Wednesday, September 23, 2015

Face Book Junkies

For those of you who are FB people, we'll be cross posting info to the following page also, may be easier to keep up with what is 'going' on that way.

https://www.facebook.com/thedarkallianceforum

Tuesday, September 22, 2015

65 holdout

I got this sent to me by 2 different people today, so I take it they've done some change to the 65?

Discuss here:
http://www.thedarkalliance.org/forum/threads/623-65-holdout-breakdown

Fleet Data:

3x Reaver Drone Chaingun B (HP: 3,000/3,000)
  • Specials: [1x Strike System III, 1x Auto-loader 3 ]
  • Weapons: [2x Return Chaingun 1 (0-90), 1x Return Countermeasure (0-100)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 51.2
  • Map Speed: 0
  • Turn Speed: 33
  • Evade: 50%
  • Missile Range: 25% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 28%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 0%
  • Ballistic Reload: 60%
  • Penetrative Damage Deflected: -38
  • Penetrative Damage PassThru: -7.31
  • Circle Radius: 220
  • Circle Direction: either
  • Weight: 1662/
2x Return Scout Elite (HP: 46,500/46,500)
  • Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
  • Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 48.3
  • Map Speed: 40
  • Turn Speed: 18
  • Evade: 0%
  • Ballistic Defense: 33%
  • Explosive Defense: 46%
  • Missile Defense: 17%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 90%
  • Penetrative Damage Deflected: -42
  • Ballistic Damage Deflected: -64
  • Explosive Damage Deflected: -86
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 8.0000s
  • Circle Radius: 230
  • Circle Direction: either
  • Weight: 3833/9000
1x Return Hulk Command (HP: 115,000/115,000)
  • Specials: []
  • Weapons: [7x Locust UAV (0-96), 7x Return Countermeasure (0-100), 1x Return Depth Charge 1 (0-50)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 78
  • Sonar Range: 70
  • Cargo: 0
  • Combat Speed: 20
  • Map Speed: 30
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 25%
  • Explosive Defense: 88%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 25%
  • Mortar Reload: 75%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 8.0000s
  • Circle Radius: 50
  • Circle Direction: either
  • Weight: 7809/50000
1x Return Hades (HP: 50,000/50,000)
  • Specials: [1x Solid Fuel Booster 3 ]
  • Weapons: [1x Hades Scatter Missile (0-161.2), 2x Hades Scatter Missile B Tier (0-161.2), 3x Return Torrent 3 (0-84.5)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 60
  • Sonar Range: 50
  • Cargo: 0
  • Combat Speed: 24
  • Map Speed: 25
  • Turn Speed: 16
  • Evade: 0%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 25%
  • Explosive Defense: 50%
  • Missile Defense: 75%
  • Nuclear Defense: 60%
  • Concussive Defense: 50%
  • Penetrating Reload: 0%
  • Penetrative Damage Deflected: -64
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Unreactive: 8.0000s
  • Circle Radius: 50
  • Circle Direction: either
  • Weight: 2661/10000
1x Return Scout (HP: 46,500/46,500)
  • Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
  • Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 25%
  • Chance Elite: 25%
  • Fleet Strategy:
  • Thermal Detection Range: 100
  • Sonar Range: 80
  • Cargo: 0
  • Combat Speed: 46
  • Map Speed: 40
  • Turn Speed: 16
  • Evade: 0%
  • Ballistic Defense: 50%
  • Explosive Defense: 60%
  • Missile Defense: 25%
  • Nuclear Defense: 60%
  • Concussive Defense: 75%
  • Ballistic Reload: 40%
  • Penetrative Damage Deflected: -64
  • Ballistic Damage Deflected: -96
  • Explosive Damage Deflected: -128
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 8.0000s
  • Circle Radius: 230
  • Circle Direction: either
  • Weight: 3833/8000
Total HP : 313,500/313,500

Saturday, September 19, 2015

Caustic 3 fleets 12-18 breakdown

2015-09-19 20:00 MST - initial post

Thanks again for the feed on this, hopefully it is helpful to some of you out there!

Fleet 12 (Campaign 3 Fleet 1)

Fleet Data:

1x Kodiak - NPC Elite (HP: 33,229/33,229)
  • Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
  • Weapons: [7x Siege Missile D55-Z (0-95.2)]
  • Armor: [1x , 5x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 30%
  • Fleet Strategy:
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 28%
  • Missile Range: 40% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Penetrating Reload: 100%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 20%
  • Stun Reduction: 20%
  • Circle Radius: 200
  • Circle Direction: ccw
  • Weight: 9721/13020
1x Goblin Shark - NPC - A Tier (HP: 4,021/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
1x Interceptor - NPC Elite (HP: 19,254/19,622)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 40%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 1,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 69%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Penetrating Reload: 100%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 1.0000s
  • Circle Radius: 300
  • Circle Direction: either
  • Weight: 2440/8695
1x Strike Cruiser X - NPC (HP: 21,100/21,100)
  • Specials: [1x Nuclear Accelerators, 4x Evade Upgrade]
  • Weapons: [3x Assault Disruptor D33-DR (0-94), 3x Scrambler Cannon (0-94)]
  • Armor: [1x , 2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Cargo: 1,014,247
  • Combat Speed: 30
  • Map Speed: 26.5
  • Turn Speed: 15
  • Evade: 48%
  • Ballistic Range: 100% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Ballistic Reload: 66%
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 2328/8334
1x Interceptor - NPC Com (HP: 27,471/27,471)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 100%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Cargo: 3,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 74%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 40%
  • Penetrating Reload: 150%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 1.0000s
  • Circle Radius: 60
  • Circle Direction: either
  • Weight: 2440/8695
1x Viperfish - NPC - A Tier (HP: 3,699/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Interceptor - NPC (HP: 15,094/15,094)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 40%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 951,308
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 20%
  • Penetrating Reload: 66%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 2440/8695
1x Kodiak - NPC Elite (HP: 32,507/33,229)
  • Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
  • Weapons: [7x Siege Missile D55-Z (0-95.2)]
  • Armor: [1x , 5x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 100%
  • Fleet Strategy:
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 28%
  • Missile Range: 40% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Penetrating Reload: 100%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 20%
  • Stun Reduction: 20%
  • Circle Radius: 200
  • Circle Direction: cw
  • Weight: 9721/13020
1x Viperfish - NPC - A Tier (HP: 0/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 156,375/304,745

Fleet 13

Fleet Data:

2x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
2x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
Total HP : 310,000/310,000

Fleet 14

Fleet Data:

2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3150/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 94,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
2x Elite Salvage Hull (HP: 0/0)
  • Specials: [1x Engine Upgrade 3 ]
  • Weapons: [1x None]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 14.4
  • Map Speed: 0
  • Turn Speed: 27
  • Accuracy: -20%
  • Evade: 35%
  • Circle Direction: either
  • Weight: 1/
1x Interceptor V2-C - NPC (HP: 100/71,200)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 4x Impulse Launcher D92-S (0-91)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 68
  • Sonar Range: 32
  • Cargo: 1,135,258
  • Combat Speed: 29
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 30%
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Radiological Reload: 80%
  • Unreactive: 1.0000s
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 4547/6548
1x Interceptor - NPC (HP: 0/15,094)
  • Specials: [1x Guided Missile System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 951,308
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 30%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 20%
  • Penetrating Reload: 66%
  • Unreactive: 1.0000s
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 1968/8695
1x Daggertooth - NPC - A Tier (HP: 79,560/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Strike Cruiser X - NPC (HP: 300/21,100)
  • Specials: []
  • Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 1,014,247
  • Combat Speed: 25
  • Map Speed: 26.5
  • Turn Speed: 15
  • Evade: 0%
  • Ballistic Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Ballistic Reload: 66%
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 1212/8334
Total HP : 333,960/492,394

Fleet 15

Fleet Data:

2x Electric Eel - NPC - A Tier (HP: 80,000/80,000)
  • Specials: []
  • Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 80
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1000000s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 25
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 75%
  • Missile Defense: 75%
  • Nuclear Defense: 75%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -378
  • Ballistic Damage Deflected: -476
  • Explosive Damage Deflected: -588
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Surface Trigger: enemyproximity
  • Surface Trigger Value: 450
  • Weight: 3000/9999
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 375
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 435
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 345
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 520,000/520,000

Fleet 16

Building Data:

18x Draconian Defense Platform Level:1
  • Weapons: [1x None]
1x Draconian Lock Right Level:1
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1

Total Resources: 0
Total Building HP: 0

Fleet Data:

1x Viperfish - NPC - A Tier (HP: 22,500/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 16,500/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 300
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 78,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 300
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Daggertooth - NPC - A Tier (HP: 61,932/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3150/9999
1x Daggertooth - NPC - A Tier (HP: 100,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 295
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 398,932/537,500

Fleet 17

Fleet Data:

1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 325
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 425
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 285
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
1x Super Fortress - R5 (HP: 3,500/11,920)
  • Specials: [1x Speed System V, 1x Compound Armor D5-X]
  • Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
  • Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 5,872,018
  • Combat Speed: 17
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 21%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 33%
  • Explosive Defense: 33%
  • Missile Defense: 68%
  • Penetrative Damage Deflected: -12
  • Ballistic Damage Deflected: -8
  • Explosive Damage Deflected: -16
  • Ballistic Damage PassThru: -10
  • Explosive Damage PassThru: -18
  • Penetrative Damage PassThru: -14
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 4249/7388
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
1x Super Fortress - R5 (HP: 4,000/11,920)
  • Specials: [1x Speed System V, 1x Compound Armor D5-X]
  • Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
  • Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 5,872,018
  • Combat Speed: 17
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 21%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 33%
  • Explosive Defense: 33%
  • Missile Defense: 68%
  • Penetrative Damage Deflected: -12
  • Ballistic Damage Deflected: -8
  • Explosive Damage Deflected: -16
  • Ballistic Damage PassThru: -10
  • Explosive Damage PassThru: -18
  • Penetrative Damage PassThru: -14
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 4249/7388
1x Super Fortress - R5 (HP: 3,000/11,920)
  • Specials: [1x Speed System V, 1x Compound Armor D5-X]
  • Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
  • Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 5,872,018
  • Combat Speed: 17
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 21%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 33%
  • Explosive Defense: 33%
  • Missile Defense: 68%
  • Penetrative Damage Deflected: -12
  • Ballistic Damage Deflected: -8
  • Explosive Damage Deflected: -16
  • Ballistic Damage PassThru: -10
  • Explosive Damage PassThru: -18
  • Penetrative Damage PassThru: -14
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 4249/7388
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 440,500/465,760

Fleet 18

Building Data:

5x Oil Rig Level:10
1x Naval Lab Level:11
1x Advanced Lab Level:11
4x Wind Turbine Level:10
1x War Academy Level:15
1x Weapons Lab Level:11
1x Intelligence Lab Level:11
6x Wall Corner Level:6
57x Wall Level:6
4x Metal Foundry Level:10
4x Zynthium Refinery Level:10
4x Warehouse Level:10
1x Outpost Level:7
1x Dock Level:12
1x Retrofit Lab Level:5
1x Shipyard Level:2

Total Resources: 0
Total Building HP: 0

Fleet Data:

1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 112,500/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
2x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Electric Eel - NPC - A Tier (HP: 80,000/80,000)
  • Specials: []
  • Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 80
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1000000s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 25
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 75%
  • Missile Defense: 75%
  • Nuclear Defense: 75%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -378
  • Ballistic Damage Deflected: -476
  • Explosive Damage Deflected: -588
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 50
  • Circle Direction: ccw
  • Surface Trigger: enemyproximity
  • Surface Trigger Value: 400
  • Weight: 3000/9999
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3150/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
Total HP : 507,500/507,500

Caustic Campaign 2, fleets 6-11

2015-09-19 09:00 MST - initial post on this one
2015-09-19 09:40 MST - updated campaign 8 to fix missing data

Ok, here are 6-11, my "feeder" said he has a LONG repair until he'll be sending me #3 on these!

Continue any discussion here and all pics will be added to the forums there, not on the blog.
http://www.thedarkalliance.org/forum/threads/611-Caustic-campaign-approach-with-caution

Campaign 6 (Campaign 2, fleet 1?)

Fleet Data:

1x Kodiak - NPC Elite (HP: 33,229/33,229)
  • Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
  • Weapons: [7x Siege Missile D55-Z (0-95.2)]
  • Armor: [1x , 5x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 30%
  • Fleet Strategy:
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 28%
  • Missile Range: 40% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Penetrating Reload: 100%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 20%
  • Stun Reduction: 20%
  • Circle Radius: 200
  • Circle Direction: ccw
  • Weight: 9721/13020
1x Goblin Shark - NPC - A Tier (HP: 4,093/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
1x Interceptor - NPC Elite (HP: 19,250/19,622)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 40%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 1,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 69%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Penetrating Reload: 100%
  • Slow Reduction: 30%
  • Stun Reduction: 30%
  • Unreactive: 1.0000s
  • Circle Radius: 300
  • Circle Direction: either
  • Weight: 2440/8695
1x Strike Cruiser X - NPC (HP: 21,100/21,100)
  • Specials: [1x Nuclear Accelerators, 4x Evade Upgrade]
  • Weapons: [3x Assault Disruptor D33-DR (0-94), 3x Scrambler Cannon (0-94)]
  • Armor: [1x , 2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 20%
  • Fleet Strategy:
  • Cargo: 1,014,247
  • Combat Speed: 30
  • Map Speed: 26.5
  • Turn Speed: 15
  • Evade: 48%
  • Ballistic Range: 100% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Ballistic Reload: 66%
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 2328/8334
1x Interceptor - NPC Com (HP: 27,001/27,471)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 100%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Cargo: 3,902,616
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 74%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 30%
  • Concussive Defense: 40%
  • Penetrating Reload: 150%
  • Slow Reduction: 50%
  • Stun Reduction: 50%
  • Unreactive: 1.0000s
  • Circle Radius: 60
  • Circle Direction: either
  • Weight: 2440/8695
1x Viperfish - NPC - A Tier (HP: 3,208/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Interceptor - NPC (HP: 15,094/15,094)
  • Specials: [1x Guided Missile System, 4x Evade Upgrade]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: [2x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 40%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 951,308
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 64%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 20%
  • Penetrating Reload: 66%
  • Unreactive: 1.0000s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 2440/8695
1x Kodiak - NPC Elite (HP: 31,902/33,229)
  • Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
  • Weapons: [7x Siege Missile D55-Z (0-95.2)]
  • Armor: [1x , 5x ]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 100%
  • Fleet Strategy:
  • Cargo: 1,075,853
  • Combat Speed: 21
  • Map Speed: 27.5
  • Turn Speed: 18
  • Evade: 28%
  • Missile Range: 40% (already computed in weapon range above)
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Penetrating Reload: 100%
  • Penetrative Damage Deflected: -32
  • Ballistic Damage Deflected: -48
  • Explosive Damage Deflected: -64
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Slow Reduction: 20%
  • Stun Reduction: 20%
  • Circle Radius: 200
  • Circle Direction: cw
  • Weight: 9721/13020
1x Viperfish - NPC - A Tier (HP: 0/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 154,878/304,745

Campaign 7

Fleet Data:

2x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
2x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
Total HP : 310,000/310,000

Campaign 8

Fleet Data:

2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3150/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 94,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
2x Elite Salvage Hull (HP: 0/0)
  • Specials: [1x Engine Upgrade 3 ]
  • Weapons: [1x None]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Combat Speed: 14.4
  • Map Speed: 0
  • Turn Speed: 27
  • Accuracy: -20%
  • Evade: 35%
  • Circle Direction: either
  • Weight: 1/
1x Interceptor V2-C - NPC (HP: 0/71,200)
  • Specials: []
  • Weapons: [4x Antipode Launcher D98-U (0-94), 4x Impulse Launcher D92-S (0-91)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 68
  • Sonar Range: 32
  • Cargo: 1,135,258
  • Combat Speed: 29
  • Map Speed: 30
  • Turn Speed: 20
  • Evade: 30%
  • Ballistic Defense: 30%
  • Explosive Defense: 30%
  • Missile Defense: 30%
  • Nuclear Defense: 30%
  • Concussive Defense: 30%
  • Radiological Reload: 80%
  • Unreactive: 1.0000s
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 4547/6548
1x Interceptor - NPC (HP: 0/15,094)
  • Specials: [1x Guided Missile System]
  • Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 80
  • Cargo: 951,308
  • Combat Speed: 31.9
  • Map Speed: 30
  • Turn Speed: 40
  • Evade: 30%
  • Missile Range: 30% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Nuclear Defense: 20%
  • Concussive Defense: 20%
  • Penetrating Reload: 66%
  • Unreactive: 1.0000s
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 1968/8695
1x Daggertooth - NPC - A Tier (HP: 76,709/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Strike Cruiser X - NPC (HP: 300/21,100)
  • Specials: []
  • Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
  • Armor: []
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 1,014,247
  • Combat Speed: 25
  • Map Speed: 26.5
  • Turn Speed: 15
  • Evade: 0%
  • Ballistic Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 20%
  • Explosive Defense: 20%
  • Missile Defense: 20%
  • Ballistic Reload: 66%
  • Circle Radius: 150
  • Circle Direction: either
  • Weight: 1212/8334
Total HP : 331,009/492,394

Campaign 9

Fleet Data:

2x Electric Eel - NPC - A Tier (HP: 80,000/80,000)
  • Specials: []
  • Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 80
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1000000s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 29
  • Map Speed: 0
  • Turn Speed: 25
  • Evade: 0%
  • Ballistic Defense: 75%
  • Explosive Defense: 75%
  • Missile Defense: 75%
  • Nuclear Defense: 75%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -378
  • Ballistic Damage Deflected: -476
  • Explosive Damage Deflected: -588
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Surface Trigger: enemyproximity
  • Surface Trigger Value: 450
  • Weight: 3000/9999
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 375
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 435
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 345
  • Circle Direction: either
  • Weight: 3150/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 520,000/520,000

Campaign 10

Building Data:

18x Draconian Defense Platform Level:1
  • Weapons: [1x None]
1x Draconian Lock Right Level:1
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1

Total Resources: 0
Total Building HP: 0

Fleet Data:

1x Viperfish - NPC - A Tier (HP: 22,500/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 16,500/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 300
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Daggertooth - NPC - A Tier (HP: 78,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 300
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Daggertooth - NPC - A Tier (HP: 61,932/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: either
  • Weight: 3150/9999
1x Daggertooth - NPC - A Tier (HP: 100,000/112,500)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 90
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 5s
  • Initial Surface Time: 1000000s
  • Cargo: 9,999
  • Combat Speed: 32
  • Map Speed: 0
  • Turn Speed: 30
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 60%
  • Missile Defense: 20%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 200
  • Circle Direction: either
  • Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
  • Weight: 4038/9999
1x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 295
  • Circle Direction: either
  • Weight: 3150/9999
Total HP : 398,932/537,500

Campaign 11

Fleet Data:

1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 325
  • Circle Direction: cw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 350
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 425
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
1x Goblin Shark - NPC - A Tier (HP: 75,000/75,000)
  • Specials: []
  • Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Thermal Detection Range: 77
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 10s
  • Initial Surface Time: 6s
  • Cargo: 9,999
  • Combat Speed: 26
  • Map Speed: 0
  • Turn Speed: 20
  • Evade: 0%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 10%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 285
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 4438/9999
1x Super Fortress - R5 (HP: 3,165/11,920)
  • Specials: [1x Speed System V, 1x Compound Armor D5-X]
  • Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
  • Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 5,872,018
  • Combat Speed: 17
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 21%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 33%
  • Explosive Defense: 33%
  • Missile Defense: 68%
  • Penetrative Damage Deflected: -12
  • Ballistic Damage Deflected: -8
  • Explosive Damage Deflected: -16
  • Ballistic Damage PassThru: -10
  • Explosive Damage PassThru: -18
  • Penetrative Damage PassThru: -14
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 4249/7388
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)
  • Specials: []
  • Weapons: [6x Manticore Missile III - NPC]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 10
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 1s
  • Cargo: 9,999
  • Combat Speed: 23
  • Map Speed: 0
  • Turn Speed: 10
  • Evade: 0%
  • Ballistic Defense: 40%
  • Explosive Defense: 40%
  • Missile Defense: 40%
  • Nuclear Defense: 40%
  • Concussive Defense: 30%
  • Penetrating Reload: 90%
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 500
  • Circle Direction: either
  • Weight: 3150/9999
1x Super Fortress - R5 (HP: 4,000/11,920)
  • Specials: [1x Speed System V, 1x Compound Armor D5-X]
  • Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
  • Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 5,872,018
  • Combat Speed: 17
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 21%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 33%
  • Explosive Defense: 33%
  • Missile Defense: 68%
  • Penetrative Damage Deflected: -12
  • Ballistic Damage Deflected: -8
  • Explosive Damage Deflected: -16
  • Ballistic Damage PassThru: -10
  • Explosive Damage PassThru: -18
  • Penetrative Damage PassThru: -14
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 4249/7388
1x Super Fortress - R5 (HP: 2,916/11,920)
  • Specials: [1x Speed System V, 1x Compound Armor D5-X]
  • Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
  • Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Cargo: 5,872,018
  • Combat Speed: 17
  • Map Speed: 35
  • Turn Speed: 22
  • Evade: 21%
  • Anti-Mortar Range: 50% (already computed in weapon range above)
  • Ballistic Defense: 33%
  • Explosive Defense: 33%
  • Missile Defense: 68%
  • Penetrative Damage Deflected: -12
  • Ballistic Damage Deflected: -8
  • Explosive Damage Deflected: -16
  • Ballistic Damage PassThru: -10
  • Explosive Damage PassThru: -18
  • Penetrative Damage PassThru: -14
  • Circle Radius: 200
  • Circle Direction: either
  • Weight: 4249/7388
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 250
  • Circle Direction: ccw
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)
  • Specials: []
  • Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
  • Armor: [1x None]
  • Tac Modules: [1x None]
  • Rank: 0
  • Chance Command: 0%
  • Chance Elite: 0%
  • Fleet Strategy:
  • Visibility Range: 30
  • Cloak Efficiency: 0% (already computed in visibility range above)
  • Dive Time: 0s
  • Surface Time: 8s
  • Initial Surface Time: 3s
  • Cargo: 9,999
  • Combat Speed: 35
  • Map Speed: 0
  • Turn Speed: 15
  • Evade: 50%
  • Ballistic Defense: 60%
  • Explosive Defense: 60%
  • Missile Defense: 60%
  • Nuclear Defense: 60%
  • Concussive Defense: 40%
  • Penetrative Damage Deflected: -108
  • Ballistic Damage Deflected: -136
  • Explosive Damage Deflected: -168
  • Ballistic Damage PassThru: -5.89
  • Explosive Damage PassThru: -9.01
  • Penetrative Damage PassThru: -7.31
  • Stun Reduction: 50%
  • Unreactive: 0.0500s
  • Circle Radius: 400
  • Circle Direction: either
  • Radius Override Triggers: [{"trigger": "timer", "value": 10}]
  • Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
  • Weight: 1347/9999
Total HP : 440,081/465,760