000/3,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [1x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 110%
- Weight: 564/
3x
Return Hellhound (HP: 65,000/65,000)
- Specials: [1x Countermeasure Equipment III]
- Weapons: [3x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50), 1x Return Thrower Hellhound (0-87), 2x Hailstorm Anti-Mortar C (0-42)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 76.8
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 32
- Map Speed: 20
- Turn Speed: 14
- Evade: 0%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Anti-Missile Range: 50% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 80%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 25%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1787/7996
1x
Return Scout (HP: 60,000/45,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 64
- Map Speed: 60
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 110%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1622/8000
1x
Return Scout (HP: 45,000/45,000)
- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [3x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 64
- Map Speed: 60
- Turn Speed: 16
- Evade: 0%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 110%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1622/8000
Total HP : 312,000/297,000
75
Fleet Data:
2x
Return Hulk (HP: 90,000/90,000)
- Specials: []
- Weapons: [2x Return Thrower Hulk (0-95), 4x Return Countermeasure (0-100), 4x Return Mortar 3 (20-80), 3x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 84%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Mortar Reload: 0%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Weight: 6096/30000
3x
Return Sapper (HP: 65,000/65,000)
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 2x Return Disruptor Rocket (0-90), 2x Return Rocket 1 (0-80), 1x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 2224/16000
2x
Return Scout (HP: 45,000/45,000)
- Specials: []
- Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2822/8000
1x
Return Nav Relay Mothership (HP: 700,000/700,000)
1x
Return Scout (HP: 60,000/45,000)
- Specials: []
- Weapons: [3x Return Chaingun 3 (0-60), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 2 (0-35)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 2822/8000
Total HP : 1,225,000/1,210,000
Elite
Building Data:
15x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Drac Rocket (0-72)]
- Reload: 1.0000s
- Salvo: 1
- Weapon Type: explosive
- Radioactive Damage: 71.05
- Damage: 406
- Accuracy: 100%
11x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Reaver Bypass Javelin (60-250)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: ballistic
- Radioactive Damage: 63
- Damage: 360
- Accuracy: 100%
6x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Apocalypse Mortar NPC (65-160)]
- Reload: 15.0000s
- Salvo: 4
- Weapon Type: explosive
- Radioactive Damage: 750
- Damage: 6000
- Accuracy: 100%
4x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Napalm Missile (80-230)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: penetrating
- Radioactive Damage: 0
- Damage: 0
- Accuracy: 100%
Total Resources: 0
Total Building HP: 2,340,000
Fleet Data:
4x
Return Hellhound (HP: 65,000/65,000)
- Specials: [1x Unstable Core 2]
- Weapons: [3x Return Thrower Hellhound (0-87), 1x Return Depth Charge 1 (0-50), 2x Return Rocket 1 (0-80)]
- Armor: []
- Tac Modules: []
- Rank: 0
- Thermal Detection Range: 76.8
- Sonar Range: 60
- Cargo: 4,407,210
- Combat Speed: 48
- Map Speed: 26.6
- Turn Speed: 14
- Accuracy: -15%
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 75%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 25%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 1331/7996
4x
Return Hulk (HP: 90,000/90,000)
Total HP : 620,000/620,000
Siege 1
Fleet Data:
4x
Return Hades (HP: 50,000/50,000)
- Specials: []
- Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 2380/10000
3x
Return Scout (HP: 45,000/45,000)
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
1x
Return Hulk (HP: 90,000/90,000)
Total HP : 425,000/425,000
Siege 2
Fleet Data:
4x
Return Hellhound (HP: 65,000/65,000)
3x
Return Sapper (HP: 65,000/65,000)
- Specials: []
- Weapons: [2x Return Thrower Sapper (0-75), 3x Return Depth Charge 2 (0-35), 2x Return Disruptor Rocket (0-90)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 70
- Sonar Range: 60
- Cargo: 0
- Combat Speed: 30
- Map Speed: 35
- Turn Speed: 8
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 25%
- Missile Defense: 50%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Rocket Reload: 0%
- Slow Reduction: 70%
- Stun Reduction: 70%
- Weight: 2628/16000
1x
Return Scout (HP: 60,000/45,000)
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
1x
Return Scout (HP: 45,000/45,000)
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
Total HP : 560,000/545,000
Siege 3
Fleet Data:
2x
Return Scout (HP: 45,000/45,000)
3x
Return Hellhound (HP: 65,000/65,000)
1x
Return Hulk (HP: 115,000/90,000)
2x
Return Sapper (HP: 65,000/65,000)
Total HP : 530,000/505,000
Siege 4
Fleet Data:
5x
Return Scout (HP: 45,000/45,000)
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
1x
Return Scout (HP: 60,000/45,000)
- Specials: []
- Weapons: [2x Return Chaingun 2 (0-75), 2x Return Thrower Scout (0-85), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 40
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 50%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 0%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Weight: 1432/8000
2x
Return Hades (HP: 50,000/50,000)
- Specials: []
- Weapons: [5x Return Torrent 2 (0-80), 2x Return Depth Charge 1 (0-50)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Weight: 2380/10000
Total HP : 385,000/370,000
Siege 5
Building Data:
12x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Drac Rocket (0-72)]
- Reload: 1.0000s
- Salvo: 1
- Weapon Type: explosive
- Radioactive Damage: 71.05
- Damage: 406
- Accuracy: 100%
6x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Reaver Bypass Javelin (60-250)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: ballistic
- Radioactive Damage: 63
- Damage: 360
- Accuracy: 100%
4x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Dredge Napalm Missile (80-230)]
- Reload: 12.0000s
- Salvo: 1
- Weapon Type: penetrating
- Radioactive Damage: 0
- Damage: 0
- Accuracy: 100%
1x Draconian Defense Platform Level:1 (HP: 65,000)
- Weapons: [1x Apocalypse Mortar NPC (65-160)]
- Reload: 15.0000s
- Salvo: 4
- Weapon Type: explosive
- Radioactive Damage: 750
- Damage: 6000
- Accuracy: 100%
Total Resources: 55,591,184
Total Building HP: 1,495,000
Fleet Data:
2x
Return Hulk (HP: 90,000/90,000)
Total HP : 180,000/180,000