Tuesday, May 19, 2015

Chance Elite, Chance Command, or Normal

First, no I'm not back, but I'm still lurking.......

Ok, I hinted out this in the fleet breakdown this weekend, there is a "new" feature (how new no idea, may have been there months and months and months) where there is a chance that when you attack the fleet that it could spawn the normal ship, a command version of it, or an elite version of it.

Here are 2 examples.

This first one is assuming that it spawned the normals for everything

3x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x NPC Special Stack Debuff ]
  • Weapons: [3x Return Thrower Hellhound (0-87), 2x Return Rocket 3 (0-60), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: -13%
  • Explosive Defense: 44%
  • Missile Defense: -13%
  • Nuclear Defense: 10%
  • Concussive Defense: -69%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2748/7996
2x Return Hulk (HP: 90,000/90,000)
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 100%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/8000
1x Return Scout (HP: 60,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 100%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/8000
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/8000
Total HP : 525,000/510,000





Here is what was actually in it though, I'll bold what is different because of it:

3x Return Hellhound (HP: 65,000/65,000)
  • Specials: [1x NPC Special Stack Debuff ]
  • Weapons: [3x Return Thrower Hellhound (0-87), 2x Return Rocket 3 (0-60), 2x Return Depth Charge 3 (0-20)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 76.8
  • Sonar Range: 60
  • Cargo: 4,407,210
  • Combat Speed: 32
  • Map Speed: 20
  • Turn Speed: 14
  • Evade: 0%
  • Ballistic Defense: -13%
  • Explosive Defense: 44%
  • Missile Defense: -13%
  • Nuclear Defense: 10%
  • Concussive Defense: -69%
  • Slow Reduction: 70%
  • Stun Reduction: 70%
  • Weight: 2748/7996
2x Return Hulk (HP: 90,000/90,000)
1x Return Scout Elite (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 100%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 42 (higher)
  • Map Speed: 40
  • Turn Speed: 18 (higher)
  • Evade: 0%
  • Ballistic Defense: 33% (lower)
  • Explosive Defense: 33% (lower)
  • Missile Defense: 17% (lower)
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 50% (higher)
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/9000 (higher)
1x Return Scout Command (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 100%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 44 (higher)
  • Map Speed: 40
  • Turn Speed: 20 (higher)
  • Evade: 0%
  • Ballistic Defense: 25% (lower)
  • Explosive Defense: 25% (lower)
  • Missile Defense: 13% (lower)
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 75% (higher)
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/10000 (higher)
1x Return Scout (HP: 45,000/45,000)
  • Specials: []
  • Weapons: [3x Return Chaingun 1 (0-90), 1x Return Thrower Sapper (0-75), 2x Return Depth Charge 1 (0-50)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy: reaverbomber,kingkiller
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 40
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 50%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 0%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Weight: 1114/8000
Total HP : 525,000/525,000


So speed and turning are faster, but resistance is down.  Ballistic reload is 50% higher on one and 75% higher on the other, so a nice increase in ballistic damage.

But both of these were 100% chance for either elite or command on the ones they triggered.  So there should have been no variation from hit to hit, compared to others that are 50% chance of elite, 50% chance of command.  Now I assume the logic there is 50% chance is normal or elite, if it rolls normal it then does 50% chance of command, but that is just my guess........

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.