tag:blogger.com,1999:blog-2685355801487878822.post2400000024415090123..comments2023-04-01T03:52:33.656-07:00Comments on Unofficial - Battle Pirates Information: Blueprints - Weaponsxnihhttp://www.blogger.com/profile/13163054542096571716noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2685355801487878822.post-30441905373595999022014-11-19T06:24:20.006-08:002014-11-19T06:24:20.006-08:00Ok, hopefully all addressed now. May have to reru...Ok, hopefully all addressed now. May have to rerun some of the others now too as I fixed a few formulas and names.xnihhttps://www.blogger.com/profile/13163054542096571716noreply@blogger.comtag:blogger.com,1999:blog-2685355801487878822.post-71776367452570566062014-11-18T13:25:11.883-08:002014-11-18T13:25:11.883-08:00whine, whine, whine...... :)
Yeah, Nuke just veri...whine, whine, whine...... :)<br /><br />Yeah, Nuke just verified we need to do the /5 math on that too. Will get it updated later tonight sometime. Back to reading about todays set of MS patches.xnihhttps://www.blogger.com/profile/13163054542096571716noreply@blogger.comtag:blogger.com,1999:blog-2685355801487878822.post-78676656258417303622014-11-18T13:17:16.362-08:002014-11-18T13:17:16.362-08:00Many thanks to both of you for providing these fan...Many thanks to both of you for providing these fantastic informations. <br />Another small question: The spread area of non accuracy weapons (i.e. Mortars) matches the ingame values, but the splash range/area isn't already divided by 5 to match the ingame format, right?Anonymoushttps://www.blogger.com/profile/05136914163351700067noreply@blogger.comtag:blogger.com,1999:blog-2685355801487878822.post-18337773803436394042014-11-18T12:29:19.880-08:002014-11-18T12:29:19.880-08:00Thanks, will take a look at it when I get home and...Thanks, will take a look at it when I get home and rerun export as needed.xnihhttps://www.blogger.com/profile/13163054542096571716noreply@blogger.comtag:blogger.com,1999:blog-2685355801487878822.post-10821953766620270892014-11-18T12:28:58.808-08:002014-11-18T12:28:58.808-08:00hah .. good catch we will re-run and dump with t...hah .. good catch we will re-run and dump with the corrected display.Nukehttps://www.blogger.com/profile/13036029278054039151noreply@blogger.comtag:blogger.com,1999:blog-2685355801487878822.post-39588848017958683702014-11-18T12:22:09.047-08:002014-11-18T12:22:09.047-08:00Mine are retroed yet but that didn't cause the...Mine are retroed yet but that didn't cause the issue.<br />There are much more examples where i haven't retroed the weapons yet:<br />all assault cannons 1.5 vs 2 , all siege cannons 4.5 vs 5 , inferno rockets 0.75 vs 1<br />It seems every weapon where the blueprint shows decimals in reload time is rounded up.Anonymoushttps://www.blogger.com/profile/05136914163351700067noreply@blogger.comtag:blogger.com,1999:blog-2685355801487878822.post-88177092247134736582014-11-18T11:09:02.200-08:002014-11-18T11:09:02.200-08:00Hmm will have to look into that, it shouldn't...Hmm will have to look into that, it shouldn't be but it is possible.<br />Do you have your 92's retrofitted at all?Nukehttps://www.blogger.com/profile/13036029278054039151noreply@blogger.comtag:blogger.com,1999:blog-2685355801487878822.post-14068259985796563962014-11-18T10:49:34.044-08:002014-11-18T10:49:34.044-08:00Are the reload times rounded up? there are no deci...Are the reload times rounded up? there are no decimals (i.e. D92-U: 3 vs. 2,5 sec ingame)Anonymoushttps://www.blogger.com/profile/05136914163351700067noreply@blogger.com