Adv Lab, Intel Lab, Naval Lab, Weapon Lab
- Level 1: 450
- Level 2: 850
- Level 3: 1,250
- Level 4: 1,650
- Level 5: 2,050
- Level 6: 2,450
- Level 7: 2,850
- Level 8: 3,250
- Level 9: 3,650
- Level 10: 4,050
Defense Platform
- Level 1: 400
- Level 2: 1,200
- Level 3: 3,600
- Level 4: 10,800
- Level 1: 550
- Level 2: 1,200
- Level 3: 1,850
- Level 4: 2,500
- Level 5: 3,150
- Level 6: 3,800
- Level 7: 4,450
- Level 8: 5,100
- Level 9: 5,750
- Level 10: 6,400
Great Hall
- 2,500
Launch Pad (got me why this are "off")
- Level 1: 450
- Level 2: 788
- Level 3: 1,378
- Level 4: 2,412
- Level 5: 4,221
Outpost
- Level 1: 1,000
- Level 2: 2,000
- Level 3: 4,000
- Level 4: 8,000
- Level 5: 16,000
Producers (oil, energy, metal, zyn)
- Level 1: 125
- Level 2: 250
- Level 3: 375
- Level 4: 500
- Level 5: 625
- Level 6: 750
- Level 7: 875
- Level 8: 1,000
- Level 9: 1,125
- Level 10: 1,250
- 2,500
Retrofit Lab (thought I looked before and this didn't change, not sure what was up with comment below, oh well, this is updated)
- Level 1: 2,850
- Level 2: 3.250
- Level 3: 3,650
- Level 4: 4,050
- Level 5: 4,450
- Level 1: 2,000
- Level 2: 4,000
Tactical Lab
- Level 1: 2,850
- Level 2: 3,250
- Level 3: 3,650
- Level 4: 4,050
- Level 5: 4,450
- Level 6: 4,850
- 125
Wall
- Level 1: 250
- Level 2: 750
- Level 3: 2,250
- Level 4: 6,750
- Level 5: 9,450
- Level 6: 10,395
- Level 1: 400
- Level 2: 800
- Level 3: 1,200
- Level 4: 1,600
- Level 5: 2,000
- Level 6: 2,400
- Level 7: 2,800
- Level 8: 3,200
- Level 9: 3,600
- Level 10: 4,000
- Level 11: 4,400
- Level 12: 4,800
- Level 13: 5,200
- Level 14: 5,600
Warehouse
- Level 1: 100
- Level 2: 600
- Level 3: 1,100
- Level 4: 1,600
- Level 5: 2,100
- Level 6: 2,600
- Level 7: 3,100
- Level 8: 3,600
- Level 9: 4,100
- Level 10: 4,600
- Level 11: 5,100
- Level 12:
5,6009,277
hey , do you know the HP of the level 5 Launch Pad?
ReplyDeleteupdated
Deletethanks, appreciated
DeleteHow do you figure out these numbers? I'd like to contribute.
ReplyDeleteultimately by viewing bases and how the game works on what it sends you in some of the files behind the scenes. There isn't an easy way to get help on it, just takes me viewing bases with buildings at different levels.
Deleteusing fidler/charles so you are able to open the scripts within the game its self
Deletecould you please update for lvl6 walls and retrofit lab
DeleteRetrofit lab was under Retrolab, but updated name. Added lvl 6 walls along with lvl 1 and 2 mineral producers.
DeleteThis comment has been removed by the author.
Deletealready there unless I'm missing something: Retrofit Lab - Level 1: 4,450
Deletesorry wasnt clear retrofit lab is at lvl 1 am trying to workout lvl5
Deletealso are the hit points for walls a total for 320 pieces and does armouring effect the hit points? thanks for any light you can shed on this :)
DeleteLevel doesn't appear to matter on retro lab in regards to Hitpoints.
DeleteTotal # of walls possible = 320, HP listed are for each wall segment. So you have to do 10,395 points of damage to knock down one lvl 6 wall based on what I can tell.
OK thanks but that seems disproportionate it means walls are worth around 95% of hit points @ lvl 6 ????
DeleteHi me again, can you post the updated hit points for warehouses please :)
ReplyDeleteupdated above. Only looked at lvl 12.
Deletety
DeleteThanks xnih.
DeleteAny chance you can revisit the Hitpoints of the Level12 Warehouse since the 4/2/2014 update.
ReplyDeleteSorry, I just recognized Duncdefunk also asked.
Delete