Monday, August 26, 2013

Building Hitpoints

Random facts on Buildings HitPoints: (fortification's do not increase HP)

Adv Lab, Intel Lab, Naval Lab, Weapon Lab
  • Level 1:  450
  • Level 2:  850
  • Level 3:  1,250
  • Level 4:  1,650
  • Level 5:  2,050
  • Level 6:  2,450
  • Level 7:  2,850
  • Level 8:  3,250
  • Level 9:  3,650
  • Level 10:  4,050
Defense Platform
  • Level 1:  400
  • Level 2:  1,200
  • Level 3:  3,600
  • Level 4:  10,800
Dock
  • Level 1:  550
  • Level 2:  1,200
  • Level 3:  1,850
  • Level 4:  2,500
  • Level 5:  3,150
  • Level 6:  3,800
  • Level 7:  4,450
  • Level 8:  5,100
  • Level 9:  5,750
  • Level 10:  6,400
Great Hall
  • 2,500
Launch Pad (got me why this are "off")
  • Level 1:  450
  • Level 2:  788
  • Level 3:  1,378
  • Level 4:  2,412
  • Level 5: 4,221
Outpost
  • Level 1:  1,000
  • Level 2:  2,000
  • Level 3:  4,000
  • Level 4:  8,000
  • Level 5: 16,000
Producers (oil, energy, metal, zyn)
  • Level 1:  125
  • Level 2:  250
  • Level 3:  375
  • Level 4:  500
  • Level 5:  625
  • Level 6:  750
  • Level 7:  875
  • Level 8:  1,000
  • Level 9:  1,125
  • Level 10: 1,250
Radio Tower
  • 2,500
Retrofit Lab (thought I looked before and this didn't change, not sure what was up with comment below, oh well, this is updated)
  • Level 1:  2,850
  • Level 2:  3.250
  • Level 3:  3,650
  • Level 4:  4,050
  • Level 5:  4,450
Shipyard
  • Level 1:  2,000
  • Level 2:  4,000
Tactical Lab
  • Level 1:  2,850
  • Level 2:  3,250
  • Level 3:  3,650
  • Level 4:  4,050
  • Level 5:  4,450
  • Level 6:  4,850
Trading Post
  • 125
Wall
  • Level 1:  250
  • Level 2:  750
  • Level 3:  2,250
  • Level 4:  6,750
  • Level 5:  9,450
  • Level 6:  10,395
War Academy
  • Level 1:  400
  • Level 2:  800
  • Level 3:  1,200
  • Level 4:  1,600
  • Level 5:  2,000
  • Level 6:  2,400
  • Level 7:  2,800
  • Level 8:  3,200
  • Level 9:  3,600
  • Level 10:  4,000
  • Level 11:  4,400
  • Level 12:  4,800
  • Level 13:  5,200
  • Level 14:  5,600
Warehouse
  • Level 1:  100
  • Level 2:  600
  • Level 3:  1,100
  • Level 4:  1,600
  • Level 5:  2,100
  • Level 6:  2,600
  • Level 7:  3,100
  • Level 8:  3,600
  • Level 9:  4,100
  • Level 10:  4,600
  • Level 11:  5,100
  • Level 12:  5,600 9,277

20 comments:

  1. hey , do you know the HP of the level 5 Launch Pad?

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  2. How do you figure out these numbers? I'd like to contribute.

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    1. ultimately by viewing bases and how the game works on what it sends you in some of the files behind the scenes. There isn't an easy way to get help on it, just takes me viewing bases with buildings at different levels.

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    2. using fidler/charles so you are able to open the scripts within the game its self

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    3. could you please update for lvl6 walls and retrofit lab

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    4. Retrofit lab was under Retrolab, but updated name. Added lvl 6 walls along with lvl 1 and 2 mineral producers.

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    5. This comment has been removed by the author.

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    6. already there unless I'm missing something: Retrofit Lab - Level 1: 4,450

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    7. sorry wasnt clear retrofit lab is at lvl 1 am trying to workout lvl5

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    8. also are the hit points for walls a total for 320 pieces and does armouring effect the hit points? thanks for any light you can shed on this :)

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    9. Level doesn't appear to matter on retro lab in regards to Hitpoints.

      Total # of walls possible = 320, HP listed are for each wall segment. So you have to do 10,395 points of damage to knock down one lvl 6 wall based on what I can tell.

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    10. OK thanks but that seems disproportionate it means walls are worth around 95% of hit points @ lvl 6 ????

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  3. Hi me again, can you post the updated hit points for warehouses please :)

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  4. Any chance you can revisit the Hitpoints of the Level12 Warehouse since the 4/2/2014 update.

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    Replies
    1. Sorry, I just recognized Duncdefunk also asked.

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