Thursday, June 11, 2015

Abysmal Raid breakdown (ok it is really Abyss breakdown, but I like this better)

Discuss here:  http://www.thedarkalliance.org/forum/threads/454-Abyss-The-Raid

2015-06-11 2000 - initial post

23

Fleet Data:

4x Return Drone Chaingun C (HP: 700/700)
  • Specials: []
  • Weapons: [1x Return Chaingun 1 - B (0-90), 1x Firestorm Rockets D91-A (0-59)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy: priority
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 30%
  • Weight: 299/
1x Return Scout C (HP: 3,000/3,000)
Total HP : 5,800/5,800

25

Building Data:

2x Draconian Metal Producer Level:1 (HP: 2,000)
2x Reaver Defense Platform Level:1
  • Weapons: [1x Napalm Missile - C (90-100)]
  • Reload: 15.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Radioactive Damage: 0
  • Damage: 70
  • Accuracy: 100%
1x Reaver Dredge Center Crane Level:1
2x Draconian Oil Producer Level:1 (HP: 2,000)
1x Reaver Dredge Right Crane Level:1
1x Reaver Defense Platform Level:1
  • Weapons: [1x Apocalypse Mortar NPC - C Tier (65-200)]
  • Reload: 20.0000s
  • Salvo: 4
  • Weapon Type: explosive
  • Radioactive Damage: 37.5
  • Damage: 300
  • Accuracy: 100%
1x Reaver Defense Platform Level:1
  • Weapons: [1x Reaver Rocket NPC - B Tier (0-55)]
  • Reload: 1.0000s
  • Salvo: 1
  • Weapon Type: explosive
  • Radioactive Damage: 52.5
  • Damage: 300
  • Accuracy: 100%
Total Resources: 1,000,000 Total Building HP: 8,000

Fleet Data:

6x Return Drone Chaingun C (HP: 700/700)
  • Specials: [1x None]
  • Weapons: [1x Return Chaingun 1 - C (0-90), 1x Firestorm Rockets D91-A (0-59)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 30%
  • Weight: 299/
2x Return Scout C (HP: 8,250/8,250)
  • Specials: [1x None]
  • Weapons: [4x Return Chaingun 1 - C (0-90), 2x Firestorm Rockets D91-N (0-57)]
  • Armor: [3x Zynthonite Armor D4-M]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 40
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 20
  • Map Speed: 40
  • Turn Speed: 16
  • Missile Defense: 10%
  • Ballistic Reload: -75%
  • Weight: 2159/8000
Total HP : 20,700/20,700

43

Fleet Data:

1x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Infernal Core]
  • Weapons: [1x Return Depth Charge 1 (0-50), 1x Return Chaingun 1 - C (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 57.6
  • Map Speed: 0
  • Turn Speed: 33
  • Accuracy: -20%
  • Evade: 50%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: -50%
  • Weight: 1148/
3x Reaver Drone Rocket B (HP: 3,000/3,000)
  • Specials: [1x Infernal Core]
  • Weapons: [1x Return Depth Charge 1 (0-50), 1x Return Chaingun 1 - C (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 57.6
  • Map Speed: 0
  • Turn Speed: 33
  • Accuracy: -20%
  • Evade: 50%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Weight: 1148/
1x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Chaingun 1 - C (0-90), 2x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 50%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1622/8000
2x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Infernal Core]
  • Weapons: [1x Return Depth Charge 1 (0-50), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 57.6
  • Map Speed: 0
  • Turn Speed: 33
  • Accuracy: -20%
  • Evade: 50%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: -50%
  • Weight: 1148/
1x Return Scout Command B (HP: 24,000/24,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [1x Return Chaingun 1 - C (0-90), 2x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 50%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 52.8
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 110%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1622/10000
2x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [2x Return Chaingun 1 - C (0-90), 1x Return Chaingun 1 - B (0-90), 1x Return Thrower Scout B (0-70), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 50%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46.4
  • Map Speed: 60
  • Turn Speed: 14
  • Evade: 0%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: 35%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1622/8000
Total HP : 78,000/78,000

45

Building Data:

5x Reaver Defense Platform Level:1
  • Weapons: [1x Reaver Rocket NPC - B Tier (0-55)]
  • Reload: 1.0000s
  • Salvo: 1
  • Weapon Type: explosive
  • Radioactive Damage: 52.5
  • Damage: 300
  • Accuracy: 100%
2x Draconian Oil Producer Level:1
2x Reaver Defense Platform Level:1
  • Weapons: [1x Splash Javelin NPC - B Tier (60-160)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Radioactive Damage: 52.5
  • Damage: 300
  • Accuracy: 100%
1x Reaver Defense Platform Level:1
  • Weapons: [1x Apocalypse Mortar NPC WM (65-160)]
  • Reload: 15.0000s
  • Salvo: 4
  • Weapon Type: explosive
  • Radioactive Damage: 625
  • Damage: 5000
  • Accuracy: 100%
2x Draconian Metal Producer Level:1
Total Resources: 16,000,000 Total Building HP: 0

Fleet Data:

4x Reaver Drone Piranha B (HP: 3,000/3,000)
  • Specials: []
  • Weapons: [1x Return Thrower Scout B (0-70), 1x Return Chaingun 1 - C (0-90)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 36
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Weight: 319/
3x Return Scout B (HP: 12,000/12,000)
  • Specials: [1x None]
  • Weapons: [1x Return Thrower Scout B (0-70), 2x Return Chaingun 1 - C (0-90), 1x Return Chaingun 1 - B (0-90), 2x Return Depth Charge 1 (0-50)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 29
  • Map Speed: 40
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 10%
  • Nuclear Defense: 30%
  • Concussive Defense: 50%
  • Ballistic Reload: -75%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/8000
Total HP : 48,000/48,000

61

Building Data:

4x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Reaver Bypass Javelin (60-250)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Radioactive Damage: 63
  • Damage: 360
  • Accuracy: 100%
4x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Dredge Napalm Missile (80-230)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Radioactive Damage: 0
  • Damage: 1420
  • Accuracy: 100%
2x Draconian Oil Producer Level:1 (HP: 45,000)
2x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Reaver Howitzer NPC - Campaign (0-80)]
  • Reload: 3.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Radioactive Damage: 262.5
  • Damage: 1500
  • Accuracy: 80%
1x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Apocalypse Mortar NPC (65-160)]
  • Reload: 15.0000s
  • Salvo: 4
  • Weapon Type: explosive
  • Radioactive Damage: 750
  • Damage: 6000
  • Accuracy: 100%
1x Draconian Energy Producer Level:1 (HP: 45,000)
Total Resources: 26,587,088 Total Building HP: 850,000

Fleet Data:

2x Return Hades (HP: 50,000/50,000)
  • Specials: []
  • Weapons: [3x Return Torrent 2 (0-80), 1x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Chance Command: 50%
  • Chance Elite: 50%
  • Fleet Strategy: priority,reaverbomber
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Weight: 1388/10000
1x Return Hulk (HP: 100,000/100,000)
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [1x Return Depth Charge 1 (0-50), 1x Return Thrower Sapper (0-75), 3x Return Chaingun 1 (0-90)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Chance Command: 100%
  • Chance Elite: 0%
  • Fleet Strategy: kingkiller,reaverbomber
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 914/8000
Total HP : 245,000/245,000

65

Fleet Data:

3x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x NPC Special Stack Debuff ]
  • Weapons: [3x Return Thrower Hellhound (0-87), 2x Return Rocket 3 (0-60), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: -13%
  • Explosive Defense: 44%
  • Missile Defense: -13%
  • Nuclear Defense: 10%
  • Concussive Defense: -69%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2748/7996
2x Return Hulk (HP: 90,000/90,000)
1x Return Scout Elite (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 100%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 42
  • Map Speed: 40
  • Turn Speed: 18
  • Evade: 0%
  • Ballistic Defense: 33%
  • Explosive Defense: 33%
  • Missile Defense: 17%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 50%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/9000
1x Return Scout Command (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 100%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 44
  • Map Speed: 40
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 25%
  • Missile Defense: 13%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 75%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/10000
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/8000
Total HP : 525,000/525,000

85

Building Data:

11x Draconian Wall TR Level:1
12x Reaver Defense Platform Level:1 (HP: 108,000)
  • Weapons: [1x Dredge Drac Rocket WM (0-72)]
  • Reload: 1.0000s
  • Salvo: 1
  • Weapon Type: explosive
  • Radioactive Damage: 50.75
  • Damage: 406
  • Accuracy: 100%
12x Reaver Defense Platform Level:1 (HP: 108,000)
  • Weapons: [1x Reaver Howitzer NPC - Campaign (0-80)]
  • Reload: 3.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Radioactive Damage: 262.5
  • Damage: 1500
  • Accuracy: 80%
11x Draconian Wall BR Level:1
9x Draconian Wall TL Level:1
6x Reaver Defense Platform Level:1 (HP: 108,000)
  • Weapons: [1x Apocalypse Mortar NPC WM (65-160)]
  • Reload: 15.0000s
  • Salvo: 4
  • Weapon Type: explosive
  • Radioactive Damage: 625
  • Damage: 5000
  • Accuracy: 100%
6x Draconian Oil Producer Level:1 (HP: 40,000)
3x ReaverPowerCore Level:1 (HP: 375,000)
8x Draconian Wall BL Level:1
Total Resources: 619,354,920 Total Building HP: 4,605,000

Fleet Data:

1x NPC Hellstar (HP: 510,000/510,000)
  • Specials: [1x None]
  • Weapons: [3x Hellstar Torrent (0-100), 4x Hellstar Chaingun (0-90), 3x Hellstar Thrower (0-58), 3x Return Countermeasure (0-100), 3x Return Depth Charge 1 (0-50), 1x Hellstar Supernova (98-260)]
  • Armor: [1x None]
  • Tac Modules: [1x Shroud Ship Hellstar 1 ]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77.8
  • Cargo: 7,998,945
  • Combat Speed: 25
  • Map Speed: 16
  • Turn Speed: 20
  • Evade: 20%
  • Counter Measure Range: 80% (already computed in weapon range above)
  • Ballistic Defense: 35%
  • Explosive Defense: 53%
  • Missile Defense: 35%
  • Nuclear Defense: 60%
  • Concussive Defense: 25%
  • Ballistic Reload: 100%
  • Penetrating Reload: 50%
  • Radiological Reload: 70%
  • Weight: 5666/
Total HP : 510,000/510,000

Elite

Building Data:

20x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Dredge Drac Rocket (0-72)]
  • Reload: 1.0000s
  • Salvo: 1
  • Weapon Type: explosive
  • Radioactive Damage: 71.05
  • Damage: 406
  • Accuracy: 100%
13x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Dredge Napalm Missile (80-230)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: penetrating
  • Radioactive Damage: 0
  • Damage: 1420
  • Accuracy: 100%
15x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Reaver Bypass Javelin (60-250)]
  • Reload: 12.0000s
  • Salvo: 1
  • Weapon Type: ballistic
  • Radioactive Damage: 63
  • Damage: 360
  • Accuracy: 100%
9x Draconian Defense Platform Level:1 (HP: 65,000)
  • Weapons: [1x Apocalypse Mortar NPC (65-160)]
  • Reload: 15.0000s
  • Salvo: 4
  • Weapon Type: explosive
  • Radioactive Damage: 750
  • Damage: 6000
  • Accuracy: 100%
Total Resources: 0 Total Building HP: 3,705,000

Fleet Data:

1x Return Hulk (HP: 90,000/90,000)
  • Specials: [1x Hulk Core, 1x Nuclear Accelerators]
  • Weapons: [2x Return Thrower Hulk (0-95), 2x Hulk Javelin (82-223.5), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 2 (0-35), 3x Dragonfly UAV (0-141)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Chance Command: 50%
  • Chance Elite: 50%
  • Fleet Strategy: reaverbomber
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 30
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 50%
  • Explosive Defense: 84%
  • Missile Defense: 50%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Mortar Reload: 0%
  • Slow Reduction: 50%
  • Stun Reduction: 70%
  • Weight: 11797/30000
1x Return Hulk (HP: 100,000/100,000)
1x Return Hulk Elite (HP: 90,000/90,000)
  • Specials: [1x Hulk Core, 1x Nuclear Accelerators]
  • Weapons: [2x Return Thrower Hulk (0-95), 2x Hulk Javelin (82-223.5), 2x Return Mortar 2 (20-90), 2x Return Mortar 3 (20-80), 4x Return Countermeasure (0-100), 2x Return Depth Charge 2 (0-35), 3x Dragonfly UAV (0-141)]
  • Armor: []
  • Tac Modules: []
  • Rank: 0
  • Chance Command: 50%
  • Chance Elite: 50%
  • Fleet Strategy: reaverbomber
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 30
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 33%
  • Explosive Defense: 84%
  • Missile Defense: 33%
  • Nuclear Defense: 60%
  • Concussive Defense: 33%
  • Mortar Reload: 25%
  • Slow Reduction: 50%
  • Stun Reduction: 70%
  • Weight: 11797/40000
1x Return Hulk Command (HP: 125,000/125,000)
Total HP : 405,000/405,000

Recon 1

Fleet Data:

1x Reaver Drone Chaingun C (HP: 300/300)
  • Specials: []
  • Weapons: [2x Return Chaingun 1 - C (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 27
  • Evade: 30%
  • Weight: 397/
2x Reaver Drone Piranha C (HP: 300/300)
  • Specials: [1x Reaver Drone Core]
  • Weapons: [1x Firestorm Rockets D91-N (0-57)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 40%
  • Weight: 112/
1x Return Scout C (HP: 3,000/3,000)
  • Specials: [1x Reaver Drone Core]
  • Weapons: [3x Return Chaingun 1 - C (0-90), 1x Return Chaingun 1 - B (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 40
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 20
  • Map Speed: 40
  • Turn Speed: 16
  • Ballistic Reload: -75%
  • Weight: 879/8000
2x Reaver Drone Chaingun C (HP: 300/300)
  • Specials: [1x Reaver Drone Core]
  • Weapons: [2x Return Chaingun 1 - C (0-90)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 27
  • Evade: 30%
  • Weight: 440/
2x Reaver Drone Rocket C (HP: 300/300)
  • Specials: [1x Reaver Drone Core]
  • Weapons: [1x Return Torrent - C (0-76)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 35%
  • Weight: 220/
Total HP : 5,100/5,100

Saturday, June 6, 2015

Robot Apocalypse - Limited Beta


The Robot Apocalypse

It's been a long time since we posted our last update, so our apologies for the delay in getting this out to you. We've been fixing a lot of issues that turned up in testing, and we're proud to let you know that we've reached our limited beta phase.

What this means is that anyone can now play our game, until we reach 250 total players. For those that made it into our previous beta, your base has been reset, and now everything you do in the way of building, upgrading and advancing is permanent. We will not reset the world ever again. Once we reach 250 players, we're going to do a check on the robustness of the game systems, fix some more bugs, and then look for a second phase of the limited beta, and bring in another batch of players. We hope to never have the game offline for more than an hour or so (unless something catastrophic happens) from now.

So if you want to get into The Robot Apocalypse and start growing your base, now is the time to do so. Let your friends know as well, and you can get a jump on the competition.
We'd still appreciate your feedback and bugs, which can be posted to our ticket system by clicking Forums at the bottom of the page when the game is running.

Please let us know if you have any questions or concerns!