For those of you who are FB people, we'll be cross posting info to the following page also, may be easier to keep up with what is 'going' on that way.
https://www.facebook.com/thedarkallianceforum
Wednesday, September 23, 2015
Tuesday, September 22, 2015
65 holdout
I got this sent to me by 2 different people today, so I take it they've done some change to the 65?
Discuss here:
http://www.thedarkalliance.org/forum/threads/623-65-holdout-breakdown
Discuss here:
http://www.thedarkalliance.org/forum/threads/623-65-holdout-breakdown
Fleet Data:
3x Reaver Drone Chaingun B (HP: 3,000/3,000)- Specials: [1x Strike System III, 1x Auto-loader 3 ]
- Weapons: [2x Return Chaingun 1 (0-90), 1x Return Countermeasure (0-100)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Combat Speed: 51.2
- Map Speed: 0
- Turn Speed: 33
- Evade: 50%
- Missile Range: 25% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 28%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 0%
- Ballistic Reload: 60%
- Penetrative Damage Deflected: -38
- Penetrative Damage PassThru: -7.31
- Circle Radius: 220
- Circle Direction: either
- Weight: 1662/
- Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
- Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 48.3
- Map Speed: 40
- Turn Speed: 18
- Evade: 0%
- Ballistic Defense: 33%
- Explosive Defense: 46%
- Missile Defense: 17%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 90%
- Penetrative Damage Deflected: -42
- Ballistic Damage Deflected: -64
- Explosive Damage Deflected: -86
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 30%
- Stun Reduction: 30%
- Unreactive: 8.0000s
- Circle Radius: 230
- Circle Direction: either
- Weight: 3833/9000
- Specials: []
- Weapons: [7x Locust UAV (0-96), 7x Return Countermeasure (0-100), 1x Return Depth Charge 1 (0-50)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 78
- Sonar Range: 70
- Cargo: 0
- Combat Speed: 20
- Map Speed: 30
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 25%
- Explosive Defense: 88%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 25%
- Mortar Reload: 75%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 8.0000s
- Circle Radius: 50
- Circle Direction: either
- Weight: 7809/50000
- Specials: [1x Solid Fuel Booster 3 ]
- Weapons: [1x Hades Scatter Missile (0-161.2), 2x Hades Scatter Missile B Tier (0-161.2), 3x Return Torrent 3 (0-84.5)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 60
- Sonar Range: 50
- Cargo: 0
- Combat Speed: 24
- Map Speed: 25
- Turn Speed: 16
- Evade: 0%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 25%
- Explosive Defense: 50%
- Missile Defense: 75%
- Nuclear Defense: 60%
- Concussive Defense: 50%
- Penetrating Reload: 0%
- Penetrative Damage Deflected: -64
- Ballistic Damage Deflected: -96
- Explosive Damage Deflected: -128
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Unreactive: 8.0000s
- Circle Radius: 50
- Circle Direction: either
- Weight: 2661/10000
- Specials: [1x Auto-loader 1 , 1x High Explosive Shells 3 ]
- Weapons: [3x NPC Earthshaker cannon (0-90), 1x Return Depth Charge 1 (0-50), 2x Return Countermeasure (0-100), 1x Return Thrower Sapper (0-75)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 25%
- Chance Elite: 25%
- Fleet Strategy:
- Thermal Detection Range: 100
- Sonar Range: 80
- Cargo: 0
- Combat Speed: 46
- Map Speed: 40
- Turn Speed: 16
- Evade: 0%
- Ballistic Defense: 50%
- Explosive Defense: 60%
- Missile Defense: 25%
- Nuclear Defense: 60%
- Concussive Defense: 75%
- Ballistic Reload: 40%
- Penetrative Damage Deflected: -64
- Ballistic Damage Deflected: -96
- Explosive Damage Deflected: -128
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 30%
- Stun Reduction: 30%
- Unreactive: 8.0000s
- Circle Radius: 230
- Circle Direction: either
- Weight: 3833/8000
Saturday, September 19, 2015
Caustic 3 fleets 12-18 breakdown
2015-09-19 20:00 MST - initial post
Thanks again for the feed on this, hopefully it is helpful to some of you out there!
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1
Total Resources: 0
Total Building HP: 0
1x Naval Lab Level:11
1x Advanced Lab Level:11
4x Wind Turbine Level:10
1x War Academy Level:15
1x Weapons Lab Level:11
1x Intelligence Lab Level:11
6x Wall Corner Level:6
57x Wall Level:6
4x Metal Foundry Level:10
4x Zynthium Refinery Level:10
4x Warehouse Level:10
1x Outpost Level:7
1x Dock Level:12
1x Retrofit Lab Level:5
1x Shipyard Level:2
Total Resources: 0
Total Building HP: 0
Thanks again for the feed on this, hopefully it is helpful to some of you out there!
Fleet 12 (Campaign 3 Fleet 1)
Fleet Data:
1x Kodiak - NPC Elite (HP: 33,229/33,229)- Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
- Weapons: [7x Siege Missile D55-Z (0-95.2)]
- Armor: [1x , 5x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 30%
- Fleet Strategy:
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 28%
- Missile Range: 40% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Penetrating Reload: 100%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 20%
- Stun Reduction: 20%
- Circle Radius: 200
- Circle Direction: ccw
- Weight: 9721/13020
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 40%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 1,902,616
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 69%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Penetrating Reload: 100%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Unreactive: 1.0000s
- Circle Radius: 300
- Circle Direction: either
- Weight: 2440/8695
- Specials: [1x Nuclear Accelerators, 4x Evade Upgrade]
- Weapons: [3x Assault Disruptor D33-DR (0-94), 3x Scrambler Cannon (0-94)]
- Armor: [1x , 2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 20%
- Fleet Strategy:
- Cargo: 1,014,247
- Combat Speed: 30
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 48%
- Ballistic Range: 100% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 150
- Circle Direction: either
- Weight: 2328/8334
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 100%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Cargo: 3,902,616
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 74%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 40%
- Penetrating Reload: 150%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 1.0000s
- Circle Radius: 60
- Circle Direction: either
- Weight: 2440/8695
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 40%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 951,308
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 64%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Concussive Defense: 20%
- Penetrating Reload: 66%
- Unreactive: 1.0000s
- Circle Radius: 250
- Circle Direction: either
- Weight: 2440/8695
- Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
- Weapons: [7x Siege Missile D55-Z (0-95.2)]
- Armor: [1x , 5x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 100%
- Fleet Strategy:
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 28%
- Missile Range: 40% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Penetrating Reload: 100%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 20%
- Stun Reduction: 20%
- Circle Radius: 200
- Circle Direction: cw
- Weight: 9721/13020
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
Fleet 13
Fleet Data:
2x Viperfish - NPC - A Tier (HP: 40,000/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 400
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
Fleet 14
Fleet Data:
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: [1x Engine Upgrade 3 ]
- Weapons: [1x None]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Combat Speed: 14.4
- Map Speed: 0
- Turn Speed: 27
- Accuracy: -20%
- Evade: 35%
- Circle Direction: either
- Weight: 1/
- Specials: []
- Weapons: [4x Antipode Launcher D98-U (0-94), 4x Impulse Launcher D92-S (0-91)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 68
- Sonar Range: 32
- Cargo: 1,135,258
- Combat Speed: 29
- Map Speed: 30
- Turn Speed: 20
- Evade: 30%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Radiological Reload: 80%
- Unreactive: 1.0000s
- Circle Radius: 150
- Circle Direction: either
- Weight: 4547/6548
- Specials: [1x Guided Missile System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 951,308
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 30%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Concussive Defense: 20%
- Penetrating Reload: 66%
- Unreactive: 1.0000s
- Circle Radius: 150
- Circle Direction: either
- Weight: 1968/8695
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 1,014,247
- Combat Speed: 25
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 0%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 150
- Circle Direction: either
- Weight: 1212/8334
Fleet 15
Fleet Data:
2x Electric Eel - NPC - A Tier (HP: 80,000/80,000)- Specials: []
- Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 80
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1000000s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 29
- Map Speed: 0
- Turn Speed: 25
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 75%
- Missile Defense: 75%
- Nuclear Defense: 75%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -378
- Ballistic Damage Deflected: -476
- Explosive Damage Deflected: -588
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Surface Trigger: enemyproximity
- Surface Trigger Value: 450
- Weight: 3000/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 375
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 350
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 435
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 345
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: either
- Weight: 3150/9999
Fleet 16
Building Data:
18x Draconian Defense Platform Level:1- Weapons: [1x None]
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1
Total Resources: 0
Total Building HP: 0
Fleet Data:
1x Viperfish - NPC - A Tier (HP: 22,500/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 300
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 300
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 295
- Circle Direction: either
- Weight: 3150/9999
Fleet 17
Fleet Data:
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 325
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 350
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 425
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 285
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: either
- Weight: 3150/9999
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 400
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
Fleet 18
Building Data:
5x Oil Rig Level:101x Naval Lab Level:11
1x Advanced Lab Level:11
4x Wind Turbine Level:10
1x War Academy Level:15
1x Weapons Lab Level:11
1x Intelligence Lab Level:11
6x Wall Corner Level:6
57x Wall Level:6
4x Metal Foundry Level:10
4x Zynthium Refinery Level:10
4x Warehouse Level:10
1x Outpost Level:7
1x Dock Level:12
1x Retrofit Lab Level:5
1x Shipyard Level:2
Total Resources: 0
Total Building HP: 0
Fleet Data:
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 80
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1000000s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 29
- Map Speed: 0
- Turn Speed: 25
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 75%
- Missile Defense: 75%
- Nuclear Defense: 75%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -378
- Ballistic Damage Deflected: -476
- Explosive Damage Deflected: -588
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 50
- Circle Direction: ccw
- Surface Trigger: enemyproximity
- Surface Trigger Value: 400
- Weight: 3000/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
Caustic Campaign 2, fleets 6-11
2015-09-19 09:00 MST - initial post on this one
2015-09-19 09:40 MST - updated campaign 8 to fix missing data
Ok, here are 6-11, my "feeder" said he has a LONG repair until he'll be sending me #3 on these!
Continue any discussion here and all pics will be added to the forums there, not on the blog.
http://www.thedarkalliance.org/forum/threads/611-Caustic-campaign-approach-with-caution
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1
Total Resources: 0
Total Building HP: 0
2015-09-19 09:40 MST - updated campaign 8 to fix missing data
Ok, here are 6-11, my "feeder" said he has a LONG repair until he'll be sending me #3 on these!
Continue any discussion here and all pics will be added to the forums there, not on the blog.
http://www.thedarkalliance.org/forum/threads/611-Caustic-campaign-approach-with-caution
Campaign 6 (Campaign 2, fleet 1?)
Fleet Data:
1x Kodiak - NPC Elite (HP: 33,229/33,229)- Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
- Weapons: [7x Siege Missile D55-Z (0-95.2)]
- Armor: [1x , 5x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 30%
- Fleet Strategy:
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 28%
- Missile Range: 40% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Penetrating Reload: 100%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 20%
- Stun Reduction: 20%
- Circle Radius: 200
- Circle Direction: ccw
- Weight: 9721/13020
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 40%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 1,902,616
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 69%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Penetrating Reload: 100%
- Slow Reduction: 30%
- Stun Reduction: 30%
- Unreactive: 1.0000s
- Circle Radius: 300
- Circle Direction: either
- Weight: 2440/8695
- Specials: [1x Nuclear Accelerators, 4x Evade Upgrade]
- Weapons: [3x Assault Disruptor D33-DR (0-94), 3x Scrambler Cannon (0-94)]
- Armor: [1x , 2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 20%
- Fleet Strategy:
- Cargo: 1,014,247
- Combat Speed: 30
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 48%
- Ballistic Range: 100% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 150
- Circle Direction: either
- Weight: 2328/8334
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 100%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Cargo: 3,902,616
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 74%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 30%
- Concussive Defense: 40%
- Penetrating Reload: 150%
- Slow Reduction: 50%
- Stun Reduction: 50%
- Unreactive: 1.0000s
- Circle Radius: 60
- Circle Direction: either
- Weight: 2440/8695
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: [1x Guided Missile System, 4x Evade Upgrade]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: [2x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 40%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 951,308
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 64%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Concussive Defense: 20%
- Penetrating Reload: 66%
- Unreactive: 1.0000s
- Circle Radius: 250
- Circle Direction: either
- Weight: 2440/8695
- Specials: [1x Guided Missile System, 2x Evade Upgrade, 1x , 1x , 1x , 1x Solid Fuel Booster 1 ]
- Weapons: [7x Siege Missile D55-Z (0-95.2)]
- Armor: [1x , 5x ]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 100%
- Fleet Strategy:
- Cargo: 1,075,853
- Combat Speed: 21
- Map Speed: 27.5
- Turn Speed: 18
- Evade: 28%
- Missile Range: 40% (already computed in weapon range above)
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Penetrating Reload: 100%
- Penetrative Damage Deflected: -32
- Ballistic Damage Deflected: -48
- Explosive Damage Deflected: -64
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Slow Reduction: 20%
- Stun Reduction: 20%
- Circle Radius: 200
- Circle Direction: cw
- Weight: 9721/13020
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
Campaign 7
Fleet Data:
2x Viperfish - NPC - A Tier (HP: 40,000/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 400
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
Campaign 8
Fleet Data:
2x Stonefish - NPC - A Tier (HP: 60,000/60,000)- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: [1x Engine Upgrade 3 ]
- Weapons: [1x None]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Combat Speed: 14.4
- Map Speed: 0
- Turn Speed: 27
- Accuracy: -20%
- Evade: 35%
- Circle Direction: either
- Weight: 1/
- Specials: []
- Weapons: [4x Antipode Launcher D98-U (0-94), 4x Impulse Launcher D92-S (0-91)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 68
- Sonar Range: 32
- Cargo: 1,135,258
- Combat Speed: 29
- Map Speed: 30
- Turn Speed: 20
- Evade: 30%
- Ballistic Defense: 30%
- Explosive Defense: 30%
- Missile Defense: 30%
- Nuclear Defense: 30%
- Concussive Defense: 30%
- Radiological Reload: 80%
- Unreactive: 1.0000s
- Circle Radius: 150
- Circle Direction: either
- Weight: 4547/6548
- Specials: [1x Guided Missile System]
- Weapons: [6x Harrier Missile D52-R (28-98.8), 2x Assault Torpedoes D63-B (27-78)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 80
- Cargo: 951,308
- Combat Speed: 31.9
- Map Speed: 30
- Turn Speed: 40
- Evade: 30%
- Missile Range: 30% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Nuclear Defense: 20%
- Concussive Defense: 20%
- Penetrating Reload: 66%
- Unreactive: 1.0000s
- Circle Radius: 150
- Circle Direction: either
- Weight: 1968/8695
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [3x Assault Disruptor D33-DR (0-70.5), 3x Scrambler Cannon (0-70.5)]
- Armor: []
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 1,014,247
- Combat Speed: 25
- Map Speed: 26.5
- Turn Speed: 15
- Evade: 0%
- Ballistic Range: 50% (already computed in weapon range above)
- Ballistic Defense: 20%
- Explosive Defense: 20%
- Missile Defense: 20%
- Ballistic Reload: 66%
- Circle Radius: 150
- Circle Direction: either
- Weight: 1212/8334
Campaign 9
Fleet Data:
2x Electric Eel - NPC - A Tier (HP: 80,000/80,000)- Specials: []
- Weapons: [5x Hydra Depth Charges III - NPC (0-80)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 80
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1000000s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 29
- Map Speed: 0
- Turn Speed: 25
- Evade: 0%
- Ballistic Defense: 75%
- Explosive Defense: 75%
- Missile Defense: 75%
- Nuclear Defense: 75%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -378
- Ballistic Damage Deflected: -476
- Explosive Damage Deflected: -588
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Surface Trigger: enemyproximity
- Surface Trigger Value: 450
- Weight: 3000/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 375
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 350
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 435
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 345
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: either
- Weight: 3150/9999
Campaign 10
Building Data:
18x Draconian Defense Platform Level:1- Weapons: [1x None]
1x Draconian Hab Block 1 Level:1
4x Draconian Energy Producer Level:1
1x Draconian Fleet Command Level:1
Total Resources: 0
Total Building HP: 0
Fleet Data:
1x Viperfish - NPC - A Tier (HP: 22,500/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 300
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 300
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: either
- Weight: 3150/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Harpy Missile III - NPC (0-110), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 90
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 5s
- Initial Surface Time: 1000000s
- Cargo: 9,999
- Combat Speed: 32
- Map Speed: 0
- Turn Speed: 30
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 60%
- Missile Defense: 20%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 200
- Circle Direction: either
- Submerge Reset Triggers: [{"trigger": "health", "value": 0.50}]
- Weight: 4038/9999
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 295
- Circle Direction: either
- Weight: 3150/9999
Campaign 11
Fleet Data:
1x Viperfish - NPC - A Tier (HP: 40,000/40,000)- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 325
- Circle Direction: cw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 350
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 425
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: []
- Weapons: [4x Typhon Cannon III - NPC (0-98), 2x Hydra Depth Charges III - NPC (0-80), 2x Harpy Missile III - NPC (0-110)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Thermal Detection Range: 77
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 10s
- Initial Surface Time: 6s
- Cargo: 9,999
- Combat Speed: 26
- Map Speed: 0
- Turn Speed: 20
- Evade: 0%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 10%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 285
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 4438/9999
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: []
- Weapons: [6x Manticore Missile III - NPC]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 10
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 1s
- Cargo: 9,999
- Combat Speed: 23
- Map Speed: 0
- Turn Speed: 10
- Evade: 0%
- Ballistic Defense: 40%
- Explosive Defense: 40%
- Missile Defense: 40%
- Nuclear Defense: 40%
- Concussive Defense: 30%
- Penetrating Reload: 90%
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 500
- Circle Direction: either
- Weight: 3150/9999
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: [1x Speed System V, 1x Compound Armor D5-X]
- Weapons: [4x Shredder Cannon III (0-47), 2x Phalanx Anti-Missile III (5-30)]
- Armor: [2x Compound Plate IV, 2x Zynthonite Armor D5-E]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Cargo: 5,872,018
- Combat Speed: 17
- Map Speed: 35
- Turn Speed: 22
- Evade: 21%
- Anti-Mortar Range: 50% (already computed in weapon range above)
- Ballistic Defense: 33%
- Explosive Defense: 33%
- Missile Defense: 68%
- Penetrative Damage Deflected: -12
- Ballistic Damage Deflected: -8
- Explosive Damage Deflected: -16
- Ballistic Damage PassThru: -10
- Explosive Damage PassThru: -18
- Penetrative Damage PassThru: -14
- Circle Radius: 200
- Circle Direction: either
- Weight: 4249/7388
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 250
- Circle Direction: ccw
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
- Specials: []
- Weapons: [1x Typhon Cannon III - NPC (0-98), 2x Charon Torpedo III - NPC (0-104)]
- Armor: [1x None]
- Tac Modules: [1x None]
- Rank: 0
- Chance Command: 0%
- Chance Elite: 0%
- Fleet Strategy:
- Visibility Range: 30
- Cloak Efficiency: 0% (already computed in visibility range above)
- Dive Time: 0s
- Surface Time: 8s
- Initial Surface Time: 3s
- Cargo: 9,999
- Combat Speed: 35
- Map Speed: 0
- Turn Speed: 15
- Evade: 50%
- Ballistic Defense: 60%
- Explosive Defense: 60%
- Missile Defense: 60%
- Nuclear Defense: 60%
- Concussive Defense: 40%
- Penetrative Damage Deflected: -108
- Ballistic Damage Deflected: -136
- Explosive Damage Deflected: -168
- Ballistic Damage PassThru: -5.89
- Explosive Damage PassThru: -9.01
- Penetrative Damage PassThru: -7.31
- Stun Reduction: 50%
- Unreactive: 0.0500s
- Circle Radius: 400
- Circle Direction: either
- Radius Override Triggers: [{"trigger": "timer", "value": 10}]
- Radius Reset Triggers: [{"trigger": "timer", "value", 20}]
- Weight: 1347/9999
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